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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 09, 2017 9:26 pm
Let the fun and games begin!
The loud crack of the fireworks above and the warm glow of the lanterns surrounding invite you deeper into the tent. Shrouded in mystery and intrigue… The Fungeon has begun!
The Goal is simple, collect as much treasure as you can! Once all the treasures have been collected the Fungeon is over the the team with them most treasure wins! Be careful though... Vicious beasts block your path. To get past them you will need some special tools.
Upon entering the Fungeon you will receive one of five adventure kits!
The Knight:
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class.
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges.
The Mage:
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe.Declare element when you choose this class. 20 Charges.
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class.
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 20 Charges.
The Healer:
Holy Salve: Heal one party member 30% HP. 20 Charges.
Holy Book: Scan one enemy. Displays stats and Weaknesses. 20 Charges.
Holy Word: Raise one ally from 0 HP back to half health. 10 Charges.
The Ranger:
Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 20 Charges
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
The Rogue:
Quick Jab: Perform a t1 dex attack of one declared physical element on one enemy with a 20% chance of inflicting “poison”. Declare element when you choose this class. 20 Charges
Stealth: Cloak a party member in stealth, increasing their dodge chance by 20% for three turns. 10 Charges.
Distracting Strike: Attack the enemy with the purpose to distract them, this attack does no damage but will allow the rest of your party to have +10% crit rate that round. 10 Charges
Fungeon Layout:
Dungeon Key: Blue Stars: These are entry points, you may choose either of the four blue stars to begin from, just be sure it's clear where you are starting. You may also leave from these points at any time to end the dungeon for yourself to go partake in other events. Note: A single person can leave the party without everyone having to leave if they wish. Please choose one entrance for your team. If an entrance has already been chosen by a different team please choose a different one.
Red Stars: These are the “enemies” you have to fight! They will be actors that will challenge you to battle, defeat them to move on. Remember, they can see you for up to three spaces away and will get the jump on you! However they cannot see through doors.
Green Stars: Eye spy treasure! Throughout each room there is a treasure chest, some of them have useless items, some may be handy to you! Who knows, you might find some money or something super important in one of them!
Purple Stars: These spaces have obstacles on them! Enemies cannot see through purple stars and you cannot pass over a purple star even if you have more spaces left to move. You must stop at purple stars and complete an “adventure” puzzle. Figure out how to get passed and you can keep heading on your way!
Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Wed Aug 09, 2017 10:53 pm
So the time of the festival had finally arrived, and Lucian had somehow managed to convinced Alice and James to come with him, ‘somehow’ being the keyword here, because while he could definitely understand why James agreed to come to such an event, he would’ve imagined Alice wouldn’t be one for extroverted mass-social events. Whatever the case, they were here now, and Lucian finally got to spend time with them – real time, time spent as a family, or at least what was left of one.
“Isn’t this a bit… childish?”
Lucian stepped into the tent clad in the kingly costume he'd been given. He was all for having fun with Alice and would never turn an opportunity down if it wasn’t imperative that he do so, but… a “fun dungeon”? Not only did that sound inappropriate until he was filled in on what it actually was, the concept itself – while definitely fun sounding – made Lucian a bit self-conscious about being an adult partaking in this (in public, at least; had this been a more private activity he would have been all for it). James was in here too, however, and from what he could gather a lot of other adults from over the multiverse were joining too… so he supposed it wasn’t something to be embarrassed over.
Moreover, there was a duo of strangers joining them tonight, paired together by the people running this attraction. Well, one complete stranger and a familiar face, really. Lucian greeted the canine-looking newcomer with a smile and a wave, then would lightly approach the fortune-teller. "Is this the incoming fortune you were referring to?" He chuckled earnestly.
Once all were ready, Lucian led the team forward without much further delay, allowing the spirit of the festival to rile up within him.
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy.
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
Inventory:
Fortune - Lucky Find: With this fortune, you may use it in a battle. When used, at the end of battle you'll find a rare item.
Action:
Moving three steps into room 7 and attacking the red star.
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Thu Aug 10, 2017 9:45 pm
Ooohhh the festival! Lilly had been waiting quite a while for this, she had never seen what kinds of festivals Junction ran but she always used to love the high energy and excitement of festivals back home. They were much more common there and it had been weird not to see one for so long which only added to her excitement about the event. She'd spend some time walking from stall to stall, inspecting all that there was to see not really sure of what she wanted to try out first before eventually deciding to sign up for something known as a "fungeon" first. It sounded interesting and the child like innocence of the girl couldn't turn down the offer, especially when she heard that they were going to run out of places soon!
Stepping inside, Lilly would notice the others that she was teaming up with. H-heh... Four new people to try and not make a fool out of yourself in front of all at once whilst running around play fighting. I-it was all in good fun though, and if they were messing around and playing too she couldn't make herself look too foolish, right? At least she was a child, she could get away with a few mistakes... She hoped. "H-hello." Lilly would reply to the older mans wave timidly. "My names Lilly. I, uh, suppose we're teaming up, huh?" She'd say with a lightly embarrassed smile before looking over the different kits that were on offer and deciding to pick up the "healer" role.
"I'll do my best to keep you all safe, okay?" She'd say a little more confidently, letting her excitement get the better of her as she followed into the first room.
—Racial Strength Name: Natural Defenses (Within combat, she uses these shields to protect herself, increasing her counter chances by 10%. Her shields also help her when trying to defend herself or others using a defense buff skill, increasing their potency by 15% as well.)
—Weakness Name: Squishy (Takes +10% damage from all dex attacks.)
—Weakness Name: Inexperienced (Translates to her only being able to use one weapon node at a time instead of the usual two.)
—Racial Weakness Name: Adaption of Fear (Within combat, Lilly is 15% more susceptible to the fear ailment, as well as when the three turns of fear are over, she must take a test and on a 20% chance she stays feared for another round. These additional rounds of fear can last indefinitely if she keeps hitting the 20% chance. On top of this, she's often scared to attack head on with enemies and prefers to stay back in the supportive role, meaning all damage output from Lilly is reduced by 10%.)
Action:
Moving up 2, right 1. (Following)
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Thu Aug 10, 2017 10:06 pm
"C'mon Lucian, i know you are loving this deep down."
"I know i am." He added with a laugh while adjusting his wizard hat. His whole costume was just a wizard hat he found laying around, it fit his head so that was enough for him. The idea was just kinda of hilarious to him and he didn't had anything better to do other than wasting his time at Heaven's Door... Maybe he should take Lucian there someday.
There were other unknown faces with them, he didn't mind their presence, whoever they were. One was like a wolf... dog kid. Hell, it doesn't matter and to be quite frank he didn't care a lot, Junction just had weird shit and he had to accept it.
"You have my Staff to aid you, O wise king of the 'mericans!"
Magical BulletLIGHTNING BOLT!: Perform one T1 magic attack Zio against one foe. 20 Charges.
Mystic Staff: Gain a passive 15% boost to Zio.
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 20 Charges.
Action:
Following
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Fri Aug 11, 2017 11:35 am
To bee completely honest, Cassiel had no idea what a bee had to do with healing. Maybe he was supposed to be a queen bee? Royal honey was supposed to be super special or something like that... It was honestly hard to understand the logic behind this Healer kit but he'd change into the outfit easily enough. He'd comment on how much it looked liked his normal clothes but... That'd be effort he didn't really feel like putting forth.
With a small hop and a skip forward, he'd reach the greeting grounds that the others had congregated at. Though, it seemed there was an unfortunate turn of events... Lucian was here and that meant the boy instantly was overcome by a wave of illness. Luckily, he had grown at least somewhat accustomed to his presence so he wasn't about to loose his lunch or anything... But he could definitely feel that he was in a weekend state compared to what he normally was. He'd sigh as his veins turned from a pale while to a deep black. He'd shrug it off, though. At least the rest of these people wouldn't put up a fuss like that guy did.
"Hello travelers! It is I! The... What's a good name now..." he'd hum in thought before having an ah hah moment. "Ah, I got it! Call me Beewitching Prince! I'll keep you guys healthy with the royal jelly the queen bestowed upon me." he'd say with a bit of flare to his presentation. He liked the name, at least. It put a smile on his face.
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Fri Aug 11, 2017 8:38 pm
Alice had picked the same set as her father, but the contents were slightly different than what she had expected. While the costume she was provided with mostly made sense to her and actually looked quite nice, for some reason there was a googly eye and a pair of plastic vampire fangs included alongside the otherwise normal gear. Needless to say, she was confused at the contents, and when she discovered the word "Teskein" scribbled on her foam sword in crayon she couldn't help but wonder if someone was playing a prank on her. Whatever the case though, the girl would equip it without complaint figuring that there was no need to protest something so minor. This was all just for fun anyway, so it's not like the intricacies of what she was wearing mattered all that much (though she did cover up the googly eye with her hair since that admittedly looked really silly on her).
While the prize interested her, what particularly caught her eye was the opportunity that this "Fungeon" presented. It had been a while since Alice had last practiced her acting, so the chance to put on a show and put her skills to the test was appealing. She was a bit nervous, but it wouldn't shine through her facade as she marched forward immersing herself in her character. "The hero of justice Adnama has arrived! No need to fear as long as you stick with me guys! These monsters are nothing more than target practice~☆" With a confident flourish of her blade, "Adnama" would strike a pose and charge forward with her father towards the actors up ahead.
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 20 Charges. (Slash)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Slash)
Action:
Following Lucian.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Patron of the Arts —Description: During her time in Scarred Earth, Alice spent much of her freetime studying drama and acting. She knows how to put on a convincing performance and accordingly also possesses a keen understanding of how to manipulate an audience and get them on the edge of their seat. Whenever she uses a Distress skill on an enemy, Alice has a 10% extra chance of inflicting the ailment on them.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Fri Aug 11, 2017 8:56 pm
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Fri Aug 11, 2017 9:59 pm
“You’re not wrong, but…” But what? There really wasn’t much Lucian could follow that thought with. Luckily for him, he wouldn’t have to, as something – or someone, rather – drew the spotlight towards herself at the most convenient moment. “Well, someone’s in character.” He chuckled earnestly. In all honesty, he would’ve liked to comment on how pretty she looked in the outfit, but he figured that would’ve only come off as embarrassing to her, so he would refrain from doing so for now.
“It’s nice to meet you, Lilly. I’m Lucian.” Lucian politely replied to the newcomer’s greeting, still determined to keep up his politeness even with people who he likely wouldn’t see again.
Not to be outdone by his friend or his daughter, Lucian sighed and put a hand on the hilt of his foam sword before drawing it out in an elegant yet elongated manner and pointing it dramatically towards the first few “enemies” they encountered. ”As long as I, ruler of the vast Kingdom of America draw breath no fiend shall survive my sight! Even in the face of Armageddon, I shall not compromise in this!”
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy.
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
Inventory:
N/A
Action:
Using Cassiels' Fortune - Lucky Find.
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Sat Aug 12, 2017 12:09 am
Eheh... It seemed as though most of the people here knew each other already. Which was both a nice thing and made it a little more difficult for her to feel comfortable joining in conversations. What if they didn't want her to intrude? Or thought she was just in the way of an outing between friends, or relatives... Mmm... At the very least one of them responded to her greeting, which made her feel a little more comfortable that she wasn't going to be just completely ignored. Which, as much would mean she wouldn't have to worry about stumbling over words... Would make the experience less enjoyable, and they were all there to have some fun. She needed to learn not to let her worries get in the way of things. "Nice to meet you too, Lucian. You all, uh, know each other?" She'd question, the only question that came to mind to try and involve her in the conversation and hopefully get her introduced to the others too.
Stepping through into the first room they entered, clutching the "magical" staff she'd taken from the healer kit. Lilly would stop where she was for a moment and look at the two "enemies" in their way. T-they weren't exactly what she was expecting. And as much as they were clearly meant to be actors in silly costumes, the pumpkin looking thing still kinda creeped her out in a weird way. "O-okay, let's have some fun." The young girl would say mostly to herself, getting herself ready and approaching the top hat wearing hippo and lightly bonking it with her staff.
—Racial Strength Name: Natural Defenses (Within combat, she uses these shields to protect herself, increasing her counter chances by 10%. Her shields also help her when trying to defend herself or others using a defense buff skill, increasing their potency by 15% as well.)
—Weakness Name: Squishy (Takes +10% damage from all dex attacks.)
—Weakness Name: Inexperienced (Translates to her only being able to use one weapon node at a time instead of the usual two.)
—Racial Weakness Name: Adaption of Fear (Within combat, Lilly is 15% more susceptible to the fear ailment, as well as when the three turns of fear are over, she must take a test and on a 20% chance she stays feared for another round. These additional rounds of fear can last indefinitely if she keeps hitting the 20% chance. On top of this, she's often scared to attack head on with enemies and prefers to stay back in the supportive role, meaning all damage output from Lilly is reduced by 10%.)
Action:
Bonking Happo with Strike Dex for 12 damage.
Misses on 1:
Random number (1,10) :
3
Crits on 8:
Random number (1,10) :
10
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Sun Aug 13, 2017 12:17 am
"Feel my Arcane Might!"
"I know i am." He added with a laugh while adjusting his wizard hat. His whole costume was just a wizard hat he found laying around, it fit his head so that was enough for him. The idea was just kinda of hilarious to him and he didn't had anything better to do other than wasting his time at Heaven's Door... Maybe he should take Lucian there someday.
There were other unknown faces with them, he didn't mind their presence, whoever they were. One was like a wolf... dog kid. Hell, it doesn't matter and to be quite frank he didn't care a lot, Junction just had weird shit and he had to accept it.
"You have my Staff to aid you, O wise king of the 'mericans!"
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 20 Charges. (Slash)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 9 Charges. (Slash)
Action:
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Slash)
10% of 23 = 2 23 + 2 = 25 25 damage total.
Miss Pumpynickle if 3
Random number (1,10) :
5
Crit Pumpynickle if 3
Random number (1,10) :
9
Miss Happo if 5
Random number (1,10) :
3
Crit Happo if 5
Random number (1,10) :
6
Relevant(?) Strengths/Weaknesses:
—Strength Name: Finesse —Description: Alice's attacks hold a certain grace to them and when she's doing well in a battle her movements are awe-inspiring to watch. After successfully landing a critical hit on an enemy her Ppstr stat will increase by 5% for the duration of the Once More and her next subsequent turn. This can't stack on top of itself, but there's no limit to the amount of times it can be triggered per battle.
—Strength Name: Slice n' Dice —Description: When using Slash skills, Alice deals 10% extra damage than she would normally.
—Racial Strength Name: Liber Gene —Description: The source of Alice's deepest hopes and most dreaded fears; the Liber Gene makes Alice and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: Ramen Rakunda —Description: You wouldn't expect it from the daughter of the POTUS, but most of Alice's diet consists of snacks and quickly prepared meals like instant ramen. While Lucian was a loving father and clearly did his best to take care of her, the nature of his job often meant that he was swamped with work that could easily prevent him from spending time with her. With only one parent taking care of her, this meant that family dinners were a rare occurrence for Alice and that consequentially she slowly began to avoid attending supper in favor of more convenient options. You don't have to be disappointed when you see your dad's not at the table if you never bother with full course meals in the first place, right? Because of this she's skinnier than your typical human female and takes 10% more damage from physical attacks than she would otherwise.
—Weakness Name: Xenophilia —Description: Ironically enough, beneath the surface Alice isn't as patriotic as you'd expect her to be. What she learned about her country and the world she lived in as a whole has severed a gigantic portion of the connection she felt to it. Even before learning about the Liber Gene's existence and the state of America though, she maintained a healthy interest in foreign cultures, although it's much more intense now than it ever was before. Since almost everyone in Junction comes from a different culture than she's used to, Charm skills have an extra 5% chance of success against her. In addition, her initial unfamiliarity with these cultures and their technology means she can only equip nodes up to tier 2.
—Weakness Name: Colorful Cues —Description: The nature of Alice's soulbound weapon makes it easier for opponents to read her current emotional state and act to exploit it accordingly. In PvS this translates to her doing 5% less damage with Patriot. When it comes to PvP though there isn't an intrinsic mechanical effect; it simply allows an observant enough opponent to notice and take advantage of the meaning of the colors. For example, if a person managed to discern that the energy being red translates to negative emotions and turned their attention to Alice's movements and attacks, they could potentially learn that she's in a state of anger and use that knowledge to formulate a strategy against her. In that sense, this weakness of hers could be considered a counter to her skill in acting.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. While it's true that Alice is in her prime and is a decently athletic person, she's still a bit underweight for a girl her age and isn't all that physically strong having to thereby rely on skill and strategy over brute force to back up any non-supernatural attacks made in PvP. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Sun Aug 13, 2017 12:40 pm
"Huh... I expected this to be more like a horror house... Oh well! Hey, can you beeleive I'm going to expose your weaknesses? Me neither!"
Frightening Pump-Kun Glow | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to use class based skills. Wears off after 3 turns. | 5 SP | Tier 1
Foam Blade Of Fate: Perform one T1 Slash damage to one enemy.
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. | 20 Charges
Foam Gauntlets of Devastation: Perform T1 Slash damage against all foes. | 10 Charges
Strengths/Weaknesses:
—Strength Name: Platinum Tongue —Description: Over the course of his life as a borderline noble and political wonder child Lucian learned the hard way that words can mean the difference between prosperity and ruin. As any skilled president should, Lucian has a remarkable proficiency for weaving words into convincing arguments and speeches, turning even his enemy into his favor. During demon negotiation, Lucian has a higher chance of pleasing demons as long as they can speak verbally.
—Strength Name: Charismatic Leader —Description: The most important part of leading a group of people - be it a handful of heroes or billions upon billions of civilians – is the ability to inspire them and pass unto them every last drop of confidence and innate wisdom that one has acquired over their lifetime. When accompanied by a group of at least one other person besides himself, Lucian passively boosts the luck stat of every ally present – including himself – by 10%.
—Strength Name: Heroic Bravery —Description: When the pen breaks and the sword is the only might that remains, one must be able to bridge the gap in power between them and their enemy by surrounding oneself in lucid focus and rational thought. As the man entrusted with the fate of an entire nation and its people, Lucian has learned to maintain his rationality and composure even when faced with imminent death. Lucian is 15% less likely to be inflicted with the Panic ailment, and recovers from it one turn earlier than scheduled by the skill used to inflict it.
—Racial Strength Name: Liber Gene —Description: The one lucky charm that’s allowed Lucian to come this far; the Liber Gene makes Lucian and all others who carry it immune to all forms of mind control and suggestion, save for those related to the soul, which it still manages to repel efficiently, if not perfectly. In combat, this makes it 15% less likely for the carrier to be inflicted with Charm, and in the case that it does it only lasts for one turn.
—Weakness Name: The Bitter Taste Of Defeat —Description: To a man who relies highly on his usage of words and diplomacy, not being able to communicate properly with another is beyond irritating, it’s downright frustrating, which can cause Lucian to lose a bit of his composure. In demon negotiation, Lucian is less likely to please demons that do not communicate verbally, or simply those who he can’t understand.
—Weakness Name: Astigmatism —Description: Maybe Lucian should’ve listened to his parents when they told him he shouldn’t read while in the dark or stick so close to the TV, as now he suffers from a form of astigmatism that blurs his vision whenever it shifts from one place to another rapidly, as is crucial for him to do while in combat (though maybe not so much outside of it). Whenever Lucian is downed in combat, his glasses will be knocked off. While his glasses are off, his accuracy will be reduced by 30%, and he must spend a turn guarding to put his glasses back on in order to recover his normal accuracy.
—Weakness Name: Immunodeficiency —Description: Though Lucian definitely lucked out in inheriting decent looks and the Liber Gene from his mother, the rest of his embryonic conception was… less than fortunate. Lucian was born with a minor form of immunodeficiency, which makes him particularly vulnerable to disease. Poison deals 5% more damage per turn to Lucian and is 15% more likely to be inflicted upon him.
—Racial Weakness Name: Flesh And Bone —Description: Despite their many redeeming traits and how far they’ve come as a species, humans aren’t exactly known for faring very well against the harmful elements of nature. Lucian especially, being past his biological prime, might need more than average protection when venturing into dangerous places, and is likely to exhaust easily in PvP combat. In PvS combat, however, this means that any elemental ailment lasts a turn longer than usual.
Inventory:
N/A
Action:
Hitting the recycled Mega Man 7 miniboss Pumpynickel with the sword of fate.
Miss on 1
Random number (1,10) :
10
Crit on 10
Random number (1,10) :
7
Last edited by Moonie on Sun Aug 13, 2017 9:00 pm; edited 1 time in total
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon! Team 2. (Lilly , Alice, James, Cassiel, Lucian) Sun Aug 13, 2017 9:41 pm
"O-okay! Good job guys!" Lilly would cheer as they all landed their first attacks. Before looking over at the weird pumpkin thing that was now glowing causing a creepy light to come out from his face. She'd shudder slightly but manage to keep her nerve, she knew this was all just a game for fun. It was just special effects! So instead she'd go and boop the scary pumpkin with her staff.
—Racial Strength Name: Natural Defenses (Within combat, she uses these shields to protect herself, increasing her counter chances by 10%. Her shields also help her when trying to defend herself or others using a defense buff skill, increasing their potency by 15% as well.)
—Weakness Name: Squishy (Takes +10% damage from all dex attacks.)
—Weakness Name: Inexperienced (Translates to her only being able to use one weapon node at a time instead of the usual two.)
—Racial Weakness Name: Adaption of Fear (Within combat, Lilly is 15% more susceptible to the fear ailment, as well as when the three turns of fear are over, she must take a test and on a 20% chance she stays feared for another round. These additional rounds of fear can last indefinitely if she keeps hitting the 20% chance. On top of this, she's often scared to attack head on with enemies and prefers to stay back in the supportive role, meaning all damage output from Lilly is reduced by 10%.)
Action:
Bonking Pumpkin-man with Strike Dex for 12 damage.