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| Masquerade Ball [Cadet Dungeon/B Team] | |
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+9Ankhzul Infinite Jest Moogle Godai ViniVidiVicci Grantus Joseph Penny Nyarlathodai 13 posters | |
Author | Message |
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Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 10:17 am | |
| "Show me what you got!" - Stats:
Stats: Role: Vanguard HP: 144/159 SP: 83/98-23=60/98 (139) PEnd: 58% (33%) (Hanged Man) MEnd: 58% (33%) (Hanged Man) Ppstr: 73 (66) Pmstr: 88 (80) Dx: 49 (45) Lk: 57 (81) Uses: 1
- Actions:
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
On Leonard.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 3:19 pm | |
| "Engaging enemy. (Time to die, you fucking freaks.)" - Action:
Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1 - 79 Earth damage to all enemies. Skip if 1. (1/3) - Random number (1,10) :
- 8
Miss if 1 to 5 on Depraved Jest.
- Random number (1,10) :
- 1
Miss if 1 to 5 on Leonard 1.
- Random number (1,10) :
- 3
Miss if 1 to 5 on Leonard 2.
- Random number (1,10) :
- 7
- Stats, Vanguard:
HP: 164/164 SP: 90/101 PEnd: 43% MEnd: 43% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 64 - Human Strength:
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
- Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 3:33 pm | |
| //"Accelerate!"// - Shiina Stats:
HP: 305/305 SP: 225/251 PEnd: 34% MEnd: 36% Ppstr: 67 Pmstr: 90 Dx: 55 Lk: 105 (+Loafers)
Soul Alter (35% Attack and Speed) - 0/3
- Action:
Soul Skill Name: Soul Alter - Full Accel Persona Name: Jinguu-Tennou Tier: Tier 3 Cost: 25 SP Type of Damage: Buff Description: To activate this skill, all Shiina needs to mutter is "Accel" with the intent to cast it. Upon usage, bright blue veins spark all across her body and she gains a glowing aura as the power is made manifest. The skill itself enhances Shiina's mind and body, making her feel not only as if time slows down around her while she stays the same, but her very strength is raised to superhuman levels due to this. Naturally, the boost extends to her Persona, hence the title of Soul Alter. Mechanics-wise, this skill increases Attack and Speed by 35% for three turns, but can only be cast on Shiina.
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Parvati -Kohryu -Narcissus -Fortuna -Chernobog -Daraku Dhumavati -Tsukuyomi
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 3:39 pm | |
| "Awoo!" - Stats:
HP: 241/241 SP: 166/171 PEnd: 22% MEnd: 22% Ppstr: 81 Pmstr: 46 Dx: 39 Lk: 101
Head: Shades of Ordog
Auto-Tarukaja (45%) - 1/3
- Action:
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 on the Jester for 175 Strike damage. Misses on a 4: - Random number (1,10) :
- 8
Critical hit on a 7:
- Random number (1,10) :
- 2
- Sera:
Tension: 0%
Skills: Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | Tier 2 -- 25%
Garula | Inflicts a moderate amount of Wind damage to one enemy. | Tier 2 -- 25%
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 -- 25%
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | Tier 2 -- 25%
Ppstr: 74 Pmstr: 68 Dx: 40 Lk: 82
- Sera Action:
Slash Dex attack on Leonard 1 for 40 Slash damage. Misses on a 3 or 4: - Random number (1,10) :
- 2
Critical hit on a 7:
- Random number (1,10) :
- 3
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 5:33 pm | |
| - Depraved Jester ~ Level 12:
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110 -97 Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 112 Strike Damage | Tier 2 Miss/Crit Order: Jackie, Joseph, Shiina, Azami, Sera - Miss:
Miss if 1 - Random number (1,10) :
- 10
Miss if 1
- Random number (1,10) :
- 10
Miss if 1-5
- Random number (1,10) :
- 6
Miss if 1 (1-2 if Loafers)
- Random number (1,10) :
- 10
Miss if 1
- Random number (1,10) :
- 6
- Critical:
Crit if 1-2 - Random number (1,10) :
- 9
Crit if 1-4
- Random number (1,10) :
- 8
Crit if 1
- Random number (1,10) :
- 8
Crit if 1
- Random number (1,10) :
- 6
Crit if 1-2
- Random number (1,10) :
- 4
- Leonard 1 ~ Level 12:
HP: 673 SP: 288 PEnd: 33% MEnd: 40% Ppstr: 40 Pmstr: 99 Dx: 60 Lk: 107 Weak: - Skills:
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Gun| Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Blizzarou | Moderate physical strike and Bufu damage to a single opponent. | 16% HP | Tier 2
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
-27 Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | 148 Damage | Tier 2 Miss Order: Jackie, Joseph, Shiina, Azami, Sera - Miss:
Miss if 1 - Random number (1,10) :
- 3
Miss if 1
- Random number (1,10) :
- 10
Miss if 1-5
- Random number (1,10) :
- 8
Miss if 1 (1-2 if Loafers)
- Random number (1,10) :
- 3
Miss if 1
- Random number (1,10) :
- 9
- Leonard 2 ~ Level 12:
HP: 652 SP: 294 PEnd: 33% MEnd: 40% Ppstr: 40 Pmstr: 99 Dx: 60 Lk: 107 Weak: - Skills:
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Gun| Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Blizzarou | Moderate physical strike and Bufu damage to a single opponent. | 16% HP | Tier 2
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
-48 Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2 - Shiina
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| | | Ankhzul
Posts : 255 Join date : 2017-07-25
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 6:25 pm | |
| "Oof." - Stats:
Role: Vanguard HP: 144/159- 111 (Jesus Christ, what the fuck)+63=96 HP SP: 60/98-16=44 (139) PEnd: 58% (33%) (Hanged Man) MEnd: 58% (33%) (Hanged Man) Ppstr: 73 (66) Pmstr: 88 (80) Dx: 49 (45) Lk: 57 (81) Uses: 2
- Actions:
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 7:02 pm | |
| "Ow ow ow! That hurts you sunnuva bitch!" - Action:
Shooting With Revolver at Leonard 1. Increased accuracy by 20%. Basic Ammunition, 29 Gun Damage. Miss if 1,2. - Random number (1,10) :
- 7
Crit if 1.
- Random number (1,10) :
- 7
Skip if 1.
- Random number (1,10) :
- 5
- Stats, Vanguard:
HP: 80/164 SP: 90/101 PEnd: 43% MEnd: 43% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 64 - Human Strength:
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
- Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 7:05 pm | |
| "Eat lead, bitch!" - Action:
Shooting With Revolver at Leonard 2. Increased accuracy by 20%. Basic Ammunition, 29 Gun Damage. Miss if 1,2. - Random number (1,10) :
- 4
Crit if 1.
- Random number (1,10) :
- 4
- Stats, Vanguard:
HP: 80/164 SP: 90/101 PEnd: 43% MEnd: 43% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 64 Basic Ammunition: 8/10 - Human Strength:
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
- Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 7:12 pm | |
| "Eat shit." - Action:
Gun damage from previous posts were not doubled. If hit, double them please. Overdoes Triggered (1/3) Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1 --- 71 Strike damage to Depraved Jester. 142 to Leonards. Can't Miss Leonards. Crit if 1 for each. - Random number (1,10) :
- 7
- Random number (1,10) :
- 8
Panic if 1,2.
- Random number (1,10) :
- 2
- Random number (1,10) :
- 5
Miss Depraved Jester if 1 to 4.
- Random number (1,10) :
- 8
Crit if 1.
- Random number (1,10) :
- 2
Panic if 1,2.
- Random number (1,10) :
- 5
- Stats, Vanguard:
HP: 80/164 SP: 90/101 PEnd: 43% MEnd: 43% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 64 Auto-Tarukaja: 1/3 Basic Ammunition: 8/10 - Human Strength:
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
- Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 15, 2018 7:12 pm | |
| - Note:
The strike damage to Leonards have already been doubled.
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Wed May 16, 2018 7:53 pm | |
| //"Let me help with that."// - Shiina Stats:
HP: 305/305 SP: 214/251 PEnd: 34% MEnd: 36% Ppstr: 67 Pmstr: 90 Dx: 55 Lk: 105 (+Loafers)
Soul Alter (35% Attack and Speed) - 1/3 Sukunda - 1/3
- Action:
Mediarama on everyone.
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Parvati -Kohryu -Narcissus -Fortuna -Chernobog -Daraku Dhumavati -Tsukuyomi
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Wed May 16, 2018 8:04 pm | |
| Ayy Joseph, muh boi. Evade Gun is a thing. I'ma have ta' stop ya there and roll for ya since it'll be a while til you come back, I think. Leonard 1 Miss if 1 to 5. - Random number (1,10) :
- 10
Leonard 2 Miss if 1 to 5.
- Random number (1,10) :
- 3
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Wed May 16, 2018 8:06 pm | |
| Since 2nd Leonard was missed, Berserk did not happen. You will still be back in your normal persona. RIP. | |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Wed May 16, 2018 8:39 pm | |
| "Pitiful.""Grrrar!" - Stats:
HP: 198/241 SP: 166/171 PEnd: 22% MEnd: 22% Ppstr: 81 Pmstr: 46 Dx: 39 Lk: 101
Head: Shades of Ordog
Auto-Tarukaja (45%) - 2/3
- Action:
Deathbound | Inflicts a large amount of Slash damage with 20% odds of Critical to all enemies. | 18% HP | Tier 3 for 234 Slash damage to all enemies. Misses Jester on a 2: - Random number (1,10) :
- 8
Critical hit on a 7:
- Random number (1,10) :
- 4
Can't miss Lenard 1.
Critical hit on a 7:
- Random number (1,10) :
- 10
Misses Lenard 2 on a 1:
- Random number (1,10) :
- 3
Critical hit on a 7:
- Random number (1,10) :
- 9
- Sera:
Tension: 25%
Skills: Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | Tier 2 -- 25%
Garula | Inflicts a moderate amount of Wind damage to one enemy. | Tier 2 -- 25%
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 -- 25%
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | Tier 2 -- 25%
Ppstr: 74 Pmstr: 68 Dx: 40 Lk: 82
- Sera Action:
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 on the Jester
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Wed May 16, 2018 8:41 pm | |
| Oh right. I forgot Deathbound is 20% crit. Critical hit for Jester, Lenard 1 and 2 are all 7 and 8: - Random number (1,10) :
- 1
- Random number (1,10) :
- 10
- Random number (1,10) :
- 1
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