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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Sat Apr 28, 2018 8:09 pm
Pieces of metal...not the easiest to use as they were, but Dale knew very well that lots could be made from metal. He should know - he was made of metal himself. He didn't know how to make anything with this, though...maybe- "Ninevee?" As he crept back along his path, a portion of attention was divided to his companion. "Do you know how I could make metal things with this? Can you make things with it?"
"I am familiar with metallurgy and crafting to a point, yes. I could create something using this as a raw material, however it would depend on what you wished to create."
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
"I'm...not sure." And that was the thing, really. It's hard to make something you want if you don't know what you want made. It'd be silly to ask for something before you do. He couldn't think of any items he could use, he didn't need things to hurt things with...hmm. "Can you make things to avoid getting hurt? Not weapons - other stuff."
"Yes, it would be entirely possible to create armor or defenses from this scrap, however it would be wholly pointless. If you were constructed properly you should have a fully redundant internal structure making physical damage a non issue, and such a defense would not defend you from Ego based assaults which will be much more prevalent in the coming battles."
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
What he was hearing was...it wouldn't help? But... Dale shudders. "...a monster ate my leg once. Just took a bite out of it. Bit it more so it wouldn't move." Subtly, Dale shakes. "It seemed like people...then it wasn't. I don't know why it stopped." "I...can't stop that? Make something to stop it?"
Action:
Moving 1 Up, 1 Right.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Wed May 02, 2018 11:55 am
MAP UPDATE
For a moment, Ninevee seemed to be lost in thought. As if she were running some sort of calculation in her mind. After a solid minute of silence she finally spoke up.
"Perhaps some sort of metal pants?"
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Wed May 02, 2018 1:45 pm
"...but my leg is metal. It bit through that easily. Chewed it. What would be different?" At the corner, Dale stops and peers around, checking to make sure his gun was fully loaded, when he spots something else. Another enemy. ...as much as he didn't like fighting things, he needed to. He couldn't get stronger if he didn't. So Dale rushed whatever it was that was there.
Action:
Moving 1 Right, 2 Down, and preparing for a fight.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Thu May 03, 2018 4:11 pm
"I see, while you are engaged I shall continue to devise a method through which we may use this scrap to reinforce your legs against bites."
Rounding the corner Dale would come face to face with two shabby and filthy Baslines who seemed to have been fighting over the bones of what could only be a third baseline. The pair turned to him as he approached, their meager scraps long forgotten as new, fresh prey had come to visit.
Last edited by CWIS on Tue Aug 07, 2018 10:12 pm; edited 1 time in total
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Thu May 03, 2018 4:34 pm
These ones were different...like more like people. But people didn't eat people. They weren't...whatever these things were. They just didn't feel right. There were more of them though...at least now he had help. "Enkidu!" The manifesting persona grins as it tries to drive its hand through one of the not-people.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Poisoned Dagger on Wanderer A. 14 Pierce damage on hit. Current HP: 78/91
Miss on 1
Random number (1,10) :
6
Crit on 1
Random number (1,10) :
10
Poison on 1, 4, 7, 10
Random number (1,10) :
5
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Sat May 05, 2018 1:29 am
As Dale's attack connected with the withered husk, a chill ran down his spine, as if just touching this being was enough for its dark, cold soul to reach into him.
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Sun May 06, 2018 10:22 am
Coun-teeeeeer!:
Proc on 4, 7
Random number (1,10) :
7
The chill rapidly fades, but it's more than enough to spook Dale. As Enkidu scatters into earthy fragments, the not-person he struck finds Dale's gun turned its way.
"No! Stop NOW!"
Stats:
HP: 78/91 (65/91 if counter does not proc) SP: 71/71 PEnd: 6% MEnd: 6% Ppstr: 14 Pmstr: 13 [BASE: 16] Dx: 27 Lk: 22
Strengths: Earth
Weaknesses: Psychokinesis
Current Rampart Setting: Rapid Fire (Machine Gun) Clay Rounds: 10/10 (5 Loaded) Shots Remaining: 5/5
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Machine Gun fire on Wanderer A. 27 Gun damage on hit. Shots Left: 2/5 Clay Rounds: 7/10 (2 Loaded)
Shot 1
Miss on 1, 2, 3
Random number (1,10) :
2
Crit on 1
Random number (1,10) :
5
Shot 2
Miss on 1, 2, 3
Random number (1,10) :
6
Crit on 1
Random number (1,10) :
8
Shot 3
Miss on 1, 2, 3
Random number (1,10) :
3
Crit on 1
Random number (1,10) :
7
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Sun May 06, 2018 6:01 pm
The two creatures seemed almost confused by the ineffectiveness of their attacks, almost more so by the odd weapon that their dinner was using to defend itself with. However this momentary confusion and the damage they sustained were quickly forgotten in favor of satisfying their hunger. Both lunged for him, one going for a bite and the other trying to grab hold of Dale.
Embrace | Inflicts a small amount of Slash damage to one enemy. For three turns target turns target is Bound and continues to take damage equal to minuscule (.5 tier) Slash Damage. Bound targets cannot be swapped out, cannot block for allies, and cannot target enemies other then the caster for Dex attacks. A Successful Hit on caster breaks Embrace. Caster cannot use other skills or attacks while Embrace is active. |10% HP | Tier 1
20 slash Damage to Dale
Miss: 5
Random number (1,10) :
7
Crit: 5
Random number (1,10) :
7
Counter:3,9
Random number (1,10) :
5
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Sun May 06, 2018 9:55 pm
For all his attempts to dodge, Dale finds himself caught in the grasp of one of the not-people, and soon the bite of the other finds him. Its teeth scrape against his body as he squirms in the creature's grasp, frantically seeking his freedom as he bashes at it with every limb possible. It hurt, and he just wanted it to not. Enkidu forms by Chip in response, and as they howl and roar together, it doesn't seem so bad.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Using Media. SP: 63/71 HP: 64/91
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Mon May 07, 2018 8:06 pm
"You seem to be in danger, do you require assistance?"
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Mon May 07, 2018 8:35 pm
A harsh chill runs through the bot as Ninevee calls out. His eyes were wide as the cold ran through him, and he could feel the scraping from the beings that kept him in place and under assault, tooth and nail raking over him as it tore at fabric and flesh. For all he tried to cry out to get the other one off him, the chill he felt warped his voice, turning what have been a natural cry into an incoherently modulated wail. As he thrashes, he manages to work out...he didn't remember what it was called, but something to fix him up. With a squeeze of his hand, it connects to his system, flooding him with little nanites that sought out the damage.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Using a medicine. 2 left. HP: 82/91
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Subject: Re: Filling the Void [Dale Investigation]