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| Masquerade Ball [Cadet Dungeon/A Team] | |
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+10Godai Penny Sheepzami Sheephara Captain Caliber Telos Snow Joseph ViniVidiVicci Moogle Nyarlathodai 14 posters | |
Author | Message |
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Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:31 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 308/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus (3/3) Rearguard - Stats without Rearguard:
HP: 214/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Casts Media(35%)!
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 2:22 pm | |
| PvS Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >The tempo of the music has begun to quicken gradually... >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
HP: 0 -- KOed! SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
- Deluded Gambler, Level 13:
Aques | Inflicts a moderate amount of Water damage to one enemy. | 6 SP | Tier 2 -- 135 Water Damage to Susan. Miss if 1 to 10. - Random number (1,100) :
- 66
HP: ??? SP: ??? PEnd: 25% MEnd: 50% Ppstr: 30 Pmstr: 90 Dx: 20 Lk: 104
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 2:26 pm | |
| "Tho art judged!." - Albrecht, Lvl 8:
HP: 224/224 SP: 161/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus(3/3) Litanies of Hate (2/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Deluded Gambler twice with Lamina Sanctus! Deals 153 Slash damage on each hit! - 1st hit:
Can't Miss Crits if 60-70 - Random number (1,100) :
- 31
- 2nd hit:
Can't miss Crits if 60-70 - Random number (1,100) :
- 77
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 2:36 pm | |
| - Exp Gained!:
Albrecht -- 280 Susan -- 275 Cecilia -- 264 Alt Cast. -- 250
- Item Gained!:
1x Large Turnip
Last edited by Philodai on Wed May 23, 2018 12:56 am; edited 1 time in total | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 21, 2018 9:18 pm | |
| After the battle ended the bandages around Susan's limbs gave slack and released her gently, as they had done before. She could feel another surge of resilience within herself as she had toward the beginning of the night. It was comforting. It meant that she could keep up, even in the thick of combat she was holding her own, no special considerations were being made for her at all like they had before. Yet she was still deficient in a key area and that was her emotional reaction to trauma. Despite her welling of inner strength she could still be seen visibly shivering at the sight of blood and snapping her head to sudden sounds. This was not a positive event of growth. She had watched people killed in front of her. Susan would never get over it. As long as she woke every morning, when she laid her head to rest at night insane cackling of the burning man will haunt her troubled sleep. This inner strength did not make her calloused to the psychological wounds, it helped her resist them. Resist, but not remove. It took most of her composure to refrain from breaking down into a sniveling mess in this terrible, awful place. Seshat hovered above to spread her light of prescience yet again, though it was accompanied by glyphs of scarabs blinking in and out. Along with the soothing mental effect of calm understanding it also began to dull the physical senses, numb the ache. It didn't lessen it or make it disappear, but it conveyed the understanding that this pain was temporary and gave the mental fortitude to push past it and allow it to fade. Susan breathed in a shuddering breath and allowed the light to bathe her in its comfort. "*haaaaa...* ...o-our target is up ahead, I can feel the weakening of the mist just as before. The path appears to be clear to the target, it s-seems that was the last obstruction," she meekly informed. Wasting no time she wrapped her combat sling back around herself and began to move past the mirror room at a slow jog. There was no need to maneuver it, it was not in the way. It appears they had survived "T"s preliminary game. For the moment. - Stats:
Level: 9 Exp: 944 / 1367
HP: 221 + 50 (Mark of Chaos) = 244 / 271 SP: 215 (301) 216 / 301 + 60 = 276 / 301 PEnd: 28% MEnd: 30% PPstr: 42 (21) PMstr: 75 (37) Dx: 39 (19) Lk: 90 (126)
Uses towards next Rank Up: 0
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
The party restores 20% SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3
Moving 3 down, past the mirror room.
Healing Wave Counter: O / X / X
- Tension - Maria Woodsworth:
Tension Level: 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 21, 2018 10:32 pm | |
| "You have done well, Susan." - Albrecht, Lvl 8:
HP: 224/224 SP: 173/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus(3/3) Litanies of Hate (2/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht follows Susan
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 22, 2018 11:33 pm | |
| Cecilia marched forward in an uncharacteristically mechanical fashion. A blank and unperturbed expression rested on her face, but whether this was a brave face or a genuine lack of fear mattered not in the moment; she and her allies had their sights set on the target ahead. | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 22, 2018 11:57 pm | |
| The team was silent as they pressed onward, as per the usual. She must not be the only one that had been psychologically scarred, it made her feel guilty to take this as hard as she did. It reminded her of the Eternal Divide in a way. They weren't happy memories. Officer Frost did speak up with praise though she felt she should not be praised for this. Susan had done her best to keep her team alive. For all that played it, no matter how well she planned it, no matter how meticulously she calculated it meant that others had to die along the way. That was not praise-worthy. The timid woman hurried along in silence for some time before speaking up, stopping just short what she knew to be their destination. "Th-thank you, Officer Frost..." she accepted. "But I believe I have something of relevance before we continue. I am aware that time is of the essence so I will be brief. I recall you asked me why I humored 'T', and I will inform you why I do so before we enter somewhere where we are of earshot. It is because at this time 'T' is in a position of power, he has hostages. By placating him I am extending our 'time limit', as long as we continue to entertain him he will continue to play games and for this game to continue he needs to offer a 'prize' for winning: the hostages. Should we become dull to him he could act rashly or give us 'encouragement'. It costs us nothing to play along and we have everything to gain, should he become comfortable with us he may even let information we can use slip on accident or on purpose." Susan turned to continue, but left her gaze on Officer Frost to deliver a final point with the only opportunity she had to do so with all the courage she could muster. "He is a terrorist, Officer Frost. He has a negative view of the government and wants us to act less than we present ourselves in order to feed his twisted ideals. Please understand." With a deep breath the short woman continued onward. - Stats:
Level: 9 Exp: 944 / 1367
HP: 221 + 50 (Mark of Chaos) = 244 / 271 SP: 215 (301) 276 / 301 + 60 = 301 / 301 PEnd: 28% MEnd: 30% PPstr: 42 (21) PMstr: 75 (37) Dx: 39 (19) Lk: 90 (126)
Uses towards next Rank Up: 0
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
The party restores 20% SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3
Moving 2 down to the final mirror.
Healing Wave Counter: O / O / X
- Tension - Maria Woodsworth:
Tension Level: 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
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| | | Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 23, 2018 12:02 am | |
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 23, 2018 12:17 am | |
| Playing to his ego? Now that wasn't something he considered, he'd have resorted to only aggression to get through this problem. Susan just had proved that she was valuable in the battlefield despite her meekness. It also just further proved the importance of teamwork, which is something a certain princess should have learned by now. "I had not considered it through that outlook. I am better at acting and combating demons. This balance make us a good team up." - Albrecht, Lvl 8:
HP: 224/224 SP: 173/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht follows Susan
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 23, 2018 12:55 am | |
| - SQ Gained:
+2 Intelligence for solving the puzzle.
"Ahh, hostages. They would make such great additions to our little activity, wouldn't they? I wouldn't worry too much about them. After all, you did beat them to quite the bloody pulp, didn't you? Please, you're getting very close. As much as I enjoy this evening, sometimes the most precious moments require a tasteful ending..."
---------------------- - Note:
Working on assumption you entered the mirror.
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 24, 2018 12:13 am | |
| Susan released a shuddering breath with Officer Frost's compliment. The businesswoman could understand he wished to be encouraging, they would all need it through the trial they were facing. Motivation was a luxury. Yet she did not wish to be praised for all she had done tonight, she wished to forget. "....thank you, I-I believe I understand. Which is why I hope you can trust me in the c... coming events." The trust of her team was paramount, for all their sakes of course. A team was nothing without trust, let alone Susan's shaky confidence would have any doubt placed in her questioning herself which can lead to the wrong decision. She would need faith enough to one day take command and stick to her resolutions... if she could survive this mentally in one piece... As Susan allowed her eyes to glaze over and turn inward she was violently brought out of her reverie by a dreaded and familiar voice. She stopped where she stood and turned deathly pale. ...h-how... m-m-much of th-that did h-he hear...? "H...h-hello, 'T'..." Susan could not hide the very obvious fear in her little body, trembling where she stood. She had made a grave error. In reassuring her team mates she did not allow trust to foster and present itself naturally. Through this reassurance their enemy had gained insight into their approach. Through this insight her major approaching tactic had failed. Susan could no longer glean info on 'T' in the normal way, she could not longer appear to be on his side and 'play his game'. She had failed in a very important way. Emotions and baseless negative thoughts began to spiral in her already taxed mind, though she had to keep some semblance of normalcy. "W-we will n-not allow y-you to c-continue this ch... charade, " she muttered in a fearful voice, "I-If you turn yourself in n-now we c-can end this qui...qui-quickly with less chance f-for accidental... a-accidental death..." She did not put on a brave face, but Susan would still continue and attempt to resolve this mess. Even now did she plan. It would take time for her to process the meaning behind his words, if they were or were not lies, and if he would take her bait of reverse psychology and remain where he was. In the meantime they would need to move. Susan entered the mirror and began moving down the only path. - Stats:
Level: 9 Exp: 944 / 1367
HP: 221 + 50 (Mark of Chaos) = 244 / 271 + 67 = 271 / 271 SP: 215 (301) 301 / 301 PEnd: 28% MEnd: 30% PPstr: 42 (21) PMstr: 75 (37) Dx: 39 (19) Lk: 90 (126)
Uses towards next Rank Up: 0
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
The party restores 20% SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3
Moving 3 up.
Healing Wave Counter: O / O / O Healing Wave | All team members [no matter location] will recover 15% 25% of their HP every three turns during battle/dungeon crawling and 15% 25% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]
- Tension - Maria Woodsworth:
Tension Level: 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 24, 2018 7:26 pm | |
| "I doubt he cares, Susan." - Albrecht, Lvl 8:
HP: 224/224 SP: 173/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht follows Susan
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 24, 2018 7:30 pm | |
| midget midget zoomy zoomy | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 24, 2018 11:00 pm | |
| "Hmmmmm..." Susan whined quietly. She could simply not tell Officer Frost her intentions lest he catch on and didn't trust herself enough to share her information without her counterparts making their knowledge obvious. It was a helpless feeling. She would need to begin planning again, if she could not inform her teammates the businesswoman would need to begin conducting and directing her behavior to achieve the desired result, that being to use 'T's megalomania against him. Susan fel that her cowardice in that scenario could be a possible benefit, she was certain he delighted in striking fear in the Cadets, although she had truly been terrified that he would have gone so far as to lose his temper at the revelation that the only officer in this scenario attempting to reason with him and listen to him was doing so in order to bring him down. But he wasn't stupid. She knew that already. One could not orchestrate an attack such as this if he were not intelligent. Though he did cast doubt into her with his remarks about the hostages. He insisted that he had none and yet the ones attacking them were the hostages. This would make sense in the worst case. It would mean that he himself would force the Cadets to harm innocent people along the way to arrest him, which would make them seem monstrous. They had no alternative if the brainwashed civilians were attempting to fight them. Worse still is that in each and every scenario they had struck the first blow. None of it would be seen as self defense. And she could not tell if he were lying or not. Nothing could be done for the moment, as long as there were those willing to fight them their lives were in danger. The Cadets could only continue to move forward. The sooner "T" was in custody the sooner this nightmare would come to an end. Susan approached Cecilia before moving again. "Officer Hunt, I would like to politely request that you allow me to, u-um, place my h-hand upon your face," she asked sheepishly. It was such an awkward ability to have. "The control of my abilities has increased, I would like to place an additional monitoring sigil upon you in case we become separated." On a positive affirmation she would lay her fingertips on Cecilia for an Eye of Horus to spread around her own eye like ink on paper. When the mark was finished Susan could observe through yet another set of eyes. She began to send a message to Officers Frost and Hunt when this was complete. I h͡a҉v̕e̢ ̀an͢ ̧id͝ea ̵to preven̛t͡ u͜s bein̵g moniţo̷r̵ed́. Fǫr s̨en͟si̡t͢i̡ve maţtęrs̸ ͞I̢ w͘i̶l͏l̕ s͢e͠n͏d ͢t͘ext to͜ ҉yo̕u̡r v҉is͘i͡o̵n.̸ ͡T͜hough̴ ̧y̢o̕u ̧cannot҉ ̶a̶n̕sw̧e̡r̢ ́me ̡b̧a͝c̀k͡ ̧I̛ w҉il̵l̸ a̢sk yęs o҉r҉ ̧n̷o queśtio҉ns̨ a̧nd̀ ̴y͡ou ͞m͝ay̕ r̢esp͏on͟d ͡non-vęrb͜all̢y.̨ ͝P͢l̸e̕a̧se ͘n͟o̕d ͡i̧f yóu ̶un͜der͢śta͠nd. Susan was not one to be outfoxed for long. She did not appreciate being made a fool of, and "T" had made them all into laughing stocks this evening. Through his trickery, his games, and the trauma he induced she was at her wit's end. As she began to jog again Susan silently resolved to capture "T" by any and all means available. He would lose this game in the worst way, and the stakes were worse than death. It was the eradication of their entire twisted operation. - Stats:
Level: 9 Exp: 944 / 1367
HP: 221 + 50 (Mark of Chaos) 271 / 271 SP: 215 (301) 301 / 301 - 15 + 60 = 301 / 301 PEnd: 28% MEnd: 30% PPstr: 42 (21) PMstr: 75 (37) Dx: 39 (19) Lk: 90 (126)
Uses towards next Rank Up: 0
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Casting Eye of Horus on Cecilia. The party restores 20% SP from Pathway of Light. - Eye of Horus:
Soul Skill Name: Eye of Horus Persona Name: Seshat Tier: Tier 2 Cost: 15 SP Type of Damage: Support Description: Susan can enscribe an Eye of Horus onto a person or surface, allowing her supernatural senses where she places it.
When placed on a person the Eye of Horus allows Susan to experience things that person sees or hears and can scan enemies just like Remote View. The key difference is that unlike Remote View which establishes a remote call between the team Susan can only communicate back and forth between whoever is marked. They also need to communicate to other teammates through Susan, as in they need to tell Susan to talk to other people, they cannot directly communicate with each other. When this skill is used in this way Susan communicates to others via sending words and information into their field of vision like a Heads Up Display, the other player must speak aloud to communicate back with Susan.
When used in a dungeon the Eye of Horus senses everything within line of sight in 6 spaces through sight and hearing.
When used in PvP she senses everything within line of sight and hearing of an Eye of Horuse when not placed on a person to a range of 3 meters for every 20 points in PMstr.
Susan can place one Eye of Horus for every 20 points she has in PMstr. If she places more she must choose which one is erased to support the new mark. An Eye of Horus lasts until the end of a topic. Susan can combine this skill with her Rewrite skill by adding its SP cost to place the hieroglyph at a touch and dictate how it appears.
Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3 Moving 2 up to the light. Healing Wave Counter: O / X / X
- Tension - Maria Woodsworth:
Tension Level: 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
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| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] | |
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