Would you like to react to this message? Create an account in a few clicks or log in to continue.
Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
DISCLAIMER: All skills listed are already including The World's boost in their descriptions. Example: Semblance lists a 50% increase to both Attack and Speed, this is 35% plus the 15% Buffs and Debuffs boost from The World.
Velvet Coins: 100 VC
Inventory: -Bead - allows the user to fully heal themselves. x0 -Medicine - Restores 50 HP to one ally. x0 -Snuff Soul: Restores 50SP to one ally. x0 -Chewing Soul: Restores 100SP to one ally. x4 -Patra Gem: Removes 'panic', 'fear' and 'distress' from one ally. x0 -Me Patra Gem: Removes 'panic', 'fear' and 'distress' from all allies. x1 -Traesto Gem: Enables instant escape or entrance into or from Limbo for yourself or all party members. x0 -Balm of Life: Revives a fallen ally with full HP. x0 -Fierce Sutra: Temporarily increases party's attack by 30% for 3 turns. x1 -Megido Gem: Evokes Loki to inflict moderate almighty damage to all enemies. x1 -Petty Ore: Petty is the most common and weakest ore you can find, though it can still do at least something for your wares. It increases the prowess of your object by 5%. x1 -Common Ore: While not as weak as Petty ore, it is still almost just as common, and almost as weak. It increases the prowess of your object by 10% x1 -Superior: On the upper end of ore. It is less common than most ores, but it is definitely worth it every time it is found. It increases the prowess of your object by 20% x2 -Extraordinary: The most highly-prized ore that can be found anywhere, and has the most output in melding. It increases the prowess of your object by 30% x0 -Skill Card: Allows user to rank up automatically and gain a new skill. x0 -Human Skill Card: Allows user to create a custom Tier 2 Human Skill. x0 -Skill Up Card: Allows user to upgrade a previously learned skill to another of the same type, yet a tier higher. For Example: Magaru would become Magarula. This can be used on any Skill under the user's inventory. To upgrade a skill to Tier 4, all other skills must be as high as they can possibly climb. x0 -Card Link: Allows user to replace a skill on their Persona with a skill from one of their Social Links. The Personas must be the same rank. I.E. Initial and Initial or Prime and Prime. Depending on the Social Link rank will determine what Tier you may copy. Tier 1: 1 - 3 Tier 2: 4 - 6 Tier 3: 7 - 9 Tier 4: 10 x0
Equipment: -Head: Velvet Lenses - Equip item worn on the head. +50 points to health when on person. -Body: Vest of Victory - Equip item worn on the body. Increases Dexterity by 15 points. -Feet: Tearless Loafers - Equip item worn on the feet. Gives the user a 20% chance of dodging enemy attacks. -Accessory: Emerald Band - The item is shaped like a bracelet with green gems of varying shades, with one stone carved into a little symbol of a green-colored flame by hand. Once per thread, Rita can activate the ability inside this bracelet by tapping the flame-shaped stone on her bracelet. When used, the stone will glow lightly; this lets her Absorb half of any Fire damage she takes and convert it into health. This item will last until the end of a fight. When in use, the flame summoned from her and her Persona turn a bright emerald green, the color of Lia's hair and eyes. It is her way of being there for her even when she doesn't have the means to do it directly.
(Temperance first, then Hierophant, Tower and Hanged Man)
Initial Persona Name: Nero Claudius Caesar Augustus Germanicus
Persona Type: Initial Persona
Persona's Arcana:The Sun: Portrayed as two children holding hands under a blazing sun, The Sun symbolizes happiness, joy, energy, optimism, and accomplishment. Occasionally, it is also associated with one's initial happiness.
Owner: Rita Arisato
Persona Appearance: After two years apart from the Azores, Nero's appearance changed yet again to reflect Rita's maturity. Now, she wears the traditional gown she wore as an Emperor, the Mystic Code that shows her as a true royal figure. This garb consists of a highly decorated yet unorthodox set of armor, which includes a pair of golden gauntlets, one of which leads to a puffy brown sleeve, a golden long metal skirt that extends even part her back to cover her legs, and a pair of breast guards that still leave the top half of her chest uncovered. To tie the ensemble together, Nero also wears a golden crown tied to a large red ribbon, which is matched by the flowing red half-skirt under the golden metal armor. It's also notable to say that this outfit also has a total of four emeralds engraved into it, perhaps to symbolize a deep bond with someone else... Still, Nero continues standing at the same height, that being 155 centimeters and still has the same golden hair and emerald green eyes.
Persona Background: Nero Claudius, the fifth emperor of Rome. Having a reputation as a tyrant who suppressed all religion forces (mainly Christians) and whose rule was made up of schemes and poison, the Christians regarded her as the devil, equating her name, NRVN QSR to the number of the beast, though this number is usually given to Rome as a whole, it being known as the "Country of Nero" even after her death.
Born to Gnaeus Domitius Ahenobarbus, a cousin of the fourth emperor of Rome, Claudius; and to Julia Augusta Agrippina, sister to Emperor Caligula. Nero's father considered unworthy, Nero was initially barred from the throne of Rome until her mother married Emperor Claudius, Nero's uncle and convinced him to adopt Nero as his heir, leading Nero down the Emperor route. Her mother plotting behind her back, Nero was married to Octavia, her step-sister who was pressured by Agrippina to marry her. She was shunned by her relatives for her tainted birth-right, making Nero appreciate the public more rather than her family. During her youth, Nero was considered a very capable judge, able to bring down several lawsuits due to her fairness and efficiency. Nero succeeded to the throne after Agrippina killed Claudius in 54 AD, making her ascend as Emperor at the young age of 17. After her ascension to the throne, Nero celebrated it by giving money to the people and abolishing all indirect taxes, further souring her relationship with her family members.
Nero won the trust of many people and countries, including Brittania and Persia and boasted from intense popularity from the civilians. Nero's life started taking a turn for the worse as her mother tried to poison her, making Nero only able to execute her publicly as an assassination attempt failed beforehand. After these events, Nero's life simply swam down as she was afflicted with multiple personality issues, including chronic hysteria and paranoia. After her ascension to the throne, Nero's life simply raged out of control as her wife, Octavia comited suicide and her step-brother was murdered to ensure her influence.
These events eventually drove her mentor, Seneca the philosopher, to suicide, something that affected her greatly. She established the "Nero Festival" in 59 AD, a sports event that took after the Olympics. She participated in the Festival herself. She later would order her theater, the Domus Aurea of her own design, built and established.
She was driven out of her position after a revolt that ultimately resulted in her dethroning and death. Nero was driven to suicide reluctantly, being cornered and forced. Her speech quoted from Homer's Iliad, rang true to the soldiers who cornered her. "Hark, now strikes on my ear the trampling of swift-footed coursers!" were her last words before stabbing herself with a knife, ending her life.
-Skills
~Domus Aurea - Golden Theater of the Deranged~ Physical Attack Animation:
Magic Attack Animation:
Strengths: Light
Weaknesses: Ailments
Passive Boosts: 15% Boost on Light skills (+The World sans Stat Boosts)
Persona Skill List:
*Skill 1: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1 *Skill 2: Mind Charge | The next Fire, Ice, Electrical, Wind, Earth, or Almighty magic attack will be 2.5 times greater in power. | 15 SP | Tier 3 (from Sharaku's Violet Soul) *Skill 3: Rebellion | Increases all allies' and enemies' Critical rate by 45% for 3 turns. | 5 SP | Tier 1 *Skill 4: Mahamaon | 40% chance of instant death from the power of Light to all enemies. | 24 SP | Tier 2 *Skill 5: Hama Boost | Increases success rate of Light magic by 35% | Passive | Tier 2 *Skill 6: Mediarama | Recovers a moderate amount of HP (55%) to all allies. | 16 SP | Tier 2 *Skill 7: Rakunda | Lowers one enemy's Defense by 45% for 3 turns. | 6 SP | Tier 2 *Skill 8: Deathbound | Inflicts a large amount of Slash damage with 20% odds of Critical to all enemies. | 18% HP | Tier 3
Fusion Attack:
Fusion Attack Name: Aestus Domus Aurea ~ Imperatoris Lux Amplificationem Persona Name: Nero Caesar Type of Damage: Enhancement Description:Nero's Golden theater is summoned to this world as a mirage. The scenery of the field is replaced with a mirage of the golden theater for the rest of the battle, changing Rita's appearance (sans height) to match her Persona's and boosting her Dex skills to Tier 2, also making them Light-based. (note: this skill doesn't alter any properties of the actual field, it simply creates an illusion that it's surrounded by the Aestus Domus Aurea instead) Attack Animation:
Spoiler:
Human Skills:
Human Skill Name: Primordial Flame Persona Name: Nero Caesar Tier: Tier 1 Cost: 8 SP Type of Damage: Passive Description: Rita summons the Primordial Flame, the Great Fire of Rome to restore her weapon's true power temporarily. This Skill changes the Aestus Estus' attribute from Slash into Fire for the duration of three turns. Outside of combat, this skills simply summons the Aestus Estus sword (if it isn't already summoned, in which case, it alters it) in a fiery form. The appearance that this form takes is of a burning hot flame that rests on Rita's hand slightly above it, looking like a small ember at first but then actually extending to its normal size when used. The form does not alter the basic shape of the sword, though it does make it impossible for Rita to block when using it, seeing as it's made of fire itself. The way that this form of the blade is wielded is that Rita simply swings her arm like she was using the sword, though her grip doesn't have to be as tight, and the flame itself moves like the sword would.
Human Skill Name: Light of the First Flame Persona Name: Nero Caesar Tier: Tier 2 Cost: Passive Type of Damage: Passive Description: Nero's hidden potential is released in Rita's sword, the Aestus Estus, sharpening its edge and changing its coloration from crimson into white. In terms of mechanics, this skill boosts Rita's critical hit ratio with her Soulbound weapon by 35% in both PvS and PvP. This skill is symbolic of Rita finding her true Reason and dedicating herself to it. Nero herself isn't affected by this skill at all since she has given it to Rita instead, allowing for the User to be farther affected by her journey itself in the process. True Aestus Estus:
Image:
Human Skill Name: Pride of the Empress - Combat Mastery Persona Name: Nero Caesar Tier: Tier 3 Cost: Passive Type of Damage: Passive Description: With her mastery of her Persona furthering even more, Rita can now achieve three hits of Dexterity damage per turn in PvS combat (two extra hits on top of her regular one), as well as use both of her weapons a lot faster in PvP. This gives her the ability to quickly use her weapons, in PvP, in quick succession and maneuver through her hits fluidly while using any and all she might have in a combo. All in all, this skill simply makes her Dexterity hits a lot faster in both PvS and PvP.
Team Attacks:
Team Attack Name: Amantes Regiam Supplicium - Now and Forever More Team Members Involved: Lia Abate and Rita Arisato Personas Involved: Alraune and Nero Caesar Tier: Tier 2 Damage Type: Wind (Lia) and Light (Rita) Description of Attack: Lia starts out the attack by summoning her Persona, setting off a whirlwind beneath all enemies to throw them up into the air, also dealing damage to them in the meanwhile. Right afterwards, Rita calls Nero onto the field, the Persona rushing to the center of the whirlwind as it disperses and creating a field of magical swords around herself, right underneath the enemies. As they fall, all enemies are impaled with countless blades made of light, both Personae disappearing right afterwards.
Team Attack Name: Decretum Curia ~ Dynamic Gatai! Team Members Involved: Jack Rannells and Rita Arisato Personas Involved: Megazord (Jack) and Nero (Rita) Damage Type: Pierce (Megazord) and Light (Nero) Description of Attack:
"For your crimes against Rome, I, Nero Claudius Caesar Augustus Germanicus, deem you guilty!"
"Under the authority of the Azores P.D and Space Patrol Delta, I hereby place you under arrest! It's... Judgement Time!"
Nero opens the skill up with that phrase, just as Megazord crashes down onto the field as per the Emperor's decree with his shout. Megazord activates his Judgment Time in accordance with Nero's ruling. Nero then charges Megazord's capture cables with light before the latter fires them off at all enemies to chain them to the ground and hamper their movement, reducing their speed by 15% for 3 turns, not to mention dealing Pierce and Light damage from the cables themselves.
Extra Soulbound Weapons:
Weapon Name: Red Rose Mirage ~ An Infinitely Far Connection Weapon Description: Exactly the same as Lia Abate's Red Rose Soulbound Weapon, with a distinct transparency put on it. It's a rose-colored whip with thorns running on it, spanning about 13 feet long when fully extended, with a short hilt for holding. When not in action, Rita keeps it not summoned, as she'd rather use it only when necessary or when it'd get her the edge in battle. Weapon Image: (Not needed) Weapon Attack Type: Slash Weapon Element: N/A
Weapon Name: Violet Apparition - A Fool by Any Other Name Weapon Description: Just like Sharaku's Violet Soul, Rita's version looks like a silver oddly-shaped weapon that seems to be made out of pure energy, but acts physical when it's used to attack someone or something, performing almost like a sword. Unlike the real Violet Soul, though, Violet Apparition cannot talk, and isn't a Shadow, being a mere copy of the original, and as such, can be distinguished by its appearance, since it looks like it fades into mist at the edges, and is slightly transparent. Its length total is 25 inches in front and hangs off Rita's hand, so she can use it in the same manner Sharaku can use his own. Weapon Image: (Not needed) Weapon Attack Type: Pierce Weapon Element: N/A
Weapon Name: Ember Celica Weapon Description: A pair of golden gauntlets that cover the entirety of Rita's forearm when active, appearing as two symmetrical golden bracelets when inactive. The weapon is able to fire off shots of fire at enemies that, while being somewhat ranged, don't behave like bullets, instead being more like bombs that explode on impact and when they leave the weapon. The max range on the projectiles is around 10 meters, with anything further being extremely thinned out to the point where it's predictable and not hurtful, while the speed and impact of the fireballs exponentially decreases along the 10-meter path. To shoot the fireballs, Rita must punch the air or someone, which can also add more oomph to her regular punches. If the explosions happen right at her fist, Ember Celica covers her hand in a way that makes them not hurt her. Weapon Image:
Image:
Weapon Attack Type: N/A Weapon Element: Fire
-Initial Persona Statistics
Experience: Persona Uses- Idk, probably upwards of 60 at this point. People Helped Awaken- 2 Dungeons Cleared- 1 Dungeon Masters Defeated- 1 or 2
Last edited by Shiina on Fri Jan 20, 2017 4:34 pm; edited 111 times in total
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Persona's Arcana:The Sun: Portrayed as two children holding hands under a blazing sun, The Sun symbolizes happiness, joy, energy, optimism, and accomplishment. Occasionally, it is also associated with one's initial happiness.
Owner: Rita Arisato
Persona Appearance: A radiant bird-like Persona covered in red-colored plumes that seem to fluctuate as fire would. Hou-ou is a medium-sized Persona, being fairly bigger than the average falcon or eagle, though with a slightly elongated wingspan, measuring about 4 feet (for each wing) when fully extended, though its body is around 2 feet long, not including its rather long neck and head, which extends for another 2 feet from its torso. Without looking closely, Hou-ou looks like any normal bird, except colored in a very different way. Around each of its eyes is a batch of black-colored soft skin and, under its reddish orange wings sits a row of green and white plumes. Sprouting from its head seems to be a crown akin to a rooster’s, colored golden like its beak. Hou-ou has a white underbelly and sharp black talons, as well as a puffy circular golden tail composed of feathers, something that resembles the Sun.
Persona Background: A mythological being said to have the power to be reborn from its ashes, it symbolizes Rita's strength and her happiness after having gone through hardship. The actual myth is usually said to have originated from the Greeks, where it's associated with the Sun and Rebirth. The specific myth that created Hou-ou is of Chinese origin, where it was a symbol of the imperial household, though particularly of the Empress. According to legend (mostly from China), the Hou-ou appears very rarely, and only to mark the beginning of a new era -- the birth of a virtuous ruler, for example.
-Skills
Blocks:Fire
Strengths:N/A
Weaknesses:Ailments
Passive Boosts:15% Boost on Fire skills (+The World sans Stat Boosts)
Persona Skill List:
*Skill 1: Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 7 SP | Tier 2 *Skill 2: Recarm | Revives one fallen ally with 50% HP. | 10 SP | Tier 2 *Skill 3: Fire Boost | Increases Fire damage output 35% | Passive | Tier 2 *Skill 4: Maragidyne | Inflicts a large amount of Fire damage to all enemies. | 12 SP | Tier 3 *Skill 5: Fire Amp | Increases Fire damage output 60% | Passive | Tier 3 *Skill 6: Marakunda | Lowers all enemies' Defense by 45% for 3 turns. | 6 SP | Tier 3 *Skill 7: Mediarahan | Recovers all HP to all allies. | 20 SP | Tier 3 *Skill 8: Spell Master | Halves the SP cost for all magic skills. | Passive | Tier 4
Fusion Attack:
Fusion Attack Name: Hourai "Fujiyama Volcano" Persona Name: Hou-ou Type of Damage: Fire + Buff Description: The attack begins by Hou-ou spiraling up and into the air before crashing down onto Rita's body, almost fusing them together. In this state, Rita would look almost completely engulfed in fire that would, in fact, swirl around her body and not actually hurt her. In a flash, Rita punches the ground, sending a huge wave of fire spreading all around the area in a spherical shape. Due to the nature of this attack and the process needed to perform it, Rita is left with a 30% bonus to Attack, a side effect of the "warm-up" beforehand, for three turns afterwards. Mechanics-wise, this skill deals Tier 4 Fire Damage to all enemies and casts a Tarukaja buff on Rita and only on Rita, with the buff not being able to be put on anyone else but her.
Humans Skills:
Human Skill Name: Mystic Eyes of Death Perception Persona Name: Hou-ou Tier: Tier 2 Cost: 15 SP Type of Damage: Support Description: Rita focuses her senses on an opponent for a moment, immediately reading their consistency to find their weak spot and vitals. This is shown to her as a sort of interface on her eyes, where she's directly able to see a symbol for what an enemy's elemental weakness is and a numerical value for their remaining vitality and spiritual capacity. During the execution of this skill, Rita's eyes glow a bright red color and give off a clear light. When used on an inanimate object, this allows Rita to see pressure points where she's most able to destroy said object with relatively less force. In PvS Combat, this skill functions exactly like the Analysis skill.
Human Skill Name: Semblance - Fiery Courage Persona Name: Hou-ou Tier: Tier 3 Cost: 25 SP Type of Damage: Buff Description: Rita concentrates for a moment and a blast of heat is released from her body, a plume of flames appearing like a mane over her hair. In this mode, her Attack and Speed gain a 50% boost, though it can only be used on her. As an addition, this skill has the minor passive effect of turning Rita's hair blonde and her eyes bluish violet permanently, though her eyes revert back to red when the skill is used. The skill lasts for three turns itself, with the appearance change being permanent once it is used.
Team Attack(s):
Team Attack Name: Ardens Glaciem Paradiso ~ A Song of Ice and Fire Team Members Involved: Rita Arisato and Sharaku Rikei Personas Involved: Hou-ou and Violet Soul Damage Type: Fire (Rita) and Ice (Sharaku) Description of Attack: Rita begins the attack by unsheathing her sword and summoning Hou-ou simultaneously. She runs into the center of the enemies and stabs her sword into the ground, creating a dome of flames to erupt around her and incinerate all opponents. After this is done, Sharaku showers the remaining enemies with a flurry of snow, flash-freezing them in the harsh conditions to create a shock between temperatures. This skill may have side effects on living beings, such as hypothermia, from the quick and drastic change in outside temperature.
Team Attack Name: Resurget ex Favilla ~ Moe Moe Revive! Team Members Involved: Jack Rannells and Rita Arisato Personas Involved: Akiba Red (Jack) and Hou-ou (Rita) Damage Type: Support (both) Description of Attack: Akiba Red appears in burst of Red smoke striking a heroic pose and shouts "If I had to recommend a Team attack, The Zyuranger's Howling Cannon! Akiba... RED! Now Come Nero-Chan! Let us combine our might!" AkibaRed extends a hand and waits for the dainty empress to grasp it and begin their combination attack. He waits for a moment before feeling a weight perch on his arm and looks up to see Hou-ou glaring down at him, "Wh-What!? I wanted to team up with Nero-Chan! Not this squacky bird!" Hou-ou's glare intensifies as his glorious wings burst into a rainbow flame, "Impudent child, I will enjoy this far more than I should..." The flames spread over AkibaRed causing him to cry out in agony as Hou-Ou takes flight and drags AkibaRed screaming into the air, drawing a rejuvenating rainbow arch across the sky and reviving all KOed party members with 50% HP.
-Prime Persona Statistics
Experience: Prime Persona Uses- ~40 Dungeons Cleared with Prime Persona- N/A Bosses/Sub-bosses/Nyarlathotep Children Defeated with Prime Persona- 7
Last edited by Shiina on Fri Jan 20, 2017 4:41 pm; edited 32 times in total
When calculating new stats, both the health and SP get an extra six along with the rest. So when ranking up, you get 21 Hp/Sp. Also, every 12 points your endurances go up by 2%, not 3.
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Standing at an impressive 185 centimeters, or around 6'1 feet of height, Karna is a somewhat inaccurate representation of what his legend details. He appears as a young man in his early years, with medium-length silver hair that spikes up and covers his right eye most of the time. He's of extremely pale complexion, with his skin appearing almost white, with a lean, aerodynamic build. Karna's facial features are sharp and often serious, as he isn't very expressive, and his pale blue eyes are prone to shifting their color to a bright crimson, very much like his User.
Karna is clad in a form-fitting black bodysuit engraved with golden highlights, though it appears to be ripped at his chest to reveal a sort of red jewel engraved into his skin, with many other pieces of gold accenting it. While not wielding his spear in its truest appearance, Karna wears the golden armor Kavacha and Kundala, consisting of a few total pieces: a pair of shin guards as well as thigh-guards, golden gauntlets that cover his forearms, two large constructs of gold resembling an eye that defend his shoulders and a single large golden ring on his left ear.
When he wields his spear, however, his appearance shifts slightly as he is not wearing his armor anymore. Instead, he gains a sort of red cloak that covers one of his shoulders, and gains a piece on his back resembling the feathers on a phoenix.
Persona Background:
History:
Karna was born from the daughter of a human king, Kunti, and the sun god, Surya. Kunti was the wife of the Kuru king Pandu, but he was under a curse that prevented him from producing children, so his queens each had no choice but other methods to bear children. Kunti was a woman who had a Mantra that allowed her to copulate with and bear the child of any god and, by those means, gave Pandu children, but before she became the king's wife, she tested the mantra and bore a single child. That child was Karna, the golden hero who was born from relations with the sun god Surya. Kunti was a determined woman and, afraid of her first birth and anxiety over whether the god would acknowledge his own child.
"I want proof that this child is your son." —Kunti prayed to Surya.
Surya heard Kunti's words and gave until the child, as he was born, his own power and attributes. As proof of being the son of Surya, he was given a golden armor and this is the source of the golden armor that made Karna invulnerable. Karna was born to become a great hero. Though she was shown such grace and faithfulness, Kunti abandoned her first son. For her, who was to become the queen of Kuru king Pandu, the existence of her son nothing but unnecessary. This is how Karna, who was thrown away by his owner mother, came to be ignorant of his own birth, but he lived with only the things he had been given by his father, the sun god Surya, held in his chest. Karna grew up with a low social status.
The form of Karna, who didn't know his own mother's face and who questioned whether his mother was motivated by dishonesty, couldn't be called beautiful. Though he possessed his father's brilliant authority, his form was stained black. His countenance was cruel, and his every action was violent. Because of his lack of human mother, he didn't learn the subtleties of human emotion and spent his days being considered a nuisance by the people around him. That was how Karna was raised, but he didn't hate his mother or his surroundings. Instead, he accepted everything. His mother and father were the ones who gave him life so he thought that no matter what kind of person his mother was, he did not hold contempt for her, as if there is anything he had to hate was himself alone. In contrast to his appearance, Karna was an exceedingly virtuous and perceptive child. Possibly the cause of that was because, while he was the child of a god, he was also a child without a single relative. Karna was blessed with the opportunity to question the poor, their lives, and their value. As a result, he chose, of his own free will, the path where he persisted in his own fastidiousness. He believed that as he was born with more than people should display a 'proof of my life' greater than those of people, if he doesn't do so, the people without power will not be rewarded. What Karna had was simply the conviction to live without bringing dishonor to his father's authority and without shaming the people who compensated him. "Though he may be relentless and ruthless, he is also full of majesty," is Karna's stance given form.
-Adolescence
And Karna, who had grown to be a young man, participated in a conference of the Kuru family. At this conference, the five Pandava brothers indulged themselves in the martial arts they were so proud of and so famous for. The third son Arjuna's skill at the bow was especially magnificent, to the point that he was praised as having no equal. When the grounds were united as one voice looking for someone to equal the Pandavas, Karna leapt up to participate and displayed martial arts of the same rank as Arjuna's. Karna challenged Arjuna to determine which of them was superior. But to challenge Arjuna, a member of the royal family, one must be higher than a Kshatriya (military or royalty) and Karna seemed to be a Vaishya (merchant class) or a Shudra (a slave). Karna, whose challenge was refused due to the difference in status, was a laughingstock. The one who saved Karna in this situation was the eldest of the one hundred princes of the Kaurava clan, who opposed the Pandavas, Duryodhana. He became interested in Karna and made him a king at that place.
This is how Karna was saved from disgrace, but his foster father, who had heard of his promotion, appeared and established his origins. The five Pandava brothers further ridiculed Karna, who displayed martial arts superior to their own, saying, "The son of a charioteer should have a sense of shame." These words enraged Karna. If it were about himself, he would accept and be resigned to anything, but he would not allow insults toward his foster father. Even if it was a foster father who announced himself out of greed, to Karna, he was the father who raised him, who Karna should take pride in. The antagonism between Karna and the five Pandava brothers had become something he could not step back from, but sunset had come and the curtain was drawn on the conference. From then again, Karna, as the friend of Duryodhana, who saved him and treated him as a king, lived as a guest of honor of the one hundred princes of the Kaurava clan.
-Kurukshetra War
What awaited him beyond that was a cruel battle against the five Pandava brothers, and more specifically, against the great hero Arjuna. The antagonism between the Kauravas whom Karna entrusted his bow as a soldier and the Pandavas that Arjuna led intensified and finally became a war with their territory in the balance. That war is called the Kurukshetra War, and that is where Karna's life came to an end. Karna continued to wield his strength so that the one hundred Kaurava princes, and consequently Duryodhana, would be victorious. On the Pandava side, the only one who could oppose Karna was Arjuna, but even Arjuna could only be resigned to the fact that facing Karna directly was death.
Through several conflicts, pretexts, and mutual hatred, the war between this two camps arrived at Kurukshetra. Things having reached this point, Karna's mother, Kunti, wagered one last gamble: to reveal his lineage to Karna and draw him to the Pandava camp. Kunti told only Krishna, who was a friend of Arjuna in the guise of a normal person, of this situation, and the two of them went alone to meet Karna. Kunti revealed that she was Karna's mother, spoke how fighting with the five Pandava brothers would yield no benefits whilst weeping, and persuaded him that by fighting together with Arjuna, he would attain glory. Karna, without failing to show the friend of his arch-enemy Arjuna, Krishna, thanks, quietly listened to his mother's arguments.
Afterwards he said: "I understand your words. To join hands with the five brothers and return to my proper form. That would be a story filled with light, without a single fault." Then, facing the rejoicing Kunti, Karna continued speaking in an even softer voice: "But I wish for you to answer one thing. Do you not feel that those words of yours were too late?" She was too late in declaring she was his mother. She was too late in looking back upon Karna. "If you do not feel that this is a shame, then please answer. You, who declare yourself my mother, if you yourself have done no wrong, then accept the past without feeling ashamed of yourself."
While Kunti was a selfish woman, that was due to her natural innocence and simple-mindedness; she was most definitely not a shameless woman. She knew her own deeds, throwing away Karna, who had just been born, for her own sake, were full of selfishness and reproached herself for that. And for that reason, she possessed a minimum amount of pride. She could not tell to Karna, who had been raised alone until now, who was grateful to his foster family, who had never once embraced hatred toward another, a horrible lie. Kunti broke off the negotiation without answering.
"That is a deception, a complacent love. The only one your love can save is you. Your love is directed at no one but yourself. But I shall answer that feeling. From hereon, during the war, I will not kill any of the brothers who come to match me. I will only use all my power against my arch-enemy Arjuna." —Karna said this to Kunti, who stood with her head hanging.
Karna swore not to lay a hand on the brothers of the Pandava family who were inferior to him in strength. The countless times Karna allowed the five brothers to go after this was due to this pledge. After that he concluded: "Return to the place that you obtained with your own hands. ...Though it was only once, I am grateful that you called me your son." Karna opened the castle gate and escorted Kunti out. That was the love that Karna bore for his mother, Kunti. It was not love for his mother at this late point in time but Kunti's resolution to raise "her feelings as mother" in the end... even if it wasn't genuine... That is what he answered. Kunti risked the danger of having her past come to light. To the hero of generosity Karna, such determination is worthy of compensation.
And so, just before the final battle. Arjuna's father, Indra the Thunder God, who understood that Karna could not be persuaded, took the form of a Brahmin, contacts Karna, and takes his golden armor. Though Karna had lost the property of being unkillable that he received from his father, he never said he would stop proceeding to the battlefield. He did not care that when he had lost his golden armor he had hastened his own death. Indra, who was touched by how gallant a figure Karna struck, asked why. Why did he continue to the battlefield, having lost his armor, but without reproaching Indra, who had hatched this scheme out of love for Arjuna?
"There is no need to hate you. It is simply a matter of being a step ahead. In fact--yes. Though you are a god, you are also a father. Such a thing brings me joy." —Karna answered to Indra.
Then why do you advance toward the battlefield, asked Indra, to which he was responded: "To me, defeat is bringing shame upon my father. Even though death awaits me, I cannot run away." That was how Karna always lived. To him, who lived his life with pride in those who gave him life and raised him, his life was not his own.
"I owe Duryodhana a debt. For some reason, that impudent and timid man is so bright to me. It may be blasphemy against my father but, occasionally, I feel that that sweet light is the warmth of the sun." —Karna
It was not the fire of the sun that Karna carried nor the absolute brilliance of Surya; to Karna, the sun was the imperfect charm that humans displayed. Indra, who saw the divinity of Surya himself in that form, gave Karna his spear. He had taken from this noble hero something greater than his life. Unless he gave something as compensation, his honor would be stained; above all—he was charmed with him: if it were this man, he could wield the greatest spear, that Indra had not given even to his own son. After, Karna sent off the Brahmin, having lost his armor (flesh), and headed to the battlefield, as thin as a ghost.
-Death
The final battle with Arjuna. Karna was already without allies; his charioteer, whom he trusted with his body, was already an enemy, in collusion with the Pandavas. He had a large number of heavy burdens, his feelings towards his younger half-brothers. Due to his curse, the wheel of Karna's chariot was stuck in a rut. The string of Arjuna's bow was drawn back to its limits. These brothers who, for a long time, were manipulated by an unseen destiny to compete for supremacy, could only in this moment strike one another with all their might and sure enough, Arjuna's bow shot down the sun. However, Karna did not hate anyone and accepted his death.
It is said that after his death, Karna became one with his father Surya. Called "the Hero of Generosity," he was a saint with the creed of not refusing when people came to ask or rely on him. The hero who, while possessing exceedingly high abilities, was within a tragedy where he was the enemy of his brothers by blood, received various curses, and lost his life without showing his true worth—that is Karna. This is a digression, but it is impossible to determine if Arjuna knew the truth that Karna was his older brother or not. It seems the only people who definitely knew that Karna was Kunti's son were Karna and Kunti, Krishna, and the sun god Surya.
Skill 1: Fire Amp | Increases Fire damage output by 60% | Passive | Tier 3 Skill 2: Almighty Attack | Inflicts a huge amount of Physical Almighty damage on all enemies. | 20% HP | Tier 3 Skill 3: Pathway of Light | Every travel turn taken within a dungeon will recover 15% of SP for each party member being supported. | Passive | Tier 3 Skill 4: Brahmastra ~ O Brahma, Cover the Earth | Inflicts a huge amount of Fire damage to one enemy. | 30 SP | Tier 4 Skill 5: Love to the People | Recovers all HP to all allies and removes all status ailments from all allies. | 60 SP | Tier 4 (Must have used your Ultimate Persona twenty five times in combat; Must be a Tier 4 Skill or Lower) (0/6,000 EXP) Skill 6: Kavacha and Kundala ~ O Sun, Become Armor | Increases an ally's Attack, Defense and Agility by 45% for 3 turns. | 30 SP | Tier 4 (Must have used your Ultimate Persona 50 times; Must be a Tier 4 Skill or Lower) (0/13,000 EXP) Skill 7: Pralaya | Inflicts a massive amount of Pierce damage to all enemies with a 25% chance of inflicting the Fear ailment. | 25% HP | Tier 4 (Must have used your Ultimate Persona 75 times; Must be a Tier 4 Skill or Lower) (0/21,000 EXP) Skill 8: Spell Master | Halves the SP cost for all magic skills. | Passive | Tier 4 (Must have used your Ultimate Persona 100 times; Must be a Tier 4 Skill or Lower) (0/30,000 EXP)
Fusion Attack:
Fusion Attack Name: Brahmanda Astra ~ O Brahma, Cleanse this World Persona Name: Karna Type of Damage: Almighty Ailment Description: The Ultimate Weapon Karna was able to call upon in the Mahabharata, said to be the ultimate counter to all other weapons (Astras) and able to nullify them completely. This skill, as it stands, functions similarly, but fundamentally differently. Manifesting with three heads of Lord Brahma, Karna can target a single opponent with this skill and, with a 45% chance (60% with the World Boost), disable their powers for a total of three turns. What this entails is that they cannot attack in any meaningful way aside from real damage, and are completely locked from their Class Skills, Human Skills and even their Soulbound Weapon for the duration of the time. This ailment, however, counts as a Mental Ailment, since if interferes with the person's psyche at its core. As it is indeed an ailment, it will not work on Bosses.
But, that is just the regular version of the skill. If Rita deems it worthy, she may have Karna call upon all five heads of Brahma to use this weapon. When this happens, this skill will become a permanent revocation of the person's powers, no matter what they may be. It is a sort of merciful demise that locks away a person's Persona for eternity and is able to work even on God-like beings, to a certain extent. This skill does not, however, kill a person. The chance for this version of the skill hitting is the same as its regular version but its cost is much higher. When revoking powers from an Initial Persona User, Rita suffers a light penalty to her stats, in the form of a 10-point decrease to a random stat, or 20 points if it ends up being HP or SP. If the User has a Prime Persona or equivalent (anything that gains 12 points per rank up), she will instead receive a harsher penalty in the form of a 30-point decrease from a random stat, or 50 if it ends up landing on HP or SP. If the person has an Ultimate Persona, however, or anything equivalent (Mutated, maxed non-PU class), it is impossible for Rita to survive the usage of the skill. This, of course, also goes for plot-relevant NPCs she may or may not use it on, to the discretion of the GM.
Team Attacks:
Team Attack Name: True Heroism is Dealt in Pairs Team Members Involved: Rita Arisato and Jack Rannells Personas Involved: Karna (Rita) and Monomyth (Jack) Damage Type: Fire (Karna) and Strike (Monomyth) Description of Attack: A simple and easy Team Attack. Rita and Jack summon their Personas and hold one of their fists for a second, before rushing towards the enemy side by side. Once close enough, the four wind a straight hook to the target's face, stomach, or whatever desired spot, before releasing a massive punch with their Personas in tow. Monomyth punches exactly where Jack delivered his, dealing out an immense amount of Strike damage, while Karna simultaneously releases a burst of flames right where Rita punched to deal a massive amount of Fire damage. Due to the combined nature of this attack, though, the two strikes are actually completely simultaneous, and count as only one, which results in a massively powerful single punch with enough force to tear down building foundations.
-Ultimate Persona Statistics
Experience:
Ultimate Persona Uses- 0
Last edited by Shiina on Fri Jan 20, 2017 4:45 pm; edited 8 times in total
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: Rita's Compendium Wed Oct 01, 2014 4:09 am
Taking that Human Skill Card for Thanksgiving... welp, might as well try to make it now, huh? XD
Human Skill Name: Imperial Privilege - Swordsmanship Persona Name: Nero Caesar Tier: Tier 2 Cost: Passive Type of Damage: Passive Description: Due to her link with Nero strengthening through repeated teaming up and attacking, Rita has mastered how to use the Aestus Estus effectively. In PvS, this grants Rita another hit of damage when using Dexterity-based attacks that are the same element as the first one (still being a Dex-based attack, of course). In PvP, Rita is a lot faster than normal people when using Dexterity attacks, making it so she can strike a larger amount of times than most everyone else. This means, of course, that she would be able to parry attacks quicker and more effectively, while also getting in an extra surprise hit on the enemy. All in all, this skill simply makes her much faster while attacking with her Soulbound Weapon, both in PvP and PvS.
Last edited by Rita Arisato on Thu Dec 04, 2014 3:54 pm; edited 2 times in total
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Rita's Compendium Thu Nov 27, 2014 7:40 pm
Your effects for PvS and PvP, don't exactly match. Try to make the effects similar, like either in PvP, being simply faster with swords or in PvS, have a boost to dex power. Depending on the boost you'll need a cost, but it'll be up to you.
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: Rita's Compendium Thu Nov 27, 2014 8:06 pm
Bump, edited the skill description and effects in PvP, hope it works well now, the effect should have the same principle, if I see it and worded it right.