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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
The Seeker's savage attacks tore chunks of black rotting flesh from the beasts who screamed out in pain and pleasure. Their body's were twisted and unnatural, death and pain were a blessing to these tortured souls, however more would need to be done before they could rest.
Skill 1: Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1 Skill 2: Dark Arts Fatal Quill | Moderate physical Strike damage with a 20% chance of instant death through Mudo to a single opponent. | 18% HP | Tier 2 Skill 3: Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
Soul Skill Name: Soothing Crest Tier: Tier 1 Cost: 4 SP Type of Damage: Healing Description: Yeara is able to concentrate her Narllian genes within her body to properly try and recover from a more serious injury. Taking time out to quickly let her body repair itself. Sure these genes didn’t do exactly what she hoped of them, but they were still a damn sight helpful. Yeara is able to heal herself for 40% of her health with this ability, but this healing can only be applied to herself and not targetable on any other person.
HP/SP Changes:
Taking 18 wind damage. 52 - 18 = 34
Regening 4% HP from Regen 2. Regening 2% from Spliced Genes.
60*0.04 = 2. 60*0.02 = 1
34 + 2 + 1 = 37
Regen Chance:
Regen a massive 2% (1hp) on 50% chance.
Regens on 2:
Random number (1,2) :
1
Passives:
Death Arcana: +15% To Dark Skills.
Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1
Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and she has a 10% chance to dodge attacks that hit her.)
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.)
Flying State:
Yeara is flying this round. +10% crit chance, and a 10% chance to dodge any hits landed. -10% Accuracy and vulnerable to electricity.
Action:
Using Dex
-Target Corrupted Gutter Fly for 3 Piece Dex damage.
Soul Skill Name: Spirit of the Earth Persona Name: The Azure Knight Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: It has been said that somewhere in a far off universe, demons who held chaos within their hearts aligned themselves with the mother of all life in a bid against both the armies of God and the twisted humans who had fallen victim to complacency while their planet decayed. While they ultimately failed in their mission to plunge the world into the primordial anarchy of the past, all who are considered the property and servants of the Morningstar still feel a faint connection to the goddess who the forces of hell once rallied behind. Even some demons such as Gisèle who never manifested in that universe and know nothing of it can instinctively call upon the oaths sworn with that deity in order to bend nature to their will during their struggles against authority. As a result, Gisèle does 15% extra damage whenever she uses earth skills against an enemy.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Strength Name: Avatar of Malice —Description: Gisèle's fury is unyielding and on the battlefield she pulsates with inhuman levels of hatred. If she uses her class ability and enters her Corrupted form then once the duration ends she'll be inflicted with the Rage ailment specifically instead of a random one. It should be noted however that if for some reason she decides to enter Corrupted form again afterwards then whatever ailment she gets next will be randomized as it would typically be.
—Strength Name: Claws —Description: If Gisèle enters her Corrupted form then on both of her hands she will gain small claws capable of inflicting real damage on the enemy. These claws aren't anything spectacular; they're the length of average human fingers and will only inflict as much damage as a normal knife would do to the person. When up close and personal though they can be useful and if Gisèle wants to make a person's death look particularly gruesome then she can quite literally tear them to shreds through this.
—Racial Strength Name: I Am Thou, Thou Art I —Description: Gisèle is not a human being, but rather a product of them. While she does have a human form, it exists only as a container for her tale and soul, a hollow vessel that is only maintained by the beliefs and emotions of entities which know "true life." While she is still affected by real damage and can certainly be "killed" by non-supernatural weaponry, this method of destroying her will never be able to put a permanent end to her so long as someone within Junction continues to observe her existence in some form. As a result, Gisèle may reform within the Lower Ward of the city if killed through this method and will simply reappear with a new body with the old one having been destroyed in a burst of ethereal flames at the time of death.
It should be stressed however that this does not make her immortal. This racial strength applies only to death through real damage and cannot shield her against Personas, soulbounds, side-arms, soul skills, etc. If she dies to those then she's dead for good just like anyone else would be. In addition, her old body won't vanish for at least a few minutes and during this time the soul will continue to be housed within it thereby being open to attack. This means that were a person to acquire knowledge of this racial strength then they'd easily be able to counter it through simply wailing on the body through supernatural means until her HP is depleted to zero; the only saving grace to what would otherwise be a fatal flaw of this ability is the simple fact that it's extraordinarily unlikely that they'd arrive at this conclusion without Gisèle herself telling them about it.
If it's not obvious it should also be noted that any items or VC she had on her at the time of death will be lost. They won't even be able to be recovered by her allies or enemies as the flames which engulf her body will destroy all valuables on her person. Even if they take advantage of the short timeframe between her demise and her body's disappearance in order to loot from her discarded husk, the goods they gather from her will dematerialize in an instant as soon as she does.
Last but not least of the stipulations: it takes at least an ingame day for her to revive, so she absolutely cannot reenter the topic she died in or go into any other topics which were happening at the same moment. Even ignoring the day that it takes for her to resurrect, it'd still take some time to get from the Lower Ward to wherever she was last, so she can't just stroll right back in as if nothing happened.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Dated Tech —Description: It's not as if Gisèle's myth has never manifested in a world with advanced technology. Poverty exists in any time period after all and any reality where megacorporations exist is sure to attract her wrath like bees to honey. Speaking frankly though, it's far more likely for her to manifest somewhere like medieval Europe than it is for her to appear in Neo Tokyo. Her tale is one rooted in the feudal system of the time and the superstitions of the common people, so it's only natural that she'd take after those times in some way and feel slightly uncomfortable using highly advanced technology when there's a more familiar method available. It's partially because of this that her side-arm is a bow-and-arrow and because she uses this instead of a gun her attacks with Envy only ignore 5% of the enemy's PEnd instead of the usual 10%.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Weakness Name: Monstrous —Description: When Gisèle goes into her Corrupted form she reveals herself as the Sword of Satan and thereby a demonic entity. In this state light skills are 10% more effective against her.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Soul Skill Name: Spirit of the Earth Persona Name: The Azure Knight Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: It has been said that somewhere in a far off universe, demons who held chaos within their hearts aligned themselves with the mother of all life in a bid against both the armies of God and the twisted humans who had fallen victim to complacency while their planet decayed. While they ultimately failed in their mission to plunge the world into the primordial anarchy of the past, all who are considered the property and servants of the Morningstar still feel a faint connection to the goddess who the forces of hell once rallied behind. Even some demons such as Gisèle who never manifested in that universe and know nothing of it can instinctively call upon the oaths sworn with that deity in order to bend nature to their will during their struggles against authority. As a result, Gisèle does 15% extra damage whenever she uses earth skills against an enemy.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Strength Name: Avatar of Malice —Description: Gisèle's fury is unyielding and on the battlefield she pulsates with inhuman levels of hatred. If she uses her class ability and enters her Corrupted form then once the duration ends she'll be inflicted with the Rage ailment specifically instead of a random one. It should be noted however that if for some reason she decides to enter Corrupted form again afterwards then whatever ailment she gets next will be randomized as it would typically be.
—Strength Name: Claws —Description: If Gisèle enters her Corrupted form then on both of her hands she will gain small claws capable of inflicting real damage on the enemy. These claws aren't anything spectacular; they're the length of average human fingers and will only inflict as much damage as a normal knife would do to the person. When up close and personal though they can be useful and if Gisèle wants to make a person's death look particularly gruesome then she can quite literally tear them to shreds through this.
—Racial Strength Name: I Am Thou, Thou Art I —Description: Gisèle is not a human being, but rather a product of them. While she does have a human form, it exists only as a container for her tale and soul, a hollow vessel that is only maintained by the beliefs and emotions of entities which know "true life." While she is still affected by real damage and can certainly be "killed" by non-supernatural weaponry, this method of destroying her will never be able to put a permanent end to her so long as someone within Junction continues to observe her existence in some form. As a result, Gisèle may reform within the Lower Ward of the city if killed through this method and will simply reappear with a new body with the old one having been destroyed in a burst of ethereal flames at the time of death.
It should be stressed however that this does not make her immortal. This racial strength applies only to death through real damage and cannot shield her against Personas, soulbounds, side-arms, soul skills, etc. If she dies to those then she's dead for good just like anyone else would be. In addition, her old body won't vanish for at least a few minutes and during this time the soul will continue to be housed within it thereby being open to attack. This means that were a person to acquire knowledge of this racial strength then they'd easily be able to counter it through simply wailing on the body through supernatural means until her HP is depleted to zero; the only saving grace to what would otherwise be a fatal flaw of this ability is the simple fact that it's extraordinarily unlikely that they'd arrive at this conclusion without Gisèle herself telling them about it.
If it's not obvious it should also be noted that any items or VC she had on her at the time of death will be lost. They won't even be able to be recovered by her allies or enemies as the flames which engulf her body will destroy all valuables on her person. Even if they take advantage of the short timeframe between her demise and her body's disappearance in order to loot from her discarded husk, the goods they gather from her will dematerialize in an instant as soon as she does.
Last but not least of the stipulations: it takes at least an ingame day for her to revive, so she absolutely cannot reenter the topic she died in or go into any other topics which were happening at the same moment. Even ignoring the day that it takes for her to resurrect, it'd still take some time to get from the Lower Ward to wherever she was last, so she can't just stroll right back in as if nothing happened.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Dated Tech —Description: It's not as if Gisèle's myth has never manifested in a world with advanced technology. Poverty exists in any time period after all and any reality where megacorporations exist is sure to attract her wrath like bees to honey. Speaking frankly though, it's far more likely for her to manifest somewhere like medieval Europe than it is for her to appear in Neo Tokyo. Her tale is one rooted in the feudal system of the time and the superstitions of the common people, so it's only natural that she'd take after those times in some way and feel slightly uncomfortable using highly advanced technology when there's a more familiar method available. It's partially because of this that her side-arm is a bow-and-arrow and because she uses this instead of a gun her attacks with Envy only ignore 5% of the enemy's PEnd instead of the usual 10%.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Weakness Name: Monstrous —Description: When Gisèle goes into her Corrupted form she reveals herself as the Sword of Satan and thereby a demonic entity. In this state light skills are 10% more effective against her.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Fallen Fairy Wing: A win from a fairy that has fallen to corruption, can be consumed to raise Wind Damage by 30% for three turns. Can be used in node upgrades.
Map Update
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Walking over the torn and rended corpses of the infected, Gisèle would stop at the next entryway. She'd look back at them with brief pity, but it was a short-lived and weak sort of sympathy, her eyes swiftly shifting to her wounds as she dismissively ignored the beasts' plight despite her wrath having waned. Life was always a downward spiral: whoever these victims were, the plague had only brought out the true colors of the fates already awaiting them. If anything, they probably had it better than most.
Soul Skill Name: Spirit of the Earth Persona Name: The Azure Knight Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: It has been said that somewhere in a far off universe, demons who held chaos within their hearts aligned themselves with the mother of all life in a bid against both the armies of God and the twisted humans who had fallen victim to complacency while their planet decayed. While they ultimately failed in their mission to plunge the world into the primordial anarchy of the past, all who are considered the property and servants of the Morningstar still feel a faint connection to the goddess who the forces of hell once rallied behind. Even some demons such as Gisèle who never manifested in that universe and know nothing of it can instinctively call upon the oaths sworn with that deity in order to bend nature to their will during their struggles against authority. As a result, Gisèle does 15% extra damage whenever she uses earth skills against an enemy.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Strength Name: Avatar of Malice —Description: Gisèle's fury is unyielding and on the battlefield she pulsates with inhuman levels of hatred. If she uses her class ability and enters her Corrupted form then once the duration ends she'll be inflicted with the Rage ailment specifically instead of a random one. It should be noted however that if for some reason she decides to enter Corrupted form again afterwards then whatever ailment she gets next will be randomized as it would typically be.
—Strength Name: Claws —Description: If Gisèle enters her Corrupted form then on both of her hands she will gain small claws capable of inflicting real damage on the enemy. These claws aren't anything spectacular; they're the length of average human fingers and will only inflict as much damage as a normal knife would do to the person. When up close and personal though they can be useful and if Gisèle wants to make a person's death look particularly gruesome then she can quite literally tear them to shreds through this.
—Racial Strength Name: I Am Thou, Thou Art I —Description: Gisèle is not a human being, but rather a product of them. While she does have a human form, it exists only as a container for her tale and soul, a hollow vessel that is only maintained by the beliefs and emotions of entities which know "true life." While she is still affected by real damage and can certainly be "killed" by non-supernatural weaponry, this method of destroying her will never be able to put a permanent end to her so long as someone within Junction continues to observe her existence in some form. As a result, Gisèle may reform within the Lower Ward of the city if killed through this method and will simply reappear with a new body with the old one having been destroyed in a burst of ethereal flames at the time of death.
It should be stressed however that this does not make her immortal. This racial strength applies only to death through real damage and cannot shield her against Personas, soulbounds, side-arms, soul skills, etc. If she dies to those then she's dead for good just like anyone else would be. In addition, her old body won't vanish for at least a few minutes and during this time the soul will continue to be housed within it thereby being open to attack. This means that were a person to acquire knowledge of this racial strength then they'd easily be able to counter it through simply wailing on the body through supernatural means until her HP is depleted to zero; the only saving grace to what would otherwise be a fatal flaw of this ability is the simple fact that it's extraordinarily unlikely that they'd arrive at this conclusion without Gisèle herself telling them about it.
If it's not obvious it should also be noted that any items or VC she had on her at the time of death will be lost. They won't even be able to be recovered by her allies or enemies as the flames which engulf her body will destroy all valuables on her person. Even if they take advantage of the short timeframe between her demise and her body's disappearance in order to loot from her discarded husk, the goods they gather from her will dematerialize in an instant as soon as she does.
Last but not least of the stipulations: it takes at least an ingame day for her to revive, so she absolutely cannot reenter the topic she died in or go into any other topics which were happening at the same moment. Even ignoring the day that it takes for her to resurrect, it'd still take some time to get from the Lower Ward to wherever she was last, so she can't just stroll right back in as if nothing happened.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Dated Tech —Description: It's not as if Gisèle's myth has never manifested in a world with advanced technology. Poverty exists in any time period after all and any reality where megacorporations exist is sure to attract her wrath like bees to honey. Speaking frankly though, it's far more likely for her to manifest somewhere like medieval Europe than it is for her to appear in Neo Tokyo. Her tale is one rooted in the feudal system of the time and the superstitions of the common people, so it's only natural that she'd take after those times in some way and feel slightly uncomfortable using highly advanced technology when there's a more familiar method available. It's partially because of this that her side-arm is a bow-and-arrow and because she uses this instead of a gun her attacks with Envy only ignore 5% of the enemy's PEnd instead of the usual 10%.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Weakness Name: Monstrous —Description: When Gisèle goes into her Corrupted form she reveals herself as the Sword of Satan and thereby a demonic entity. In this state light skills are 10% more effective against her.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Soul Skill Name: Spirit of the Earth Persona Name: The Azure Knight Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: It has been said that somewhere in a far off universe, demons who held chaos within their hearts aligned themselves with the mother of all life in a bid against both the armies of God and the twisted humans who had fallen victim to complacency while their planet decayed. While they ultimately failed in their mission to plunge the world into the primordial anarchy of the past, all who are considered the property and servants of the Morningstar still feel a faint connection to the goddess who the forces of hell once rallied behind. Even some demons such as Gisèle who never manifested in that universe and know nothing of it can instinctively call upon the oaths sworn with that deity in order to bend nature to their will during their struggles against authority. As a result, Gisèle does 15% extra damage whenever she uses earth skills against an enemy.
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Soul Skill Name: Spirit of the Earth Persona Name: The Azure Knight Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: It has been said that somewhere in a far off universe, demons who held chaos within their hearts aligned themselves with the mother of all life in a bid against both the armies of God and the twisted humans who had fallen victim to complacency while their planet decayed. While they ultimately failed in their mission to plunge the world into the primordial anarchy of the past, all who are considered the property and servants of the Morningstar still feel a faint connection to the goddess who the forces of hell once rallied behind. Even some demons such as Gisèle who never manifested in that universe and know nothing of it can instinctively call upon the oaths sworn with that deity in order to bend nature to their will during their struggles against authority. As a result, Gisèle does 15% extra damage whenever she uses earth skills against an enemy.
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
After the issue of injuries had been sorted out, Gisèle would turn her attention to the corridor she stood in front of, motioning silently for the others to follow and continuing down it. There had been no sign of the journal yet, but that wasn't a surprise given they had only just arrived: they had plenty of time to search the confines, streets, and alleyways of this strange labyrinth that they had found themselves in. The odd thing about this all was how seemingly uncharted the place was... at least, that had been the original assumption she was operating under, but there was a voice in the back of her mind suggesting a notably darker possibility.
"I warn you now however, these books are cursed with His corruption. Attempting to read one would only weaken your body and mind and cause you to lose yourself to the control of the corruption this city is plagued with."
The monsters they had faced mere seconds ago were, in all likelihood, once people. What was stopping them from being Seekers then? If these writings were really all that potent then the notion that others had come here before them, discovered the book, and lost themselves to the taint by reading it wasn't all that far out there. Of course, that was all assuming Cinder was telling the truth and wasn't at least exaggerating about the dangers contained within its pages, but the fox hadn't led them astray... not yet in any event. If nothing else, it was definitely a plausible idea based off what they currently knew, and so it couldn't be flagrantly discounted so early. Hell, it even explained what the creatures were doing here in the first place. They came to it like flies to a spider's web and in selling away their minds and souls they tangled themselves within the strands, giving up any hope of escaping, giving up all the intelligence and awareness that they'd have needed for such a task.
Though even with all that speculation racing through her mind, there wasn't an ounce of horror on Gisèle's face. There wasn't any ethical dilemma in the issue for her and there certainly wasn't any terror she held at the prospect of potentially losing a life she had already signed away long before her time in Junction. If anything she was kinda flattered! There were so many things and people in this city vying for her work, her essence, her existence! She knew for a fact she wasn't worthy of all that attention: no one was. And yet, she supposed, there were stupider things to fight over than the rights to the Azure Knight.
Regardless, their current predicament and all its implications were simple problems with simple solutions. It didn't matter whether it was a mindlessly gibbering animal or a fellow Seeker -- if it stood in the way of her aims then she'd kill it. And that was something she was about to demonstrate all over again as she approached the next obstacle awaiting them.
Soul Skill Name: Spirit of the Earth Persona Name: The Azure Knight Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: It has been said that somewhere in a far off universe, demons who held chaos within their hearts aligned themselves with the mother of all life in a bid against both the armies of God and the twisted humans who had fallen victim to complacency while their planet decayed. While they ultimately failed in their mission to plunge the world into the primordial anarchy of the past, all who are considered the property and servants of the Morningstar still feel a faint connection to the goddess who the forces of hell once rallied behind. Even some demons such as Gisèle who never manifested in that universe and know nothing of it can instinctively call upon the oaths sworn with that deity in order to bend nature to their will during their struggles against authority. As a result, Gisèle does 15% extra damage whenever she uses earth skills against an enemy.
"Haha, man those guys were fuckin' losers." She seemed to have no sympathy for the poor souls. She flipped her cellphone closed, and sneered as Cleopatra vanished. "Now then, who's gonna be next on the list of losers who won't be missed, huh? We're on a roll! Let's clear out some more losers, amirite, gals?"