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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Last edited by CWIS on Fri May 11, 2018 6:20 pm; edited 1 time in total
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 26 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Fri May 11, 2018 6:31 pm
Rather...tried to slap Dale. With strength returned to his limbs, and one of the opposition's taken away to try and slap him, the android found little difficulty in slipping away to freedom. He rewarded the creature for giving him this opportunity with an axe to the face.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [25 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Double Soulbound on Wanderer B. 27 Slash Damage per hit.
[center]Enemy Downed! Can't Miss![/size]
Slash 1
Crit on 1
Random number (1,10) :
7
Slash 2
Crit on 1
Random number (1,10) :
7
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Sat May 12, 2018 3:00 pm
EXISTENCE NULLIFIED
VICTORY:
YOU WIN! YOU WIN! YOU WIN!
YOU EARNED THIS
Dale: 360vc 360xp
"There, you did not require my assistance after all. It would have been inefficient for me to step in."
MAP UPDATE
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 26 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Sat May 12, 2018 5:32 pm
"...I'm not sure what you mean, but I think I don't agree. Dale was...not eager to go into a fight like that again. Let alone one he didn't get to do things first. He cautiously creeps up to the corner.
Current Rampart Setting: Rapid Fire (Machine Gun) Clay Rounds: 10/10 (2 Loaded) Shots Remaining: 5/5
Action:
Reload. Move 1 down.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Sun May 13, 2018 2:08 pm
MAP UPDATE
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 26 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Sun May 13, 2018 3:45 pm
He peers around...nothing. This path led no further beyond here. Nothing there. At least there wasn't anything waiting for him. And so, Dale turned back, stopping once more at the corner ahead so that he might peer around it and check for anything lurking that was not there before.
Current Rampart Setting: Rapid Fire (Machine Gun) Clay Rounds: 10/10 (5 Loaded) Shots Remaining: 5/5
Action:
Moving 2 up.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Mon May 14, 2018 11:05 pm
MAP UPDATE
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 26 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Mon May 14, 2018 11:28 pm
...there was something around here. He had no idea what, but he wasn't sure he was comfortable with it. Heading around the next corner, he saw another dead end - this time though, with something at the end of it. He looked to the figure following after him, gesturing to the end of the hall from his place at the corner. He spoke low...just in case he might be heard by something he didn't want hearing him. "Do you know what's down there?"
Current Rampart Setting: Rapid Fire (Machine Gun) Clay Rounds: 10/10 (5 Loaded) Shots Remaining: 5/5
Action:
Moving 1 up, 1 right.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Filling the Void [Dale Investigation] Tue May 15, 2018 3:30 pm
Around the final bend, Dale would be able to here motion and a quiet voice... Along with a distinct clicking sound, like claws on stone.
"I believe we are close, you may have cleared this area of hostiles, but do not let your guard down. Ninetee may not come with us peacefully if we are not careful."
MAP UPDATE
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 26 Location : Currently Unknown. Please advise.
Subject: Re: Filling the Void [Dale Investigation] Tue May 15, 2018 3:38 pm
Now there was a prospect that terrified Dale above all else. Ninetee was bad enough, but if he had to fight that... Could he fight that? If he had to, was there even a chance that...not that he would win, but that he'd be alive by the end? Ninetee scared him. Ninetee was strong. Stronger than him. Stronger than Ninevee. And now he had to face right up to them. Once more, Dale wondered why he even did this. It would have been smarter never to go looking like this. To go along with this. But he did. And he didn't know why. "...I don't want to fight them."