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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Mapsyche | Inflicts a small amount of Ailment damage to all enemies with a constant drain of 5% health for 3 turns. | 6 SP | Tier 1 - 39 Ailment Damage to all enemies.
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Gun| Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Blizzarou | Moderate physical strike and Bufu damage to a single opponent. | 16% HP | Tier 2
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
-39 -157
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | 148 Damage | Tier 2
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Gun| Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Blizzarou | Moderate physical strike and Bufu damage to a single opponent. | 16% HP | Tier 2
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
-48 -157
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Miss Order: Jackie, Joseph, Shiina, Azami (1-2, 1-5 if weak, 1 if resist)
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Deathbound | Inflicts a large amount of Slash damage with 20% odds of Critical to all enemies. | 18% HP | Tier 3 for 234 Slash damage to all enemies.
Misses Jester on a 9:
Random number (1,10) :
2
Critical hit on a 3-8:
Random number (1,10) :
9
Can't miss Lenard 1
Critical hit on a 3-8:
Random number (1,10) :
5
Misses Lenard 2 on a 1:
Random number (1,10) :
5
Critical hit on a 3-8:
Random number (1,10) :
2
Sera:
Tension: KOed
Skills: Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | Tier 2 -- 25%
Garula | Inflicts a moderate amount of Wind damage to one enemy. | Tier 2 -- 25%
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 -- 25%
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | Tier 2 -- 25%
Ppstr: 74 Pmstr: 68 Dx: 40 Lk: 82
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 10:18 am
Shiina ~ OOC:
Just in case you didn't see it, unless you and Azami are immune to it or Azami resists it both of you are Despaired. Make sure to take that last turn into account.
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Gun| Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Blizzarou | Moderate physical strike and Bufu damage to a single opponent. | 16% HP | Tier 2
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
-48 -157
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2 - 148 Fire Damage
Miss Order: Jackie, Joseph, Shiina, Azami, Sera
Miss:
Miss if 1 (1-4 if Evade)
Random number (1,10) :
4
Miss if 1 (1-4 if Evade)
Random number (1,10) :
5
Miss if 1-2 (1-5 if Evade)
Random number (1,10) :
4
Miss if 1 (1-2 if Loafers, 1-4 if Evade)
Random number (1,10) :
3
Miss if 1
Random number (1,10) :
5
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 10:26 am
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2
Only randomizing it for Jackie cause he is the only one not inflicted currently. iIt auto-misses the others. 1-2, 1 is resist, 1-5 if weak.
Random number (1,10) :
4
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 11:38 am
Orgia Mode Name: Overclocking Persona Name: X.A.N.A. Description: Orgia Mode lasts 3 turns and allows the Weapon to use skills without the use of HP or SP while also attacking twice per turn [PvS phase combat only for double attack. In PvP Phase combat, Orgia mode instead raises all stats by 15% and allows use of skills without use of HP or SP]. Once the mode is over, they over heat and must rest for 3 turns after, meaning they can not move or defend themselves in that period of time.
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Soul Skill Name: One-Shot Kill Persona Name: X.A.N.A. Tier: Tier 2 Cost: 16% HP Type of Damage: Gun Description: Jackie fires his Mini-gun at an enemy, dealing Gun Damage, with a 20% higher chance of dealing a critical hit, however, it also has a 20% higher chance of missing. Not effected by his 'Don't waste bullets!' strength, or 'Weapon jam?!' weakness. Aimed at Leonard 2
Miss 1-6:
Random number (1,10) :
4
Crit 1-6:
Random number (1,10) :
3
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 1:01 pm
Heat Wave countered by Azami if 7 or 8:
Random number (1,10) :
3
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 1:14 pm
Actually after talking it out we decided 25% chances should be 25% chances
Counters on a 2
Random number (1,4) :
2
Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 1:41 pm
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 1:44 pm
That shot was meant for Leonard 2.
Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 1:46 pm
Re-rolling for max crit for Leonard 2. Crit if 1 to 6.
Random number (1,10) :
10
Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 19, 2018 1:49 pm
"(Yeah, you like that, you bitch?!)"
Action:
Persona Overdose Triggered! (1/3)
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1 --- 71 Strike Damage to all. 142 if weak or crit. 284 if weak and crit.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.