Would you like to react to this message? Create an account in a few clicks or log in to continue.
Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Level: 8 Exp: 557/??? HP: 197/197 SP: 171/178 PEnd: 15% MEnd: 15% Ppstr: 18 (9) Pmstr: 22 (11) Dx: 15 (7) Lk: 111 (156) Strength: Ailments Weakness: Light Head: Mark of Chaos Feet: Tearless Loafers Uses to Next Rank: 27/30
Modifiers:
Empress Arcana: +15% to healing skills. Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Parental Instinct - +15% bonus to Healing. Strength: Evacuation Orgia (Inhuman) - During Orgia Mode, if not attacking, Rui can move extremely quickly while carrying a very heavy weight, even briefly flying.
Weakness: LEED Certified Batteries - +15% to all electric damage taken. Weakness: Glitchy Recovery (Inhuman) - During the three turns after recovering from Orgia mode, suffer a 15% penalty to dexterity.
Action:
Kill Rush on Cockatrice for 11 damage
Can't Miss
Crit on 1-5
Random number (1,10) :
5
Crit on 1-5
Random number (1,10) :
3
Oyakodon on Rui, Jackie, and Azami.
-2 SP to Rui on 1, +2 SP to Jackie on 2, +2 SP to Azami on 3.
Empress Arcana: +15% to healing skills. Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Parental Instinct - +15% bonus to Healing. Strength: Evacuation Orgia (Inhuman) - During Orgia Mode, if not attacking, Rui can move extremely quickly while carrying a very heavy weight, even briefly flying.
Weakness: LEED Certified Batteries - +15% to all electric damage taken. Weakness: Glitchy Recovery (Inhuman) - During the three turns after recovering from Orgia mode, suffer a 15% penalty to dexterity.
Level: 8 Exp: 557/??? HP: 171/171 (OOC Note: forgot to add previous SL3 boost) SP: 169/178 (OOC Note: forgot to subtract SP for Oyakodon) PEnd: 15% MEnd: 15% Ppstr: 18 (9) Pmstr: 22 (11) Dx: 18 (9) (OOC Note: forgot to add previous stat booster) Lk: 111 (156) Strength: Ailments Weakness: Light Head: Mark of Chaos Feet: Tearless Loafers Uses to Next Rank: 29/30
Modifiers:
Empress Arcana: +15% to healing skills. Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Parental Instinct - +15% bonus to Healing. Strength: Evacuation Orgia (Inhuman) - During Orgia Mode, if not attacking, Rui can move extremely quickly while carrying a very heavy weight, even briefly flying.
Weakness: LEED Certified Batteries - +15% to all electric damage taken. Weakness: Glitchy Recovery (Inhuman) - During the three turns after recovering from Orgia mode, suffer a 15% penalty to dexterity.
Action:
Initiate All Out Attack. Deal 765 almighty damage.
Consider this text attached to the previous rolls.
The beginning of Rui's first orgia mode assault was an embarrassing repeated total failure to deal any damage to the enemy demon, all failing in amazingly identical ways, namely Rui tripping over his ludicrously impractical high heels. On one hand, this allowed the chicken demon to take advantage of his vulnerable posture and relentlessly peck him. On the other hand, this meant he was too busy playing the dojikko to pay attention to the female demons apparently unsuccessful attempt to charm any member of the squad.
Rui stiffened up upon orders from Cadet Groves and her genuinely terrifying Persona. Why did everything about the woman have to be so horrifying? Instead of tripping on his heels this time, Rui was able to pivot on them in order to turn in deeply unexpected directions, smacking both demons where they probably couldn't anticipate, knocking them off balance.
"I never gave up faith in the combat stilettos! Anyways, let's screw this cock!"
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Aggravated Assault [Cadet Dungeon Dash] Fri Oct 12, 2018 1:15 am
The shorter woman took stance, awaiting her moment of incoming attack and being non-aggressive until she could get her chance. When the enemies were knocked to the ground she began taking pot shots from her advance position in controlled 2-round bursts. But it was not enough, at least not yet. The bandages began to tighten around her wrists and neck in warning. She would use every ounce of borrowed power.
You continue to disappoint. Step aside and I will show you how this needs to be dealt with. I have this under control...!
Even when battling against the tightening and threatening bond Susan would focus and grant more prescience and prediction over the battlement. It was beginning to become exhausting, she had been doing so for nearly a full minute. But this could be wrapped up quite neatly if her final push was successful. She did not enjoy being so close to disaster. Writing would appear within eyesight of her team...
Stay on course, continue as you are. Azami, when the faerie falls move to intimidate and end this encounter swiftly. It is not about defeating it, I'm certain we are capable, it is about ending the most encounters in the shortest amount of time.
Maria makes a Machine Gun attack against Pixie for 80 Gun damage, taking 3 shots. Heavenly Wind means these shots can't miss. All shots crit on 8.
Machine Gun Attack:
First Shot Crit
Random number (1,10) :
6
Second Shot Crit
Random number (1,10) :
3
Third Shot Crit
Random number (1,10) :
7
Tension Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +15% to Buff skills.
Sukukaja: +45% Agility 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Susan uses Heavenly Wind. Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (3/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (3/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (3/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (3/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.