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| Smash and Grab [Neutral Dungeon Dash (Invite)] | |
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+3Sosina Tamsin Ferrell ViniVidiVicci 7 posters | |
Author | Message |
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ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Smash and Grab [Neutral Dungeon Dash (Invite)] Sat May 25, 2019 12:09 am | |
| Foggy breath and the crunching of frost signalled the incoming of winter. The witch totally freakin' hated it. This was like an autumn cloak, it wasn't thick enough to keep her warm by itself but at least she like had gloves and her head was covered so she wasn't completely SOL. The twiggy sorceress shivered and shook, rubbing her arms together with hissing breaths even if it wasn't cold for some of the Midwesterners. She was freezin' her damn ass off. But that was cool. That just meant she'd have to stay active to stay warm and nothing was warmer than a bonfire on a cold night. There were plenty of things to burn around here. Supernatural things. "Fuckin' shit stupid fuckin' cold fuckin' snow and fuck, dude." The witch hissed as she drew her gun from her coat and hunched forward to start marching through the frost. On the prowl for freakin' firewood, yo. She invited her friends to come too, she just had to do something, like an outlet for her anger and stuff but that was more fun with people. It was just kinda... depressing and crap when you were destroying things on your own. Then you just felt bad. But nobody would miss anything if she just had a warmup, right? - Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 280 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
- Note:
Though I'm starting the dash I still need to visit the Courage tutor, which will be the only extra change to my Compendium after updating it for the purchases I just made. This has to happen first so other people aren't waiting on me to get the dash underway.
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun May 26, 2019 8:13 pm | |
| The cold's mom was a ho'. That was what Rory had decided as he prowled the streets. At least he had his goth kid hoodie to keep Warm, not that it did much. He just needed to track down Wicked, and then they could warm up by killing demons. It'd be great, he could see it now. Just the thought of knocking some demon skulls warmed him a bit, really. He needed to get his aggravation out on something. He was still feeling extremely frustrated over the events of the previous night. It felt like there was more he could have done to prevent them from escaping, but now he needed to focus on what he could do. Keeping other people breathing to prevent demons from doing the same. So when he finally saw Wicked, it was like a blessing from heaven. He made his way over to her, almost slipping at one point. "Ugh...am I the first one here? That sucks. Gotta wait out in the cold for the rest...maybe we should just go ourselves, I feel like I'm gonna want to beat something if I stay out here much longer. This is the absolute worst.- Level 12-Rank 7 Persona User:
HP: 270 SP: 210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun May 26, 2019 9:33 pm | |
| Tamsin didn't mind the cold. Never really had. The numbing sensation always came with a feeling of crisp calmness. It was snow that she hated. It was a mess and it made people stupid. If it never snowed again it would be too soon. Thankfully, it wasn't snowing yet. Doc and Wicked were already there when Tamsin arrived, hands in her pockets. She'd waited until the last possible second to put on her terrorist guise. Couldn't risk any prying eyes with the shit going on lately. Atleast they were cool. They had their own nonsense to tackle, but they weren't getting their shit kicked in like everyone else seemed to be. "Hey, did you guys...hear about the church?" She asked as she came up on the group. Her tone was a bit more somber than usual. | HP: 276/276 || SP: 185/185 | Level: 12 (Rank 6) Uses: 3 Wk/str: Earth/Strike PEnd: 28% MEnd: 28% Ppstr: 68 Pmstr: 28 Dx: 24 Lk: 85 (70) | *Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Hands | Suppression Gloves : -2% skill cost : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn : |
- Strengths and passives:
+10% susceptibility to ailments
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Mon May 27, 2019 11:09 pm | |
| Isabelle didn't much mind the weather, rain? no problem, Heat? No problem Snow? No problem. Having a demon fused with you had its perks, and it seemed this was one of them, course that also meant it was hard for her to fully and properly dress for the weather when it came to hot or cold, at least at first. As for now she was walking towards the location Wicked asked to meet and as she got closer she made sure to stay out of sight until she got close. Then while still staying out of sight she changed, her form and walked out to meet the group looking to doc then Wicked and then to Runaway. "Seems you all are doing well" she said with a nod to them all as she walked over to them, a smile on her face as she looked to Runaway then to Wicked. - Stats:
Level: 12
HP: 224 + 15% = 257 (+50 (VoV)) = 307 SP: 204 -15% = 174 PEnd: 28% MEnd: 28% Ppstr: 50 Pmstr: 34 Dx: 53 Lk: 100 (+15 (VoV)) = 115
wearing: Vest of Victory (luck), Velvet Lenses, Tearless loafers
Strengths: Slash, Strike, Lightning (Colchak)
Weaknesses: Ice, Wind, light (Colchak)
- passives:
Counter | 10% chance of repelling Physical attacks Strike Master | Increases Strike based dexterity damage output by 30% Endure | Survive being knocked Unconscious once per battle with 1 HP remaining Powerful blows | 15% damage with Strike Dizzying strikes| strike attacks have 25% (35% with single target attacks) chance to Daze (prevents active Skill use) target Reflector| 15% chance of repelling Magical attacks (Colchak) Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used, makes your next attack a guaranteed critical if a physical attack Battle Rush| may make 2 dex attacks Conductive| Takes 15% more lightning damage Costly Rush| +5% cost to all phys skills Chariot Arcana| 15% boost in physical-based skills and 15% defense boost against slash skills.
- skills:
- Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked) Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
- Nightstalker (colchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Skill 2: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 (unlocked)
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Unlocked)
- soul skils:
Soul Skill Name: Dizzying strikes Persona Name: Astarte Tier: Tier 1 Cost: N/A Type of Damage: Ailment, Passive Description: Isabelle's strike attacks land with such force that they have a chance to leave the target Dazed and unable to properly concentrate on using their persona/supernatural abilities. Giving her a 10% (20% with single target attacks) chance of inflicting an ailment with each hit. Not effective against opponents that are strong/block/ etc Strike. Dazes Target for three turns. (prevents active Skill use) | Passive | Tier 1
Soul Skill Name: Reflector Persona Name: Astarte Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: Learning to dodge and weave through normal attacks, Isabelle has trained herself to find the gaps or weak points in magical attacks on her person allowing her a 15% chance to counter Magic attacks | Passive | Tier 2
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Mon Jun 03, 2019 12:33 am | |
| - Key:
Red Stars are Enemies
Blue Stars are the start (bottom) and finish (top)
Green Stars are the objective shards to collect
Yellow Stars are stronger enemies classified on boss levels
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Fri Jun 07, 2019 9:39 pm | |
| The witch wasn't waiting too long, good thing too. She was nearly about to set off alone just to warm her bones. "Beating something's the point, right? Ahaha, no worries dude, I see'em." Wicked placed her hand above the brim of her hat in a jokey stance of gazing out into the distance while the others crept out of the shadows. "Yooooo! Let's go kick shit, I'm cooooooold!"Her rambunctious attitude immediately halted and darkened with Pain Train's question about the Sunlake Palms church. Al was pissed about it. She was so freakin' mad and upset for him, it made her want to choke the life out of someone just thinking about it. "Yeah. I did." she'd seethe. All pretenses dropped again at once for Patty to slap on her happy grin and ignore anything making her mad though. "Yeah I'm doin' okay! Ah hee hee ha ha let's go KILL something!" Without a whole lot more standing around it was off to the races. Things needed to die. It would make her feel better. - Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 280 / 280 - 15 = 265 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
- Action:
Using Shadow Accel to advance to the spot on the Map.
- Map:
Moving 16 spaces with Shadow Accel.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Fri Jun 07, 2019 9:43 pm | |
| - Team Obtains:
3x Foreigner Shards
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Fri Jun 07, 2019 9:50 pm | |
| "Geeeeeeeeeeeeems ahahaha, ha! Let's keep goin'!" - Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 265 / 280 - 15 = 250 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
- Action:
Using Shadow Accel to advance to the spot on the Map.
- Map:
Moving to the Green Shard Star with Shadow Accel.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Fri Jun 07, 2019 9:52 pm | |
| - Team Obtains:
3x Beast Shards
Last edited by Philodai on Fri Jun 07, 2019 10:09 pm; edited 1 time in total | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Fri Jun 07, 2019 10:08 pm | |
| "COLD HARD BITCH! Just a kiss on the lips and I was on my kneeees~! I'm wai-tin. Give. Me- COLD HARD BITCH~!" - Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 250 / 280 - 15 = 235 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
- Action:
Using Shadow Accel to advance to the spot on the Map.
- Map:
Moving to the Green Shard Star with Shadow Accel.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Fri Jun 07, 2019 10:09 pm | |
| - Team Obtains:
3x Seductive Shards
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sat Jun 08, 2019 10:25 pm | |
| "-she was shakin' her hips and it was all that I neeeeeeded~..."The witch trailed off her singing as she kicked at a set of gemstones, making a few attempts to nestle some in between her feet and lurch them up into the air like rocky hacky sacks to catch. She got like one. The skinny chick looked around for a bit, taking in the area of the city and the sounds she heard but silent for a second. Doc, Cowgirl, Pain Train... okay Pain Train was looking tired. "Huhmmmmmmmmm Bridgette," the witch paused, extending her hand for the handcuff to unlock itself and fall to the ground with the tinkle of broken glass. The spectral sorceress would arise from blue flame with a bright grin, flicking the little girl under the chin. "Why are you tiiiiiireeeeed? We only just started~!""Yo hey," Wicked piggy-backed off of her own Persona, which was technically interrupting herself if you counted it, "Pain Train, can we count on you to ambush some of those bastards like that-a-way? I'm thinkin' we blitz'em and take'em out as quick as we can, aheheha." The witch tapped her shillelagh against her shoulder in anticipation but glanced off with her glowing eye before coming back. "Oh. Yeah so like I don't know if you guys know this, but if you bully demons you can get'em to turn into shards and stuff! I don't know how it works but these things are freakin' CASH. MONEY in the Black Market. Heeheeha do we feel like gettin' rich...?" - Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 235 / 280 - 4 = 231 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
- Action:
Wicked casts Dia on Runaway, restoring her for 30% HP.
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 09, 2019 5:48 pm | |
| Patty was the same as always. She didn't ignore Tam's question, but she quickly masked it with the fervor of the moment. That was well and good, Tamsin could use the exercise to burn off some steam too. In all honestly, this was something she needed too. After the Giddy fiasco, they could all use a win. She traveled along, burning energy as well as speed to keep up with the others. She'd noticed that when she moved with the power of her persona, she moved a little faster than the others, and it seemed to wear her out more than it did them. So by the third stop, she was resting her palms on her knees, breathing out the fatigue. Thankfully, Patty noticed. She accepted the healing with a small smile, thought Patty wouldn't be able to see it through her mask, and stood back up to her full height. She nodded at Patty's request. It really got her fired up that she was needed for something. She could be uniquely useful to the group. She popped her knuckled and stepped forward. "Just try to keep up."- action:
Tamsin Uses Locomotive Charge to attack the enemy shown on the map. Deals 117 Piercing damage that can not be countered. - Locomotive Charge:
Soul Skill Name: Locomotive Charge Persona Name: Ghost Train Tier: Tier 2 Cost: 16% Type of Damage: Pierce Description: Tamsin rushes forward at three times her normal speed, aiming a staggering kick at her opponent. The attack does not trigger skills such as counter that reflect/block physical attacks, and has an increased crit modifier of 10%.
In PvP this attack travels the same distance as Shadow Accel, and deals damage to targets or objects in it's path.
In Dungeon movement, this skill works as Shadow Accel, but Tamsin can't be ambushed by using this skill to initiate combat.
- map:
| HP: 232/276 || SP: 140/185 | Level: 12 (Rank 6) Uses: 3 Wk/str: Earth/Strike PEnd: 28% MEnd: 28% Ppstr: 68 Pmstr: 28 Dx: 24 Lk: 85 (70) | *Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Hands | Suppression Gloves : -2% skill cost : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn : |
- Strengths and passives:
+10% susceptibility to ailments
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Mon Jun 10, 2019 4:04 pm | |
| "Heeheehaha FUCK yeah! Can't stop won't stop biiiiiiiiiiiiitch aHAHAHAHA! Ha...!"- Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 231 / 280 - 15 = 216 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
- Action:
Wicked casts Dia on Runaway, restoring her for 30% HP.
Last edited by ViniVidiVicci on Thu Jun 13, 2019 10:13 pm; edited 1 time in total | |
| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Tue Jun 11, 2019 2:14 am | |
| "Oh, is it finally time to kick some ass?" - Stats:
HP: 270 SP: 150/210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
- Actions:
Shadow Acceling and following into Combat.
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