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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Wed Jun 26, 2019 1:20 am
Tamsin blinked. She'd never seen a Demon reduced to shards like glass before. It was...interesting. Wicked seemed to think it was pretty impressive as well, and Tamsin found she was smiling beneath her bandana at the older girl's exuberance. Yet again, the witch's excitement was contagious, and if it wasn't so fresh in all their minds, it might just be enough to help them forget about the night before. Not quite, though.
After the fight, Tamsin kept pace with the others, and picked up Shards along the way. She nodded to Rampage when she instructed her to pace herself. But honestly? she was with Wicked. She wanted to let loose a little. She wanted to kick some demon ass. To feel powerful again like she could take on the world. Instead of running and hiding like scattering squirrels running from cars.
The rush burned her muscles, but it felt good to run, so she didn't mind it.
After they picked up the other set of crystals, Tamsin looked up, surprised that Patty was again relying on her strength and speed. It brought a flush to her cheeks, and she was glad no one else could see it. She nodded once. "Got it. All Aboard!"
And She was off running again. Like the runaway train she was named after. She didn't even bother to look at what kind of demon she was attacking. She just ran, leaped, and kicked it in anything resembling a face.
action:
Using Locomotive Charge to ambush the enemy marked in the map above.
*Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Hands | Suppression Gloves : -2% skill cost : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn :
Strengths and passives:
+10% susceptibility to ailments
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Wed Jun 26, 2019 1:21 am
*HP is at 241
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Wed Jun 26, 2019 1:33 am
Rampage watched as Wicked and Runaway seemed to be throwing caution to the wind, it was...worrying...were they trying to lose themselves to forget what had happened last night? she honestly didn't know, but she did know it wasn't sustainable...but she also could tel talking to them about it at the moment...might not be the best Idea, Wicked seemed to snap at any attempt at restraint, and Runaway? she seemed to just follow Wicked, though she did acknowledge what she said she didn't seem to take it to heart as she went rocketing forward to engage the next group of demons.
This wasn't sustainable, they would burn themselves out...she knew that because she had gone through something similar after her escape from the facility, With a sigh she looked to Runaway sadly as she flew off, then her gaze fell to Wicked for a moment, she didn't know if she could protect them from themselves, but she was going to try at least. Then she started to let off that aura again before speeding of after Runaway.
wearing: Vest of Victory (luck), Velvet Lenses, Tearless loafers Sukunda 1/3
Strengths: Slash, Strike, Lightning (Colchak)
Weaknesses: Ice, Wind, light (Colchak)
passives:
Counter | 10% chance of repelling Physical attacks Strike Master | Increases Strike based dexterity damage output by 30% Endure | Survive being knocked Unconscious once per battle with 1 HP remaining Powerful blows | 15% damage with Strike Dizzying strikes| strike attacks have 25% (35% with single target attacks) chance to Daze (prevents active Skill use) target Reflector| 15% chance of repelling Magical attacks (Colchak) Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used, makes your next attack a guaranteed critical if a physical attack Battle Rush| may make 2 dex attacks Conductive| Takes 15% more lightning damage Costly Rush| +5% cost to all phys skills Chariot Arcana| 15% boost in physical-based skills and 15% defense boost against slash skills.
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked) Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
Nightstalker (colchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Skill 2: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 (unlocked)
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Unlocked)
soul skils:
Soul Skill Name: Dizzying strikes Persona Name: Astarte Tier: Tier 1 Cost: N/A Type of Damage: Ailment, Passive Description: Isabelle's strike attacks land with such force that they have a chance to leave the target Dazed and unable to properly concentrate on using their persona/supernatural abilities. Giving her a 10% (20% with single target attacks) chance of inflicting an ailment with each hit. Not effective against opponents that are strong/block/ etc Strike. Dazes Target for three turns. (prevents active Skill use) | Passive | Tier 1
Soul Skill Name: Reflector Persona Name: Astarte Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: Learning to dodge and weave through normal attacks, Isabelle has trained herself to find the gaps or weak points in magical attacks on her person allowing her a 15% chance to counter Magic attacks | Passive | Tier 2
action:
using shadow accel to move into combat
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Wed Jun 26, 2019 4:58 pm
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
Uses to next rank: 17
Action:
Following with Shadow Accel.
Last edited by ViniVidiVicci on Sat Jul 06, 2019 1:50 pm; edited 1 time in total
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sat Jun 29, 2019 4:08 pm
With a smile Rampage looked at the demons they had to fight, and she cracked her knuckles "Well then lets bust some heads....we saving one for later like last time or just beating them down?" she asked, though she wasn't going to wait for an answer and dashed forward her fist aiming squarely for the demons face.
wearing: Vest of Victory (luck), Velvet Lenses, Tearless loafers Sukunda 1/3
Strengths: Slash, Strike, Lightning (Colchak)
Weaknesses: Ice, Wind, light (Colchak)
passives:
Counter | 10% chance of repelling Physical attacks Strike Master | Increases Strike based dexterity damage output by 30% Endure | Survive being knocked Unconscious once per battle with 1 HP remaining Powerful blows | 15% damage with Strike Dizzying strikes| strike attacks have 25% (35% with single target attacks) chance to Daze (prevents active Skill use) target Reflector| 15% chance of repelling Magical attacks (Colchak) Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used, makes your next attack a guaranteed critical if a physical attack Battle Rush| may make 2 dex attacks Conductive| Takes 15% more lightning damage Costly Rush| +5% cost to all phys skills Chariot Arcana| 15% boost in physical-based skills and 15% defense boost against slash skills.
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked) Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
Nightstalker (colchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Skill 2: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 (unlocked)
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Unlocked)
soul skils:
Soul Skill Name: Dizzying strikes Persona Name: Astarte Tier: Tier 1 Cost: N/A Type of Damage: Ailment, Passive Description: Isabelle's strike attacks land with such force that they have a chance to leave the target Dazed and unable to properly concentrate on using their persona/supernatural abilities. Giving her a 10% (20% with single target attacks) chance of inflicting an ailment with each hit. Not effective against opponents that are strong/block/ etc Strike. Dazes Target for three turns. (prevents active Skill use) | Passive | Tier 1
Soul Skill Name: Reflector Persona Name: Astarte Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: Learning to dodge and weave through normal attacks, Isabelle has trained herself to find the gaps or weak points in magical attacks on her person allowing her a 15% chance to counter Magic attacks | Passive | Tier 2
action:
using Charge crush Targeting Napaea 90 strike damage
Seeing the first demon lose it's footing, Rampage smiled and moved on to the second one "Well I'll keep them down so you guys can decide!" she said as she moved in on the other demon, though as she moved in an aura started to surround her body as she also started to grow in size.
wearing: Vest of Victory (luck), Velvet Lenses, Tearless loafers Sukunda 1/3
Strengths: Slash, Strike, Lightning (Colchak)
Weaknesses: Ice, Wind, light (Colchak)
passives:
Counter | 10% chance of repelling Physical attacks Strike Master | Increases Strike based dexterity damage output by 30% Endure | Survive being knocked Unconscious once per battle with 1 HP remaining Powerful blows | 15% damage with Strike Dizzying strikes| strike attacks have 25% (35% with single target attacks) chance to Daze (prevents active Skill use) target Reflector| 15% chance of repelling Magical attacks (Colchak) Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used, makes your next attack a guaranteed critical if a physical attack Battle Rush| may make 2 dex attacks Conductive| Takes 15% more lightning damage Costly Rush| +5% cost to all phys skills Chariot Arcana| 15% boost in physical-based skills and 15% defense boost against slash skills.
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked) Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
Nightstalker (colchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Skill 2: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 (unlocked)
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Unlocked)
soul skils:
Soul Skill Name: Dizzying strikes Persona Name: Astarte Tier: Tier 1 Cost: N/A Type of Damage: Ailment, Passive Description: Isabelle's strike attacks land with such force that they have a chance to leave the target Dazed and unable to properly concentrate on using their persona/supernatural abilities. Giving her a 10% (20% with single target attacks) chance of inflicting an ailment with each hit. Not effective against opponents that are strong/block/ etc Strike. Dazes Target for three turns. (prevents active Skill use) | Passive | Tier 1
Soul Skill Name: Reflector Persona Name: Astarte Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: Learning to dodge and weave through normal attacks, Isabelle has trained herself to find the gaps or weak points in magical attacks on her person allowing her a 15% chance to counter Magic attacks | Passive | Tier 2
action:
using Charge crush Targeting Gagyson 90 strike damage
forgot to put this in my last post, but Rampage is now in last life state
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sat Jul 06, 2019 2:14 pm
This time the witch would not be denied. Last time she didn't get to hit anything at all and she was fine with sitting around cheering everyone else on but not when she was in the thick of it. When the team got to work and Cow Girl put one down she let the power overtake her and her Persona run wild. "Heeheeheehaha if any of'em are left standing sure! We can talk to'em!" The witch flicked her wrist to disengage her handcuff as the looming pale sorceress reared behind her. "but that's a pretty big IF! Die bitch! Aaaahahahaaaaiiiiieeeeee...!"
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
+ 45% Attack 1/3 + 45% Agility 1/3
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
Uses to next rank: 18
Action:
Blind Instinct triggers, displaying a random enemy's Weakness.
1 - Napea 2 - Gagyson
Random number (1,2) :
2
Wicked enters Persona Overdose! Auto-Mataru and Auto-Masuku activate, granting the party +45% Attack and Agility for 3 turns!
Wicked casts Tornadou at Gagyson for 205 Wind/Slash damage! (225 if Weak)
Miss on 3
Random number (1,10) :
8
Crit on 1-5
Random number (1,10) :
3
Persona Overdose 1/4
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sat Jul 06, 2019 2:33 pm
With a green flash Bridgette Bishop's hair lashed out and turned the demon into confetti with Wicked's laughter in the background. "Eeheeheehee... AAAAHAHAHAHAAAAA....! Aheeheehee... haaaaa... Man that felt good!" she crowed, pulsing with energy and an eerie light. Her one glowing eye turned to the floored demon next. "Aight, time out!" she called with a cross of her hands, "Hey, you gonna survive? Y'know I'd rather you be my friend instead of, like, tearing you guys apart like this."
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
+ 45% Attack 1/3 + 45% Agility 1/3
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
Uses to next rank: 18
Action:
Start negotiations with Napea.
Persona Overdose 1/4
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sat Jul 13, 2019 7:56 pm
"Hmmmmm? Who do you think is the cutest one here?"
>Napaea
>Yourself
>Gagyson
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Looks like she didn't miss a beat. Demons were weird like that. It was almost as if she wasn't pulsing with energy and annihilated her partner in one shot but whatevs. Better to just act like this was normal anyway. You learn to quit asking questions when it comes to dealing with this kind of thing and just accept the unknown, y'know? "Uh duh? Heheha you are!" the witch crooned. "Like I've got more of a bad bitch thing goin' on like everyone else does and that other guy... like... ain't pretty no more but you're all bubbly and stylish like hooooly shit you're totes adorbs!"
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
+ 45% Attack 1/3 + 45% Agility 1/3
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
Uses to next rank: 18
Action:
Continuing negotiations with Napea.
Persona Overdose 1/4
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jul 21, 2019 10:40 pm
"Yeah I am! So I have an issue. I was looking into sprucing myself up for my next partner. Not sure which type of makeup I should go for, what do you think?"
>Go for the goth style with black
>Princess-like with alot of color and glitter
>You are perfect as you are (Requires Charisma 2)
>Try dressing a bit more masculine
>You don't need to impress anyone
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Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)]