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| Mischief Night [Neutral Dungeon Dash] | |
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+6Steele Moogle Azami Sosina Tamsin Ferrell ViniVidiVicci 10 posters | |
Author | Message |
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Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 2:47 pm | |
| Tamsin yanked her goggles from her face, wiping her eyes where the rain water had soaked around the edges of the goggles and matted her hair to her face. It itched like crazy but she wasn't about to complain about it, or do anything about it during battle. Now though, she rubbed furiously at it as the rain died away, moving forward. She kicked whatever was left of the demon out of frustration. "And stay down." Passing the boss, she knelt down and picked up the stash it was hoarding, looking back towards Wicked and the others. "Paydirt."- action:
Collecting shards
- Stats:
Level: 9 (Rank 5) Exp: 617 / 1367 Uses: 12 Wk/str: Earth/Strike HP: 225 / 225 (175) SP: 137 / 137 (152) PEnd: 20% MEnd: 20% Ppstr: 45 Pmstr: 22 Dx: 18 Lk: 60 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 4:01 pm | |
| - Shards Gained:
3x Old Woman
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 29, 2018 12:12 am | |
| It burst apart from the thunder crack, breaking into motes of light that drifted down like fireflies. "Ahehehehehehahahahaaaaiiiieeee... ahhhhhh..." sighed the witch, wringing out her coat of all the water the elephant threw at her. Patty was really wet. She was also pretty soaked, too. But she didn't give too much of a shit, it was dead, even if it was annoying they still turned it into a memory. And she got to do the thing she really wanted to do, that's what she wanted most of all. She brushed water off her hat, picking up her staff to heft it. She was so damn strong now. Stronger than any demon bear. She'd turn it into ash in seconds. "Rock on, dude!" Wicked gave a soggy thumbs up to Tam. Everyone came a pretty good way since they started. She was tempted, really tempted to keep going but Patty recognized the sounds of the forest a little bit. It was something in the morning, something like super early. This wasn't gonna last forever. "Hoooooooooo! I think I'm good. We did pretty good tonight, right?" she tapped her staff over her shoulder, "I'mma head out, the sun's gonna come up at some point. Oh yeah! Raidou tracked down the drug den for anyone who didn't know, she wants to hit'em tomorrow night. There's, like, the demon bear there she was talking about the other night but I think we can take it. We took everything else, right? No problem!" Patty wasn't worried at all, at least not about fighting strong things. She was kinda worried about other stuff though. Like someone uncool crashing the party. Or the cops doing the same thing. But this had to happen, Giddy had to go. "I guess I'll see you guys. I'll be out in the boonies tomorrow night tryin'a solve problems but, like, I had my fun and this is getting old. Ahahahahaha I'm gonna go get drunk~!" Wicked laughed to herself as she waved everyone off and started to walk back the way they came. The howling of the demons didn't intimidate her or excite her anymore. She was done. And she knew what she had to do. - Wicked's Stats:
Level: 11
Strong: Fire, Ice Weak: Electricity, Dark
HP: 226 / 266 SP: 105 / 260 PEnd: 36% (2/12 to increase) MEnd: 38% (2/12 to increase) Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 120 + 15% (Strength) = 138 Dx: 54 Lk: 109 (Tearless Loafers)
Uses to next Rank: 7 / 50
- Action:
Wicked exits the dash.
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 29, 2018 12:23 am | |
| Tamsin made a small smile when Wicked gave her a thumbs up, not that anyone would be able to see it under the bandana that covered the lower half of her face. She did her best to distribute the material to those that wanted it. To her understanding, it helped create something. Not that that mattered much at the moment. "Right...The drug stuff you were mentioning earlier..." Tamsin thought about it as she pulled her goggles back down over her eyes. Apparently it was really bad news, and Patty was trying to fight against it. That was cool. It was like she was some kind of vigilante. Tamsin was glad that her getup hid the blush that came to her cheeks suddenly, betraying her usual composure. Seeing that Patty was striding off, Tamsin hurried after her. "Hey, Wicked, hold up. Where should I meet you...if I want to help with the drug thing?"- action:
Tamsin leaves the dash.
- Stats:
Level: 9 (Rank 5) Exp: 617 / 1367 Uses: 12 Wk/str: Earth/Strike HP: 225 / 225 (175) SP: 137 / 137 (152) PEnd: 20% MEnd: 20% Ppstr: 45 Pmstr: 22 Dx: 18 Lk: 60 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
[/quote] | |
| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 29, 2018 1:41 am | |
| Rampage looked at the Doc and the jester "If ya need help with anything well..not like you can contact me..but I'll be helping wicked with the whole Drug den thing" she said to the two as she headed on out herself "you guys take care of yourselves and don't go doing anything stupid dangerous alone okay?" she finished looking over her shoulder at the two of them before waving and heading off. - action:
Exiting the Dash
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 31, 2018 1:20 pm | |
| Doctor Fate left, since that's what all the cool kids were doing. - Actions:
Exit.
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