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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Engaging in combat and casting Light of Latmus on the party!
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht casts Mazio! Deals 89 Electric damage!
Miss Red Fomor (Left) on 1
Random number (1,10) :
6
Miss Red Fomor (Center) on 1
Random number (1,10) :
7
Miss Red Fomor (Right) on 1
Random number (1,10) :
5
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
These enemies were similar to... a few they had seen before. They were the large man goats they had seen before but at the same time they were a different color, like the green woman which in fact did make a difference. She was aware they now knew nothing about their opponents. "Th-these enemies are different," Susan croaked in warning, "Their color is off just like the green woman, they have d-iii... *ahem* d-different properties. I propose we probe defenses again, i-if I need to......... a-analyze our enemy again I will if I must but the result can be dangerous, a-as you have seen." Her voice was beginning to come back although it cracked here and there. It was no longer concerning, now more of an annoyance than anything else.
The energizing glow from Seshat faded as she took the power into herself and flung her arm out, sending several spears of light toward one of the demons.
"Ghhhyyyrrr naaaziiiifaaaaaaa!"
Stats:
Level: 8 Exp: 514 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 233 / 233 (didn't factor in the last Media Cici cast) SP: 178 / 178 - 6 = 172 / 178 PEnd: 22% MEnd: 24% PPstr: 30 PMstr: 60 Dx: 27 Lk: 65
Uses towards next Rank Up: 12
Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Light of Latmus: +35% to Defense 1/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Entering Main Line. Using Kouga on Left Formor for 90 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2
Miss on 4
Random number (1,10) :
8
Tension - Maria Woodsworth:
Tension Level: 50% -> 75% Tension HP: 3 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Making a Dex attack against Left Fomor for 80 Pierce damage.
Miss on 1
Random number (1,10) :
6
Crit on 8-10
Random number (1,10) :
1
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 26 Location : On the other side of the monitor
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 01, 2018 12:07 am
"First green, now red? Odd. Well, as long as it's in our way, it gets the roasting!"
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
Action!:
Maragion - 87 Agi damage
Miss Red Fomor A if 1, 3, 5:
Random number (1,10) :
1
Burn Red Fomor A if 1, 3, 5:
Random number (1,10) :
3
Miss Red Fomor B if 1, 3, 5:
Random number (1,10) :
5
Burn Red Fomor B if 1, 3, 5:
Random number (1,10) :
7
Miss Red Fomor C if 1, 3, 5:
Random number (1,10) :
6
Burn Red Fomor C if 1, 3, 5:
Random number (1,10) :
8
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 01, 2018 12:20 am
PvS Guest Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >The tempo of the music has begun to quicken gradually... >A miasma is present... [Ailments are boosted by 20%]
Red Fomor (Left), Level 9:
Strike Dex -- 60 Strike Damage to Cecilia. Miss if 1 to 6.
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2 -- 90 Slash Damage to Albrecht. Miss if 1 to 5.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht casts Barachiel's Blade!
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Tue May 01, 2018 1:53 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Casts Media on the party!(35% Health healed)
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
This time their assault was mainly ineffectual, although this was the nature of combat. The enemies adapted just as they did. Combat was a constantly evolving game of high-stakes poker as Susan had noticed, you could be dealt the cards you were dealt but even the weakest hand could be useful when played in the right manner. She went majorly unnoticed during the counter attack and decided to capitalize on this. Susan raised her personal defense weapon toward the demon on the left, looking down her sight, exhaled as she'd been taught, and fired.
Priestess Arcana: +5% to Tactical Support skills. Light of Latmus: +35% to Defense 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Making a Machine Gun attack on Left Fomor, 3 hits, 27 Gun damage per hit.
Miss on 2, 3, 4, 5 for each shot. Crit on 8 for each shot.
Using Black Keys against Middle Fomor for 210 Slash damage. Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Miss on 1
Random number (1,10) :
4
Crit on 8-10
Random number (1,10) :
4
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 26 Location : On the other side of the monitor
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
Action!:
Maragion - 87 Agi damage
Miss Red Fomor A if 1, 3, 5:
Random number (1,10) :
7
Burn Red Fomor A if 1, 3, 5:
Random number (1,10) :
7
Miss Red Fomor B if 1, 3, 5:
Random number (1,10) :
1
Burn Red Fomor B if 1, 3, 5:
Random number (1,10) :
4
Miss Red Fomor C if 1, 3, 5:
Random number (1,10) :
5
Burn Red Fomor C if 1, 3, 5:
Random number (1,10) :
9
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Wed May 02, 2018 1:19 am
PvS Guest Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area have begun to surround the combatants of this battle... >The tempo of the music has begun to quicken maddeningly... >A miasma is present... [Ailments are boosted by 20%]
Red Fomor (Left), Level 9:
Zionga | Inflicts a moderate amount of Electricity damage to one enemy. | 6 SP | Tier 2 -- 90 Electricity Damage to Cecilia. Miss if 1 to 6.
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1 -- 60 Strike Damage to all.
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Thu May 03, 2018 1:33 am
The rush of air passed overhead Susan as she ducked at the last moment, knocking her hat to the floor as close as it came. The demon's last strike nearly struck her in the temple, if not for her skittish reflexes she would've found herself face down on the floor. The timid woman stumbled a bit before bringing her gun upward again yet it seemed she was the only one fortunate enough to dodge the assault. Her awareness and ability to multitask took over as she began to relay details to her comrades, commanding Seshat at the same time.
"The dancers are beginning to move again, please refrain from moving so violently or we will risk being attacked on all sides. Officer Frost, you may be able to withstand the attack however I would not dare, i-it isn't worth the risk. Officer Hunt, please bolster our defenses again or I'm afraid Sumi won't be standing much longer. Sumi, please protect yourself, if you attack now it could be dangerous."
The ethereal being made of papyrus shivered into existence above Cecilia, where writing would float above her head in anxious waves. The writing would clear up to spell things such as "nervous", "uncertain", and "hesitant" yet Seshat would slash at them with her sharp papery fingers, striking those words away along with her sense of desperation.
Priestess Arcana: +5% to Tactical Support skills. Light of Latmus: +35% to Defense 3/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Patra on Cecilia to cure Panic. Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1
Using Black Keys against Middle Fomor for 336 Slash damage (60% Boost). Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Miss on 1
Random number (1,10) :
9
Crit on 8-10
Random number (1,10) :
1
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sat May 05, 2018 1:31 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Casts Media on the party!(35% Health healed)
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sat May 05, 2018 1:34 am
"Very well, we shall prepare for the time to strike..."
Albrecht, Lvl 8:
HP: 214/214 SP: 139/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
Light of Latmus(3/3) Barachiel's Blade(2/3) Tarukaja(1/3)
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht casts Tarukaja on self!
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 26 Location : On the other side of the monitor
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 06, 2018 10:22 pm
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
Action!:
Guard
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 06, 2018 10:43 pm
PvS Guest Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area have begun to dance and stampede through the battlefield. All participants who attacked suffer 100 physical damage. >A miasma is present... [Ailments are boosted by 20%]
Red Fomor (Left), Level 9:
Mapsyche | Inflicts a small amount of Ailment damage to all enemies with a constant drain of 5% health for 3 turns. | 6 SP | Tier 1 -- 50 Ailment Damage to all. Susan Miss if 1.