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| Smash and Grab [Neutral Dungeon Dash (Invite)] | |
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+3Sosina Tamsin Ferrell ViniVidiVicci 7 posters | |
Author | Message |
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Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 23, 2019 10:17 am | |
| "Here's what'cha do. A cool guy like you? Wait for her to get into trouble, then swoop in and rescue her. Sounds pretty good, right?" >Rescue Her From Trouble Like The Supreme Gentleman You Are - Stats:
HP: 270 SP: 159/210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
Uses: 1
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| | | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 23, 2019 10:30 am | |
| "What? Dude, no. You'd be the greatest hero. Just gotta have a bit of faith in yourself, you know? It's gonna be fine.">Believe In Yourself! - Stats:
HP: 270 SP: 159/210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
Uses: 1
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| | | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 23, 2019 10:47 am | |
| "Give us some shards, friendo. >Shards - Stats:
HP: 270 SP: 159/210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
Uses: 1
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| | | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 23, 2019 10:56 am | |
| "Uhh...sure, I guess." >Yes - Stats:
HP: 270-27 SP: 159/210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
Uses: 1
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| | | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 23, 2019 11:00 am | |
| "Alright, but don't press your luck." >Yes - Stats:
HP: 243-27 SP: 159/210 PEnd: 28% MEnd: 30% Ppstr: 30 Pmstr: 49 Dx: 30 Lk: 90
530/2024 EXP for Level 13 0/30 Uses for Rank 8 0/1 Rank 10 Social Link for Rank 8
Uses: 1
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Sun Jun 23, 2019 11:10 am | |
| - SQ Gained:
+3 Charisma For Hyping Up Jack Frost to Rory.
- Shards Gained:
+6 Jack to Rory, +3 to the rest.
The demon began to glow into a bright light before exploding into tiny shards... ---------------------- - Item Gained:
1x Worn Scroll
- Exp Gained:
>60 xp to Tamsin >59 xp to Rampage >54 xp to Wicked >54 xp to Rory >50 xp to Alt Cast
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Tue Jun 25, 2019 1:41 am | |
| "Let's pick up the pace." - action:
Moving two down, three right to pick up shards. - Strength:
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
| HP: 222/276 || SP: 135/185 | Level: 12 (Rank 6) Uses: 6 Wk/str: Earth/Strike PEnd: 28% MEnd: 28% Ppstr: 68 Pmstr: 28 Dx: 24 Lk: 85 (70) | *Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Hands | Suppression Gloves : -2% skill cost : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn : |
- Strengths and passives:
+10% susceptibility to ailments
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Tue Jun 25, 2019 10:48 pm | |
| - Team Obtains:
3x Beast Shards
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Tue Jun 25, 2019 11:24 pm | |
| with the battle done and the group gathered, Rampage walked with them down the hall and past a room that seemed to have another demon in it, though it seemed to take no notice of the group for the time being and they continued walking on. Till they approached a large crystal that shattered once they touched it and the shards would split between them all, not really the first time she seen it happen, but she could feel...the presence of a demon in the shard, just like when the Jack frost did the same, it was rather interesting really, she knew a demon she could ask about it later, but for now she continued on with the group. Though as she walked she looked to Runaway "Don't over do it, the night is young and we just started to move on, we have time, besides we don't want to tire ourselves out to soon" she said as she walked with the group, and as they reached the corner she took a quick peek around it and spotted a group of demons down the hall further down near another crossroad, though she looked down the other direction and she could feel a pulsing inside her and it was the same feeling she got from the shards. "Follow me...I think there are more of those crystals down this way..." she said to the group as she was suddenly engulfed in a shimmering aura that slowly radiated from her body, as she suddenly was a blur of motion as she streaked down the hall opposite of the demon farther down, she could feel that pule getting stronger as she turned the corner at the end of the hall and followed the slowly spiraling hallway down to it's end where she would see another of those crystals and she smiled a bit at seeing them. "Well looks like this trip will be rather lucrative...or we can just keep them...the things are quite handy when you need them to make something.." she said as she held up her own second mask for a moment, a smirk on her face as she looked back at the group "...And they can be quite handy really, though I have the feeling you guys already had that figured out" she collected the shards as she finished. She looked back at her mask for a second, the demon was quite handy to have, but she had to wonder how more useful another would be, and she had to smile to herself, collecting a few of these things would be quite handy for her to get more of these masks, maybe she could think of something else to use them for later as well? - Stats:
Level: 12
HP: 224 + 15% = 257 (+50 (VoV)) = (307) -55 = 252 - 55 = 197 SP: 204 -15% = (174) 114 - 16 = 98 PEnd: 28% MEnd: 28% Ppstr: 50 Pmstr: 34 Dx: 53 Lk: 100 (+15 (VoV)) = 115
wearing: Vest of Victory (luck), Velvet Lenses, Tearless loafers Sukunda 1/3
Strengths: Slash, Strike, Lightning (Colchak)
Weaknesses: Ice, Wind, light (Colchak)
- passives:
Counter | 10% chance of repelling Physical attacks Strike Master | Increases Strike based dexterity damage output by 30% Endure | Survive being knocked Unconscious once per battle with 1 HP remaining Powerful blows | 15% damage with Strike Dizzying strikes| strike attacks have 25% (35% with single target attacks) chance to Daze (prevents active Skill use) target Reflector| 15% chance of repelling Magical attacks (Colchak) Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used, makes your next attack a guaranteed critical if a physical attack Battle Rush| may make 2 dex attacks Conductive| Takes 15% more lightning damage Costly Rush| +5% cost to all phys skills Chariot Arcana| 15% boost in physical-based skills and 15% defense boost against slash skills.
- skills:
- Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked) Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
- Nightstalker (colchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Skill 2: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 (unlocked)
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Unlocked)
- soul skils:
Soul Skill Name: Dizzying strikes Persona Name: Astarte Tier: Tier 1 Cost: N/A Type of Damage: Ailment, Passive Description: Isabelle's strike attacks land with such force that they have a chance to leave the target Dazed and unable to properly concentrate on using their persona/supernatural abilities. Giving her a 10% (20% with single target attacks) chance of inflicting an ailment with each hit. Not effective against opponents that are strong/block/ etc Strike. Dazes Target for three turns. (prevents active Skill use) | Passive | Tier 1
Soul Skill Name: Reflector Persona Name: Astarte Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: Learning to dodge and weave through normal attacks, Isabelle has trained herself to find the gaps or weak points in magical attacks on her person allowing her a 15% chance to counter Magic attacks | Passive | Tier 2
- action:
using shadow accel moving 2 right, 3 down, 3 right, 2 up, 1 left, and collecting shard
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Tue Jun 25, 2019 11:25 pm | |
| - Team Obtains:
3x Little Kid Shards
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Smash and Grab [Neutral Dungeon Dash (Invite)] Wed Jun 26, 2019 1:02 am | |
| Wicked kept up her high energy as the stored mana crackled itself out of her system. She didn't get to blow anything up but that was okay. Something neat happened instead. "Heeheehooooly shit I never seen one of them explode into gems before!" the witch crowed, "Do all the snowmen do that...? Heheheheh... AAAAAHAhahahaha c'mon let's go find out!" With a wave and a flash she sped off along with everyone else cackling along the way. "Speak for yourself, this ain't shit ahahahaaeeee!" the twiggy witch laughed defiantly at the prospect of pacing herself. She had to keep moving if she was going to burn them all to ash stay warm in the cold and she was just shaking the cobwebs out anyway. They ran across more gems which was cool, it was basically free money but Cowgirl said something different about making something or whatever as she showed off another mask. Patty didn't get the thing about masks, like she didn't wear one, some of them were like... tacky. Tacky and uncool. Her hat was better than looking like a theater dweeb. "Oh that's cool, where'd ya get it? Does it do anything? I got my eyepatch from some weird chick online, she wanted a bunch of the stuff we got from killing demons to make it or something and it lets me see in the dark so I bet it does something if it's made of demon stuff," she rattled on, glossing over the fact that she could inexplicably see out of her eyepatch but like that's just how it worked. Like it wasn't really seeing, it was sound vision or whatever if that made any sense. But she didn't want to stand there for too long. They passed something on the way there. And it looked pretty freakin' flammable. "Hey Pain Train! Second verse same as the first, let's run back and kill that thing ahaha!""Hey Pain Train! Second verse same as the first, let's run back andkill that thingAs Patricia stood and flippantly twirled her staff between her fingers her Persona manifested behind her to echo her own words, staring over her shoulder with a piercing gleam in her eye that looked... pressuring. But it didn't appear that Patty did anything at all. The handcuff was on her wrist for a moment and then gone the next but she didn't seem as if she made any motion regarding it, all Runaway would feel is the gentle little nudge of inspiring arrogance. And as quickly as she appeared did she fade away, gone in a glance. Bridgette's normally cheery demeanor almost looked sinister in that moment but it was probably a trick of the shadows or something. - Wicked, Level 13 Rogue:
Stats
HP: 286 / 286 SP: 204 / 280 - 15 - 4 = 185 / 280 PEnd: 38% MEnd: 40% Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 127 + 15% (Strength) = 146 Dx: 54 Lk: 112
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Modifiers/Buffs
+ One extra turn of Overdose + 10% increase to attack power when targetting a Weakness + Tearless Loafers: +10% Base Dodge
- One extra turn of Withdrawal - 10% increase to damage received when a Weakness is targeted
Passives
Invig 1: Recover 3 SP each combat turn (Main Set) Auto Masuku & Mataru: +45% Attack/Agility (Triggered on OD) Blind Instinct: When entering combat a random enemy's weakness is revealed. Grants sonar vision.
Uses to next rank: 17
- Action:
Wicked casts Dia on Runaway to restore 30% of her HP.
- Map:
This is a map of where we should move.
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