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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Wed Aug 23, 2017 8:37 pm
The demon would hear the alert, but it did not cause him to panic as he pulled out an arrow and focused it on the enemy.
Information:
The Ranger Skills:
Physical Element: Pierce Magical Element: Ice
Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 19 Charges
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 18 Charges
Bestial Howl: Reduce the defenses of all enemies by 10%. 9 Charges
Note: +10% more damage when struck by magic due to weakness
Action: Longbow: Perform a t.5 Physical attack of one declared element twice on one enemy. Target: Meowncer
Damage Taken: None
Damage to Enemy If it hits 3 pierce damage each time.
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Wed Aug 23, 2017 10:52 pm
Edit: So we did not do 30% miss for blows. So rerolling miss chance.
Re-roll:
Attack #1 Misses on 1,3,5:
Random number (1,10) :
10
Attack #1 Misses on 1,3,5:
Random number (1,10) :
7
Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Fri Aug 25, 2017 8:08 am
"With a tinge of poison, you'd make a good pumpkin pie."
Starting Kit - Rogue:
Quick Jab [16/20]: Perform a t1 Pierce dex attack on one enemy with a 20% chance of inflicting “poison”.
Stealth [10/10]: Cloak a party member in stealth, increasing their dodge chance by 20% for three turns.
Distracting Strike [10/10]: Attack the enemy with the purpose to distract them, this attack does no damage but will allow the rest of your party to have +10% crit rate that round.
Adventure Kit [Rogue] - allows the use of special skills
Relevant S&W:
—Strength Name:*Incubation of Will* —Description:Slowly eating away at the victims, the mental disease only ever grows stronger. A demon plaguing any trace of sapiency, the lucidity within one's mind set asunder, spilled like beans. One must be wary when confronting an enemy which can bring forth ruin at that which one holds most dear.
>Enemies below 50% HP suffer a decrease in Lk by 5% for every ailment the user is currently afflicted with [note: elemental ailments don't count; caps at 20%].
—Strength Name:*Lucid Dreaming* —Description:Fabric of dreams is a canvas to fill. Incubi have set characteristics, but are altered to an extent depending on what they are dreamed into. At this time, Gus is a senseless devourer. In order to fulfill this role, he became physically stronger, increasing his overall muscle force, able to tear limbs off a regular human like a twig, and crush bones with a bite for that sweet marrow. This further increases during Corruption.
>Physical Strength increasing Strength; ups Dex by 15%.
—Strength Name:*Darkness hidden within dreams* —Description:Thriving on the fear of others, unbenknownst to its own, what lies within is merely what was lost beyond. Absorbing energy wasted by one's peers, one can remain forever strong.
>Grants a 2% HP recovery at the start of every turn for every ally under 50% SP, not counting the user.
------------------------------------
—Weakness Name:*Ethereality* —Description:Dreams fade from memory. Having no one to remember them at all makes it almost as if they'd never existed in the first place. Sure, Gus is his own being now, yet this aspect of his formulation remains.
>Decreases Pmstr by 10% when user is under 50% HP.
—Weakness Name:*Mobious Refraction* —Description:Hiding under blankets is a valid method of keeping the monsters at bay. As such, it is safe to assume darkness both validates their existence as much as it repels it...or something. Let's just say Gus might've been dreamed into an entity that believed this to be true.
>Takes 10% more damage from Dark skills [note: counting Mudo in PvP].
—Weakness Name:*Out of control* —Description:Being as is, to Gus it matters not who he consumes. He was broken once, now there is no way to fix him. No longer technically an Incubus, a being of nightmares, but an actual live entity, when pressured, the chain unhinges, ravaging what is left in the wake.
>Deals 10% more damage when attacking Allies.
Racial S&W:
—Racial Strength Name:**Devour** —Description:Born into being a construct meant to devoure with hate comes with its perks. Restoring one's soul is easy by devouring another's essence, crushing their very existence. It provides regeneration.
>If the user's Physical skill defeats an enemy, this strength provides restoration of SP equal to 10% of the damage dealt in the final blow [note: if multiple enemies defeated by an AoE, count all of them].
------------------------------------
—Racial Weakness Name:**Inches from the point** —Description:Unstable at best, for all he appears, within him grows ever deeper void, consuming wasted ego itself. If one cares not of well-being, one will only sink. Incubi are this, at best, when formulated into reality, it clashing with their core existence as mere constructs, resulting in disaster under strain.
>Decreases Lk for the duration of the battle by 5% at start of each turn for every ailment suffered by the user at the time, up to the maximum of 30% decrease.
----------------------------------
Action:Quick Jab - 3 Pierce Dex damage on the PUNPKIN
Miss [1]:
Random number (1,10) :
1
Crit [1]:
Random number (1,10) :
10
"Poison" [1, 2]
Random number (1,10) :
10
"Gear"
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Fri Aug 25, 2017 1:06 pm
Scary Pump-Kun Song | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Targeting Siku.
Inflicts Fear on 7, 8 (4, 5, 6, 7, 8 if Weak):
Random number (1,10) :
2
"Gear"
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Fri Aug 25, 2017 1:08 pm
Note:
Pumpynickles PEnd and MEnd are at 10%, damage is unchanged though. Bestial Howls debuff at turn 2/3
Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Fri Aug 25, 2017 1:10 pm
Holy Salve: Heal one party member 30% HP. 19 Charges.
Holy Book: Scan one enemy. Displays stats and Weaknesses. 16 Charges.
Holy Word: Raise one ally from 0 HP back to half health. 10 Charges.
Relevant Info:
15% boost in Dark-based skills. (Death Arcana) Passive boost to Luck – 10% Strong against Garu based attacks Dexterity reduced by 10% Weak against Ailment based attacks
Action:
Dexterity attack to Pumpynickle 2 damage if it hits Misses if 1
Random number (1,10) :
1
Crits if 1
Random number (1,10) :
7
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 9:58 am
The demon would see the move the pumpkin one did towards him as he calmly pulled a blank foam arrow from the quiver he had. “Was that suppose to scare me?” he would ask in a calm tone before knocking the arrow into place and taking aim.
Information:
The Ranger Skills:
Physical Element: Pierce Magical Element: Ice
Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 19 Charges
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 18 Charges
Bestial Howl: Reduce the defenses of all enemies by 10%. 9 Charges
Note: +10% more damage when struck by magic due to weakness
Action: Dex shot towards enemy.
Damage Taken: None
Damage to Enemy If it hits 3 pierce damage towards the enemy..
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 10:07 am
Gus chuckled at everyone. While they were busy trying to kill the pumpkin in vain, he slowly walked over to it from behind and patted its head. "Good day to you too." The demon smiled at the fruit or whatever a pumpking even was before raising his knife up to slash at it with a grin.
Starting Kit - Rogue:
Quick Jab [15/20]: Perform a t1 Pierce dex attack on one enemy with a 20% chance of inflicting “poison”.
Stealth [10/10]: Cloak a party member in stealth, increasing their dodge chance by 20% for three turns.
Distracting Strike [10/10]: Attack the enemy with the purpose to distract them, this attack does no damage but will allow the rest of your party to have +10% crit rate that round.
Adventure Kit [Rogue] - allows the use of special skills
Relevant S&W:
—Strength Name:*Incubation of Will* —Description:Slowly eating away at the victims, the mental disease only ever grows stronger. A demon plaguing any trace of sapiency, the lucidity within one's mind set asunder, spilled like beans. One must be wary when confronting an enemy which can bring forth ruin at that which one holds most dear.
>Enemies below 50% HP suffer a decrease in Lk by 5% for every ailment the user is currently afflicted with [note: elemental ailments don't count; caps at 20%].
—Strength Name:*Lucid Dreaming* —Description:Fabric of dreams is a canvas to fill. Incubi have set characteristics, but are altered to an extent depending on what they are dreamed into. At this time, Gus is a senseless devourer. In order to fulfill this role, he became physically stronger, increasing his overall muscle force, able to tear limbs off a regular human like a twig, and crush bones with a bite for that sweet marrow. This further increases during Corruption.
>Physical Strength increasing Strength; ups Dex by 15%.
—Strength Name:*Darkness hidden within dreams* —Description:Thriving on the fear of others, unbenknownst to its own, what lies within is merely what was lost beyond. Absorbing energy wasted by one's peers, one can remain forever strong.
>Grants a 2% HP recovery at the start of every turn for every ally under 50% SP, not counting the user.
------------------------------------
—Weakness Name:*Ethereality* —Description:Dreams fade from memory. Having no one to remember them at all makes it almost as if they'd never existed in the first place. Sure, Gus is his own being now, yet this aspect of his formulation remains.
>Decreases Pmstr by 10% when user is under 50% HP.
—Weakness Name:*Mobious Refraction* —Description:Hiding under blankets is a valid method of keeping the monsters at bay. As such, it is safe to assume darkness both validates their existence as much as it repels it...or something. Let's just say Gus might've been dreamed into an entity that believed this to be true.
>Takes 10% more damage from Dark skills [note: counting Mudo in PvP].
—Weakness Name:*Out of control* —Description:Being as is, to Gus it matters not who he consumes. He was broken once, now there is no way to fix him. No longer technically an Incubus, a being of nightmares, but an actual live entity, when pressured, the chain unhinges, ravaging what is left in the wake.
>Deals 10% more damage when attacking Allies.
Racial S&W:
—Racial Strength Name:**Devour** —Description:Born into being a construct meant to devoure with hate comes with its perks. Restoring one's soul is easy by devouring another's essence, crushing their very existence. It provides regeneration.
>If the user's Physical skill defeats an enemy, this strength provides restoration of SP equal to 10% of the damage dealt in the final blow [note: if multiple enemies defeated by an AoE, count all of them].
------------------------------------
—Racial Weakness Name:**Inches from the point** —Description:Unstable at best, for all he appears, within him grows ever deeper void, consuming wasted ego itself. If one cares not of well-being, one will only sink. Incubi are this, at best, when formulated into reality, it clashing with their core existence as mere constructs, resulting in disaster under strain.
>Decreases Lk for the duration of the battle by 5% at start of each turn for every ailment suffered by the user at the time, up to the maximum of 30% decrease.
----------------------------------
Action:Dexterity attack - 3 Slash Dex damage on DA PUMPKIN
Miss [1]:
Random number (1,10) :
1
Crit [1]:
Random number (1,10) :
1
"Gear"
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 11:31 am
Scary Pump-Kun Song | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Targeting Ace
Inflicts Fear on 7, 8 (4, 5, 6, 7, 8 if Weak):
Random number (1,10) :
4
Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 11:39 am
Magical Bullet: Perform one t1 Fire attack against one foe. 16 Charges.
Mystic Staff: Gain a passive 15% boost to Fire.
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 18 Charges.
Action:
Dex attack - 3 Strike Damage towards Pumpkin
Miss chance:
Miss if 2
Random number (1,10) :
4
"Gear"
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 12:02 pm
VICTORY:
YOU WIN! YOU WIN! YOU WIN!
YOU EARNED THIS
100 VC. 5xp
Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 12:15 pm
Movement:
One left to grab the treasure. OoC: too lazy to write anything lul
"Gear"
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 12:28 pm
TREASURE ACQUIRED
POSSIBLE TREASURE 1 Quick Charge: Recharge 2 Charges from one move X5
2. Bitter Gator-aid: Restores 15% HP X5
3. PrePaid VC Gift Card: Good for 500VC X5
4. A squeaky dog toy
5. Full Charge: Fully Restores the Charges to one move X1
You got...:
Random number (1,5) :
4
And Key Item.
A microphone, like the one used on the festival stage.
Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro) Sat Aug 26, 2017 10:44 pm
Gus placed a hand over his face as a grin crept on his face over how the pumpkin evaded him and his accomplicess so easily. It was somewhat impossible, because with what this pumpkin was doing was really absurd at the least. He probably shouldn't have patted it and alerted it of his presence, but he couldn't keep himself from doing it, at the very least for the show itself. Because this show was quite enjoyable. His accomplices were also quite enjoyable.
Walking to the treasure, Gus took the squeaky dog toy, turned to the boy with the animal sound staff and squeezed the toy in his hand. /squeeeeeeeeeeeeee/
Of course, it squaked and Gus grinned in pleasure. "We can probably tie it to your staff if you wish for some additional sound." He added, throwing the toy into the boy's hands. The other object they came into the possession of was a microphone, which was perfect. He held it up to the boy as well and smiled as he held it like that. "I'll do this in battle from now on." Was all he said this time. A simple statement, yet one that carried weight as well. Weight that could shake the fungeon to its core with what changes it could make. The announcement still rang in his ears. They, and him especially, couldn't keep strolling around without a worry in the world. They needed to hurry and hurry they should. Without a second thought, Gus placed the knife away but kept the microphone out. Grabbing his long robes in a hand, he held them up as to not hinder his run, and did just that-ran into the next room. It was the room witht he number thirteen on it, one of the announced ones that held the special treasure. If they could get that, they could win. Ah, it'd feel good to win.
When Gus pushed the door open though...he found there was a team there already. Slowing his pace down, he observed their fight and smiled. They got here first, but they wouldn't get away with this yet, for as long as he breathe he'd not let them get the best of the show here. Hopefully the rest of his team would support him in this endeavour, for he doubted he could take them alone. But alas even if they declined to fight the others, he would still do it regardless. For fun, you know.
Fungeon Movement:
2 left, 1 up, 1 right, 2 up, entering room 13 and engaging the team there
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Subject: Re: Fungeon! Team 1 (Ace, Siku, Khrom, Gus, Shinjiro)