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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 10:27 pm
Protruding from the door in front of you is a rather ornate balance scale. Below blocks marked A, B, C, and D. There are five A blocks, five B blocks, eight C blocks, and four D blocks. On the door, the following is written.
You must use each block. Balance the scale.
A is heavier than B
B is twice as heavy as C
C is a third as Heavy as D
D is half as heavy as A
Last edited by CWIS on Wed Aug 23, 2017 10:57 pm; edited 1 time in total
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 10:50 pm
Yeara would stare at the scale and blocks for a moment. "Really? This is what we're doing?" Tsk, what a joke. I thought they came in here for some stupid fake battles, not to like, solve mathematical problems. Though the answer wasn't all that hard to come by, she'd practically figured it out in her head already. Not that she cared to admit it, nor wanted to step forward to reveal the answer. Instead waiting to see if one of the other two actually had any brains in their joyous heads.
Ranger: Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 14 Charges (Pierce)
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
Passives:
Death Arcana: +15% To Dark Skills.
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.) - Cannot be used until awakened
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.) - Cannot be used until awakened
Action:
Letting others do the work for me.
TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 10:55 pm
Huh? Is that a balancing scale? Protruding from the door? That seems to be rather odd to put in here. It looks like there are some blocks below it... 5 a's, 5 b's, 8 c's, and 4 d's. So we have to use the blocks to balance this scale.... let's see.... from what i can tell c is the lowest common denominator for all of them, with 1 A equaling 6 Cs, 1 B equaling 2 Cs, and 1 D equaling 3 Cs. which multiplied by the amount of them is A=30c, B=10c, D=12c, and finally C=8c. Huh, I guess I just need to put the A's on one side, and the B's, D's, and C's on the other, and that will solve it. "Ok, I got this." I say proceeding to lift the blocks onto the sides of the scale. "Phew, that should do it." I say looking back at the two. Ugh, I guess all those years of studying mathematics both in my homeworld and here in Junction has payed off.... again.
Action:
Putting all the A's on the right side and the B's, C's, and D's on the left side, equaling a 30-30 split.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 10:59 pm
The door opens with a click, you are free to proceed.
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 26
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 11:14 pm
As I scribbled in my notepad mumbling to myself I hear an audible click as I look up. I rub the back of my head, a bit embarrassed that while I was trying to solve the puzzle my team mates had gone ahead and done it. "Sorry guys, I guess I'm still in school for a reason," I say barging through the door. Looking directly ahead of me I see the outline of some enemies. Now, this is more my speed, I think to myself, charging forward into the fray.
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 11:19 pm
Yeara would smirk, amused that the big guy solved the puzzle before the nerd who brought a notepad and pen to write in did. "Good work big guy, guess that means there isn't just air in that big head of yours, eh?" She'd punch him lightly in the shoulder as she slipped past and ran through the now open door towards the next group of enemies, drawing her bow once more and narrowing her eyes ready to attack.
Ranger: Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 14 Charges (Pierce)
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
Damage Taken/Healed:
No change.
Regen Chance:
Regen a massive 2% (1hp) on 80% chance.
Regens on 2, 3, 4, 5, 6, 7, 8, 9:
Random number (1,10) :
2
Passives:
Death Arcana: +15% To Dark Skills.
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.) - Cannot be used until awakened
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.) - Cannot be used until awakened
Action:
Following into fight.
TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 23, 2017 11:37 pm
Yup, it clicked, and it's open. I was right about the answer. "Hey, no problem. Just a few years ago, I would have had major difficulty with this, and I'm 33 years old right now. Don't sweat it man. You'll get better with time." I say reassuring Nagami as I follow him. I then gaze off into the distance, remembering the grueling self-study I enacted upon myself soon after I got into Junction. ......... I don't want to think about all that math I studied. Welp anyway...... Yeara is smirking. I raise my eyebrows upon noticing this. ....of course she knew it before me. "Of course not, I didn't survive long by just being a hulking empty-headed barbarian." I then accept her light punch. Ah, looks like we have our enemies now.
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand. WILL NOT BE UTILIZED FOR THIS BECAUSE WE DON'T WANT PEOPLE HURT.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks. Smooth moves man
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind). Will be moderated FOR FUN
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds. WILL BE MODERATED BECAUSE WE DON'T WANT TO HURT PEOPLE
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd Nice tickling bruh.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.) This is called a handicap.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand. AGAIN, WILL NOT BE UTILIZED BECAUSE WE DON'T WANT PEOPLE HURT.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment. THIS IS THE FUNGEON NOT THE PAINGEON
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges (Pierce Element)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Bash Element)
VC: 350 Items: PrePaid VC Gift Card: Good for 500VC x1, Equipment:NA
Level:1 EXP:16/80 Genetic Skills Used:0 Enemies Defeated:6? (do these fools count?) Battles Cleared:3? (does this count?) Bosses Defeated:0 Missions Completed:0
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Thu Aug 24, 2017 12:48 am
Ready?
SHOW TIME!
"Great treasure lies in this room! You cannot and will not take it! So say I!"
"What I thought the point was for them TO take the treasure..."
"Rigity Rabity Rubity RO! I got bad news for you!"
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand. WILL NOT BE UTILIZED FOR THIS BECAUSE WE DON'T WANT PEOPLE HURT.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks. Smooth moves man
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind). Will be moderated FOR FUN
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds. WILL BE MODERATED BECAUSE WE DON'T WANT TO HURT PEOPLE
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd Nice tickling bruh.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.) This is called a handicap.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand. AGAIN, WILL NOT BE UTILIZED BECAUSE WE DON'T WANT PEOPLE HURT.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment. THIS IS THE FUNGEON NOT THE PAINGEON
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges (Pierce Element)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Bash Element)
VC: 350 Items: PrePaid VC Gift Card: Good for 500VC x1, Equipment:NA
Level:1 EXP:16/80 Genetic Skills Used:0 Enemies Defeated:6? (do these fools count?) Battles Cleared:3? (does this count?) Bosses Defeated:0 Missions Completed:0
Action:
Attacking Happo with Dex Slash
Dex=10x2(No Wasted Movements Strengths)
Miss if 1 or 2 for both
Miss Chances:
Random number (1,10) :
3
Random number (1,10) :
4
Crit if 10 for both
Crit Chances:
Random number (1,10) :
2
Random number (1,10) :
1
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Thu Aug 24, 2017 1:41 am
"I swear to god you over sized clown, if you try to shock me like the last one did, I will end you."
Ranger: Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 12 Charges (Pierce)
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
Damage Taken/Healed:
Healed 1hp from my regen strength last turn. 40+1=41.
Regen Chance:
Regen a massive 2% (1hp) on 50% chance.
Regens on 2:
Random number (1,2) :
1
Passives:
Death Arcana: +15% To Dark Skills.
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.) - Cannot be used until awakened
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.) - Cannot be used until awakened
Action:
Using Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. (Pierce)
Targeting Happo for 23+10%/2 = 12 damage twice.
First hit missed on 1, 2, 3:
Random number (1,10) :
6
First hit crits on 8:
Random number (1,10) :
7
Second hit missed on 1, 2, 3:
Random number (1,10) :
3
Second hit crits on 8:
Random number (1,10) :
8
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 26
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Thu Aug 24, 2017 3:03 pm
"Oh hey guys how did you even get here? Are you the same hippo and bear and you have like some sort of secret passage to get here in between rooms or is it just the same suit? Meh, whatever" I say, giving a shrug as I toss one of my knives at the Happo. "Over here bozo don't look away now!"
Hip Hop Hippo Shock | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Miss Yeera: 5
Random number (1,10) :
8
Miss Bellum: 5
Random number (1,10) :
10
Miss Nagami: 5
Random number (1,10) :
10
TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Thu Aug 24, 2017 10:05 pm
Oh dear, it looks like Yeara is pissed about getting shocked last time.... and just got shocked now, along with me. Oww. Damn, at this rate we will be left behind... "Sorry, I think it's time for you to step aside." I say as I proceed to bonk the Happo. It also looks like Nagami is confused about this stuff. *Sigh* has he not yet learned the lesson to not question things here?
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand. WILL NOT BE UTILIZED FOR THIS BECAUSE WE DON'T WANT PEOPLE HURT.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks. Smooth moves man
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind). Will be moderated FOR FUN
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds. WILL BE MODERATED BECAUSE WE DON'T WANT TO HURT PEOPLE
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd Nice tickling bruh.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.) This is called a handicap.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand. AGAIN, WILL NOT BE UTILIZED BECAUSE WE DON'T WANT PEOPLE HURT.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment. THIS IS THE FUNGEON NOT THE PAINGEON
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges (Pierce Element)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Bash Element)
VC: 350 Items: PrePaid VC Gift Card: Good for 500VC x1, Equipment:NA
Level:1 EXP:16/80 Genetic Skills Used:0 Enemies Defeated:6? (do these fools count?) Battles Cleared:3? (does this count?) Bosses Defeated:0 Missions Completed:0
Action:
Using Dex Slash on the Happo
Dex=10x2(No Wasted Movements Strengths)
Miss if 1 or 2 for both.
Miss Chances:
Random number (1,10) :
10
Random number (1,10) :
2
Crit if 1 or 2 for both. (Due to distracting strike)
Crit Chances:
Random number (1,10) :
7
Random number (1,10) :
4
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Thu Aug 24, 2017 10:23 pm
Twitching as the electric shock surged through her, Yeara would stare unblinkingly at the stupid fat fucker of a hippo as she drew one of her special arrows and notched it into her bow.
Ranger: Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 12 Charges (Pierce)
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
Damage Taken/Healed:
Forgot that Heather healed me back in movement phase when picking up the treasure so at full health. My bad.
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.) - Cannot be used until awakened
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.) - Cannot be used until awakened
Action:
Using Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Targeting both for 10+10%/2 = 5 dark damage to all.
Happo hit misses on 1:
Random number (1,10) :
1
Bobble hit misses on 1:
Random number (1,10) :
10
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 26
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Thu Aug 24, 2017 11:18 pm
I look over at Bellum, "Damn you ain't looking too hot"