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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
The bag would fit nicely under Grubby's arm as he ran, jingling and clinking ever so slightly, however now that he had gotten a better look at and spent more time with the bag... A somewhat familiar smell would radiate off it. Not the smell of leather or human flesh, while those were there they were not the strongest smells coming from the bag. However it was faint enough to be almost impossible to place...
Especially with that scratching in the back of his mind... a dull headache, most likely brought on by this damn city air.
As grubby ran, this head ache grew stronger, dulling his senses until...
THUD
The force of the impact would send Grubby reeling, falling back and onto his ass.
When his barrings returned to him...
He could see exactly what he had ran into.
Bone and sinew, the spot on his tunic where he was collided with the... whatever it was, was slick and moist. Slowly the creature that had been crouched rose to its full height, turning to face Grubby.
"Cshaaaaaaaaa"
A light steam bellowed from the creature as it moved... If it had noticed Grubby, it has not acted on it yet. The creature jerked it's head as if scanning the area... Yet...
Strength Active:
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
Whatever this thing is has not noticed you yet...Tread lightly.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mission: A Concerned MOM (One Gob Army) Tue Apr 17, 2018 12:41 am
So when I get dashin' I take off quicker'n greased shit. Feel it in my bones there, s'a power'a my guardian spirit lettin' me zoom 'round like I got a fire under my ass. Most important is zoom 'round quiet like. As I get goin' I get a funny feelin', head starts hurtin'. Bag starts smellin' like somethin', can't tell what... ..........s'at saltpeter? I don't fuggen know, but I keep movin'. Got me a plan there. Gonna head this jagoff what's movin' off at the pass, maybe distract'im an' make'im go on a wild goose chase.
Something's wrong.
But I can't tell what now. Got that... ache in the back'a my eye there. Y'know the feelin' ya get, that sinkin' kinda pressure right 'fore a storm kick up? Well this one's a fuggen doozy, I'll tell ya fuggen that right now. Got some kinda maelstrom brewin'...
Then it hits me. Or I fuggen hit it, yeah that's what happens. Run smack dab into that big motherfucker. Now normally it ain't okay bein' a gob but it's times like these I'm glad I'm one. Y'see we's real good at gettin' sent at high ass speeds into objects. Y'ever got shot outta a fuggen catapult? I didn't fuggen think so. Break yer damn ribs there but me I just go bouncin' off. Knocks the damn wind outta me. Covered'n... cloak's covered'n fuggen blood'n guts now, then I get lookin' up.
Yeah, yeah THAT's what's wrong!
My lucky ass bumped into a big abomination...! Er'a fuggen gnothic, dagummit the fuggare ya? ...skinless wonder! Gonna call you skinless wonder, asshole. Now most people'd be pissin' themselves in fright, I'm just concerned here. Caught me with my pants 'round my ankles bendin' to pick up a silver with a case'a butter in arms reach he did. Ain't the first time I dealt with bigass monsters what shouldn't be. Brings me back to that uh, that Lamashtu cult, yeah that's'er name. Big ugly bastards they were, tried to fuggen infect ya with sin- SINSPAWN! This thing's a fuggen sinspawn, I fuggen knew I seen one'a these jagoffs somewheres! S'all startin' to click now, the turnin' people into fuggen bedsheets, the monsters. Gatdayum Lamashtu motherfuckers.
But I got bigger fish to fry. I slowly roll onto the balls'a my feet, risin' up on an arm to keep it quiet. This thing's got no eyes. I can use that there. It ain't tear my damn throat out so I know I got a 'lil time but it ain't fuggen much for it bumps into me or takes a chunk outta my ribs. I reach into my gauntlet an' finger out one'a them empty bits'a brass. Noise makers. Now, here's the reason why I got these. Gonna learn a thing're two there, sonny, just you watch'n see a rogue at work. I flick it past the big jagoff, it plinks an' bounces cross the ground. Start reachin' fer my knife with my other hand. S'about to get uglier'n a orcish brothel if'n this don't work like I want it to.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
If this thing can smell me I'm dead fuggen meat, but I'm quiet on my feet there. 'Least runnin' straight into the damn monster ain't hurt me none.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Throwin' an Empty Cartridge to draw this thing away from me.
Grubby, please make a roll out of 5 (one for every 5 dex) to see how far your toss goes. If you believe you have a strength that can boost this number please PM me for approval.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Soon as the empty casing touched down, the creature turned quickly towards the sound and growled loudly. It let out a blood churning howl and pounced after the empty casing, leaving Grubby b for the time being.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
I stop holdin' my breath. That was a close'n there. Damn near saw my life flash 'fore my eyes, didn't remember the tavern wenches bein' that damn ugly. Oldest trick in the book if I could read it, but I ain't gettin' full a piss'n vinegar now. Just cause I drew it away from me don't mean it won't come back, just means Avandra's got a thing fer 'lil green men.
It's closer now.
Ya mean it's farther the fugaway.
Wrong one, old timer.
Ya fuggen kiddin' me here?
Looks like it heard us. Time to get to work, old man.
Fuggen uppity ass spirit's right, can't be takin' no breaks to catch my breath here. I gotta git what I came fer an' get my wrinkled ass movin'. Thinkin' I can lure this thing into a fuggen ambush if I play my cards right there.
So's I get to work, I do the rogue thing an' cover my retreat. Gotta have me a save way out there. Quietly I take a pouch from satchel there an' dump it on the ground after where the Sinspawn went. Caltrops. Spiny 'lil fuggers, they'll dig right through a boot an' into the soles'a yer feet, figure it's gonna stop this here monster fer a good while. Even if'n it can't feel no pain hard to fuggen run when ya got nails in yer bunions. Then I make fer the treasure, all quiet like. Gonna have to grab it an' git while the gittin's good.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
I'm keepin' it reeeeeaaaaal quiet here, don't think he can smell me from this far away.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Dumpin' Caltrops one square north, then movin' one square to my right there to grab the goodies.
Caltrops | "Spikey 'lil sharp-ass pieces of metal, yer supposed to leave'em behind ya when you run away like a pansy. Y'ever step on one of those? They fuggen hurt like a bitch."
Twisted pieces of metal that stand straight up at a point when dropped on the ground, they're meant to be a stepping hazard and slow down the approach of enemies. Caltrops can be left on the dungeon map in any adjacent square to the player, if an enemy travels over Caltrops their movement immediately stops and they can travel no further. Bosses/sub-bosses may be immune at GM discretion. Lasts for one dungeon or until an enemy steps on that square, whatever happens first.
Hidden behind a small bush, Grubby would find a small wooden lock box about the size of a shoe-box. The box itself had a simple key lock, however it seemed that the lock was just painted on, regardless the box itself was locked tightly. Carved on the top of the box was what appeared to be a simple sailing vessel with a single mast, perhaps a sloop of some sort, and what could only be descried as a large, cartoony open mouthed grin on the bow. The box also had the same odd smell coming from it... An oddly fresh, yet slightly offputting smell.
As Grubby picked up the box, he could hear something near in the distance moving... From where he was standing however, he could not see what it was, or where it was going.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Goddamnit I hate these fuggen things So's I do the rogue thing, drop my Caltrops to cover my escape there, gettin' ready to grab the goods an' skedaddle an' it's more fuggen weird shit. This ain't what I was expectin' now, was expectin' a box but not this type a box right here I tell ya. S'got a creepy ship over it'n the lock's just fuggen painted on the damn thing. The fuggam I s'posed to pick a lock what ain't real? I'll tell ya how, fuggen magic is how. Gatdamn wizards an' their damn magic knick knacks, keepin' an old rogue from gettin' his payday. Makes mah damn blood boil. I ain't go to no wizard's tower, kick in the door an' start burnin' all their damn spellbo- actually come to think'a it I did do that once. ...damn. Avandra can be a cold bitch now can't she? Was fer a good reason I tell ya, motherfucker was puttin' mumbo jumbo in the well to test his potions there. Didn't slit his throat but I shoulda, we just broke his toys an' kicked the livin' daylights outta'im.
Now I wanna know what's in this here box but I don't wanna know what's in this here box. But I'm already thinkin' I know what's in this here box, ya understand? Can't be nothin' good, got that smell to it. Can't quite put my finger on it, smells kinda... nah, I got nothin'. But if'n this here box is like the bag made'a fuggen skin I saw I think I know what to expect from it. These Lamashtu motherfuckers are some special kinda broken in the ol' brain box. Thinkin' it's organs. Prolly a heart're some shit. Worst thing is I gotta use my noodle to figure out how to open the damn thing, copper to silver I can't pry the damn thing loose with my knife there.
I can't see it anymore.
The hells ya mean ya can't see it?
I mean I can't sense anything you old bastard, the mark is gone.
Gone off where ya fuggen idjit? Spill the damn beans!
It disappeared ya dumb fuckstick! I can't see the mark, the movin' one! ....wait... we need to go.
I can hear some slinkin' 'round out there. That's a damn problem, son. I'm the only one what gets to be slinkin' 'round out here in the dead'a fuggen night. Figure ol' Kesson Rel's right, s'high time I make myself scarce. I pick up the box under my arm and get to skulkin' outta there. I don't wanna be around fer whatever comes next.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
I know how to keep meself quiet when I gotta.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
As Grubby ran, he could hear in the distance behind him a loud reverberating howel, no doubt from the beast that he had faced... Then something that sounded almost like the firing of a high powered gun... However before he could hear the rest of whatever conflict had begun, he was far out of range.
The box would feel somewhat light for it's size, and as he ran whatever contents were inside it would rattle slightly, giving off an almost hollow clack as whatever was inside hit the walls of the container.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mission: A Concerned MOM (One Gob Army) Fri Apr 20, 2018 1:57 am
I get away scott fuggen free there. When ya been in the business long as I have ya learn ya gotta be quick an' ya can't be hesitatin'. Y'also learn to run yer fuggen ass off when the going gets rough. Ya got yer fighters with their honor'n the paladins with their oaths but we rogues is concerned about gettin' the job done, an' that means livin' to see another day ya understand? Can't go throwin' away all that talent on a fight ya got no chance a winnin', we know better'n anyone that it can all be over at the throw of a dice.
I hear that damn abomination yell after me, 'lil too fuggen late fer that now. Now I ain't cocky enough to know that it can catch me but I know fer damn sure ya don't chase a rogue. We're the masters a the ambush, son, now that just ain't smart an' take it from me I know a thing're two about bein' damn stupid. Box under my arm is rattlin' there, ain't what I was expectin'. Was figurin' it'd be a heart're some kinda nonsense but I been wrong before. Might just be more fuggen teeth but I'm doubtin' it there. Got some ideas cookin' in the ol' noggin on how to open this sumbitch, gonna have to take a short detour when I get me the inklin'. Then I get the signal. I hear me one'a the black powder boxes go off. Fuggen hell, Milton must'a been on the other side an' that thing there didn't take the bait. Hopin' I didn't lure it toward'im. I got a sinkin' feelin' in my gut that this is gonna go ass to the grass an' eyes to the sky. I stop on a fuggen silver an' start runnin' back the way I came from.
"Fer fuggen Azmodeus..."
I take off quicker'n I came from, dagger in hand. I got me a job to do, if this thing's gettin' jumped I gotta be there, said I would be. I ain't no use to fuggen nobody if'n I can't put iron in organs now, what, ya think they keep me around fer my good looks? But I'm bein' lighthearted here, this is some serious damn happenin's goin' on. I'll be fuggen damned if I'm gonna let Milton an' that pink puffball fight that big jagoff by themselves're blondie an' tall dark'n spooky neither. I take down the hallway at a dead run, a 'lil less quiet to pick up the speed but still not enough to hear me from a ways off. Throats need fuggen holes, son, an' I'm green fuggen borin' tool.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
'Lil less quiet now but I ain't obvious, an' I'm expectin' trouble.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Movin' 3 left, 9 up.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Mission: A Concerned MOM (One Gob Army) Sat Apr 21, 2018 12:09 pm
MAP UPDATE
As Grubby rounded the corner and returned to where he found the box and the creature, the sound of gunfire would grow larger and more prominent. In the distance, he could very clearly see what appeared to be signs of a struggle.
The path ahead was torn, trees filled with bullet holes, and a long thin trail of black and red droplets leading towards room 20.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mission: A Concerned MOM (One Gob Army) Sat Apr 21, 2018 12:24 pm
Sounds'a fightin' gettin' louder now. I can see the trail'a blood now, the marks in the trees. I ain't got any time to lose. I keep my eyes peeled fer movement as I follow the blood trail, dagger in hand.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
'Lil less quiet now but I ain't obvious, an' I'm expectin' trouble.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Movin' 5 up, 1 right to the middle of the room.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Mission: A Concerned MOM (One Gob Army) Sun Apr 22, 2018 5:51 pm
MAP UPDATE
The room seemed devoid of life as Grubby entered it. Though still, obvious signs of conflict littered the clearing, splashes of black ichor and blood along with upturned cobble stone.
The quietness of the room was in stark contrast to the distant sounds of struggle. Down the path, Grubby could see the distinct muzzle flash of a powder box, along with the shrieks of the creature he had seen earlier.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mission: A Concerned MOM (One Gob Army) Sun Apr 22, 2018 11:13 pm
Still hearin' them powder boxes go off, still hear the sounds'a fightin'. I can see I was right, got that black shit everywhere, it ain't any fuggen good I'm tellin' ya now. This the right way I see. I'm fuggen comin' boys, just hold on fer a 'lil while longer. Ya ain't doin' this alone.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
Gonna get the drop on that Sinspawn motherfucker, real quiet like how I do. Black powder should cover up the smell'a smoke an' it ain't gonna see me comin' if it's fightin' someone else.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Movin' 6 right fer the ambush.
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Mission: A Concerned MOM (One Gob Army) Tue Apr 24, 2018 11:45 am
"Get Back!"
A bluet whizzed past Grubby's head, nipping his ear in the process. There standing before him was a man that Grubby had probably never met personally, but most likely knew of. Alister Rem the chief of police for the JPD stood a few meters away, his gun pointed directly at Grub. Whether or not the shot was a warning or not was up to Grubby to decide."It's not-"
Before he could finish the statement, Alister was pounced on from behind by the same skinless creature that Grub had encountered before. Alister cursed under his breath and tried to bash at the creature's exposed skull with the butt of his pistol. The creature itself was riddled with bullet holes, along with one square in the center of the head. Alister managed to wriggle from it's grasp just enough to flip over and hold the creature's mouth at bay with the tip of his gun by shoving it down it's throat. Alister fired off several shots tearing through the creature's neck and nearly decapitating it, yet it's claws still raked and tore into his sides and arms. A neon blue fluid seeped from the wound's on Alister's body...
Alister is losing a lot of blood, but he also has the creature distracted.
What will Grubby do.
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Subject: Re: Mission: A Concerned MOM (One Gob Army)