Would you like to react to this message? Create an account in a few clicks or log in to continue.
Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Nov 14, 2018 11:23 pm
"Ahahaha holy shit you guys have NO chill!" the witch laughed. She wasn't getting any of her own bloodshed but that was okay, the fights were fun to watch. And the anticipation was gonna be that much better. She'd wait her turn. She was chill like that.
"Hey there's s'more of that shiny stuff over here. I hope it's more gems! Ahahaha- oh, shit. Right, you guys weren't here for that. Whatever, demons drop gems, dudes! Let's get paaaaaiiiiiiiiid!"
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Nov 14, 2018 11:58 pm
You acquire three Foreigner Demon Shards.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Nov 15, 2018 12:11 am
"Aww, it's not the shiny weird gems like last time. But these are pretty cool! Okay, let's get going!"
Map and Movement:
The Orange Square is our current position.
Moving to the Red X.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Nov 15, 2018 12:14 am
"Yeah I'm not going up there, that looks like a pain in the ass. Let's go the other way!"
Map and Movement:
The Orange Square is our current position.
Moving to the Red X, into the center of the Boss Room.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Nov 15, 2018 12:19 am
"Not much further, c'mon! Ahaha let's go, I wanna see more things eat dirt!"
Map and Movement:
The Orange Square is our current position.
Moving to the Red X.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Nov 15, 2018 1:02 am
Battle Role:
Wicked is still in Alt Cast even if she's moving this round, I'm doing so to post map and movement.
Even if she didn't get to blow anything up yet Patty was still having fun running around like a maniac and watching her buddies kill stuff. She just needed to get her body in motion, the Full Moon was affecting her too. Just like her ancestors and all of mankind the Full Moon amped people up and made them wild! It was the hunter's instinct, to chase their quarry when the light would let them. So she felt like dashing through the forest and running in the dark with the sounds of whoops and howls around her. Even if she didn't get to kill anything yet. Which was dumb. But she'd get her chance.
"You guys are doing suuuuuper good so far," she encouraged as she basically skipped through the woods at a carefree lope, "Even against the big guy! Like he could take a punch and you STILL knocked his fuckin' lights out! Ahahaha!" He didn't go down like a bitch but holy freakin' shit the ground shook when his teeth hit the ground. That's a BIG boy right there! They still beat'im, she wasn't really worried yet. If Wicked was worried she'd be out in front throwing spells and torching half the forest. The demons were tougher sure but it wasn't anything they couldn't handle. Even the girl, she was holding on pretty well. Yeah sh-
"Oh FUCK you don't have a name yet! Ahahaheeheeha I forgot!" she screeched with laughter. Tammy needed something to call herself. "Okay so like that's Cowgirl, that's Jingles, and that's Wiz," she pointed out, spinning around to point with her staff without slowing down, "Or Rampage, The Laughing R-R-R-R-Rogue, and Doc. Ignore the pointed hat, he's cool, I swear. He has Black Mage friends. Ahehehehe."
"So what's your name? You get to pick your name, it can be anything you want. All of us picked our own name, even Chuckles even if his is freakin' lame. Yo you should pick something with trains! Or hitting things since you do that! I would of thought of 'Knuckles' if you totally couldn't take that the wrong way. Okay... man, this is hard... Whistleblower- nah, nah that's dumb... like SUPER dumb. It makes you sound like some kind of... self-righteous freedom fighter with your head up your own ass, we got too many of those. ...what about Loco? Yeah like locomotive but also like fuckin' crazy! Ahahaha go Loco on them bitches!"
Patty had gotten so engrossed in her conversation she almost wandered blindly into the forest. Thankfully enough the light of the moon made it easier to make out movement and she came to a shrieking halt. "Woah! Ahaha okay, next in line! Eeny meeny miney you."
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20%
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Map:
The Orange Square is our current location.
Moving to the Red Demon E labeled 6.
[/i]
Laughing_Rogue
Posts : 266 Join date : 2017-09-06
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Nov 15, 2018 11:40 am
"Boy, that one went down fast! Guess that explains why they are all dead..." There was a chuckle and then a bunch of laughter, he didn't even get to have fun with that one! A real shame but what are you going to do. "It was kinda fun to repeatedly stab fatty, he was big so there were lots of stab worthy parts... Wait is it just me who thinks that?"
"I like to call them Giantess and Caucasian mage. The witch over there is Magical girl explosion or wicked b-... Just wicked." He cut himself off before going any further, she could blow him up if wished to do so.
"Gagman." He spoke when the witch talked shit of his fake name, it was followed by a wheeze and a bunch of laughter. That name was terrible and she knew it. It took a while for him to stop laughing and speak normally again "Ahahahahahah... dear lord. In any case! Conductor is an obvious pick, but booooring. You could also be like Runaway Girl or something like that... OR, thomas the tank engine! What you guys think, Doc, Ram?" He turned it to the other two terrorists.
Casts Sukukaja on self and moves to the location on the map
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Nov 15, 2018 7:03 pm
"Yeah, I have tons of Black Mage friends. Vivi, Lulu, Shantotto, and Jim." Doctor Fate shrugged as he walked. "Sometimes, they even let me use the W-Word. Warlock." Yeah, Fate was pretty hip with the kidz. Hip enough to spell it with a Z, even. Though, as he qalked, his persona appeared behind him. He was engulfed with green for a moment before moving at an accelerated pace. "Knife to meet you? Really? Let me guess, your next line is 'Want to know how I got these scars'?"
Haste | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Accelerating, and following.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Nov 16, 2018 12:45 am
Honestly Rampage was worried about the demons so far, she could tell they were getting stronger, at least a little, Granted the last one seemed....to easy, maybe they got lucky? Ether way she could see that the moon was having an effect on Wicked, and she could feel it a bit as well, Astarte wanted to do things, so many things, to a lot of the people in their little group, nothing that would hurt mind you, far from it. They were all things she already understood was Astarte's influence, something she had to put up with on a normal basis, not that she minded it really, but it happening at the moment made it rather....troublesome.
With that thought though she heard Wicked introducing them all to the new girl and Isabelle nodded as her name was brought up though she was called a few other things other then the name she had picked herself, none of it was insulting, so she simply left it at that, but honestly what was the point of giving yourself a name if no one was going to use it? Did she think Wicked and The Rouge had funny or silly names? To be honest a little, but nothing she was going to go out of her way to not call them. After all they had chosen those names for a reason hadn't they? She honestly wasn't that sure about her own, Astarte seemed to have liked it so she picked it.
Going back to the matter at hand though as they walked and Wicked was giddy as all hell she could only smirk at the exchange from Rouge and Wicked, honestly it almost sounded like flirting, if Rampage didn't already know that it was Astarte's current over activity that was making her think such Though the doc seemed to have little to say in response, he seemed a bit...odd to Astarte, maybe she should take the time to talk to him at some point? Get him alone and get him to open up a bit more? Honestly she knew Wicked wasn't one to do that on someone else' time table she guessed that much from how she had acted before and at the Playhouse.
Rouge seemed to...flip flop a lot, one moment dead serious, next he was laughing and telling jokes, she had to wonder if he was mentally stable or if it was all an act?
But back to the fact that the small one didn't have a name, gently putting her large hand on the girls shoulder Rampage spoke up "Could go with Rail racer, Tracks, Red line, things like that, but you don't have to take a name that goes with your powers of course" she said as they walked
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Nov 16, 2018 3:40 am
Tamsin listened as she became the focus of the conversation after her question about Archie. Laughing Rogue...Wicked...Doc...Rampage. She committed the name to Memory even if Patty wasn't going to actually use them. The rest might...maybe. She didn't really mind when Archie called her blondie either. She would need a name though, and she listened as they came up with suggestions.
the banter about "Black Mages" caught her off guard. Why did the mage's skin color matter? and who were all these people doc was naming? Where there really that many black Persona users in their group? why weren't any of them here?
Perhaps she'd ask about them later, but for the time being, she really needed to pick a name. Nothing really stood out at first. Most of the names either sounded too cheesy or like some kind of lame superhero.
finally she looked down at her outfit, the bandit-like mask that was around her face. "Conductor" hm...maybe, though she rather looked like someone who was robbing the train. Or maybe a freighthopper. Someone on the run or just a vagrant stowing away on the train for free travel. hm...
"Runaway." It was more literal. Now that she couldn't be a Cadet, but couldn't bring herself to join the playhouse...she didn't have anywhere to go. No where to belong. It was as good a name as any. "Call me Runaway."
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Nov 16, 2018 6:17 am
"We don't wanna do this stupid lesson Miss Lorelei! Not tonight; we'll kill you if you make us! Kill you and then kill ourselves!" "Very well children... I'm not feeling it tonight either. How about a new lesson? I've been dying to teach human anatomy. We can start with them." "YES! Dibs on dissecting the ugly one!" "No fair! You can't just call dibs on all of em' like that! I'll dissect you next!"
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Nov 16, 2018 1:41 pm
Fuck me. New crit rolls Crit on 10 for all: Lorelei: