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| Mischief Night [Neutral Dungeon Dash] | |
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+6Steele Moogle Azami Sosina Tamsin Ferrell ViniVidiVicci 10 posters | |
Author | Message |
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ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 25, 2018 1:08 pm | |
| Wicked continued to charge more power as her teammates kept up what they could. Train Wreck kept hitting it and Cowgirl kept hitting it but A LOT more angry and Doc kept them on their feet. The rain continued to fall and she wasn't quick enough to get out of the way of the water jet. It pushed her back a few feet but it didn't knock her out of her focus, as strong as it was it had little effect. It actually made her laugh. "Hehehuheheh... AhahahaHAHAHAHAAAAAA...!!"*CRRRSH*"Aaaaahahahahaaaa it doesn't matter!""Awww... what a waste of life~""Anything you do doesn't matter! You can't STOP us, you can't do ANYTHING!""And you're supposed to be the strongest around here too. You just can't measure up! Teehee~!""Aheeheeheehahaaaaaa I'm gonna blow you up, just like I blew all your flunkies up! AND THERE'S NOT A GODDAMN THING YOU CAN DO ABOUT IT!!" - Wicked's Stats:
Level: 11
Strong: Fire, Ice Weak: Electricity, Dark
HP: 266 / 266 - 53 = 213 / 266 SP: 108 / 260 + 3 - 15 = 108 / 260 PEnd: 36% (2/12 to increase) MEnd: 38% (2/12 to increase) Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 120 + 15% (Strength) = 138 Dx: 54 Lk: 109 (Tearless Loafers)
Uses to next Rank: 6 / 50
- Action:
Invigorate 1 recovers 3 SP.
Wicked Taunts Purski! Taunt | Raises one enemy's Attack by 30% 45% but lowers their defense by 50% 65% for 3 turns. | 12 SP | Tier 2
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Mind Charge: 2.5x power on next Magic attack 1/1
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 25, 2018 3:49 pm | |
| "Stay down, it'll be over soon." - action:
Uses Tarunda on Purski! attack power reduced by 30%
- Stats:
Level: 8 Exp: 1172 / 1205 Uses: 4 Wk/str: Earth/Strike HP: 215 / 215 (165) SP: 110 / 128 (142) -6 PEnd: 18% MEnd: 18% Ppstr: 41 Pmstr: 22 Dx: 18 Lk: 59 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 25, 2018 9:32 pm | |
| [color-orange]"I told you to get out of my head!!"[/color] Rampage roared as she launched another series of punches at the demon trying to keep it off balance as she bought Wicked time. - action:
Using dex attack dealing 71 strike damage per hit miss on1,9, 10 - Random number (1,10) :
- 7
crit on 4
- Random number (1,10) :
- 10
daze on 3,4,5
- Random number (1,10) :
- 9
second dex attack
miss on1,9, 10
- Random number (1,10) :
- 9
crit on 4
- Random number (1,10) :
- 5
daze on 3,4,5
- Random number (1,10) :
- 6
- stats:
Level:9 HP: 161 + 15% = (185+50 (lenses)) = (235) SP: 137 -15% = (117) 99 - 6 = 93 PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
Sukukaja | Raises one ally's Agility by 30% for 3 turns (3/3) distress 2/3
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 10:35 am | |
| "Be careful, Elefun. That one REALLY likes turning demons to ash."- Stats:
HP: 225/225 SP: 64/165+5-6 PEnd: 20% MEnd: 20% Ppstr: 24 Pmstr: 38 Dx: 24 Lk: 67
Equipment: Velvet Lenses
Level 9-Rank 6
Uses: 7
- Actions:
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Haste | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Used on self.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 4:37 pm | |
| PvS Battle Initiated: Press "F" To Pay Respects! - Purski, Level 13:
Rainfall | Brings about a downpour into the field of battle for three turns. All water attacks by both sides are boosted by 25%. ́ ̢ ͏̷̧ ͘͝ ̵̀͏ ҉̸ ͘ ̸ ̶̛͡ ̴̶͝ ҉ ̸̛̕ ̢̧ ̷͞҉ ̨ ͞ ̧͞ ̷̛ ̷̨͢ ̢͞͡ ̨͢ ̧̀͢ ̸̛ ̀̕ ̶͘ ̕ ̢ ̡ ̀ ̷̷ ͏ ͘ ̴͡ ̷̀͜ ̨ ̷ ͡ ͢ ̛͘͟ ̷̛ ̨͜ ́ ̢ ͏̷̧ ͘͝ ̵̀͏ ҉̸ ͘ ̸ ̶̛͡ ̴̶͝ ҉ ̸̛̕ ̢̧ ̷͞҉ ̨ ͞ ̧͞ ̷̛ ̷̨͢ ̢͞͡ ̨͢ ̧̀͢ ̸̛ ̀̕ ̶͘ ̕ ̢ ̡ ̀ ̷̷ ͏ ͘ ̴͡ ̷̀͜ ̨ ̷ ͡ ͢ ̛͘͟ ̷̛ ̨͜ ́ ̢ ͏̷̧ | 35 SP | Tier 3 (2/3) Bounty of Rain | Recovers 8% HP per turn of Rainfall only. | Passive | Tier 3 -- +120 HP Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2 -- 117 Wind Damage to Wicked. Miss if 1,2. - Random number (1,10) :
- 5
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1 -- 71 Strike Damage to all. Miss Wicked if 1,2.
- Random number (1,10) :
- 9
Crit if 1.
- Random number (1,10) :
- 8
Panic'd if 1 to 45.
- Random number (1,100) :
- 17
Miss Tamsin if 1.
- Random number (1,10) :
- 4
Countered if 1.
- Random number (1,10) :
- 5
Crit if 1,2
- Random number (1,10) :
- 10
Panic'd if 1 to 45.
- Random number (1,100) :
- 88
Miss Rampage if 1 to 4.
- Random number (1,10) :
- 6
Crit if 1.
- Random number (1,10) :
- 1
Panic'd null as she is still Panic'd. Miss Fate if 1.
- Random number (1,10) :
- 1
Crit if 1,2.
- Random number (1,10) :
- 5
Panic'd if 1 to 45.
- Random number (1,100) :
- 42
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2
Weak: HP: 1143/1500 SP: 705/800 PEnd: 34% (+15%) -> -16% MEnd: 38% (+15%) -> -8% Ppstr: 62 Pmstr: 68 Dx: 54 Lk: 87 Tarunda: 1/3 Taunt: 1/3 (+15% Attack) Full Moon Boost - 15% Heat Riser
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 4:38 pm | |
| PvS Battle Initiated: Press "F" To Pay Respects! - Purski, Level 13:
>Once More Skipped Due To Berserk Weak: HP: 1143/1500 SP: 705/800 PEnd: 34% (+15%) -> -16% MEnd: 38% (+15%) -> -8% Ppstr: 62 Pmstr: 68 Dx: 54 Lk: 87 Tarunda: 1/3 Taunt: 1/3 (+15% Attack) Full Moon Boost - 15% Heat Riser
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 9:10 pm | |
| The witch continued to gather power, cackling to herself. This was gonna be RIGHTEOUS! But before she could let loose with a blast the elephant lashed out viciously, setting her a little off balance. The mental static returned. Wicked blinked. .....well. Shit. It did something about it. "Pssssh! Freakin' smartass. You're still gonna die, ya know that, right?" The lithe black mage pulled a gemstone from her coat, crushing it in her palm and scattering the dust to the winds over her teammates. Like glitter. Deadly glitter. Because she was gonna freakin' kill this thing when she got the chance. - Wicked's Stats:
Level: 11
Strong: Fire, Ice Weak: Electricity, Dark
HP: 213 / 266 - 72 - 45 = 93 / 266 SP: 108 / 260 + 3 = 111 / 260 PEnd: 36% (2/12 to increase) MEnd: 38% (2/12 to increase) Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 120 + 15% (Strength) = 138 Dx: 54 Lk: 109 (Tearless Loafers)
Uses to next Rank: 6 / 50
- Action:
Invigorate 1 recovers 3 SP.
Wicked uses a Me Patra Gem, all allies are cured of Panic!
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Mind Charge: 2.5x power on next Magic attack 1/1
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 10:01 pm | |
| "Stay down, it'll be over soon." - action:
Heat wave - 80 Strike Damage on Peanut brain Miss on 1-4 - Random number (1,10) :
- 7
Crit on 6
- Random number (1,10) :
- 8
- Stats:
Level: 8 Exp: 1172 / 1205 Uses: 4 Wk/str: Earth/Strike HP: 160 / 215 (165) -25 -30 SP: 110 / 128 (142) PEnd: 18% MEnd: 18% Ppstr: 41 Pmstr: 22 Dx: 18 Lk: 59 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 10:34 pm | |
| (rolling counter for the crit) Counter on 2 - Random number (1,4) :
- 2
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Wed Dec 26, 2018 10:46 pm | |
| With the sudden breaking of the Gem, Rampage seen the attack coming and her head cleared allowing her to duck under the attack and punch the demon in the face before she followed it up with a aimed shot to the gut trying to take the wind out of it once more. - action:
Using Charge Crush dealing 71 strike damage per hit miss on 1,9,10 - Random number (1,10) :
- 10
crit on 4
- Random number (1,10) :
- 1
daze on 3,4,5
- Random number (1,10) :
- 1
- stats:
Level:9 HP: 161 + 15% = (185+50 (lenses)) = (235) - 42 = 193 SP: 137 -15% = (117) 99 - 6 = 93 PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 12:51 am | |
| "I guess they never hit, huh?" - Stats:
HP: 225/225 SP: 63/165+5-8 PEnd: 20% MEnd: 20% Ppstr: 24 Pmstr: 38 Dx: 24 Lk: 67
Equipment: Velvet Lenses
Level 9-Rank 6
Uses: 8
Rakunda: 2/3
Haste: 2/3
- Actions:
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Cure | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
50% heal to all allies.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 1:31 am | |
| PvS Battle Initiated: Press "F" To Pay Respects! - Purski, Level 13:
Rainfall | Brings about a downpour into the field of battle for three turns. All water attacks by both sides are boosted by 25%. ́ ̢ ͏̷̧ ͘͝ ̵̀͏ ҉̸ ͘ ̸ ̶̛͡ ̴̶͝ ҉ ̸̛̕ ̢̧ ̷͞҉ ̨ ͞ ̧͞ ̷̛ ̷̨͢ ̢͞͡ ̨͢ ̧̀͢ ̸̛ ̀̕ ̶͘ ̕ ̢ ̡ ̀ ̷̷ ͏ ͘ ̴͡ ̷̀͜ ̨ ̷ ͡ ͢ ̛͘͟ ̷̛ ̨͜ ́ ̢ ͏̷̧ ͘͝ ̵̀͏ ҉̸ ͘ ̸ ̶̛͡ ̴̶͝ ҉ ̸̛̕ ̢̧ ̷͞҉ ̨ ͞ ̧͞ ̷̛ ̷̨͢ ̢͞͡ ̨͢ ̧̀͢ ̸̛ ̀̕ ̶͘ ̕ ̢ ̡ ̀ ̷̷ ͏ ͘ ̴͡ ̷̀͜ ̨ ̷ ͡ ͢ ̛͘͟ ̷̛ ̨͜ ́ ̢ ͏̷̧ | 35 SP | Tier 3 (2/3) Bounty of Rain | Recovers 8% HP per turn of Rainfall only. | Passive | Tier 3 -- +120 HP >Turn Skipped Weak: HP: 1089/1500 SP: 705/800 PEnd: 34% (+15%) -> -16% MEnd: 38% (+15%) -> -8% Ppstr: 62 Pmstr: 68 Dx: 54 Lk: 87 Tarunda: 2/3 Taunt: 2/3 (+15% Attack) Full Moon Boost - 15% Heat Riser
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 2:03 am | |
| Her mind was clear. Her body felt good. The elephant was gasping for breath. And it was raining. Soon it would be raining ASHES. Patricia grinned evilly as she began to cackle. "AAAAAAHEEHEEHEEHEEHAHAAAAAAAA TIME TO DIIIIEEEE!!!" Bridgette Bishop dropped her goody two-shoes act as she took on the image of the Sorceress and spread her fingers forward. "Be a good animal and stay still, why don't you? I promise this won't hurt... for more than a moment." Thunder sounded as lightning tore up the ground, arcing toward the demon to turn it to cinders. - Wicked's Stats:
Level: 11
Strong: Fire, Ice Weak: Electricity, Dark
HP: 93 / 266 + 133 = 226 / 266 SP: 111 / 260 - 6 = 105 / 260 PEnd: 36% (2/12 to increase) MEnd: 38% (2/12 to increase) Ppstr: 54 - 15% (Weakness) = 45 Pmstr: 120 + 15% (Strength) = 138 Dx: 54 Lk: 109 (Tearless Loafers) + Sukukaja (45%)
Uses to next Rank: 7 / 50
- Action:
Entering Persona Overdose. Auto-Matarukaja activates, increasing the party's Attack by 45% for 3 turns! Auto-Masukukaja activates, increasing the party's Agility by 45% for 3 turns! Wicked casts Mazio for 500 Lightning damage (550 if Weak)! Miss Purski on 10 - Random number (1,10) :
- 5
Persona Overdose 1/4
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Mind Charge: 2.5x power on next Magic attack 1/1 Tarukaja: +45% Attack 1/3 Sukukaja: +45% Agility 1/3
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 10:23 am | |
| - Exp Gained:
Wicked - 658 xp Tamsin - 650 xp Rampage - 650 xp Doctor Fate - 652 xp Alt Cast - 640 xp
- VC Gained:
3500 VC
- Item Gained:
1x Wool
- Shuffle Time Bonus!:
1 - Stat Booster - Retrieve three stat points for one of your stats randomly. 2 - Velvet Coins - 2,000 Vc (or more) won from battle complete. 3 - Broken Card - Retrieve nothing for battle complete. 4 - Soul Recovery - Recovers 15% of both HP and SP. 5 - Broken Card - Retrieve nothing for battle complete. 6 - Gold Hand Encounter - A Gold Hand will spawn on the map. If you locate and defeat it before it escapes, you will gain double experience and a rare item. These enemies are strong, and will attempt to run away from you. Be sure to chase it down quickly or miss your opportunity for great rewards. - Random number (1,6) :
- 2
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 28, 2018 10:24 am | |
| - Additional VC Gained:
1 to 2 - 0 VC 3 to 4 - +1000 VC 5- +2000 VC - Random number (1,5) :
- 1
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