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| Mischief Night [Neutral Dungeon Dash] | |
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+6Steele Moogle Azami Sosina Tamsin Ferrell ViniVidiVicci 10 posters | |
Author | Message |
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Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 01, 2018 2:55 am | |
| Tamsin was caught somewhere between scared and impressed, watching Archie as she dusted herself off. "That was incredible." She remarked, moving to follow Wicked. She wasn't sure what Wicked was talking about, but she could tell whatever it was struck a cord. "Okay..." She relented as Wicked decided to tell them later on. There was still so much Tamsin didn't know. But now wasn't the time to worry about it. like Wicked said, it was time to kick ass. "Of course." She nodded, a determined look on her face. She was trying not to let on how excited she was for the violence of it. To finally take her aggression out on the demons in such a big way. Whatever else came, she'd tackle it head on. - action:
Following into battle
- Stats:
Level: 8 Exp: 143 / 1205 Uses: 21 Wk/str: Earth/Strike HP: 194 / 194 (144) SP: 109 / 109 (121) PEnd: 14% MEnd: 14% Ppstr: 35 Pmstr: 16 Dx: 12 Lk: 47 VC: 10400 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Last edited by Tamsin Ferrell on Sat Dec 01, 2018 4:55 am; edited 1 time in total | |
| | | Laughing_Rogue
Posts : 266 Join date : 2017-09-06
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 01, 2018 3:00 am | |
| "Talkin' about me? Cause i'm in red!" He knew exactly who she was talking about, and he had no idea! Well, now that she brought it up he had a little theory inside his head.. - Archibald, Lvl 9:
HP: 115/197 SP: 184/184 PEnd: 24% MEnd: 24% Ppstr: 58 Pmstr: 34 Dx: 31 Lk: 96
- Actions:
Archibald follows
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 01, 2018 3:08 am | |
| Honestly Rampage found it hard to worry about what was going on with Rouge simply because well...lets be honest, she herself was fused with a demon, while she seen his mask change before, along with his personality to match it, she just assumed this was a different change, unsettling yes, worrying? not really. In the end it didn't matter to much he seemed to calm down once the fight was over with so she let it be. "Well good to hear you kept tabs....but if it's what I think happened...then I think I know..." she said as she thought about things, they hadn't heard about him and there was quite a lot of rumors going around but honestly she didn't want to think it was what she thought it was. For the time being she simply moved in to fight the demon, she hadn't known the person that was missing, but she still had no Idea what the Cadets would do if they caught them, so she hoped they had been okay. - action:
following party
- stats:
HP: 161 + 15% = (185+50 (lenses)) = (235) 193 - 41 = 152 SP: 137 -15% = (117) PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 02, 2018 6:51 pm | |
| "Making my way downtown... - Stats:
HP: 200/200 SP: 128/140-6 PEnd: 16% MEnd: 16% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 53
Equipment: Velvet Lenses
Level 8-Rank 5
Uses: 0
- Actions:
Using Haste on self, following.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 05, 2018 4:38 pm | |
| PvS Battle Initiated: Press "F" To Pay Respects! - Gaki, Level 12:
HP: ??? SP: ??? PEnd: 25% (+15%) MEnd: 25% (+15%) Ppstr: 55 Pmstr: 45 Dx: 35 Lk: 78 Full Moon Boost -- 15%
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 05, 2018 9:44 pm | |
| "GARFIELF YOU FAT CAT! WHERE'S THE LASAGA?" - Archibald, Lvl 9:
HP: 115/197 SP: 169/184 PEnd: 24% MEnd: 24% Ppstr: 58 Pmstr: 34 Dx: 31 Lk: 96
Arcana: Lust(25% boost to earth moves)
- Actions:
Archibald uses Dance of Fate to re-roll arcana bonus!
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 05, 2018 9:57 pm | |
| "How disgusting." - action:
Uses Heat Wave! 67 Strike damage Miss on 1-4 - Random number (1,10) :
- 7
Crit on 10
- Random number (1,10) :
- 2
- Stats:
Level: 8 Exp: 143 / 1205 Uses: 22 +1 Wk/str: Earth/Strike HP: 167 / 194 (144) -27 SP: 109 / 109 (121) PEnd: 14% MEnd: 14% Ppstr: 35 Pmstr: 16 Dx: 12 Lk: 47 VC: 10400 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 06, 2018 2:57 am | |
| rampage looked at the creature and then slammed her fists together a red aura surrounding her "Well then....lets get ready to beat the living hell out of him shall we?" she said with a small smirk - action:
Using Tarukaja on self
- stats:
HP: 161 + 15% = (185+50 (lenses)) = (235) SP: 137 -15% = (117) - 6 = 111 PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 07, 2018 2:26 am | |
| "You're too slow." - Stats:
HP: 200/200 SP: 122/140+5-6 PEnd: 16% MEnd: 16% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 53
Equipment: Velvet Lenses
Level 8-Rank 5
Uses: 1
- Actions:
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Haste | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Used on self.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 07, 2018 5:23 pm | |
| PvS Battle Initiated: Press "F" To Pay Respects! - Gaki, Level 12:
Spirit Drain | Drains 30 SP from one enemy. | 3 SP | Tier 2 -- Archibald Miss if 1. - Random number (1,10) :
- 8
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1 -- 51 Wind damage to Tamsin. Miss if 1.
- Random number (1,10) :
- 3
HP: ??? SP: ??? PEnd: 25% (+15%) MEnd: 25% (+15%) Ppstr: 55 Pmstr: 45 Dx: 35 Lk: 78 Full Moon Boost -- 15%
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 07, 2018 5:23 pm | |
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| | | Laughing_Rogue
Posts : 266 Join date : 2017-09-06
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 07, 2018 8:40 pm | |
| "Gogurt, that's the last straw!" - Archibald, Lvl 9:
HP: 80/197 SP: 139/184 PEnd: 24% MEnd: 24% Ppstr: 58 Pmstr: 34 Dx: 31 Lk: 110(96)
Arcana: Lust(25% boost to earth moves)
- Actions:
Archibald uses Deathbound on Gaki! Deals 116 Slash damage! Miss if 1 - Random number (1,10) :
- 6
Crits if 1-5
- Random number (1,10) :
- 9
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 07, 2018 8:46 pm | |
| "Persona!" - action:
Uses Heat Wave! 67 Strike damage Miss on 1-4 - Random number (1,10) :
- 2
Crit on 10
- Random number (1,10) :
- 6
- Stats:
Level: 8 Exp: 143 / 1205 Uses: 23 +1 Wk/str: Earth/Strike HP: 96 / 194 (144) -27 -44 SP: 109 / 109 (121) PEnd: 14% MEnd: 14% Ppstr: 35 Pmstr: 16 Dx: 12 Lk: 47 VC: 10400 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 08, 2018 3:56 am | |
| With the red aura surrounding her Rampage surged forward and took a hard right at the demon aiming for a rather viscous uppercut - action:
Using Charge Crush for 92 damage miss if 1 - Random number (1,10) :
- 8
crit if 5
- Random number (1,10) :
- 3
daze if 3,4,5
- Random number (1,10) :
- 6
- stats:
HP: 161 + 15% = (185+50 (lenses)) = (235) - 42 = 193 SP: 137 -15% = (117) - 6 = 111 PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 08, 2018 6:09 pm | |
| "I could go for some lasagna...but like, I'd have to go to the store? Not worth it." - Stats:
HP: 200/200 SP: 121/140+5-8 PEnd: 16% MEnd: 16% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 53
Equipment: Velvet Lenses
Level 8-Rank 5
Uses: 2
Haste: 1/3
- Actions:
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Cure | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
20%+15% (Lovers)+15% (Character Strength)=50% total heal.
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