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| Bedouin Tracks [Domiona Travel - Cadets] | |
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Author | Message |
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Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Wed Dec 26, 2018 11:26 am | |
| Jackie mimed sighing. Humans really were a bit easy to break, weren't they? Sure, he wasn't calm, but he wasn't going to lose his cool entirely. Getting trigger happy wouldn't get them anywhere. Still, what they needed right now was to be professional, and Susan...well, he wasn't quite sure he could call that professional, by any means. Still, he wouldn't say anything. He trusted the Princess and Maria to be able to make their own calls on the situation...that said however, he wasn't going to side with Isaac. "Now isn't the time to be sitting down. We have to face the facts that we're stranded, at the moments. We're still on-duty, and we have work to do. We will not be caught by demons unprepared." On a personal level, he agreed Susan probably needed a while, but that just didn't seem possible at the moment. Professionally, he knew that this was the absolute worst place to be having a panic attack. "That said, we can't keep moving, either. I-I don't think, anyway. If we panic and run off into the desert, we could get lost. I can survive out there, but you humans would dehydrate quickly if we got lost. Plus, it's easier to keep track of the civilians here. And on top of everything else, we have cover we can use here. If we run, we lose our one advantage, and we're still sitting ducks if we follow the tracks. We won't lose anything that could be following us." Jackie had seen enough action movies to know that it was better to have something to duck behind than to fight out in the middle of an open field. Unless you had a huge sword and beheaded people, or something.
"I know I usually follow this sort of thing up with ignore me, but...this time, don't. I hear dehydration's a bad way to go. I don't mean any offense, or disrespect, Officer Groves, but...maybe I should handle the tactical side of things for a while? X.A.N.A. has a few useful support skills after all...that way you can focus on something else while we figure out where to go from here." Not a break, but maybe removing the stress of having to come up with a plan would be better for her. He felt bad even suggesting it, but failure wasn't an option this time. Rather, he wouldn't let a mission like this fail. If the princess died on his watch...then They were right. His last failure had resulted in one death, he wouldn't let another one fall on his hands. He couldn't.
Forcing down the worry that had bubbled for a moment, he shook his head. Couldn't think about failure. He'd end up like Susan. "...is there really no system in place for this sort of thing happening? It can't be the first time a train's wrecked out here..." | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Wed Dec 26, 2018 5:14 pm | |
| "That's the plan, Ma'am. But we've just been having a bit of trouble with the comms. It's probably because they've finally began to have the occasional sandstorm on their end. It's gonna take some time." The Conductor gave a terse nod in agreement. He didn't seem to feel very confident when someone who was supposed to be the vanguard of the City was visibly losing her shit. Though at least she knew what the stakes were and one of the other Cadets were trying to keep her in one piece. He began to answer the other Cadets. "Just a passenger transport, sirs. Got nothing, not even a coal deposit, we're all green and electrical. Hate to break it to you though, we don't keep lists. Since it's Domiona, we're not going to have many other passengers. Just when we hit the platform though, I kept my head outside before we left to see how many came in. We only got maybe four others aside from all of ya. We haven't had an issue with any of this, like a stall in the tracks... but being derailed to this level? Way out of our pay grade."The Princess was not pleased of these developments. De-railed and surrounded by demons while having to deal with civilians? Sure there weren't all that many civilians. But their options were truly limited. Risk going out with little knowledge of the area and get dehydration as Jackie explained or risk holding out here to wait on the cavalry to arrive? It was a difficult decision to make, but she began to speak in a firm tone to keep cohesive order. "As Isaac said, we'll need to gather the passengers here and secure the perimeter. We have to hold onto the hope that Domiona sends a train our way on the opposite tra--.""Demons, incoming! Your Highness, please stay inside the car with the Conductor as a reserve. Assist him and any other passengers we bring in. We will make sure to bring any civilians back here and fend off the threat. Jackie, take point! I'll give the team fire support. Keep it together, all of you!" Maria's urgent, yet composed voice broke through the conversation as she eagerly and anxiously eyed at the growing horde approaching the trains. She began to pull out from her coffin her demon weapon before thrusting her religious habit inside. But Andraste wasn't the only thing that came out. What else was retrieved appeared to be a trail of ammo belt links were trailing out of it before loading and feeding through the weapon. It was obvious the hordes were coming through the link Susan established. They regarded the trains with curiosity. But when they saw the passengers through the windows, interest transformed into ravenous desire as they began to hurriedly approach. But most unfortunately of all, there were some passengers who didn't bother remaining inside as the Conductor warned them as the terror began to dawn on them. "I'll help the staff get that connection going. I want everyone to come back home in one piece. Understood?" The Princess didn't like this at all. She wanted to be in the front lines of it all, not hide in cowardice. But these were her brother's Cadets, each of them chosen and trained to fend off all threats against the City's safety. By now they should know what they were doing and certainly with Maria out there, their odds weren't bad. And besides, they needed to get the communications up since yesterday. The electricity crackled from her glove after she slipped it on, in preparation if the worst came to pass. And oh, she hoped it wouldn't... PvS Skirmish Initiated: Press "F" To Pay Respects! - PvS Skirmish:
Skirmish battles take place on the map where players move individually. Each player can normally move up to 4 spaces. This is doubled with an agility-boosting skill. A human-strength grants an additional space instead. Shadow Accel can triple movement. It will be counted as a movement. However, you will not be able to act the entire turn after you use it.
To attack an enemy on the battlefield, you have to land on a square next to their own. Depending on the terrain can determine if any skills are strengthened or weakened. Once that phase of combat is over, your turn will end. If you attack an opponent and one of your teammates are adjacent to that same opponent, you both can attack them back to back. If your entire team surrounds an opponent, all of you attack back to back with the final teammate initiating an all out attack for heavy damage. Take advantage of this team mechanic to win this battle. Enemies can also do this, so beware. If you're hit by your weakness/crit and downed, Once More and Baton Pass mechanics apply accordingly. All-Out Attacks from downing can only be done if you have two or more allies surrounding the downed enemy.
Additionally, you can use your gun dexterity attacks to attack your enemy from unlimited long range. However, you can only attack from direct line of sight. If they hide behind a barrier or some sort of obstruction, you will automatically miss. Every 2 spaces from you to your enemy will be an additional 10% miss chance to hit your enemy with your gun attack.
Your starting area on the map will be the stars. Everyone will pick a single star to begin at and enemies will pick a Letter, so your first post you can choose a star you're starting at and post your movement. You can only travel on open areas, so areas where trees and rocks are placed are barricades you cannot travel through. Any additional barricades will be noted in a map key. Also recovery skills such as media and mediarama can only be used on your allies if you're on an adjacent square to them (unless you have remote heal). It does not take an attack post, so you can heal yourself or allies and then attack still. The same goes for buff and debuff skills.
When it comes to analyze skills, you can use this any time on the battlefield and scan any enemy, no matter the location. Auto-skills will only be applicable the first three combat phases of the battle. Meaning the first three actual battle posts you have against a specific opponent. After that, they deactivate.
- Escort Civilian:
As a Cadet, you have a sworn duty to protect the City and by possible extension, its citizens. In order to escort a civilian in PvS Skirmish, you must approach them adjacent to their square and commence escorting them which would take an entire turn. By doing so, they will be on your same square wherever they go with you.
These civilians will have the barest of stats as outlined in the Battle Guide thread and will have no skills or resistances of their own, so they will be very squishy. They maybe susceptible to environmental effects just as you are. You can also take damage for your charge, especially AoE attacks. But taking AoE damage for them will double damage. So be careful.
As a note, even if you don't escort them, they can still move on their own by the DM's own discretion.
- Map Key:
Black Star -- Maria, can only move around on top of the train car she's currently on. Has high ground advantage of 30% added accuracy with gun attacks against flight-less enemies. Other Colored Star -- Players Blue Dots -- Civilians/Passengers Letters -- Enemies Dark-Brown Blotch -- Sand dunes that lowers movement spaces by 1/4 when moving on, from, and through it.
- Maria Tension Support, Vanguard:
Reload | Boosts tension bar by 75%. Must use Suppression Fire in next turn. Afterwards, cannot use any tension-costing skills for two turns afterwards. | Tier 2 -- 15%
Holy Water Grenade | Lobs a hand-held canister of sanctified holy water causing 3 square radii of Water damage. 30% chance of reducing defenses by 15% for three turns if it hits a demon. Throwing range of 10 squares. -- 25%
Lock And Load | Maria restocks your bullet count x5 per each type, must be three squares near your area. | 50%
Psalm 51:10 | Removes all debuffs from adjacent allies and heals 30% HP. | Tier 3 -- 50%
Suppression Fire | Inflicts a heavy amount of Gun damage twice to an area with a 5x5 square range. Hit enemies have a 30% chance of 30% agility decrease. Requires line of sight. | Tier 3 -- 50%
Consecration | Maria supplies a sizable vial of a holy water in which she prays and beseeches to the Lord for His protection. She sprays it across her area in a radii of 3 squares with a duration of 5 turns. Demons suffer a 15% decrease in HP per turn they remain in the consecrated squares. ́͝ ̸̢͝ ̵́ ͏͝ ̵͢ ́͢ ̶͝͝ ̨͜ ̶̷ ͞ ̷ ͡͝ ̢ ̕͡ ̢ ̢͢ ̷҉ ̶̵͜ ̡̀ ̨̕͡ ̕ ́͝ ͢͢ ̕ ̶͢ ̴̀ ͞͝ ͢͠ ̛ ͏̡̡ ̵̢̀ ̵͝ ̢͘͢ ͘͘ ̕ ͏ ͢͞ ͟ ̶̸͜ ҉ ͏̷ ́͞ ͡ ̡ ͞ ̸̵̧ ̸ ͟ ́͝ ̸̢͝ ̵́ ͏͝ ̵͢ ́͢ ̶͝͝ ̨͜ ̶̷ ͞ ̷ ͡͝ ̢ ̕͡ ̢ ̢͢ ̷҉ ̶̵͜ ̡̀ ̨̕͡ ̕ ́͝ ͢͢ ̕ ̶͢ ̴̀ ͞͝ ͢͠ ̛ ͏̡̡ ̵̢̀ ̵͝ ̢͘͢ ͘͘ ̕ ͏ ͢͞ ͟ ̶̸͜ ҉ ͏̷ ́͞ ͡ ̡ ͞ ̸̵̧ ̸ ͟ | Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Debilitate | Decreases an enemy's Attack, Defense and Agility by 30% for 3 turns. | Tier 4 -- 75%
Heavy Machine-Gun Dexterity | Fires at the enemy three times with 30% base chance to crit. However, dodge rate is decreased by 30% when equipped. Uses heavy artillery (Tier 3) rounds only. Requires line of sight. -- 0%
Pierce Dexterity | Inflicts moderate (Tier 2) pierce dexterity damage. -- 0%
PEnd: 50% MEnd: 48% Ppstr: 132 Pmstr: 71 Dx: 85 Lk: 115
- Oni (A), Level 7:
HP: ??? SP: ??? PEnd: 25% MEnd: 15% Ppstr: 57 Pmstr: 25 Dx: 30 Lk: 57
- Yamawaro (B), Level 7:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Hamsa (C), Level 7:
Flight | May fly over obstacles on the field and may ignore environmental effects. | Passive | Tier 2
HP: ??? SP: ??? PEnd: 25% MEnd: 25% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 100
- Yamawaro (D), Level 7:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Yamawaro (E), Level 7:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Yamawaro (F), Level 7:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Suparna (G), Level 8:
Flight | May fly over obstacles on the field and may ignore environmental effects. | Passive | Tier 2
HP: ??? SP: ??? PEnd: 25% MEnd: 25% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 117
- Suparna (H), Level 8:
Flight | May fly over obstacles on the field and may ignore environmental effects. | Passive | Tier 2
HP: ??? SP: ??? PEnd: 25% MEnd: 25% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 117
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 9:51 am | |
| "Move and go where?" Now wasn't that a question. Her mind continued to pull for options, contingencies, but she had latched onto mobility for mobility's sake as it was with the train: a defense mechanism. They needed to go, it did not matter where, but they needed to be faster than the impending swarm of demons that would tear them apart. Mounting a defense was a last resort, it would be the only thing they were left with in the end. Escape was the first and she desperately wished to flee. The frightened woman did not want to wait for backup. Waiting for backup meant they were at the mercy of someone else's ability to prepare or fortune, it could not be relied upon. With just themselves there was a slim chance of rescue, they would fight for hours but it could possibly be done as they had done in the patrol the other night. It was impossible with civilians. Something would get through. So she needed to plan. Susan worriedly checked over the train car. She believed it could still operate, there was a chance it could. But they could not force it back onto the tracks, there would need to be another alternative. When she did face the gray-haired boy it was a familiar expression of terror intertwined with panic as she frantically attempted to fit together the situation in her mind... but it contorted more and more into scorn as he spoke. Doubting her, patronizing her with his hands on his hips and that smug grin. Her hands balled into fists and she took a sharp breath as if to shout at him before Jackie completely disarmed her. ...he was right. Absolutely right, it was just what she was about to say. They had no time for this. The quicker they could spring into action the more prepatory time they would have. "A-agreed, we need to mobolize as s-soon as possible," she affirmed, degrees calmer. Yes, they could not escape into the desert on foot. That was not an option at all. But they required a swift way to move and a means to accomplish that. A sled may be possible if they could propel it themselves over the sand. Repurposing the wheels of the train cars to work off of a pulley system and a lighter platform, perhaps. Though she would despair. He was doubting her too, and unlike Fairweather Jackie was not an upstart that had no respect for authority. The short woman clasped her hands together as if in prayer, cradling her P90 in her elbows and taking a deep breath. She was the tactician. She was not a fighter, she was a planner. And if she could not plan or if no one would follow her plans then she was useless. Worthless. A liability. Susan refused to be useless, she did not work this hard to be worthless to the team. "N-no...! No, I will- ...w-we will coordinate and share duties. Priorities first, s-simple objectives. Like civilian protection." Susan was becoming much calmer speaking to Jackie, who would work with her instead of against her. She despised her own feelings of horror, inadequacy, hopelessness, and anger... really she despised feeling anything at all in situations such as these. She became emotional and then she began acting illogically and in ways she could not firmly control, which terrified her, which made her more emotional, et cetera and ad naseum. While she was laser-focused on needing to move (Safety: the grander objective) she did finally register the others asking questions on the situation (Situation: the details) and that she could incorporate this. Until everything began to finally click. They could do both: stay and defend while simultaneously working toward evacuation. The train car was the least damaged with the least amount of entrances, therefore the most defensible and with the Princess to watch them. Even if she could not fight as they could she could observe through her eyes and gain a better situation. As they secured the civilians they could begin working toward escape, whatever that may be. She would coordinate with Jackie to operate jointly and as a team rather than being the single point of failure. Susan would strategize, Jackie would lead, she would make the plan and he would inspire the confidence she could not and give orders.
They could not push the train.
But the train could push the train."Very well then, we-"Susan had seen it just as quickly as Maria had through her vision, relaying the message to everyone she could at the same time. ATTACK IMMENENT: LEFT AND RIGHT FLANKS. Time was up. They were upon them. Just as she had said they would be. Susan was oddly enough calmer as the seige began. The situation was no longer unknown. She had a goal in mind to work toward with a plan forming. And something to prove. One thing was for certain: she would not wait around to die being cornered by monsters, and definitely not on orders she thought were baseless. God help them everyone would leave on that train or she would kill herself trying. As the demons began to swarm she would relay to Jackie and only to him, scrolling quickly. I have formulated a rescue strategy based on our situation, and an evacuation strategy. We will begin with a coordinating formation to assault our immediate threat to our East. Two runners can be sent further down the tracks to rescue civilians as quickly as possible, two more can engage targets to cover their advance. That's you and I.
If we secure the civilians in the train they are guarded by the Princess, watched by myself, and the entrance is covered by Maria's machinegun fire. Once finished we can reposition the tracks that are still here behind the derailed train to get it back on track, I have methods worked out already.
We can communicate faster if you display text in your optics, I can see it and I can repeat it to the team. I will take the first firing position and display to you subsequent positions, and relay relevant data and strategy. We will do this together. Susan spoke and relayed no more after that, not even to acknowledge their orders. She was vexed and finished speaking. Talking was over, it was time to perform her function. Susan spun to face the looming threat she first directed Jackie towards and opened fire while retreating in an even gait and unenthused expression. - Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 241 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50
- Action:
Taking the Yellow Star. Moving 1 down, 1 left. Making a Machine Gun attack against Yamawaro (D) for 60 Gun damage, hitting 3 times. All shots miss on 1-3. All shots crit on 5-10. - First Shot:
Miss - Random number (1,10) :
- 8
Crit
- Random number (1,10) :
- 1
- Second Shot:
Miss - Random number (1,10) :
- 9
Crit
- Random number (1,10) :
- 5
- Third Shot:
Miss - Random number (1,10) :
- 6
Crit
- Random number (1,10) :
- 3
Healing Wave Counter O / X / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 9:55 am | |
| Susan pivoted on her back foot to face another demon, firing a 3-round burst towards its single, grotesque eye. - Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 241 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50 Rounds fired: 6
- Action:
Making a Machine Gun attack against Yamawaro (E) for 60 Gun damage, hitting 3 times. All shots miss on 1-3. All shots crit on 5-10. - First Shot:
Miss - Random number (1,10) :
- 5
Crit
- Random number (1,10) :
- 8
- Second Shot:
Miss - Random number (1,10) :
- 6
Crit
- Random number (1,10) :
- 7
- Third Shot:
Miss - Random number (1,10) :
- 7
Crit
- Random number (1,10) :
- 8
Healing Wave Counter O / X / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
[/quote] | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 10:01 am | |
| Moving her upper body she faced the last demon standing in front of her and calmly, evenly attempted to blow its brains out. - Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 241 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50 Rounds fired: 9
- Action:
Making a Machine Gun attack against Yamawaro (F) for 60 Gun damage, hitting 3 times. All shots miss on 1-3. All shots crit on 5-10. - First Shot:
Miss - Random number (1,10) :
- 7
Crit
- Random number (1,10) :
- 4
- Second Shot:
Miss - Random number (1,10) :
- 5
Crit
- Random number (1,10) :
- 2
- Third Shot:
Miss - Random number (1,10) :
- 2
Crit
- Random number (1,10) :
- 8
Healing Wave Counter O / X / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
| |
| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 12:13 pm | |
| Understood Officer Groves. Engaging Combat. Be careful.With that text displayed across his optics, Jackie got to work, mini-gun spinning as he began moving. - Stats:
Role: Mainline HP: 272 SP: 199 PEnd: 43% (Hanged Man) MEnd: 39% (Hanged Man) Ppstr: 100 Pmstr: 107 Dx: 69 Lk: 134
Equipment: Mark of Chaos
Level 10: 973/1530 EXP Rank 8
Weak: None Strong: None
Available Personas:
X.A.N.A. (Tainted Persona, Active.)
Tobeki (Demon Mask.)
- Maria-Tension-Vanguard:
Reload | Boosts tension bar by 75%. Must use Suppression Fire in next turn. Afterwards, cannot use any tension-costing skills for two turns afterwards. | Tier 2 -- 15%
Holy Water Grenade | Lobs a hand-held canister of sanctified holy water causing 3 square radii of Water damage. 30% chance of reducing defenses by 15% for three turns if it hits a demon. Throwing range of 10 squares. -- 25%
Lock And Load | Maria restocks your bullet count x5 per each type, must be three squares near your area. | 50%
Psalm 51:10 | Removes all debuffs from adjacent allies and heals 30% HP. | Tier 3 -- 50%
Suppression Fire | Inflicts a heavy amount of Gun damage twice to an area with a 5x5 square range. Hit enemies have a 30% chance of 30% agility decrease. Requires line of sight. | Tier 3 -- 50%
Consecration | Maria supplies a sizable vial of a holy water in which she prays and beseeches to the Lord for His protection. She sprays it across her area in a radii of 3 squares with a duration of 5 turns. Demons suffer a 15% decrease in HP per turn they remain in the consecrated squares. ́͝ ̸̢͝ ̵́ ͏͝ ̵͢ ́͢ ̶͝͝ ̨͜ ̶̷ ͞ ̷ ͡͝ ̢ ̕͡ ̢ ̢͢ ̷҉ ̶̵͜ ̡̀ ̨̕͡ ̕ ́͝ ͢͢ ̕ ̶͢ ̴̀ ͞͝ ͢͠ ̛ ͏̡̡ ̵̢̀ ̵͝ ̢͘͢ ͘͘ ̕ ͏ ͢͞ ͟ ̶̸͜ ҉ ͏̷ ́͞ ͡ ̡ ͞ ̸̵̧ ̸ ͟ ́͝ ̸̢͝ ̵́ ͏͝ ̵͢ ́͢ ̶͝͝ ̨͜ ̶̷ ͞ ̷ ͡͝ ̢ ̕͡ ̢ ̢͢ ̷҉ ̶̵͜ ̡̀ ̨̕͡ ̕ ́͝ ͢͢ ̕ ̶͢ ̴̀ ͞͝ ͢͠ ̛ ͏̡̡ ̵̢̀ ̵͝ ̢͘͢ ͘͘ ̕ ͏ ͢͞ ͟ ̶̸͜ ҉ ͏̷ ́͞ ͡ ̡ ͞ ̸̵̧ ̸ ͟ | Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Debilitate | Decreases an enemy's Attack, Defense and Agility by 30% for 3 turns. | Tier 4 -- 75%
Heavy Machine-Gun Dexterity | Fires at the enemy three times with 30% base chance to crit. However, dodge rate is decreased by 30% when equipped. Uses heavy artillery (Tier 3) rounds only. Requires line of sight. -- 0%
Pierce Dexterity | Inflicts moderate (Tier 2) pierce dexterity damage. -- 0%
PEnd: 50% MEnd: 48% Ppstr: 132 Pmstr: 71 Dx: 85 Lk: 115
Hits Remaining: 3/3
Tension: 0%
- Jackie Actions:
Moving one down, 3 right, firing at Yamawaro (F) with Gun Dex (Basic Bullets) 69+15% (Character Strength)=79 Damage X3 - Miss 1-6:
- Miss 1-6:
- Miss 1-6:
- Crit 1-6:
- Crit 1-6:
- Crit 1-6:
- Maria Actions:
Gun Dexterity on Yanewaro E for 170 X3. Can't miss. - Crit if 1-5:
- Crit if 1-5:
- Crit if 1-5:
| |
| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 12:14 pm | |
| Note: Jackie is the red star. | |
| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 3:21 pm | |
| Well, it was Clear Susan wasn't acknowledging his words. Whatever, that was fine. He wasn't in charge here, afterall. He was just a soldier. If this desert landscape was the place he was gonna die, then so be it. He'd prepared himself for that a long time ago. Though that thought made him think of Maria out there protecting the Civilians. It made him feel...something, though he wasn't sure what. And right now, it didn't matter. He surged out of the train with the others, and took his position, moving down and pulling out his pistol. "Man, I hate this thing. Alright, here we go." - movement:
Blue star - Two down, one left
- action:
Starting battle in Vanguard Shoot that motherfucker (E) for 60 Dex gun Damage Downed- Can't miss Crits on 7 - Random number (1,10) :
- 10
------------------------------------------
| weak: Ice | Strong: Slash Level: 8 (Vanguard) HP: 210 / 210 (160) SP: 88 / 88 (127) PEnd: 43% (18%) MEnd: 41% (16%) Ppstr: 19 (18) Pmstr: 24 (22) Dx: 60 (55) Lk: 47 (68) |
- Skills:
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
- Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
| |
| | | Dethkruzer
Posts : 589 Join date : 2018-09-17 Age : 33
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 8:01 pm | |
| Only four civvies? Well, it's not great, but better than say, a dozen. "On the other hand, why would anyone want to go there anyways?" He'd think to himself, before offering the conductor a curt nod. And Susan seemed to finally be getting back to her senses. Great timing too, because the albino was just about ready to slap it into her. How lucky that wouldn't be necessary. But then she was made aware that indeed, life had decided to kick them in the dick again. Demons, and quite a few of them. He'd expected them, but not in these kinds of number. This was gonna need something different. Again he popped the cylinder on his revolver, before fishing one of the loaded cartridges out of the chamber and slipping it back into his little ammo pouch, and pulling out one of the rounds that had the little turkey stamp on it. "Let's hope this is of any use..." He uttered a he fed the round into the free chamber, slightly adjusting the cylinder before flipping it back into place and cocking the hammer. The others were on the move. Officer Groves showing... Some truly terrifying marksmanship. Mental note, don't piss her off with a firearm within arms reach. Jackie and Isaac were moving too, peppering the enemy with more lead. That left him. Time to prove his worth. He would run after the others, though his steps would stumble a bit at the mounting pressure inside his head, his eyes briefly shifting to an unnatural yellow as that pent up power released. "Iblis!" He would call out, his monstrous persona manifesting in the air above them, one of the creatures hands rising, palm up. Small licks of fire would emit from the creatures palm-mouth, each of them forming a small humanoid figure, four in total, reflecting the four cadets to a notable degree of detail. Iblis' mouth then swung open, its sown lips starching and deforming as it let loose an inhuman roar, and the flaming figures would shift from orange to a deep red. As they did, the four could feel a surge of strength through them. "I can't offer much in ways of hurting the enemy directly, but I can strengthen the rest of you." That said, he'd drop down to one knee, bracing his revolver with his free hand, before aiming and firing. - Stats:
Level: 8
HP: 206 / 206 (156 without Mark of Chaos) SP: 153 / 153 202/214 -12 PEnd: 16% MEnd: 18% Ppstr: 18 9 Pmstr: 43 21 Dx: 33 16 Lk: 29 40 Strong: Fire, Dark Weak: Earth, Light
- Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
- Actions::
Takes up Rearguard role Starting on Green star Moving 2 right Casts Matarukaja on self, Susan, Jackie, and Isaac, increasing damage by 50% for 3 turns Attacking Yamawaro(D) with gun attack using a Bites the Breasts bullet. 16 (dex) + 16x0,5(tier 2)=8 =24 + 24x0,5(taru)=12 =36 damage Can't miss Crits on a 1 - Random number (1,10) :
- 6
Inflicts "Turkey" on 8-10
- Random number (1,10) :
- 2
Tarukaja duration left: 2 turns
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Thu Dec 27, 2018 8:15 pm | |
| - Re-rolling For Jackie:
Miss if 1 to 3. - Random number (1,10) :
- 7
- Random number (1,10) :
- 2
| |
| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Fri Dec 28, 2018 11:39 am | |
| "Doxxing..." - Stats:
Role: Mainline HP: 272 SP: 199-23 PEnd: 43% (Hanged Man) MEnd: 39% (Hanged Man) Ppstr: 100 Pmstr: 107 Dx: 69 Lk: 134
Equipment: Mark of Chaos
Level 10: 973/1530 EXP Rank 8
Weak: None Strong: None
Available Personas:
X.A.N.A. (Tainted Persona, Active.)
Tobeki (Demon Mask.)
- Actions:
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Used on Hamsa C
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Fri Dec 28, 2018 4:18 pm | |
| PvS Skirmish Initiated: Press "F" To Pay Respects! - Map Key:
Black Star -- Maria Yellow Star -- Susan Red Star -- Jackie Blue Star -- Isaac Green Star -- Gozai Blue Dots -- Civilians/Passengers Letters -- Enemies Dark-Brown Blotch -- Sand dunes that lowers movement spaces by 1/4 when moving on, from, and through it.
- Oni (A), Level 7:
Move Three Spaces Right
HP: ??? SP: ??? PEnd: 25% MEnd: 15% Ppstr: 57 Pmstr: 25 Dx: 30 Lk: 57
- Yamawaro (B), Level 7:
Move 3 Spaces Right HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Hamsa (C), Level 7:
Move 4 Spaces Right, Flight ignores sand dunes. - Revealed Skills:
Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Zio | Inflicts a small amount of Electricity damage to one enemy. | 3 SP | Tier 1
Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP | Tier 1
Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
Flight | May fly over obstacles on the field and may ignore environmental effects. | Passive | Tier 2
Strength: Weakness: , HP: 300 SP: 200 PEnd: 25% MEnd: 25% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 100
- Yamawaro (D), Level 7:
Moves 4 Spaces Left HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Yamawaro (E) (Killed By Isaac), Level 7:
HP: 0 SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Yamawaro (F), Level 7:
Moves 4 Spaces Left HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 45
- Suparna (G), Level 8:
Moves 4 Spaces Right
Flight | May fly over obstacles on the field and may ignore environmental effects. | Passive | Tier 2
HP: ??? SP: ??? PEnd: 25% MEnd: 25% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 117
- Suparna (H), Level 8:
Moves 3 Spaces Up and 1 Space Right
Flight | May fly over obstacles on the field and may ignore environmental effects. | Passive | Tier 2
HP: ??? SP: ??? PEnd: 25% MEnd: 25% Ppstr: 40 Pmstr: 45 Dx: 30 Lk: 117
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Sat Dec 29, 2018 1:12 am | |
| The demons would move to engage and get slaughtered for it but they weren't the real threat. The flying ones were. Everything else would be dealt with at range. Susan dashed over the dunes, utilizing quick steps to position herself as she relayed orders to the respective parties, forwarding Jackie's own commands along if he gave any. Maria, target the flying one closest to you. It is easily destroyed. They need to move swiftly to rescue the civilians or they will be intercepted, Jackie. Give command and assist me, we can coordinate to bring this one down. With her tactics given Susan would continue to be silent and skid to a halt, bringing her weapon to her shoulder, taking a breath, and squeezing the trigger gently. - Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 241 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50 Rounds fired: 12
- Action:
Moving 3 down and 1 right. Making a Machine Gun attack against Yamawaro (F) for 87 Gun damage, hitting 3 times. All shots miss on 1-3. All shots crit on 5-10. - First Shot:
Miss - Random number (1,10) :
- 5
Crit
- Random number (1,10) :
- 3
- Second Shot:
Miss - Random number (1,10) :
- 10
Crit
- Random number (1,10) :
- 8
- Third Shot:
Miss - Random number (1,10) :
- 4
Crit
- Random number (1,10) :
- 5
Healing Wave Counter O / O / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Tarukaja: +45% Attack 1/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Sat Dec 29, 2018 1:17 am | |
| Two more shots to the eye as she peppered its torso. Susan turned swiftly and held down the trigger while firing at the hip and angling slightly upward to fill the upper torso with lead. - Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 241 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50 Rounds fired: 15
- Action:
Making a Machine Gun attack against Yamawaro (D) for 87 Gun damage, hitting 3 times. All shots miss on 1-3. All shots crit on 5-10. - First Shot:
Miss - Random number (1,10) :
- 1
Crit
- Random number (1,10) :
- 10
- Second Shot:
Miss - Random number (1,10) :
- 3
Crit
- Random number (1,10) :
- 7
- Third Shot:
Miss - Random number (1,10) :
- 9
Crit
- Random number (1,10) :
- 1
Healing Wave Counter O / O / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Tarukaja: +45% Attack 1/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
| |
| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Bedouin Tracks [Domiona Travel - Cadets] Sat Dec 29, 2018 3:17 pm | |
| Understood. - Stats:
Role: Mainline HP: 272 SP: 176-8 PEnd: 43% (Hanged Man) MEnd: 39% (Hanged Man) Ppstr: 100 Pmstr: 107 Dx: 69 Lk: 134
Equipment: Mark of Chaos
Level 10: 973/1530 EXP Rank 8
Weak: None Strong: None
Available Personas:
X.A.N.A. (Tainted Persona, Active.)
Tobeki (Demon Mask.)
- Maria:
Reload | Boosts tension bar by 75%. Must use Suppression Fire in next turn. Afterwards, cannot use any tension-costing skills for two turns afterwards. | Tier 2 -- 15%
Holy Water Grenade | Lobs a hand-held canister of sanctified holy water causing 3 square radii of Water damage. 30% chance of reducing defenses by 15% for three turns if it hits a demon. Throwing range of 10 squares. -- 25%
Lock And Load | Maria restocks your bullet count x5 per each type, must be three squares near your area. | 50%
Psalm 51:10 | Removes all debuffs from adjacent allies and heals 30% HP. | Tier 3 -- 50%
Suppression Fire | Inflicts a heavy amount of Gun damage twice to an area with a 5x5 square range. Hit enemies have a 30% chance of 30% agility decrease. Requires line of sight. | Tier 3 -- 50%
Consecration | Maria supplies a sizable vial of a holy water in which she prays and beseeches to the Lord for His protection. She sprays it across her area in a radii of 3 squares with a duration of 5 turns. Demons suffer a 15% decrease in HP per turn they remain in the consecrated squares. ́͝ ̸̢͝ ̵́ ͏͝ ̵͢ ́͢ ̶͝͝ ̨͜ ̶̷ ͞ ̷ ͡͝ ̢ ̕͡ ̢ ̢͢ ̷҉ ̶̵͜ ̡̀ ̨̕͡ ̕ ́͝ ͢͢ ̕ ̶͢ ̴̀ ͞͝ ͢͠ ̛ ͏̡̡ ̵̢̀ ̵͝ ̢͘͢ ͘͘ ̕ ͏ ͢͞ ͟ ̶̸͜ ҉ ͏̷ ́͞ ͡ ̡ ͞ ̸̵̧ ̸ ͟ ́͝ ̸̢͝ ̵́ ͏͝ ̵͢ ́͢ ̶͝͝ ̨͜ ̶̷ ͞ ̷ ͡͝ ̢ ̕͡ ̢ ̢͢ ̷҉ ̶̵͜ ̡̀ ̨̕͡ ̕ ́͝ ͢͢ ̕ ̶͢ ̴̀ ͞͝ ͢͠ ̛ ͏̡̡ ̵̢̀ ̵͝ ̢͘͢ ͘͘ ̕ ͏ ͢͞ ͟ ̶̸͜ ҉ ͏̷ ́͞ ͡ ̡ ͞ ̸̵̧ ̸ ͟ | Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Debilitate | Decreases an enemy's Attack, Defense and Agility by 30% for 3 turns. | Tier 4 -- 75%
Heavy Machine-Gun Dexterity | Fires at the enemy three times with 30% base chance to crit. However, dodge rate is decreased by 30% when equipped. Uses heavy artillery (Tier 3) rounds only. Requires line of sight. -- 0%
Pierce Dexterity | Inflicts moderate (Tier 2) pierce dexterity damage. -- 0%
PEnd: 50% MEnd: 48% Ppstr: 132 Pmstr: 71 Dx: 85 Lk: 115
Hits Remaining: 3/3
Tension: 25%
[spoiler="Jackie Actions"]Moving Four Down. Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2 Wind Amp | Increases Wind damage output 50% | Passive | Tier 3 160 Damage on Enemy D. - Miss if 1:
- Maria Actions:
Firing Gun at Enemy C. - Miss 1-6:
- Miss 1-6:
- Miss 1-6:
- Crit if 1:
- Crit if 1:
- Crit if 1:
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