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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
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Subject: Re: Filling the Void [Dale Investigation] Tue May 08, 2018 9:29 pm
Counter: 3,6
Random number (1,10) :
3
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Tue May 08, 2018 11:40 pm
As he's kept pinned and tormented by one of the duo, the other comes in to continue their assault- Only for Enkidu to turn its reaching limbs back onto it and throw it back. For some reason, Dale couldn't help but think he'd just narrowly avoided something unspeakable at that moment.
"Yes! I can't fight two! Why don't they care how they're hurt?!" Following up on the attack they returned, Enkidu drives towards the neck of the creature that was tossed back.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Using Poisoned Dagger on Wanderer A. 14 Pierce damage on hit. HP: 67/91
Miss on 1
Random number (1,10) :
5
Crit on 1
Random number (1,10) :
5
Poison on 1, 4, 7, 10
Random number (1,10) :
4
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Wed May 09, 2018 12:22 pm
"It is because the pain of hunger supersedes the pain of your assault... You seem to be doing well though. I shall step in should it become necessary."
Embrace | Inflicts a small amount of Slash damage to one enemy. For three turns target turns target is Bound and continues to take damage equal to minuscule (.5 tier) Slash Damage. Bound targets cannot be swapped out, cannot block for allies, and cannot target enemies other then the caster for Dex attacks. A Successful Hit on caster breaks Embrace. Caster cannot use other skills or attacks while Embrace is active. |10% HP | Tier 1
Last edited by CWIS on Tue Aug 07, 2018 10:14 pm; edited 1 time in total
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Wed May 09, 2018 2:32 pm
Enkidu's attack strikes home, but rather than driving straight through the throat, it simply takes a chunk off the side as the creature recklessly drives forward. Even as its neck loses some of its structure, it doesn't even care. Nor does it care for the way a withering rot seems to spread from the point that Enkidu struck, the creature's flesh seeming to crumble and fall away as it spreads.
Dale finally lands a solid headbutt on the creature holding it, battering its head with his own twice more before it finally releases him. The other comes in to start the process again, only for Enkidu to turn it aside as Dale jumps out of the way. "And what about missing part of its neck?!" Weapon in hand, Dale stands by Chip and Enkidu, drawing on their presence as he readies for what's next.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Using Media. SP: 55/71 HP: 77/91
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Thu May 10, 2018 8:16 pm
"If you are able to speak then the damage must be superficial at best. I have the upmost faith in your power of Blue to see this through... I did not intend to rhyme."
Embrace | Inflicts a small amount of Slash damage to one enemy. For three turns target turns target is Bound and continues to take damage equal to minuscule (.5 tier) Slash Damage. Bound targets cannot be swapped out, cannot block for allies, and cannot target enemies other then the caster for Dex attacks. A Successful Hit on caster breaks Embrace. Caster cannot use other skills or attacks while Embrace is active. |10% HP | Tier 1
Embrace | Inflicts a small amount of Slash damage to one enemy. For three turns target turns target is Bound and continues to take damage equal to minuscule (.5 tier) Slash Damage. Bound targets cannot be swapped out, cannot block for allies, and cannot target enemies other then the caster for Dex attacks. A Successful Hit on caster breaks Embrace. Caster cannot use other skills or attacks while Embrace is active. |10% HP | Tier 1
20 slash Damage to Dale
Miss: 5
Random number (1,10) :
4
Crit: 5
Random number (1,10) :
6
Counter:3,9
Random number (1,10) :
6
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Thu May 10, 2018 8:31 pm
LONG FORGOTTEN WANDERER! YOU SCORED A CRIT!!!
HOWEVER YOU ARE UNABLE TO ACT!
ONCE MORE LOST!
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Thu May 10, 2018 8:59 pm
"Not me, i-AAAAGH!" Dale shook. Not just out of terror, but because after what had just happened he physically wasn't capable of stopping it. The harsh sound of warping metal echoes as one of the not-people drives in with greater force and speed than it had displayed before, catching him off guard. The other capitalises on the opening, and before long he's being forced down slowly as they claw and gnaw at Dale's body. The only reason the second nano-injector is given chance to trigger as Dale's body refuses his command is Enkidu forcing enough of an opening to grab one and drive it in.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Medicine. Last one after this. HP: 75/91
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 3:01 am
"I could not understand your statement. Please repeat."
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 4:50 pm
Ninevee wouldn't get a response. Somewhat understandable, what with the roaring warcry Enkidu was letting out as he tore of one of Dale's attackers and slammed them against the ground. It was bold. It was furious. It was fearless and defiant, and it would brook no attempt at denying it. It inspired a similar response in Dale. "RrrrraaaaAAAAAAGGH!" Power surging through him, he tore himself free and started tearing into the creature, punching, kicking, hacking and slashing as he went for a killing blow with every strike he delivered. "FALL DOWN AND NEVER MOVE AGAIN!"
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Breakout Overload - Activated. Double actions and reduced skill costs for duration. Breakout Overload [ORGIA]: 1/3
=========
Action 1
Double soulbound on Wanderer A. 27 slash damage per hit.
Slash 1
Miss on 1, 2
Random number (1,10) :
2
Crit on 1
Random number (1,10) :
3
Slash 2
Miss on 1, 2
Random number (1,10) :
9
Crit on 1
Random number (1,10) :
8
=========
Action 2
Double soulbound on Wanderer A. 27 slash damage per hit.
Slash 1
Miss on 1, 2
Random number (1,10) :
7
Crit on 1
Random number (1,10) :
5
Slash 2
Miss on 1, 2
Random number (1,10) :
6
Crit on 1
Random number (1,10) :
7
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 5:05 pm
"Oh my... It seems you finally decided to get serious."
Dale's sudden burst of energy and power eviscerated what was left of one of the creatures, and sent the second stumbling back, though this did not stall the creature's assault for long.
Bufu | Inflicts a small amount of Ice damage to one enemy. | 3 SP | Tier 1
25 Ice Damage
Miss:5
Random number (1,10) :
2
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 5:13 pm
The deep cut across is body wouldn't stop the creature, but stamping through the knee and punching off the torso from where the cut weakened its connection certainly did. Just as soon as it fell apart, Dale was lunging at the other being with more ferocity than his enemies had ever displayed, the chill running through him only driving him harder despite the warping of his voice. "RAAAaaa-AAA-aaaAAA-aaaAAAAghGHGH!"
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Breakout Overload - Activated. Double actions and reduced skill costs for duration. Breakout Overload [ORGIA]: 1/3
=========
Action 1
Using Media. HP: 59/91
=========
Action 2
Double soulbound on Wanderer A. 27 slash damage per hit.
Slash 1
Miss on 1, 2
Random number (1,10) :
10
Crit on 1
Random number (1,10) :
3
Slash 2
Miss on 1, 2
Random number (1,10) :
2
Crit on 1
Random number (1,10) :
8
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 5:40 pm
Embrace | Inflicts a small amount of Slash damage to one enemy. For three turns target turns target is Bound and continues to take damage equal to minuscule (.5 tier) Slash Damage. Bound targets cannot be swapped out, cannot block for allies, and cannot target enemies other then the caster for Dex attacks. A Successful Hit on caster breaks Embrace. Caster cannot use other skills or attacks while Embrace is active. |10% HP | Tier 1
20 strike Damage
Miss:5
Random number (1,10) :
7
Crit:5
Random number (1,10) :
4
Counter: 3,6
Random number (1,10) :
10
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 5:51 pm
He went to continue the attack...but he was caught just as the strength drained from him. Try as he might, freedom wouldn't come. He'd just have to endure. ...at least he wasn't alone.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Breakout Overload - Activated. Double actions and reduced skill costs for duration. Breakout Overload [ORGIA]: 3/3
=========
Action 1
Using Media. HP: 60/91
=========
Action 2
Using Media. HP: 78/91
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 6:16 pm
"Hrm, you feign the thought patterns of a simpleton but in combat your cleverness shows itself."
Ninevee nodded solemnly to herself as the zombie gnawed on Dale's head for three turns.