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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Nov 11, 2018 10:06 pm
Rampage watched the demon fade and then followed the others as she was healed "that was interesting...you all okay?" she asked having noticed that the others didn't fare as well as she had during that.
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Laughing_Rogue
Posts : 266 Join date : 2017-09-06
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Nov 11, 2018 11:07 pm
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Nov 12, 2018 1:40 am
"I'd call you a loser for saying 'Death Follows'...but you kinda slaughtered that thing...heads up, we got problems."
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Last edited by Tamsin Ferrell on Wed Nov 14, 2018 8:14 pm; edited 1 time in total
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Nov 14, 2018 5:45 pm
Seeing the foe and that no one was moving in to attack Rampage stepped forward and lashed out with two quick jabs, trying to at least keep the Demon on the back foot. "Right then, lets see what he can take"
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Nov 14, 2018 6:54 pm
"I'm reminded of something, but I don't know what..."
Cure | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Soul Skill Name: Malpractice Persona Name: Asclepius Tier: Tier 1 Cost: - Type of Damage: Light Description: Doctor Fate can cast healing spells on enemies. When he does this, the spells deal Light Damage on a tier equal to the tier of the healing spell. Does not apply to Healing Skills higher tiers than this Skill. Damage is not amplified by Boosts to Healing.
Used on Camazotz for 29 Light Damage!
Miss if 1/2:
Random number (1,10) :
4
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Nov 14, 2018 7:17 pm
"I'm Doctor Fate, but you can call me The Plague Doctor."
1 - Stat Booster - Retrieve three stat points for one of your stats randomly.
2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.
3 - Broken Card - Retrieve nothing for battle complete.
4 - Soul Recovery - Recovers 15% of both HP and SP.
5 - Broken Card - Retrieve nothing for battle complete.
6 - Gold Hand Encounter - A Gold Hand will spawn on the map. If you locate and defeat it before it escapes, you will gain double experience and a rare item. These enemies are strong, and will attempt to run away from you. Be sure to chase it down quickly or miss your opportunity for great rewards.
Random number (1,6) :
5
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Subject: Re: Mischief Night [Neutral Dungeon Dash]