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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
As the gathering mass of dark energy washed over them, Azami stood unaffected, though her eyes drifted down to the unconscious Rui and a smirk darted across her face. Maybe there was something redeemable about this mutt after all; if nothing else seeing his face hit the dirt was amusing and well-warranted enough to convince her to humor its existence. Lowering her head to hide the grin behind T's own, she'd walk forward ready to commune with the beast, Fisher King staying at the back and idly toying with his rod in boredom.
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (3/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
The businesswoman ran a hand up her face after the battle's conclusion, letting lose a heaving sigh. Her strategy had worked yet again but it could have fared better. If she were to ever be promoted she would need to perfect her craft, but this was what these patrols were for. Practice made perfect. "I apologize for raising my voice like that, I lost my nerve. Good work." Susan approached their new recruit, the one casualty of their combat engagement. He was the one discolored mark on her otherwise perfectly executed strategy but it was not his fault. It could have been anyone with the black energy that engulfed them. Still, this was a teachable moment. She extended her hand down to him so he may pick himself up, her standard blank look upon her face.
"That is why we do not turn our back on enemies. Looks can be deceiving, and you may believe you are in control of the situation only to find that you can be surprised. A careless mistake can lead to death out here, and if you are making those mistakes on purpose you are inviting it to embrace you. This was not your fault, this was nothing anyone could have predicted, but you would do well to remember that."
The short woman then turned to her team. If she were to be in charge she would take this moment to take charge fully, imparting her expectations. Bossy as she may be. "And that applies to everyone. I have noticed we do this quite frequently and not only in this scenario. I am not picking out anyone here and I am equally guilty of this on occasion, combat chatter and taunting is perfectly acceptable within reason but do not underestimate your opponent at any given time. We are one step away from disadvantage at all times, two steps away from catastrophe, and three steps away from annihilation. Treat any and all opponents as a threat until they are in a cell or a coffin. Again, good work. Seshat." At the end of her small speech the black apparition would come forth from her subconscious to hover over Rui, hissing and tracing his cheek with a mark of knowledge. This knowledge would give his soul assurance and deal with his pain, and she radiated light to give the team the same.
The Persona disappeared after speaking its ills that likely only Susan was familiar with, and as it did its work she took a moment to check her clip. Half of it left. This made her frown, but they would make due. She stepped off to continue their patrol but paused before going to far. "One last thing, Terui. I am not your Captain. I am your Team Leader, you may call me Officer Groves or ma'am. Prince Julius is your Captain, I am aware you do not mean it but you give him insult by handing me his title. He has earned the right to be called Captain, I have not." She explained her piece succinctly and neutrally, if a little cold. She would be lying if she said she did not enjoy it at least a little. She did hope to occupy the same position some day. His notes of concern on the other hand would be summarily ignored. Susan could take care of herself, it was not his responsibility to worry after her and she found it frankly insulting that a new recruit would be concerned over her condition. It was worthy of notice that her struggles to keep pace were apparent to the casual observer, she would need to mitigate that overtime. Susan motioned once more, taking off in a blur as she had previously.
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Shadow Accel to move to the location labelled on the Map.
Using Dia twice on Rui to restore 60% HP. Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
The party restores 40% HP through Healing Wave, 20% for the battle ending and 20% for Healing Wave going off on the 3rd turn.
The party restores 15% SP through Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Healing Wave Counter O / O / O Healing Wave | All team members [no matter location] will recover 15% 20% of their HP every three turns during battle/dungeon crawling and 15% 20% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]
Map:
Using Shadow Accel to move to the Red square.
Last edited by ViniVidiVicci on Mon Sep 10, 2018 3:54 am; edited 1 time in total
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
As the progressed the team would find themselves at a Junction and Susan would freeze. To their immediate left she would again see the movement of shadows on the wall. With an enemy so close it would be foolish not to take a detour to engage them.
Another group of enemies is present near our location. Ready weapons, we move to engage.
Like before Susan pressed herself up against the corner of the wall before sweeping out with her P90 drawn, prepared for another fight.
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Moving to the location labelled on the Map.
The party restores 15% SP through Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Healing Wave Counter O / X / X
Map:
Moving to the Red Enemy Star labelled 9. 3 spaces.
Rui took Susan's hand even as everything in his mind told him not so. He quietly nodded to his squad leader before rapidly putting as much distance as he could between the two, something that was easy since she took off in a blur.
Empress Arcana: +15% to healing skills. Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Parental Instinct - +15% bonus to Healing. Strength: Evacuation Orgia (Inhuman) - During Orgia Mode, if not attacking, Rui can move extremely quickly while carrying a very heavy weight, even briefly flying.
Weakness: LEED Certified Batteries - +15% to all electric damage taken. Weakness: Glitchy Recovery (Inhuman) - During the three turns after recovering from Orgia mode, suffer a 15% penalty to dexterity.