Would you like to react to this message? Create an account in a few clicks or log in to continue.
Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 17, 2018 3:54 am
The druggie chick spun her staff in her hand as she charged around the corner, anticipating blowing up more things. She NEEDED to make more things explode. Ever fiber of her being was ACHING for more destruction and she needed to fight. The moon just egged her on. Wicked sprinted straight for the enemy, uncaring how strong they could be. She knew she could handle it. "Ready or not, prepare to die! Aaaaahahahahahaaaaiiiieeeee!"
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Map:
Current location is the Orange Square. Moving to Yellow Boss B labeled 14/15..
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 17, 2018 4:02 am
Rampage looked at Wicked, she had to wonder if she was okay, she remembered how things ended last night, and now Wicked seemed to be...different...might have just been the moon, but She felt like...she was trying to forget, and honestly she already knew talking about it probably wouldn't do any good, maybe it was doing the same to the others? The questions she had piled up a bit but again at least she had a good Idea of where to go for answers.
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 17, 2018 4:08 am
Tamsin wasn't sure if she appreciated or was concerned about how excited Patty was to be fighting and destroying things. Tamsin had seen her power before but this was just...well, it was terrifying. She was certainly glad that the witch was on her side. "Yeah, let's take them...!" She said seriously, following the group in to engage with the demons they were sure to encounter.
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 17, 2018 8:23 pm
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 18, 2018 1:42 am
Ooh! This one was a devil! Like the ones in the cartoons too, he had the red tail and pointy ears and everything! Wicked giggled in her obscured tone! "Alright dude! You better be stronger than the angels or I'm gonna be REAL disappointed! Fight me, B!" She pumped her fist with a small hop, her handcuff landing to shatter on the ground when her feet did. The ethereal witch soared to Doc's side on her staff.
"Devils are supposed to be subservient to mages, is that right? How about we show'im what that means? You can do that, right?"
Blind Instinct triggers. Nisroc is the only enemy, no need to roll. Nisroc's Weaknesses are revealed!
Invigorate restores 3 SP.
Wicked casts Rakukaja on Dr. Fate! Rakukaja | Raises one ally's Defense by 30% 45% for 3 turns. | 6 SP | Tier 2
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 18, 2018 1:54 am
Tamsin had had a surge of power a few fights before, a new thought whispered at the back of her mind.
Use your power to diminish those who would threaten you.
Tamsin sucked in a breath, clashing her shackles together over her head. "Ghost Train!" The train appeared, and bellowed a echoing, eerie blow of it's whistle.
action:
Casting Tarunda on Nisroc! attack damage is decreased by 30% for three turns!
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 18, 2018 2:58 am
"Well then lets rough this guy up shall we?" Rampage said as she started to glow with that familiar red aura.
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 18, 2018 3:29 am
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 18, 2018 11:32 pm
Like she was SOOO STOKED to blow this thing to hell! Ice. She had that. But it could wait, she needed to know what it could do first. The witch coughed lightly and waived her hand to get the smoke out of her face. "*E-hek! E-hek!* E-hekay let's see what... nnnnnnn... let's see what you do." With a motion Bridgette Bishop's crystal ball was thrown, the constellations spinning and glowing in the darkness to form into something she could read.
Wicked casts Full Analysis on Nisroc! Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 19, 2018 1:40 am
"I'll make it count!"
action:
Uses Heat Wave for 80 damage on Nisroc Miss on 1-2
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 19, 2018 2:07 am
Rampage dashed in the red glow on her body only getting brighter as she aimed for a right cross against the demon.
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 19, 2018 2:20 am
seeing the Demon drop from her strike, Rampage smiled and moved in "COME ON KICK'EM WHEN HE IS DOWN!!!!" she called out as she ruched the downed demon
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 19, 2018 9:58 pm