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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 12:34 am
The witch happily joined in the melee after Cowgirl knocked it down, wailing on it with her staff before it got back up and started to scrape it's knives together. Sinister, yeah, but it got her pumped, yo!
"Oh you wanna GO!?! Wanna throw some fuckin' hands!?!"
Even after seeing its constellation she couldn't tell what it could do, but she knew just about how much it could take. NOT. ENOUGH. She'd beat it to the punch! "Aaaahahahaaaaiiiieeeee! Tear'im to shreds, Bridgette Bishop!" A shattering of the handcuff and her Persona began to warp and change, her long grey hair snaking out into frozen, diamond points.
"Precious. Pray tell, I wonder what else is sharp...?"
With a quick strike several strands of hair snaked forward to pierce the demon's body.
Wicked's Stats:
Level: 10
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Wicked enters Persona Overdose. Auto-Mataru activates, increasing the party's attack by 45% for 3 turns.
Wicked casts Blizzarou on Nisroc for 166 (182) Ice/Pierce damage!
Miss on 7-8
Random number (1,10) :
6
Crit on 4
Random number (1,10) :
8
Persona Overdose 1/4
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Tarukaja: +45% Attack 1/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 1:01 am
Frozen lockes would impale the demon and pin it to the ground, with yet more pointed and sharp locks hovering above it as Bridgette Bishop sat back in the air and placed her fist to her chin.
"I would like to know something, I hope that you can answer me. A witch gains her power from consorting with The Devil, but then commands devils herself. Give me your honest opinion:
Who is more powerful? The Devil? Or The Witch?"
Patty stifled maniacal laughter at the demon that was once a threat to them. "Hmmhmmhmmhmmhaahaa Destroy it! Destroy it, show it who!" The ethereal witch smirked and plunged her hair into the demon's body and through to the ground.
Wicked's Stats:
Level: 10
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Wicked casts Blizzarou on Nisroc for 166 (182) Ice/Pierce damage!
Enemy is down, can't miss.
Crit on 4
Random number (1,10) :
9
Persona Overdose 1/4
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Tarukaja: +45% Attack 1/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 4:09 am
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 4:09 am
*Strike Damage
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 9:57 am
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 11:00 pm
Shards Gained:
3x Foreigner Shards
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 20, 2018 11:51 pm
"Ahahahaaaaa! AHAHAHAHAAAAAIIIIEEEEEE...!! BOOOOOM, bitch! You fuckin' thought! You fuckin' THOUGHT, bitch! Catch THESE hands! AHAHAHAAAAAAAAAAAAAA....!!" The witch was ecstatic, jumping and flailing and making a scene of herself after Tammy put it permanently into the ground. She could feel it. Patty could feel the power running through her. As she laughed and danced a dull glow encircled the ground, pulsing as if trying to come into being. She pumped her fist with the widest grin, the magic circle echoing itself across the back of her hand. She could kill anything now... She could kill ANYTHING now! Didn't matter what it was, she was just too damn powerful! The earth shook when she walked, the trees bowed as she passed, and anything that stepped in her way she could transform into a smoking CRATER if she wanted! Her heart was racing like she was on that bad shit but even that didn't compare to this kind of rush! Patricia actually skipped around to everyone in her adrenaline high, she didn't plan for it to stop soon.
"All aboard the Fuck You Express! WHOOO WHOOOOOOOO!! Ahaheeheeheehaaaa! Ahahahaaa...! Aheha... aaaaaaaaah... Hey, good job! High five!" Wicked offered to Pain Train, kicking her leg out and stepping into a slap of the hands or a miss if she didn't take it. "Yo good shit, Cowgirl! Dude dude dude you popped him right in his bitch-ass face! Ahahaha!" she laughed with a thumbs up, falling all over herself as she swung a phantom right into her other hand. Doctor Fate she'd actually hug. "Love you Doc! You're he best!" Patty was chock FULL of energy. THIS was the fun she was looking for! Blowing shit up and kicking ass, no time to take names and not enough paper, yo! She continued to giggle and flex her fist, for a split second everything seemed to slow down around her. She could feel it. The raw power flowing off her could almost be felt, she could beat anything in this forest! That stupid bear or whatever the hell it was didn't stand a chance! "Okayokayokay onemoreonemoreonemore! Like! Like I can do more shit now, I wanna try! Yo less'go, less'go kill something! Heeheeheeheehahaaaaaa...!" Without even a prompt she took off in shadowy wisps, trailing a stream of grey fog after her. She HAD to try this shit out before they did the whatever! Like it was gonna be freakin' natch!
Wicked uses Shadow Accel to move to the location on the Map.
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Map:
Orange Square is our current position. Using Shadow Accel to move to the Red X.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 21, 2018 12:14 am
The witch twirled her staff as she ran forward in a full sprint with the demon in sight. She kept low to the ground and rushed at full speed, like a beast chasing down its prey. It was going to DIE. She grit her teeth as she swept toward it. "C'mon c'mon just one more, one more gonna get one more C'MOOOOON!"
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Map:
Orange Square is our current position. Moving to the Yellow Boss S labeled 16/17.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 21, 2018 12:43 am
Tamsin wasn't sure at what point she had decided to be okay with the fact that Wicked was the scariest thing she had ever seen. Worse than any demon they had met up with. When she had gone down against those monsters earlier, it had been Wicked that had pulled their fat out of the fryer. Even with her own abilities growing as they went along, She couldn't help but not how impressive it was that Wicked had gotten even more powerful.
when Wicked came in for a high-five, Tamsin found herself giving in, even hopping a little bit into the action, before watching her move on to cheer on the rest of her team. There was a residual sting in her fingers from the slap, and as she flexed her fingers, she felt a strange welling of pride. She felt like she was a part of this, even though she had only just met most of these people, she couldn't help but feel a mad rush of excitement and power and a red hot desire for more.
Wicked moved to lead them on, as excitable as ever, and Tamsin nodded, pulling back her goggles to wipe a little sweat from her eyes. Without a drop of hesitation, she followed Wicked on her way.
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 21, 2018 1:00 am
Rampage noted how Wicked seemed to relish in the destruction, it was...worrying in it's own way, while it was a good Idea to get rid of these demons to make the places safe, she had to wonder if Wicked was just to into killing? as She got the thumbs up from her she gave one back, no reason to spoil the mood for the time being, though she was starting to have some slight misgivings. Could a group survive like this? could a person survive like this?
She wondered if Wicked would be okay? it was becoming rather clear that she was dealing some something...or rather trying to deal with something...with her reactions during the giddy incident, and now all this...but she decided to leave it all for the time being.
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 21, 2018 2:53 am
"Maybe I should start charging you guys for this..."
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 9:31 pm
This one looked STRONG! The witch giggled, covering her mouth and almost doubling over. She was going to kill it. The echoes washed over her target, telling her what would hurt it most as she stopped spinning her staff and planted it in the ground. "Hmmhmmhmmhnnhahaaaaa... We ready to kick this shit!?!" Patty drew her arm up with a snap of her fingers, the handcuff unlocking and falling to the ground to shatter and bring forth her Persona and cast a magic circle in front of Doc.
"You've got our backs, don't ya? I know we can count on you~!"
Blind Instinct triggers upon entering combat. Purski is the only enemy so no need to roll. Purski's Weaknesses are revealed!
Invigorate 1 recovers 3 SP.
Wicked casts Rakukaja on Dr. Fate! Rakukaja | Raises one ally's Defense by 30% 45% for 3 turns. | 6 SP | Tier 2
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 9:39 pm
"Why would an elephant that chose to wear clothes, also choose not to where pants? I hope it doesn't start flashing us."
action:
Casts Tarunda on Purski! attack power reduced by 30%
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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Subject: Re: Mischief Night [Neutral Dungeon Dash]