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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 09, 2018 12:31 am
The businesswoman breathed heavily through her nose as she reloaded fresh bullets into her P90, dropping the new magazine because her hands were still shaking. She had to sheepishly bend down to pick it back up to finish reloading. Susan stood away from the group just a little so she could get some time alone to process everything that had happened. Someone had almost died but was fortunate enough to survive, then strong tactics turned the situation around. Not to mention Officer Frost's outburst that sliced the demons to ribbons. It was a lot to take in. Being a Cadet was much more dangerous than she had initially thought when Susan decided to join. She imagined she would be using her analytical skills to help the government and she was, but... not in the manner she expected to be.
"Y-yes," she would quietly affirm Officer Frost's order as she moved to follow him at a walk. The small woman rubbed her throat as she continued in silence for a time. It was beginning to feel better, at least it didn't outright hurt to speak yet her voice would sound strained. Seshat would manifest and float ahead of the team like a specter, lighting their way with a ghastly and calming glow that would refresh their minds with assurance that this was they had taken the most optimal course. It wasn't confidence nor even comfort, more akin to... satisfaction. She decided to use this time to make her tactical analysis known to the group in a peaceful setting instead of the heat of combat.
"I have been monitoring the other team, rest assured they are doing well. I have noticed that they were able to travel through one of the mirrors, I would assume that we may as well. I will also assume that there may be situations in which the enemy can also travel through mirrors, though we must be cautious in choosing to break them. The other team had chosen to break a distorted mirror and it caused disorientation and mental fugue. I would posit that these mirrors have some sort of effect on what they display and what becomes of them, but this requires more observation. The distorted mirror, when broken, caused those distorted in the reflection to observe the world in a similar manner. When a similar mirror that did not have a distorted reflection was broken their perception was restored, although flipped in reverse. I... am unsure if we are also observing this area in reverse or not."
After some thought, Susan decided to pose a question to find her answer. "E-Excuse me, Officer Frost. Under which eye is my beauty mark?"
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Switching to Rearguard for travel. Using Dia on everyone once and Sumi twice. Dia | Recovers a small amount of HP (30% 35%) to one ally. | 4 SP | Tier 1 Everyone restores 20% SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3 Susan and Sumi follow Albrecht.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 09, 2018 12:36 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Casts Media! Shadow Accels to the QAS near the orange star.
Last edited by Albrecht on Wed May 09, 2018 12:49 am; edited 1 time in total
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 09, 2018 12:41 am
"Left."
He stated dryly. At the moment there was not much he could do but continue his part of the mission and trust the other team would be able to get out of that situation.
Albrecht, Lvl 8:
HP: 214/214 SP: 163/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Following Cecilia
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 09, 2018 1:08 am
"Thank you. Then we are not reversed." Though shortly after thanking him the other Cadets appeared to zoom off. Susan was just about to make the comment on how they could not afford to waste time however to her chagrin it was best to do and not to speak of. A little panic set in when she was alone however the businesswoman mustered up the memory on what her... more calculating self had done and shot forward after her comrades in a mix of glowing light, leaving a trail of looping lines, solid squares, and accents that made up the word "speed" in a long-dead language.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Everyone restores 20% SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3 Susan and Sumi follow Albrecht using Shadow Accel.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Infinite Jest
Posts : 376 Join date : 2015-12-05
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 09, 2018 8:36 am
The team finally reached their objective and passed into the hidden passageway that was once hidden by the mirror's strange mechanism. What they found was another mirror. It held their image, but soon a familiar image was wagging their finger at them. Despite the mask they wore, it was clear in their body language and tone that he was still amused of what transpired so far.
SQ Gained:
+2 Intelligence for solving the puzzle.
"Well, so much could've gone wrong. Quite the close call, wasn't it? Imagine my disappointment when either of you couldn't quite make it! Now, please continue onward. I could hardly wait any longer~"
His image disappeared and all that was left was the party's. If they took a closer look at the mirror. Its reflective surface seemed as if it was made of some strange fluid surface. This fact seemed to state to them it was not one to be broken, but to be plunged into...
QAS EVENT: INITIATED!
>Enter The Mirror
>Leave
----------------------
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 09, 2018 10:03 am
"..."
Albrecht, Lvl 8:
HP: 214/214 SP: 163/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
The light had led them back to... yet another mirror. Albeit a different one. Susan was not surprised to see "T"'s grinning mask taunting them within the reflection, she had seen him do it twice before now. Once when they began, once through the eyes of the other team. Suffice to say it was no surprise though that was welcome in its own right. The meek woman did not care for surprises, especially any that this maniac would have in store for them. Yet he seemed to keep to his word for the time being: he had been fair. They had solved the puzzle and now he would allow them to pass.
"Thank you, 'T'. We will not disappoint you. You will find yourself behind bars before the night is over."
It was a little more antagonistic of her but Susan did not appreciate being toyed with. This game was vile. It was a sordid display of megalomania, their lives were not his to toy with nor were anyone else's. The reason behind it made her all the more disgusted, and that reason was none at all. A demented individual from a daft organization causing mayhem and pain and strife because they have the ability to. Susan could hardly wait either. She would question him, analyze his motives, his behavior, and she would not only succeed here but in the future as well. They would root out their headquarters and strike with impunity and the nightmare would be over, everyone could go back to living their lives without fear that some crazed fiend could end it without consideration.
Susan took a slow, deep breath and approached the mirror as it became glossy like water. She slowly moved her hand through. It caused chills to race down her spine. "Do not be alarmed..." Susan informed with a calm and vacant expression. Even now her mind was on more important things. She needed to deliberate which lines of questioning she would pursue with "T". "I have witnessed the other squad enter a mirror in this way. They were unharmed. This should take us deeper into the studio and closer to 'T', as you may have guessed." Cold and emotionless, Susan entered the mirror.
~~~~~~~~~~~~~~~~~~~~~~~~~~
The other side was just as she had anticipated. It wasn't a trap, simply a new area closer to their perpetrator. And she would assume another game would bring them closer still. The businesswoman tilted her head around slowly, searching for a place to go. Two halls were empty, one held the shape of a mirror at the end yet the surface was non-reflective. It was turned around. This meant that the light would come from or point toward the bottom, yet the bottom hallway turned off to the right once they would head down it. Up until now all the hallways had been J-hooks, Susan held no reason to believe that this was different. Chances were good that this path did not lead downward in the direction they wanted. The left hallway turned right, leading upward. A circular path would bring them back to that mirror. It was worth a look. "I believe this may be the correct path, though I am uncertain," Susan announced to her team as she explored down that way. She jogged to the end of the hallway, keen to peer around it before finding herself face-to-face with more aggressors.
Her blood ran cold as she shuffled backward, nearly tripping over her feet and fumbled her submachine gun into her hands. "S-S-Stop don't move...!" she shrieked in surprise, fingers trembling on her weapon as she prepared to run if she had to.
HP: 125 / 125 SP: 110 / 110 (I forgot Soul Recovery was a thing) PEnd: 12% MEnd: 12% Ppstr: 18 Pmstr: 42 Dx: 15 Lk: 28
Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Everyone restores 20% SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3
Susan moves 4 left and 1 up to get to start combat.
Sumi moves 3 left because I ain't writin' any more than this. Screw that noise.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
"I fail to understand why you entertain this clown. His face makes me angry."
Albrecht stated. If the choice was up to him, he'd have T gutted and his skull claimed as a trophy in a silent and cold slaughter. But he had orders to arrest the man and protect civilians, the Black Lions created berserkers not defenders so it was somewhat difficult for him to adapt to this environment, some cadets seemed to frown upon his temper even, with the exception of a few who didn't even bat an eye. He just didn't belong there and yet it was his duty to remain in Endymion
"I do not fear his tricks, personally. We are a cohesive force." The knight spoke before revealing his golden wings yet again. "More enemies? Very well, i'll make them bleed."
Albrecht, Lvl 8:
HP: 214/214 SP: 163/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Casts Mazio on the enemies! Deals 89 Electricity damage!
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Engages the enemy and casts Light of Latmus!
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 10, 2018 12:35 am
Fortunately enough Susan was joined by her comrades and did not need to fight alone. Still she was not the first to act through her hesitance, but took in the situation quickly. "Th-this child with a knife is different than the ones we've seen before, prior strategies won't work on it...!" she warned, dropping back to the edge of the group to gain some distance and time to react. "Seshat...!" The monster made of papyrus appeared twitching and shaking before locking on to their definitely human opponent. It knew just as she did that they corrupted people were the most dangerous of their foes. Seshat howled and generated light in its claws before swiping at the air to cast them in bolts towards the smartly dressed one.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +35% Defense
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Kouga on Gambler Jest for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2
Miss on 2
Random number (1,10) :
4
Tension - Maria Woodsworth:
Tension Level: 50% -> 25% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Using Sukunda on Bronze Nightmare.
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 10, 2018 12:57 am
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
Light of Latmus: +35% Defense.
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
Action:
Sumi moves into combat. Using Maragion to inflict 96 Fire damage to all opponents.