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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht casts Barachiel's Blade on himself!
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 15, 2018 2:14 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Cecilia casts Media(35%)!
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 15, 2018 2:28 am
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Light of Latmus: +35% Defense 2/3 2 Corinthians 4:6: +30% Defense against Mental Ailment attacks 3/3
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
Action:
Guarding.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 15, 2018 8:47 am
PvS Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area have begun to surround the combatants of this battle... >The tempo of the music has begun to quicken maddeningly... >A miasma is present... [Ailments are boosted by 20%]
Harlequin Jest, Level 15:
Hilarity | 25% chance of inflicting the Laugh ailment to all enemies for three turns. Lose 10% HP and SP per turn and 50% chance of being stunned for a turn. | 25 SP | Tier 3 Hit Susan if 1 to 6.
Random number (1,10) :
4
Hit Albrecht if 1 to 4.
Random number (1,10) :
5
Hit Cecilia if 1 to 4.
Random number (1,10) :
5
Null on Sumi.
Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 14% HP | Tier 2 -- 99 Strike Damage to all Miss Susan if 1.
Last edited by Philodai on Tue May 15, 2018 7:46 pm; edited 1 time in total (Reason for editing : Hilarity hit no one. It crit Susan. Hit Albrecht and missed Sumi with HW.)
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 15, 2018 8:50 am
PvS Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area have begun to surround the combatants of this battle... >The tempo of the music has begun to quicken maddeningly... >A miasma is present... [Ailments are boosted by 20%]
Harlequin Jest, Level 15:
Psychos | Inflicts a moderate amount of Ailment damage to one enemy with a constant drain of 10% health for 3 turns. | 6 SP | Tier 2 -- 119 Ailment Damage to Susan. Can't Miss.
With the party preparing or defending that left Susan the only aggressor, and when the terrorist attacked he sought her out especially. He cracked her in the head viciously and threw her to the dirt. As she lay on her back with her forehead bleeding the small woman was stricken with even more mental pain. She gasped in surprise but quickly fell silent. Her eyes were empty, and Susan was no longer there. Seshat was. Emotion was the enemy, pain was only there to prevent her from performing her function and so Susan decided she would stop feeling pain. Her body and mind could operate without it. The bandages around her limbs picked her up as if she were a discarded marionette and set her gently to her feet. Slowly she extended her hand and wrapped her fingers into a tight fist, closing her eyes. Light danced in front of the eyes of the other Cadets. They could see the ripples that Susan could see when observing an opponent this way. Any direction that the terrorist could dodge was mapped out, predicted in response to how they would proceed. Each and every one of them could see the possibility of events play out before them. So long as they decided to perform these actions they could not miss, it was already written to be such.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +35% Defense 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Going into Persona Overdose. Using Heavenly Wind on party. Recovering HP with Regenerate 1 and SP with Invigorate 1. Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only] Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Overdose 1/3
Tension - Maria Woodsworth:
Tension Level: 25% -> 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Making a Dex attack against Harlequin Jest for 80 Pierce damage.
Can't miss.
Crit on 4
Random number (1,10) :
3
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht attacks Harlequin twice with Lamina Sanctus! Deals 345 Electricity damage on each hit!
Susan -- 700 Albrecht -- 713 Cecilia -- 355 Sumi -- 1400 [Due to being under-leveled]
Item Gained!:
1x Giant Turnip
Shuffle Time!:
There will be a chance of getting three boosts at the end. They are labelled below:
1 - Stat Booster - Retrieve three stat points for one of your stats randomly.
2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.
3 - Broken Card - Retrieve nothing for battle complete.
4 - Soul Recovery - Recovers 15% of both HP and SP.
5 - Broken Card - Retrieve nothing for battle complete.
6 - Gold Hand Encounter - A Gold Hand will spawn on the map. If you locate and defeat it before it escapes, you will gain double experience and a rare item. These enemies are strong, and will attempt to run away from you. Be sure to chase it down quickly or miss your opportunity for great rewards.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 16, 2018 1:15 am
With her direction aiding the team Officer Frost struck a vital blow and brought the terrorist down. Though her mind was both empty and full of Seshat's influence Susan wavered with heavy breathing. It had certainly been a tough battle and she had nearly died several times, it was really only her Persona that kept her moving. Seshat was... her drive, she supposed. Her motivation. The deepest part within her that sought success at any price, that was in tune with everything and could impact the situation as she saw it. Had she not taken over the businesswoman would have writhed on the ground in agony, Officer Frost could not have delivered his decisive blow, and they would have been killed. It was these little events that caused a chain reaction that could decide the outcome of anything, something she had always been good at divining, though in a much more mundane setting. In the heat of battle lives were at stake. Susan held the safety of her comrades firmly in her hands every step of the way but she was responsible and accustomed to being relied on. It's what made her fear failure, she could not afford to be less than perfect at any cost.
The bandages slowly unwound from the small woman's limbs and the light returned to her eyes. Her mind was screaming in ache from all that happened tonight, the confrontation and otherwise. There was the rush of self-confidence and relief when her plan worked, familiar terror of demons and failure, the pain in her head from her physical and mental wounds, the... th-the... Susan did not have words for the earlier confrontation with the terrorist and the demon that resembled a child burning to death before her eyes. Words could not do the event justice, even as the Mistress of Scribes. It was terrible but could not be described beyond being terrible and awful. Just as she witnessed the people turn to ash before her eyes so too did Seshat's life peel away into her skeletal form of papyrus. Calming light washed over the area and a lattice of bright reeds flashed over Susan's skin when her Persona laid a hand on her back. It did nothing for the pain other than let her ignore it, but it instilled in her that this was the right decision. Susan's being here was not a mistake and she was correct in her course. If not her then someone else, and someone else would not be as careful or prepared. They could have failed. She did not. No matter the trauma she faced it would have had to have been someone who would experience it, and although horrible she had not stopped. Susan continued and ensured her team could continue. It had to be done.
She grimaced and placed a hand to her head. The clown had left a large bruise on her temple and a cut above that which was bleeding slightly. The bleeding wasn't bad but she would want to stop by the ambulance afterward to have herself checked for concussion. She looked at the blood on her hand for a while, panting with exhaustion for a while before moving her eyes back up toward her teammates with their usual dulled luster. She had been standing in place for nearly a minute, thought it felt shorter and longer at once. ".............I-I am sorry," she finally spoke up, "...th-the obstruction has been cleared, we should keep moving. I will update the other team as appropriate..." Susan wavered on her feet for another few seconds before putting one foot after the other and then breaking into a jog.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Pathway of Light restores 20% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Using Dia on self to regain 35% HP. Dia | Recovers a small amount of HP (30% 35%) to one ally. | 4 SP | Tier 1
Moving 2 right and 4 down to the final mirror that needs to be moved.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 16, 2018 1:30 am
Albrecht's eyes hanged on the sight of the defeated clown for a brief moment, there was a sadistic satisfaction within him, like an artist who had just performed a magnum opus, his sword was a brush and his enemies' blood was his paint, the glorious slaughter was his art. He remained unaware until the sweet scent of blood reached him, it was Susan and she appeared to be in a great deal of pain, the foul clown had delivered quite the beating against her.
"Are you alright? If need be i can carry you." He offered, while not thin she was quite small. Should be barely an inconvenience for him to carry a wounded teammate. He could also just grow wings and fly around too. He'd approach her, at least offering a shoulder for her to hang on.
Albrecht, Lvl 8:
HP: 146/224 SP: 163/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Casting Angel of Vengeance and following Susan
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 16, 2018 1:31 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Cecilia casts Media(35%) and moves 2 right and one down!
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 16, 2018 1:38 am
Current Map:
QAS Initiated!
>Move Mirror Up (State # of Spaces)
>Leave
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 16, 2018 2:18 am
As the thoughtful woman raced down the corridor she would mentally sign out and allow her thoughts to wander. It was a mess right now inside her head. Thinking was difficult when her body hurt, when her mind was assaulted, when she had so many problems to factor in while simultaneously dealing with death. This was not the first time Susan had watched someone die, and not the first time she had indirectly caused someone to be killed. Old wounds had been opened along with fresh new ones and painful memories swam back to the surface of her mind. It was a lot to process and she could not take the time, there were more important things that needed her attention. She kept eerily quiet as she traveled, even as Albrecht talked to her. She had gotten to the mirror and began moving it into position before the small woman even responded.
"........no. ...I am not alright. ...but I do not need to be carried. I can... I can still carry out our mission."
Her voice and expression were devoid of emotion. That was a luxury she could not afford right now. Feelings had no room in this situation, feelings weren't going to keep her alive. Once she was safely outside and after impressions in front of royalty and the other Cadets she could safely and quietly have an emotional breakdown but at the moment there was no time for it. She did not look at him as she spoke, and continued as a robot would to move on to the next room. ".....I will slow my pace to allow Officer Hunt to keep up with the group. Once we are together again we will continue at a faster pace. I will move to an overwatch position within the next room." Susan began a slow, deliberate, and careful walk toward the next room with the mirror, scanning left to right for signs of hostile activity. It was overwhelming with the mindless dancers here but she had become adept overtime at picking aggressors out of a crowd as a necessity. Her hands began to tremble uncontrollably though her demeanor didn't change, a symptom of the deep and hidden turmoil she was going through at the moment. But she wouldn't share it with anyone. Not right now. It was not the time or place. Seshat would have closely behind to spread more calming mental energy over her, almost as if she were subconsciously licking her wounds.
Stats:
Level: 9 Exp: 669 / 1367
Strong: Light Weak: Fire
HP: 194 + 50 (Mark of Chaos) 141 / 244 + 85 + 85 = 244 / 244 SP: 188 (263) 258 / 263 - 4 + 52 = 263 / 263 (forgot to account for Dia use last turn, should've been 258. Fixed it) PEnd: 24% MEnd: 26% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 69 (96)
Uses towards next Rank Up: 26
Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Moving the mirror 2 up, to the center of the room.
Pathway of Light restores 20% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Using Dia on self to regain 35% HP. Dia | Recovers a small amount of HP (30% 35%) to one ally. | 4 SP | Tier 1
Moving 2 left.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Last edited by ViniVidiVicci on Wed May 16, 2018 2:42 am; edited 1 time in total (Reason for editing : Changed some of the fluff to match backstory that I forgot about.)