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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 10:05 pm
"Well then looks like we have another demon to beat down huh?" she said as the red aura started to grow around her once more focusing a bit more around her fists.
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 10:16 pm
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 11:14 pm
"HA! No pants! Just gives us better access to shove our boots up its a-" And gone was the magic and she was blasted by wind. It pushed the witch back and she put an arm up over her face to block the gale, digging in her heels. But it wasn't too terrible. Wicked blinked. "......well shit. This isn't gonna work. Here, I got a better idea! Heheheheheh I get to do the thing!" Wicked thrust her staff into the ground and felt the power welling within as her ghostly partner appeared. A pulse flew through the air and the color left for but a moment, putting everything to about half speed. She uttered only two words along with her Persona:
Wicked casts Masukunda! Masukunda | Lowers all enemies' Agility by 30% 45% for 3 turns. | 12 SP | Tier 3
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 11:32 pm
"One Ass-boot Coming up."
action:
Kill Rush @ Purski 54 Strike Damage each Miss if 1,2,3
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 23, 2018 11:43 pm
With her Aura fading Rampage looked at the demon "Gonna be that way huh? well then just have to shut you the hell up then" she said as she dashed in and aimed a punch for the demons gut looking to knock the wind out of it.
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 1:41 am
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Haste | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Used on Rampage.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 1:58 am
PvS Battle Initiated: Press "F" To Pay Respects!
Purski, Level 13:
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2 Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1 -- Wicked Hit if 1 to 50.
Random number (1,100) :
37
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2 -- 90 Slash Damage to Rampage. Miss if 1 to 4.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 2:19 am
By making it slower the elephant missed a pretty vicious attack against Cowgirl, which made her smile. But now her brain was filled with static, going a mile a minute. She couldn't focus. She threw her arm out to do what she thought she was gonna do before and learn what this thing was about. "Bridgette Bishop!" ......nothing happened. "...Persona! Persona!What the f- Get your ass out here and help me kill this thing!!" No amount of flailing would bring the witch to her side. Wicked was getting frustrated and started growling, finally eyeing the demon. "WHAT!?! Think you're hot shit!?! Suck my dick, bitch!" She thrust her staff up to discharge a magical blast at it instead. At least that still worked.
Wicked casts Wabbajack at Purski for 138 (151 if she rolls Lightning) Random damage! Soul Skill Name: Wabbajack Persona Name: Bridget Bishop Tier: Tier 1 Cost: 8 SP Type of Damage: Random (See description) Description: Patricia casts a spell of pure, raw and uncontained magic originating from her Soulbound Weapon, appearing as an explosive waves of pure mana before manifesting as one of the main five elements upon striking a single opponent. The type of damage dealt is rolled for on the below table:
1 - Fire 2 - Ice 3 - Lighting 4 - Earth 5 - Wind
Roll for element
Random number (1,5) :
3
Miss if 2
Random number (1,10) :
10
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 3:19 am
[quote="Tamsin Ferrell"]
"Are you okay Wick- ...I guess you're fine."
action:
Kill Rush @ Purski 54 Strike Damage each Miss if 1,2,3
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 3:26 am
With a speed boost from the doc and the elephant being slowed Rampage was able to roll out of the way of the attack and so she stepped in and aimed an attack at it's gut once more, staying close to draw it's attention hopefully and to keep in striking distance, though she could hear Wicked having a fit over something at the moment, but she didn't have to much time to check. "Come on you big bastard quit trying to hit me and hit me" she goaded it
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Strengths: Slash, Strike Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 3:37 am
"You gotta put base in your voice, like this. Persona!"
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Esuna | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1
Used on Wicked.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 3:50 am
PvS Battle Initiated: Press "F" To Pay Respects!
Purski, Level 13:
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2 Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1 -- Rory Hit if 1 to 50.
Random number (1,100) :
61
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | 6 SP | Tier 2 -- Rampage
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 4:16 am
The angry witch leveled her staff at the elephant again, ready to blast it while she couldn't summon her GODDAMN Persona but the buzzing in her brain went away. At the end of her extended arm the handcuff appeared again. "Aheh! Holy shit I love you right now! You're a freakin' lifesaver!" Empowered now that she could do what she wanted Wicked summoned the Original Witch to use her crystal ball. "Show me what I wanna know, Bridgette Bishop!"
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Dec 24, 2018 4:21 am
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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Subject: Re: Mischief Night [Neutral Dungeon Dash]