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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Kill Rush | Inflicts a small amount of Strike damage up to 2 times to one enemy. | 8% HP | Tier 1 -- 80 Strike Damage each to Cecilia. Miss if 1 to 60.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht casts Litanies of Hate on self!
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
While Susan gained a breather as Maria and Hatsuhara covered the distance between her and the maddened dancers they themselves were not so fortunate. Attempting to lock them down apparently was a trap, and they retaliated fiercely. The businesswoman was only barely able to duck underneath the incoming assault, partly because she was shorter than most, partly because the blow had been slowed down by going through others first. She took a few panicked steps backward and began to panic at the misfortune. Susan's decision had caused others to be harmed in her stead. It was her fault, no one else's. "Hatsuhara...!" she cried out and reflexively rushed toward her fallen teammate... and immediately stopped. Th-this is what they want. I-I-It was another trap, wasn't it...?
The timid woman wrung her hands on her weapon as she lost total control of the situation. Some of them were hurt. Officer Hunt appeared to be under mental distress. But she had to act intelligently, everyone was counting on her tactical abilities and if she could not perform she was a liability at best. "I-I-I...! U-Umm...! ...Seshat h-help them...!" As the timid woman fretted and cowered her Persona once again rose from the mist. Sh-she would have to trust her instincts. She... she knew what needed to be done, e-even if she couldn't contain her anxiety somewhere deep, deep inside she knew exactly what she had to do and that's why people depended on her. The papyrus mummy bounded toward Officer Hunt, knowing that she was the better one between them to administer aid, and struck a claw over her head. A word appeared, fright, and was immediately scratched out to disappear before the spirit faded back into nonexistence.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: 35% Defense 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Casting Patra on Cecilia to cure her Fear. Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1
Healing Wave Counter: O / X / X
Tension - Maria Woodsworth:
Tension Level: 25% -> 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Making a Dex attack against Psychotic Couple for 80 Pierce damage.
Miss on 1-25
Random number (1,100) :
98
Crit on 91-100
Random number (1,100) :
1
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Light of Latmus (35%) (2/3) Dispatched in Mankind's Darkest Hour (1/4)
Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
50% heal to everyone.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 29, 2018 7:54 am
Strike to be struck down. That seemed to be the case as his persona made its mark, but the enemy retaliated and in turn knocked him to the ground. He was a bit disoriented from the attack looking up towards the enemy who had the advantage over him. They could’ve easily wiped him out and that would’ve been that, but it appeared the enemy had other tricks in mind.
Instead of going for him, they went for Ms. Hunt casting some spell that did not seem to click well with her. This wasn’t looking good…His mind would whirl on the edge of despair, but it was surprisingly not his persona, but Ms. Groves’s voice that snapped him out of this strange state he had been in. Her voice reminded him that he was not alone here and could not afford to wallow in misery. No…That person was not him. He could do this and protect his allies with whatever little power he had. Now then, get up.
He had to force himself to his feet, his body protesting at the idea, but he stood nonetheless. “I am fine….Ms. Groves,” he would say trying to put her at ease as he re-positioned himself and locked his eyes on the enemy. He was going to have to try something else.
Right.
A healing spell would go over him and he found himself feeling better. With his fatigue manageable again, Haru would raise his weapon and head towards the enemy.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
So 38*.15=5+38=42 Ppstr From Vanguard +25% to defenses. +10% to attacks -30% to SP and Luck. This calculated into numbers above
Information Box:
Damage Taken:80*.60=48*2=96*.15=14-96=82-128=46 Buff in effect: Light of Latmus | Raises all allies' Defense by [s]30%[/s] 35% for 3 turns. | 12 SP | Tier 3 – 2 out of 3 – 1 out 3 > Media Heals for 50% of Haru’s HP. >46+76=122 HP
Actions:> Haru use Tier 2 Dex attack against enemy. Target: Psychotic couple
”The Math”:
So the math … 46*.50=23+46=99*.30%=29+99=128*.15=19+128=147
147 slash damage to enemy if successful.
The Luck differences:
Luck: 120-32 = 88 so +4 on miss chances.
Miss[ 40-100[b]
Random number (1,100) :
12
[b]Crit. 10-20
Random number (1,100) :
7
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Items/Use/Exp:
Uses: 55/55 (Use requirement met. 1 of 2 completed to rank up) Ammo: 3/10 Experience: 788/1043 2175 (Exp gained while on Reserves)+788= 2,963 > Level up! >1043/1205 to Level 9 Battles Won: 3/10
Position: Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.[/spoiler]
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 29, 2018 8:50 am
PvS Battle Initiated:Press 'F' To Pay Respects!
Psychotic Couple, Level 14:
Mapsychos | Inflicts a moderate amount of Ailment damage to all enemies with a constant drain of 5% health for 3 turns. | 12 SP | Tier 2 -- 120 Ailment Damage to all. Miss Albrecht if 1 to 10.
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1 -- Susan. Hit if 1 to 40.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht casts Barachiel's Blade on self!
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Though the moment had passed the incoming mental assault served to make things worse and exacerbate Susan's panicked state of mind. The brain ache along with the sense of overwhelming dread.
She was the only one that was having no difficulties, but she could not do this on her own. If her teammates went down she would be killed mercilessly with no way to fight or run.
This sent her into a anxious spiral as she began to hyperventilate. "*haaa! haaa!* I can't...! *haaa!* I can't do this I can't do this...!" Reflexively her eyes glazed over as her Persona changed shape, taking on a more vivacious form as it wrapped bandages around her limbs. There was comfort in control, and Seshat exerted her pressure over her mind to analyze and nothing more. But the adrenaline was already coursing through her body, a physiological reaction. Susan trembled uncontrollably as she spoke.
"Th-this changes no-nothing. I-I have already for-forseen this o-outcome and have pre...prepared countermeasures."
She attempted to raise her shaky hand to reveal the demon's weaknesses to them, however it became difficult when her very nervous system was fighting her every step of the way...
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Persona Overdose: 1/3 Light of Latmus: 35% Defense 3/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Entering Persona Overdose. Using Analysis with Third Eye on Turdak. Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2 Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive | Tier 2
Recovering 2% HP from Regenerate 1. Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Recovering 3 SP from Invigorate 1. Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Insta Heal is curing Fear and Psyche Drain. Insta-Heal | Recover from an ailment in 1 turn. | Passive | Tier 3
Skip turn on 51-100
Random number (1,100) :
75
Flee if turn skip on 31-40
Random number (1,100) :
84
Tension - Maria Woodsworth:
Tension Level: 50% -> 75% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Making a Dex attack against Psychotic Couple for 80 Pierce damage.
Miss on 1-25
Random number (1,100) :
96
Crit on 91-100
Random number (1,100) :
93
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
He was struck with the strange attack and in turn became unnaturally quiet as he watched the others be hit and even afflicted with strange spells such as fear. However, he didn’t say nothing as everything internally attempted to work against him. Was he scared? Yes he was. He had never come across such enemies and yet at the same time if he was to be a servant of the Queen, he needed to get use to this. This miasma. These deranged people. All of it. If he could not he’d certainly would fail at this game.
He could not fail and maybe that is why even through all the mess within, he decided to take a chance and attempt to attack the enemy once more.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
So 38*.15=5+38=42 Ppstr From Vanguard +25% to defenses. +10% to attacks -30% to SP and Luck. This calculated into numbers above
Information Box:
Damage Taken:120*.60=72-120=48 > 122-48=74*.05=3-74=71 Buff in effect: Light of Latmus | Raises all allies' Defense by [s]30%[/s] 35% for 3 turns. | 12 SP | Tier 3 – 2 out 3 Status Aliment In effect] Mapsychos – 5% drain of Health for 3 turns. 1 of 3
[u]Actions:> Haru use Tier 2 Dex attack against enemy. Target: Psychotic couple
”The Math”:
So the math … 46*.50=23+46=99*.30%=29+99=128*.15=19+128=147
147 slash damage to enemy if successful.
The Luck differences:
Luck: 120-32 = 88 so +4 on miss chances.
Miss[ 40-100[b]
Random number (1,100) :
20
[b]Crit. On 10-20
Random number (1,100) :
6
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Items/Use/Exp:
Uses: 55/55 (Use requirement met. 1 of 2 completed to rank up) Ammo: 3/10 Experience: 788/1043 2175 (Exp gained while on Reserves)+788= 2,963 > Level up! >1043/1205 to Level 9 Battles Won: 3/10
Light of Latmus (35%) (3/3) Dispatched in Mankind's Darkest Hour (2/4)
Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
50% heal to everyone.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
L'istesso tempo | Leading dance that assembles the rest of the dancers around them. 30% chance to null Area of Effect attacks for three turns. | 25 SP | Tier 2
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht attacks Turdak with Lamina Sanctus! Deals 430 Electricity damage!
1st Hit:
Miss if 1-59
Random number (1,100) :
86
Crits if 1-10
Random number (1,100) :
86
2nd Hit:
Miss if 1-59
Random number (1,100) :
100
Crits if 1-10
Random number (1,100) :
98
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Her nervous system had not allowed her to move. Not even when her comrade was put to the sword. She could have prevented that or at least lessened the impact, fortunately another stepped in to take her stead. This was fine. She had already seen this possibility and factored it in as likely, though she did not account for her own failings. A key flaw she would need to avoid despite her preparations. Susan watched blankly as her teammates did the majority of the fighting and savagely cut down another foe. This was not her way nor was she in a place to intervene. She would need to support them in their endeavors no matter what those were. The small woman extended a hand again and with an ethereal glow they would be able to see everything, all possibilities in every action they could take for the next few seconds as if through a simulation. They could not go wrong if they did not want to, but it was their decision alone how they would approach. Her input was not required at this present time.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Persona Overdose: 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Heavenly Wind. Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]
Recovering 2% HP from Regenerate 1. Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Recovering 3 SP from Invigorate 1. Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Insta Heal has cured Fear and Psyche Drain. Insta-Heal | Recover from an ailment in 1 turn. | Passive | Tier 3
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%