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Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: The Curious Case of the World Boost Sat May 28, 2016 11:20 am | |
| So with the sudden boom in Persona Users getting their ultimates, and people picking the Jester Arcana, upon request, I've decided to put up a small list of the boosts you do get from the World, and what rules it abides by, because there are some rules to the overall boost it gives that may not be exactly crystal clear. Now, as most of you know, World gives the user a –% boost from all of the arcanas. Sounds like a lot right? Yes, it is. But it's not as much as you may think. For one, you won't get the same boosts twice, like the Physical Skill Boost from both Strength and Chariot, for instance. This includes your own, natural arcana. So, let's say I'm a Sun user who picked the Fire Boost from Sun on my Persona. I will get a 15% from that, and the other boost from Sun, which is 15% to Light, but I will lose out on the Justice and Magician Boosts. With me so far? Good. So, you won't get any Duplicate boosts, even loose ones like the Strike Boost from Emperor and the General Physical Boost of Chariot or Strength. Now, World is an Auxillary arcana that sticks with you, even if you don't have the Ultimate Persona equipped, you'll still get the World boost, just with a few Arcanas missing. Namely the Arcana boosts that buff stats only. So Tower, Hierophant, Temperance and Hanged Man will not boost you anymore, unless of course you carry that arcana naturally. Now, for those of you who are lucky enough to Roll it with Jester, the same rules apply, except every buff you get will have a 10% Boost in strength on top of what they already do (Aeon buffs all passives regardless of type by 25%). Also, Remember that Any boost from Jester will stack on top of any world buffs you may get (Including Jester World on it's own). However, that specific Jester Boost will stay with the persona that you rolled it with, unlike world, which remains active on all your personas. So, all in all, here are all the boosts you will get from World.
- Fire Skills – World: 15%. Jester World: 25%
- Mutated Skills – World: 25%. Jester World: 25%
- Tactical Support Skills – World: 15%. Jester World: 25%
- Healing Skills – World: 15%. Jester World: 25%
- Ice Skills – World: 15%. Jester World: 25%
- Dex Attacks – World: 15%. Jester World: 25%
- Elec Skills – World: 15%. Jester World: 25%
- SP and Luck – World: 15% Boost. Jester World: 25% (Doesn't apply to other Personas)
- Wind Skills – World: 15%. Jester World: 25%
- Physical Skills – World: 15%. Jester World: 25%.
- Survivability Boost (HP and Ends) – World: 15%. Jester World: 25%. (Doesn't apply to other Personas)
- PpStr Boost – World: 15%. Jester World: 25% (Doesn't apply to other Personas)
- Light Boost – World: 15%. Jester World: 25%
- Ailment Boost – World: 15%. Jester World: 25%
- Darkness Boost – World: 15%. Jester World: 25%
- Enhancement Boost – World: 15%. Jester World: 25%
- Earth Skills – World: 15%. Jester World: 25%.
- Overall Stat Boost – World: 7%. Jester World: 25%. (Doesn't apply to other Personas)
- Gun Boost – World: 15%. Jester World: 25%.
And that's all the boosts you get. Hope this helps for all you World users out there. | |
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