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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Haru remained quiet as things unfolded his mind flicking back to the events before the Great Divide and the chaos that had unfolded when the demons were unleashed. To hear what T said and witness those visions of a world so chaotic that he wasn’t even sure if it was real or not, only made that growing doubt that had been placed in him since the Alice mission grow deeper.
While he did not show any emotion or express things out loud, the whole matter shook him to the core and made him question many things once more….but then again maybe this is just what the enemy wanted. To get under their skin and make them falter. Or maybe the enemy just wanted them to think versus obey. The matter was very confusing to be sure and one that only irritated the idol as no answers came to him.
Even so he would push it all back as he took a position on the side lines and watched the battle with T as he waited patiently enough for an order to enter battle if someone needed the break; however, it would seem that T would bring the battle to them as from the mirrors he summoned more people of the Jest. More...laughing insane people. A mass of them this time wanting to crush them…
The idol narrowed his eyes as his body automatically tensed, he saw Susan panic, but wouldn’t say anything as Shiina took care of trying to calm Susan before she took off to join the other team. He could only pray the woman would be alright. Regardless of that, Shiina would find she didn’t have to command the idol much as he took a stance right next to her, his weapon in hand as he focused on the the threat.
She wanted them to keep the enemy off of the other’s asses? Fine by him, but first to get rid of this fatigue. As if reading his thought Aquarius would appear and heal his master...
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
38 Ppstr w/ boost
Information Box:
Damage Taken: None Status:None
Actions: > Aquarius uses Dia | Recovers a small amount of HP (30%) to one ally. Target: Self
The Math:
182*.30=54+90=144
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: Use requirement met. 1 of 2 completed to rank up Ammo: 3/10 Experience: 187/1367 to Level 11 Battles Won: 5/10 (1 of 2 to rank up) Items 1 x Solid Talons +3 intelligence
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
38 Ppstr w/ boost
Information Box:
Damage Taken: None Status:None
Actions: > Uses Tier 2 Dex (Slash). Target: Horde
The Math:
51*1.5=76*1.30=98*1.15= 112
112 Slash Damage to enemy if successful.
Miss chance +1 due to Horde being 34 over Haru’s Luck.
Miss 1 or 3
Random number (1,10) :
6
Crit 5:
Random number (1,10) :
2
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: Use requirement met. 1 of 2 completed to rank up Ammo: 3/10 Experience: 187/1367 to Level 11 Battles Won: 5/10 (1 of 2 to rank up) Items 1 x Solid Talons +3 intelligence
Telos
Posts : 1394 Join date : 2016-05-26 Age : 23 Location : Somewhere in time and space
Takeru for his part was going to kick ass when the time came. Or at least, that was his plan.
He summoned Antenor, who began to charge up lightning in his palm, scheming with a wicked grin on his face, similar to the look of determination Takeru had on his face.
Sure, he was scared, but he was determined to prove himself to his peers, and even more so when it came to certain people.
"Hey Antenor... let's prepare to give these twisted ICP-rejects some shock therapy!" he said with a look of determination on his face.
Action::
Using:
Soul Skill Name: Council's Charge: (Scheme): Persona Name: Antenor Tier: Tier 2 Cost: 8 SP Type of Damage: None (Passive) Description: Makes the damage of Takeru's next Electrical magic attack will be 1.5 times greater in power.
PvS Double Battle Initiated:Press 'F' To Pay Respects!
Level 13, Jest Horde:
Hilarity | 25% chance of inflicting the Laugh ailment to all enemies for three turns. Lose 10% HP and SP per turn and 50% chance of being stunned for a turn. | 15 SP | Tier 3 Hit if 1 to 25 for all.
Random number (1,100) :
81
Random number (1,100) :
38
Random number (1,100) :
44
Random number (1,100) :
31
Random number (1,100) :
67
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2 -- Dogzami.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | Tier 2 -- 25%
Garula | Inflicts a moderate amount of Wind damage to one enemy. | Tier 2 -- 25%
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 -- 25%
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | Tier 2 -- 25%
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 -- 25%
Tension rises to 25%. Spending 25% Tension to use Tarunda on the Horde. Tension lowers to 0%
OOC Notes:
I'm assuming that Taunt doesn't stack with Auto-Tarukaja and that the Auto-Taru takes precedence due to its higher boost. If I'm wrong on either of these accounts then feel free to notify me and I can adjust damage.
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Fri Jun 22, 2018 6:50 am
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
38 Ppstr w/ boost
Information Box:
Damage Taken: None Status:None
Actions: > Uses Tier 2 Dex (Slash). Target: Horde
The Math:
51*1.5=76*1.30=98*1.15= 112
112 Slash Damage to enemy if successful.
Miss chance +1 due to Horde being 34 over Haru’s Luck.
Miss 1 or 3
Random number (1,10) :
9
Crit 5:
Random number (1,10) :
8
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: Use requirement met. 1 of 2 completed to rank up Ammo: 3/10 Experience: 187/1367 to Level 11 Battles Won: 5/10 (1 of 2 to rank up) Items 1 x Solid Talons +3 intelligence
Telos
Posts : 1394 Join date : 2016-05-26 Age : 23 Location : Somewhere in time and space
The power within his persona had built up while this was happening, and now, it was time for the big finish...!
"It's time to shock you chuckleheads back to reality!" he yelled as he let loose his lightning.
Action::
Using Mazio: Does T1 light Electrical damage to all foes. 6 SP. T1. This hits twice due to Horde combat rules. Dmg. per hit is 196 dmg. (With Scheme, Elec. Boost, and Elec Amp factored in.)
Mapsyche | Inflicts a small amount of Ailment damage to all enemies with a constant drain of 5% health for 3 turns. | 6 SP | Tier 1 -- 53 Ailment damage to all, Tarunda included. Miss Shiina if 1,2.
Random number (1,10) :
10
Miss Joseph if 1.
Random number (1,10) :
10
Miss Dogzami if 1.
Random number (1,10) :
5
Miss Haru if 1.
Random number (1,10) :
5
Miss Takeru if 1.
Random number (1,10) :
8
Pied Piper | Leads the dancing people in the background. Every turn will be followed with dexterity strike damage to all enemies for three turns. | 25 SP | Tier 2
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.