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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Acid Rain | 10% (20% with single target skills) chance of inflicting an *Acid* ailment with each Water skill used. Not effective against opponents that are strong/block/etc Ice/Water. If successfully hit with the acid ailment, the opponent's magical attacks will be 50% less effective at the end of damage/boost calculation. This effect only lasts a single turn and can be healed by your typical ailment healing skill. | Passive | Tier 1
Aquadyne | Inflicts a heavy amount of Water damage to one enemy. | 12 SP | Tier 3
Malaques | Inflicts a moderate amount of Water damage to all enemies. | 12 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
High Counter | 20% chance of repelling Physical attacks | Passive | Tier 3
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2
Dolphin Kick | Inflicts a large amount of Strike damage up to to all enemies with a 10% chance of skipping their next turn (boss immune). | 0% HP | Tier 3
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Snappy casts Sukunda on Jackie!
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Aggravated Assault [Cadet Dungeon Dash] Fri Nov 02, 2018 2:30 am
The businesswoman writhed desperately, her arm tangled by her neck to allow her to breath as Seshat constricted the bandages tightly. The dolphin used this distraction to knock her cleanly off her feet, more precious air escaping her lungs with it. As she lay on the ground struggling for air Seshat would remain unaffected.
Now that that is out of the way allow us to try again. We will start over from the beginning and I will show you the correct way to handle an enemy.
As her hand raised and began to glow Susan's eyes bugged out of her skull at the prospect of making the enemy yet stronger. She took her other arm and ripped sharply at the bandage around her adjacent wrist to force her arm down so that she may instead bask in the healing light. "No you do-oaAACK! *ack hack!*"
Maria makes a Machine Gun attack for 80 Gun damage, hitting 3 times. All shots miss from 1-6, all shots crit on 9. All hits counter on 1-2.
First Shot:
Miss roll
Random number (1,10) :
5
Crit roll
Random number (1,10) :
2
Counter
Random number (1,10) :
3
Second Shot:
Miss roll
Random number (1,10) :
5
Crit roll
Random number (1,10) :
8
Counter
Random number (1,10) :
9
Third Shot:
Miss roll
Random number (1,10) :
6
Crit roll
Random number (1,10) :
6
Counter
Random number (1,10) :
2
Tension Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Sukunda: -30% Agility 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Seshat uses Dia on Snappy to heal 30% of its HP. Susan uses her I'm the One in Control! Strength to redirect Dia to herself instead.
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Power Charge (--)
Role:
The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
Level: 8 Exp: 948/??? HP: 213 / 213 SP: 188 / 195 PEnd: 19% MEnd: 18% Ppstr: 15 Pmstr: 17 Dx: 15 Lk: 195 Strength: Ailments Weakness: Light Head: Mark of Chaos Feet: Tearless Loafers Uses to Next Rank: 9/30
Modifiers:
Empress Arcana: +15% to healing skills. Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Parental Instinct - +15% bonus to Healing. Strength: Evacuation Orgia (Inhuman) - During Orgia Mode, if not attacking, Rui can move extremely quickly while carrying a very heavy weight, even briefly flying.
Weakness: LEED Certified Batteries - +15% to all electric damage taken. Weakness: Glitchy Recovery (Inhuman) - During the three turns after recovering from Orgia mode, suffer a 15% penalty to dexterity.
Acid Rain | 10% (20% with single target skills) chance of inflicting an *Acid* ailment with each Water skill used. Not effective against opponents that are strong/block/etc Ice/Water. If successfully hit with the acid ailment, the opponent's magical attacks will be 50% less effective at the end of damage/boost calculation. This effect only lasts a single turn and can be healed by your typical ailment healing skill. | Passive | Tier 1
Aquadyne | Inflicts a heavy amount of Water damage to one enemy. | 12 SP | Tier 3
Malaques | Inflicts a moderate amount of Water damage to all enemies. | 12 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
High Counter | 20% chance of repelling Physical attacks | Passive | Tier 3
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2
Dolphin Kick | Inflicts a large amount of Strike damage up to to all enemies with a 10% chance of skipping their next turn (boss immune). | 0% HP | Tier 3
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Acid Rain | 10% (20% with single target skills) chance of inflicting an *Acid* ailment with each Water skill used. Not effective against opponents that are strong/block/etc Ice/Water. If successfully hit with the acid ailment, the opponent's magical attacks will be 50% less effective at the end of damage/boost calculation. This effect only lasts a single turn and can be healed by your typical ailment healing skill. | Passive | Tier 1
Aquadyne | Inflicts a heavy amount of Water damage to one enemy. | 12 SP | Tier 3
Malaques | Inflicts a moderate amount of Water damage to all enemies. | 12 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
High Counter | 20% chance of repelling Physical attacks | Passive | Tier 3
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2
Dolphin Kick | Inflicts a large amount of Strike damage up to to all enemies with a 10% chance of skipping their next turn (boss immune). | 0% HP | Tier 3
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Snappy casts Taunt on Rui!
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Seshat immediately wrenched back, dragging Susan to her feet by her neck just in time to get knocked down by another attack. Her muscles were starting to cramp, she didn't have the strength to fight her off again. The short woman grit her teeth and struggled to her feet as she resisted mentally and physically while her Persona summoned the Ankh over her once more.
Be still. Now, I will attempt this once more. It would prove a bad experiment if I could not discern if this happened every time or not, so let us do this again.
But it did nothing. Susan knew it would do nothing. All she could do was writhe against the bandages and get flung around like a ragdoll. And relay her team, Azami specifically. Things were beginning to look grim.
Azami, the next opportunity we have to still this thing I want you to unleash your full capability. Myself and Maria will do all we can to keep it still. That will be your signal.
Maria uses Pin against Snappy for 157 Pierce damage.
Miss on 1-3
Random number (1,10) :
4
Crit on 9
Random number (1,10) :
7
Counter on 1-2
Random number (1,10) :
7
Tension Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Sukunda: -30% Agility 3/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
The Party restores 20% HP from Healing Wave!
Seshat uses Samarecarm on Susan. It doesn't work for obvious reasons.
Healing Wave Counter O / O / O
Overdose Withdrawal 3/3
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Knocking the attack back into the dolphin with a swift swish of her tail, Azami would growl in frustration as it smashed into it and sent it staggering back, seeing that it wasn't enough to keep the Demon down as it immediately rebounded and continued its assault on her allies. This dolphin was proving far more troublesome than expected and that infuriated her beyond belief. It should've been dead by now; there was no reason for this thing to continue existing... and thankfully, Susan seemed to agree as evidenced by the text which appeared in the corner of her eye, a crooked grin dancing across Azami's face while she watched Maria hold the creature down for her. The mask she wore around her neck would emit a faint green aura for a split second, but it'd quickly fizzle out into nothingness, the unfazed creature pressing on regardless as etheral chains began to appear around her. After leaping forward and tearing herself into literal pieces, thick green tendrils would fire out of her mouth and slam into the ground, holding her head in the air as her parts gathered together and a red mist condensed around her until...
HP: 83 + 160 = 243 + 53 = 296 x 2 = 592 - 77 = 515 SP: 82 + 2 = 84 x 2 = 168 PEnd: 32% x 2 = 60% MEnd: 32% x 2 = 60% Ppstr: 120 x 2 = 240 Pmstr: 58 x 2 = 116 Dx: 51 x 2 = 102 Lk: 113 x 2 = 226
Strengths: Ailments Weaknesses: Light
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Power Charge (--) Tsurinai's Trophy (Empress) Tainted Soul (1/3)
Role:
The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Activate Tsurinai's Trophy. It rolls Empress and thus does jack shit. Entering Tainted Soul.
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2
50% of 240 = 120 240 + 120 = 360 360 x 2.5 = 900 900 Strike damage total. 1800 if crit.
Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20%. In addition, they have a 5% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
Level: 8 Exp: 948/??? HP: 213 / 213 SP: 186 / 195 PEnd: 19% MEnd: 18% Ppstr: 15 Pmstr: 17 Dx: 15 Lk: 195 Strength: Ailments Weakness: Light Head: Mark of Chaos Feet: Tearless Loafers Uses to Next Rank: 10/30
Modifiers:
Empress Arcana: +15% to healing skills. Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Parental Instinct - +15% bonus to Healing. Strength: Evacuation Orgia (Inhuman) - During Orgia Mode, if not attacking, Rui can move extremely quickly while carrying a very heavy weight, even briefly flying.
Weakness: LEED Certified Batteries - +15% to all electric damage taken. Weakness: Glitchy Recovery (Inhuman) - During the three turns after recovering from Orgia mode, suffer a 15% penalty to dexterity.
Action:
Oyakodon. Rui, Jackie, and Susan all heal 54%.
Rui loses 2 SP on 1. Jackie/Susan gain 2 SP on 2/3
Acid Rain | 10% (20% with single target skills) chance of inflicting an *Acid* ailment with each Water skill used. Not effective against opponents that are strong/block/etc Ice/Water. If successfully hit with the acid ailment, the opponent's magical attacks will be 50% less effective at the end of damage/boost calculation. This effect only lasts a single turn and can be healed by your typical ailment healing skill. | Passive | Tier 1
Aquadyne | Inflicts a heavy amount of Water damage to one enemy. | 12 SP | Tier 3
Malaques | Inflicts a moderate amount of Water damage to all enemies. | 12 SP | Tier 2
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
High Counter | 20% chance of repelling Physical attacks | Passive | Tier 3
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2
Dolphin Kick | Inflicts a large amount of Strike damage up to to all enemies with a 10% chance of skipping their next turn (boss immune). | 0% HP | Tier 3
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Snappy casts Aquadyne on Susan!
Deals 112 Water Damage!
Miss if 1
Random number (1,10) :
6
Inflicts Acid on 1-2
Random number (1,10) :
9
Snappy casts Lullaby!
Inflicts Sleep on 1-25
Susan
Random number (1,100) :
33
Jackie
Random number (1,100) :
64
Azami
Random number (1,100) :
28
Rui
Random number (1,100) :
40
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
With a final wrench Susan managed to tear the bandages away from her throat and off her wrists and without them, Seshat's vitality fell back into the decrepit mummy she normally was. "You will li-iiieeeuuuhck ack hack!" she croaked, an attempt at a yell being smothered in a coughing fit. She settled for a mental command instead and Seshat hesitantly drew the healing reed on her shoulder. But not before Susan was soaked. She stood drenched and furious and timid and wrathful and fearful from the events. Being so close to death, the howling beast... she emotionally shut down to compensate. But her body still shivered from both the terror and the cold and she could hardly will her body to move through the fatigue and hesitation. Her throat was too injured to cry out or give orders, so she settled for text. An impersonal medium that did not hang or stutter and couldn't be choked.
This has gone on for long enough. Commence the final push.
Maria uses Pin against Snappy for 157 Pierce damage.
Miss on 1-3
Random number (1,10) :
8
Crit on 9
Random number (1,10) :
1
Counter on 1-2
Random number (1,10) :
7
Tension Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.