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| Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) | |
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+5Azami "Gear" Sheepzami Sheephara Albrecht Wolfie977 9 posters | |
Author | Message |
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Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 2:10 am | |
| The warning that sounded as she continued forward caught her by surprise though. The... jump? It was happening so soon? She wasn't quite sure what to think or what would happen. This whole place was so disorienting and the look of hesitance and confusion that crossed her face would cause her to break character for a split second. Nevertheless though, if the rest of the team wished to push forward then she would as well, though she subtly moved a bit closer to Lucian and James following the announcement. - The Unruly Princess:
HP: 71 SP: 51 PEnd: 2% MEnd: 2% Ppstr: 23 Pmstr: 16 Dx: 9 Lk: 21 - Class:
The Knight:
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges. (Slash)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 20 Charges. (Slash)
- Action:
Following.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: Finesse —Description: Alice's attacks hold a certain grace to them and when she's doing well in a battle her movements are awe-inspiring to watch. After successfully landing a critical hit on an enemy her Ppstr stat will increase by 5% for the duration of the Once More and her next subsequent turn. This can't stack on top of itself, but there's no limit to the amount of times it can be triggered per battle.
—Strength Name: Slice n' Dice —Description: When using Slash skills, Alice deals 10% extra damage than she would normally.
—Racial Strength Name: Liber Gene —Description: The source of Alice's deepest hopes and most dreaded fears; the Liber Gene makes Alice and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: Ramen Rakunda —Description: You wouldn't expect it from the daughter of the POTUS, but most of Alice's diet consists of snacks and quickly prepared meals like instant ramen. While Lucian was a loving father and clearly did his best to take care of her, the nature of his job often meant that he was swamped with work that could easily prevent him from spending time with her. With only one parent taking care of her, this meant that family dinners were a rare occurrence for Alice and that consequentially she slowly began to avoid attending supper in favor of more convenient options. You don't have to be disappointed when you see your dad's not at the table if you never bother with full course meals in the first place, right? Because of this she's skinnier than your typical human female and takes 10% more damage from physical attacks than she would otherwise.
—Weakness Name: Xenophilia —Description: Ironically enough, beneath the surface Alice isn't as patriotic as you'd expect her to be. What she learned about her country and the world she lived in as a whole has severed a gigantic portion of the connection she felt to it. Even before learning about the Liber Gene's existence and the state of America though, she maintained a healthy interest in foreign cultures, although it's much more intense now than it ever was before. Since almost everyone in Junction comes from a different culture than she's used to, Charm skills have an extra 5% chance of success against her. In addition, her initial unfamiliarity with these cultures and their technology means she can only equip nodes up to tier 2.
—Weakness Name: Colorful Cues —Description: The nature of Alice's soulbound weapon makes it easier for opponents to read her current emotional state and act to exploit it accordingly. In PvS this translates to her doing 5% less damage with Patriot. When it comes to PvP though there isn't an intrinsic mechanical effect; it simply allows an observant enough opponent to notice and take advantage of the meaning of the colors. For example, if a person managed to discern that the energy being red translates to negative emotions and turned their attention to Alice's movements and attacks, they could potentially learn that she's in a state of anger and use that knowledge to formulate a strategy against her. In that sense, this weakness of hers could be considered a counter to her skill in acting.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. While it's true that Alice is in her prime and is a decently athletic person, she's still a bit underweight for a girl her age and isn't all that physically strong having to thereby rely on skill and strategy over brute force to back up any non-supernatural attacks made in PvP. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
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| | | Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 11:39 am | |
| He'd blink for a moment, a look of confusion on his face for a moment. This didn't really make a lot of sense to him... Like, didn't they normally close the attractions down for the Jumps? He'd hum gently before walking forward after Lucian and the not-a-dog girl. This whole ordeal had been... Really off. And, like, not it a good way either... It was dawning on him what that... This could be and the warning his parents gave him were echoing deep within his mind. He'd let out a small sigh before continuing forward. At least everyone he cared about was safe at home...
"... Hey, we should probably be careful... Okay? Uh, wouldn't want to rush too much and end up hurting ourselves." he'd say with a small smile, his veins pulsating a deep, inky black. Luckily, they had been black since Lucian's arrival and luckily he was the only one that knew about his... Weakness around people... But luckily he didn't know it tied with fate... He'd sigh gently, deciding freaking out would be the wrong idea for the time being... Plus, hey? Who would say this would be a bad thing...?- Beewitching Prince:
Level 1
HP: 48 SP: 60 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 8- Passives:
Priestess Arcana :: 15% Increase To Tactical Skills
The Wild Card's Curse: A Wild Card is destined to struggle against fate and push forth a new future that is impossible to predetermine. However, the end of their journey is wrought with pain and suffering. Cassiel being exposed to Lucian's fate has caused him to be extremely sensitive to the man's fate, causing him to be in a weakened state around him. Cassiel looses 5% of his total HP stat when in combat with Lucian.
—Racial Weakness Name: Heart of Ariel —Description: Virtue as a race are very sensitive to the emotions and weaving of fate around them. In Cassiel’s case, the doom and fortune of others around him affect him on a greater scale than one might expect. While fortune will simply boost his own morale and mood, doom takes a great toll on his mental state and body, almost so much that it can cause damage to his body. In battle, Cassiel will lose his next turn should an ally be brought down to half health or below. Should an ally be KOed in battle, Cassiel will be brought down to 1 HP. Should an ally be killed in battle, Cassiel will be instantly KOed and can’t be revived for one turn after being KOed.
—Strength Name: Critical Item Use —Description: Cassiel has the ability to double the efficiency of items that he uses on himself or allies. This critical for items will double the restored HP, SP, or double the damage dealt by an item. This is based on his Luck stat like normal critical. Passives such as Daredevil do affect this strength.
—Weakness Name: Impossible Critical —Description: Because of Cassiel’s ability to use criticals on items, he is incapable of dealing critical hits with Dex attacks of Physical skills. If a passive is created stating he can use critical strikes with Magic spells, this passive becomes nullifies by this weakness.
- Available Skills:
Holy Salve Royal Jelly: Heal one party member 30% HP. 19 Charges.
Holy Book Bee Swarm: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word Queen's Decree: Raise one ally from 0 HP back to half health. 10 Charges.
- Items:
Quick Charge x1?
- Action:
Following the party.
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| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 8:55 pm | |
| "Well, that could've been much better..." - The Valiant King:
- Stats:
HP: 81/90 SP: 70/70 PEnd: 6% MEnd: 6% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 21
Level: 1 EXP: 10/80
- Skills:
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy. | 19 Charges
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
- Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
- Inventory:
VC: 200
- Action:
Moving one right and two up.
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| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 8:58 pm | |
| "...but it could have also been much worse!" - The Valiant King:
- Stats:
HP: 81/90 SP: 70/70 PEnd: 6% MEnd: 6% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 21
Level: 1 EXP: 10/80
- Skills:
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy. | 19 Charges
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
- Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
- Inventory:
VC: 200
- Action:
Moving one up.
| |
| | | Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 8:58 pm | |
| Oh were they changing direction? It made sense given the recent announcement. With a nod of her head Alice would follow the others. - The Unruly Princess:
HP: 71 SP: 51 PEnd: 2% MEnd: 2% Ppstr: 23 Pmstr: 16 Dx: 9 Lk: 21 - Class:
The Knight:
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges. (Slash)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 20 Charges. (Slash)
- Action:
Following.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: Finesse —Description: Alice's attacks hold a certain grace to them and when she's doing well in a battle her movements are awe-inspiring to watch. After successfully landing a critical hit on an enemy her Ppstr stat will increase by 5% for the duration of the Once More and her next subsequent turn. This can't stack on top of itself, but there's no limit to the amount of times it can be triggered per battle.
—Strength Name: Slice n' Dice —Description: When using Slash skills, Alice deals 10% extra damage than she would normally.
—Racial Strength Name: Liber Gene —Description: The source of Alice's deepest hopes and most dreaded fears; the Liber Gene makes Alice and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: Ramen Rakunda —Description: You wouldn't expect it from the daughter of the POTUS, but most of Alice's diet consists of snacks and quickly prepared meals like instant ramen. While Lucian was a loving father and clearly did his best to take care of her, the nature of his job often meant that he was swamped with work that could easily prevent him from spending time with her. With only one parent taking care of her, this meant that family dinners were a rare occurrence for Alice and that consequentially she slowly began to avoid attending supper in favor of more convenient options. You don't have to be disappointed when you see your dad's not at the table if you never bother with full course meals in the first place, right? Because of this she's skinnier than your typical human female and takes 10% more damage from physical attacks than she would otherwise.
—Weakness Name: Xenophilia —Description: Ironically enough, beneath the surface Alice isn't as patriotic as you'd expect her to be. What she learned about her country and the world she lived in as a whole has severed a gigantic portion of the connection she felt to it. Even before learning about the Liber Gene's existence and the state of America though, she maintained a healthy interest in foreign cultures, although it's much more intense now than it ever was before. Since almost everyone in Junction comes from a different culture than she's used to, Charm skills have an extra 5% chance of success against her. In addition, her initial unfamiliarity with these cultures and their technology means she can only equip nodes up to tier 2.
—Weakness Name: Colorful Cues —Description: The nature of Alice's soulbound weapon makes it easier for opponents to read her current emotional state and act to exploit it accordingly. In PvS this translates to her doing 5% less damage with Patriot. When it comes to PvP though there isn't an intrinsic mechanical effect; it simply allows an observant enough opponent to notice and take advantage of the meaning of the colors. For example, if a person managed to discern that the energy being red translates to negative emotions and turned their attention to Alice's movements and attacks, they could potentially learn that she's in a state of anger and use that knowledge to formulate a strategy against her. In that sense, this weakness of hers could be considered a counter to her skill in acting.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. While it's true that Alice is in her prime and is a decently athletic person, she's still a bit underweight for a girl her age and isn't all that physically strong having to thereby rely on skill and strategy over brute force to back up any non-supernatural attacks made in PvP. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
| |
| | | Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:00 pm | |
| "Y-Yeah..." - The Unruly Princess:
HP: 71 SP: 51 PEnd: 2% MEnd: 2% Ppstr: 23 Pmstr: 16 Dx: 9 Lk: 21 - Class:
The Knight:
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges. (Slash)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 20 Charges. (Slash)
- Action:
Following.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: Finesse —Description: Alice's attacks hold a certain grace to them and when she's doing well in a battle her movements are awe-inspiring to watch. After successfully landing a critical hit on an enemy her Ppstr stat will increase by 5% for the duration of the Once More and her next subsequent turn. This can't stack on top of itself, but there's no limit to the amount of times it can be triggered per battle.
—Strength Name: Slice n' Dice —Description: When using Slash skills, Alice deals 10% extra damage than she would normally.
—Racial Strength Name: Liber Gene —Description: The source of Alice's deepest hopes and most dreaded fears; the Liber Gene makes Alice and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: Ramen Rakunda —Description: You wouldn't expect it from the daughter of the POTUS, but most of Alice's diet consists of snacks and quickly prepared meals like instant ramen. While Lucian was a loving father and clearly did his best to take care of her, the nature of his job often meant that he was swamped with work that could easily prevent him from spending time with her. With only one parent taking care of her, this meant that family dinners were a rare occurrence for Alice and that consequentially she slowly began to avoid attending supper in favor of more convenient options. You don't have to be disappointed when you see your dad's not at the table if you never bother with full course meals in the first place, right? Because of this she's skinnier than your typical human female and takes 10% more damage from physical attacks than she would otherwise.
—Weakness Name: Xenophilia —Description: Ironically enough, beneath the surface Alice isn't as patriotic as you'd expect her to be. What she learned about her country and the world she lived in as a whole has severed a gigantic portion of the connection she felt to it. Even before learning about the Liber Gene's existence and the state of America though, she maintained a healthy interest in foreign cultures, although it's much more intense now than it ever was before. Since almost everyone in Junction comes from a different culture than she's used to, Charm skills have an extra 5% chance of success against her. In addition, her initial unfamiliarity with these cultures and their technology means she can only equip nodes up to tier 2.
—Weakness Name: Colorful Cues —Description: The nature of Alice's soulbound weapon makes it easier for opponents to read her current emotional state and act to exploit it accordingly. In PvS this translates to her doing 5% less damage with Patriot. When it comes to PvP though there isn't an intrinsic mechanical effect; it simply allows an observant enough opponent to notice and take advantage of the meaning of the colors. For example, if a person managed to discern that the energy being red translates to negative emotions and turned their attention to Alice's movements and attacks, they could potentially learn that she's in a state of anger and use that knowledge to formulate a strategy against her. In that sense, this weakness of hers could be considered a counter to her skill in acting.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. While it's true that Alice is in her prime and is a decently athletic person, she's still a bit underweight for a girl her age and isn't all that physically strong having to thereby rely on skill and strategy over brute force to back up any non-supernatural attacks made in PvP. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
| |
| | | Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:04 pm | |
| "Huh? Oh, I guess we're going the other way now! O-Okay..." - Beewitching Prince:
Level 1
HP: 48 SP: 60 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 8- Passives:
Priestess Arcana :: 15% Increase To Tactical Skills
The Wild Card's Curse: A Wild Card is destined to struggle against fate and push forth a new future that is impossible to predetermine. However, the end of their journey is wrought with pain and suffering. Cassiel being exposed to Lucian's fate has caused him to be extremely sensitive to the man's fate, causing him to be in a weakened state around him. Cassiel looses 5% of his total HP stat when in combat with Lucian.
—Racial Weakness Name: Heart of Ariel —Description: Virtue as a race are very sensitive to the emotions and weaving of fate around them. In Cassiel’s case, the doom and fortune of others around him affect him on a greater scale than one might expect. While fortune will simply boost his own morale and mood, doom takes a great toll on his mental state and body, almost so much that it can cause damage to his body. In battle, Cassiel will lose his next turn should an ally be brought down to half health or below. Should an ally be KOed in battle, Cassiel will be brought down to 1 HP. Should an ally be killed in battle, Cassiel will be instantly KOed and can’t be revived for one turn after being KOed.
—Strength Name: Critical Item Use —Description: Cassiel has the ability to double the efficiency of items that he uses on himself or allies. This critical for items will double the restored HP, SP, or double the damage dealt by an item. This is based on his Luck stat like normal critical. Passives such as Daredevil do affect this strength.
—Weakness Name: Impossible Critical —Description: Because of Cassiel’s ability to use criticals on items, he is incapable of dealing critical hits with Dex attacks of Physical skills. If a passive is created stating he can use critical strikes with Magic spells, this passive becomes nullifies by this weakness.
- Available Skills:
Holy Salve Royal Jelly: Heal one party member 30% HP. 19 Charges.
Holy Book Bee Swarm: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word Queen's Decree: Raise one ally from 0 HP back to half health. 10 Charges.
- Items:
Quick Charge x1?
- Action:
Following the party.
| |
| | | Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:07 pm | |
| "So... What's the plan once we regroup? Are we rushing into danger...? If so I demand protection in the flesh shield kind. I would rather not get punched by a hippo again!" - Beewitching Prince:
Level 1
HP: 48 SP: 60 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 8- Passives:
Priestess Arcana :: 15% Increase To Tactical Skills
The Wild Card's Curse: A Wild Card is destined to struggle against fate and push forth a new future that is impossible to predetermine. However, the end of their journey is wrought with pain and suffering. Cassiel being exposed to Lucian's fate has caused him to be extremely sensitive to the man's fate, causing him to be in a weakened state around him. Cassiel looses 5% of his total HP stat when in combat with Lucian.
—Racial Weakness Name: Heart of Ariel —Description: Virtue as a race are very sensitive to the emotions and weaving of fate around them. In Cassiel’s case, the doom and fortune of others around him affect him on a greater scale than one might expect. While fortune will simply boost his own morale and mood, doom takes a great toll on his mental state and body, almost so much that it can cause damage to his body. In battle, Cassiel will lose his next turn should an ally be brought down to half health or below. Should an ally be KOed in battle, Cassiel will be brought down to 1 HP. Should an ally be killed in battle, Cassiel will be instantly KOed and can’t be revived for one turn after being KOed.
—Strength Name: Critical Item Use —Description: Cassiel has the ability to double the efficiency of items that he uses on himself or allies. This critical for items will double the restored HP, SP, or double the damage dealt by an item. This is based on his Luck stat like normal critical. Passives such as Daredevil do affect this strength.
—Weakness Name: Impossible Critical —Description: Because of Cassiel’s ability to use criticals on items, he is incapable of dealing critical hits with Dex attacks of Physical skills. If a passive is created stating he can use critical strikes with Magic spells, this passive becomes nullifies by this weakness.
- Available Skills:
Holy Salve Royal Jelly: Heal one party member 30% HP. 19 Charges.
Holy Book Bee Swarm: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word Queen's Decree: Raise one ally from 0 HP back to half health. 10 Charges.
- Items:
Quick Charge x1?
- Action:
Following the party.
| |
| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:20 pm | |
| "I say we scour for a bit more treasure before going back. No pain no gain, right?" - The Valiant King:
- Stats:
HP: 81/90 SP: 70/70 PEnd: 6% MEnd: 6% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 21
Level: 1 EXP: 10/80
- Skills:
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy. | 19 Charges
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
- Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
- Inventory:
VC: 200
- Action:
Down, right, right.
[/quote] | |
| | | Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:21 pm | |
| Alice walked forward following the group. Just try and stop me Safi reeeeee | |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:29 pm | |
| "Guide the way, o' magnificent king!" - The Cybernetic Wizard of Doom:
HP:71/71 SP: 54/54 PEnd: 2% MEnd: 4% Ppstr: 12 Pmstr: 25 Dx: 8 Lk: 20
- Skills:
Magical BulletLIGHTNING BOLT!: Perform one T1 magic attack Zio against one foe. 19/20 Charges.
Mystic Staff: Gain a passive 15% boost to Zio.
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 20 Charges.
- Action:
Following
| |
| | | Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:29 pm | |
| "I-I guess... We won't talk about my warning... I-It's fine... Just, ya know... Thought it'd be smart to say? Ahem... Onward to vice roy?" - Beewitching Prince:
Level 1
HP: 48 SP: 60 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 8- Passives:
Priestess Arcana :: 15% Increase To Tactical Skills
The Wild Card's Curse: A Wild Card is destined to struggle against fate and push forth a new future that is impossible to predetermine. However, the end of their journey is wrought with pain and suffering. Cassiel being exposed to Lucian's fate has caused him to be extremely sensitive to the man's fate, causing him to be in a weakened state around him. Cassiel looses 5% of his total HP stat when in combat with Lucian.
—Racial Weakness Name: Heart of Ariel —Description: Virtue as a race are very sensitive to the emotions and weaving of fate around them. In Cassiel’s case, the doom and fortune of others around him affect him on a greater scale than one might expect. While fortune will simply boost his own morale and mood, doom takes a great toll on his mental state and body, almost so much that it can cause damage to his body. In battle, Cassiel will lose his next turn should an ally be brought down to half health or below. Should an ally be KOed in battle, Cassiel will be brought down to 1 HP. Should an ally be killed in battle, Cassiel will be instantly KOed and can’t be revived for one turn after being KOed.
—Strength Name: Critical Item Use —Description: Cassiel has the ability to double the efficiency of items that he uses on himself or allies. This critical for items will double the restored HP, SP, or double the damage dealt by an item. This is based on his Luck stat like normal critical. Passives such as Daredevil do affect this strength.
—Weakness Name: Impossible Critical —Description: Because of Cassiel’s ability to use criticals on items, he is incapable of dealing critical hits with Dex attacks of Physical skills. If a passive is created stating he can use critical strikes with Magic spells, this passive becomes nullifies by this weakness.
- Available Skills:
Holy Salve Royal Jelly: Heal one party member 30% HP. 19 Charges.
Holy Book Bee Swarm: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word Queen's Decree: Raise one ally from 0 HP back to half health. 10 Charges.
- Items:
Quick Charge x1?
- Action:
Following the party.
| |
| | | Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 9:49 pm | |
| Lilly would take a moment to catch her breath. That fight hadn't particularly been long, but she was more just surprised and how quickly they were dealing with things. She felt like she should be more tired than she really was if they were putting in that much effort, though she quickly thought about how silly that sounded and snapped out of it. She'd notice that a few of the group had split off momentarily to go and grab the treasure that rested in this room before heading back over towards her. She'd smile innocently as they approached before tagging into the party to head off further. "T-this is a lot more exciting than I thought it would be." She'd remark timidly from the back of the group. "I was expecting this to just be horrible and not enjoy it. B-but it's been really fun so far."- Stats:
Stats: Level 1 HP: 71 SP: 63 PEnd: 2% MEnd: 4% PPstr: 12 PMstr: 16 Dex: 12 Lk: 17 Arcana: Lovers +15% to Healing Skills. - Class:
The Healer:
Holy Salve: Heal one party member 30% HP. 20 Charges.
Holy Book: Scan one enemy. Displays stats and Weaknesses. 20 Charges.
Holy Word: Raise one ally from 0 HP back to half health. 10 Charges.
- Passives:
Lovers Arcana: +15% To Healing Skills.
—Strength Name: Supportive (Translates to her weapon nodes effects being granted to the whole party.)
—Strength Name: Defensive (Grants +5% Counter chance.)
—Racial Strength Name: Natural Defenses (Within combat, she uses these shields to protect herself, increasing her counter chances by 10%. Her shields also help her when trying to defend herself or others using a defense buff skill, increasing their potency by 15% as well.)
—Weakness Name: Squishy (Takes +10% damage from all dex attacks.)
—Weakness Name: Inexperienced (Translates to her only being able to use one weapon node at a time instead of the usual two.)
—Racial Weakness Name: Adaption of Fear (Within combat, Lilly is 15% more susceptible to the fear ailment, as well as when the three turns of fear are over, she must take a test and on a 20% chance she stays feared for another round. These additional rounds of fear can last indefinitely if she keeps hitting the 20% chance. On top of this, she's often scared to attack head on with enemies and prefers to stay back in the supportive role, meaning all damage output from Lilly is reduced by 10%.)
- Action:
Following.
| |
| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 23, 2017 10:04 pm | |
| Alice’s sudden yet minute breaking of character and subsequent increase in proximity did not go unnoticed by her father. “Sweetie, is everything okay?” He realized she wanted him to be as least intrusive as he could possibly be, but it could never hurt to just ask a general question, could it? He knew how dedicated she was to her acting hobby, and he’d seen how talented and composed she could be first hand, even when in front of a large audience, so for her to break character unintentionally in something as innocent as this… well, something was up, to say the least.
“Oh! I’m sorry, I didn’t mean to seem like I was ignoring you completely. I just don’t think it’s much to worry about; all the actors here are harmless, and if they’re not… well, at least you can sue them.” The president chuckled. “Unless you’re talking about the announcement? I wouldn’t worry about that either. When Junction’s been jumping for eons I would imagine the authorities would know how to deal with it; if the fungeon’s going to be closing soon I wouldn’t imagine they’d be as careless as to close it with people still inside.” Really, it was just basic professionalism. “If you didn’t think you would enjoy it, why did you sign up in the first place? Don’t misunderstand me, I’m not implying you’re unwanted miss Lilly, but… that just seems like a counteractive choice.” Granted, there were millions of things in life one had to do that they didn’t particularly want to carry out, but when it came to something as optional and inoffensive as this such a choice just came across as bizarre.
As it stood, Lucian was genuinely a little upset that the fungeon was closing so soon after they’d arrived. After having trudged through the initial phase of awkwardness and self-consciousness, he had really begun to enjoy himself and the company of his family, and even that of the two strangers. At the very least - if his impression of how the jump was handles was correct – being able to see the jump alongside Alice and James would hopefully make up for the lost opportunities. At the same time though, Lucian couldn’t help but be a tad bit worried about what the Jump would bring them to. As the group proceeded onward, the Valiant King pushed his glasses up with his index finger. It was time to combat foul beasts once more.
- The Valiant King:
- Stats:
HP: 81/90 SP: 70/70 PEnd: 6% MEnd: 6% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 21
Level: 1 EXP: 10/80
- Skills:
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy. | 19 Charges
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
- Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
- Inventory:
VC: 200
- Action:
Right, up, up, up.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Thu Aug 24, 2017 10:12 pm | |
| "Am i really the only one taking my role seriously?" The cybenertic enhanced soldier angrily fixed his wizard hat on his head with his free hand, while the other firmly grasped his cyber staff of doom. Of course, he was faking it, he couldn't care less about this who thing. Him acting like ye ol' wizard was just him trying to get his kicks out of this situation, why was he even there? He could be at Heaven's Door right now, taking care of his unsolved conflict with that fucking furry. Also drinking and talking to the staff, that was also good. He still managed to get a few drinks before doing this anyways, he asked the A.I. to turn of his inhibitors so he could feel the booze hit. He remained mostly quiet while the President spoke to that cartoon character. What the fuck is this surreal shit. Being in Junction is like being on hard drugs all the time, seriously, there's all manner of weird creatures in this city. James could act cool, and pretend he didn't care but he had no fucking idea what the fuck was going on most of the time, he was surprised that Lucian who had been up for less time than him could take it all so naturally now, it was almost unsettling, though he was the President. "Ahem... The journey goes on, my companions! We must find the mighty treasure within this labyrinth!""You really put your heart into this, Mr. Smith." J.U.L.I.A finally spoke ever since they had set their foot on the fungeon, the Shackled A.I. had a smooth yet robotic voice, it could be heard by all those in the group. "Someone gotta do it. You think this nerd over here would do something like this?" He shot a mischievous grin at his friend as he followed. "I suppose little Amanda and the boy over there are doing it too." "Oh, how rude of me. Hello everyone, my name is J.U.L.I.A, i am a shackled AI installed to Mr.Smith's glasses. It will be a pleasure to aid you all in your quest.""Shit, now i gotta come up with a role for you..." The Cybernetic Wizard of Doom scratched his head in thought. "Fuck it. You are the ghost of my dead teacher who is haunting me, sounds good?""Boo~." An eerie and ghost-like sound echoed through the corridors, it was J.U.L.I.A's doing, joking back at the veteran soldier. - The Cybernetic Wizard of Doom:
HP:71/71 SP: 54/54 PEnd: 2% MEnd: 4% Ppstr: 12 Pmstr: 25 Dx: 8 Lk: 20
- Skills:
Magical BulletLIGHTNING BOLT!: Perform one T1 magic attack Zio against one foe. 19/20 Charges.
Mystic Staff: Gain a passive 15% boost to Zio.
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 20 Charges.
- Action:
Following
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