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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Footwork | Begin the battle with Sukukaja cast on yourself. | Passive | Tier 2
Last edited by Infernal Zero on Mon Mar 18, 2019 1:52 am; edited 1 time in total
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: Desert Trek [Run 1] Mon Mar 18, 2019 1:50 am
First on the scene as always, Kick didn't waste any time charging toward the monsters that had spawned in Brave New World's Utopia server. It was one of his favorite places to train...and hunt down those pesky player killers that gave him so much flak.
"RAPID NEEDLE"
Action:
Rapid Needle on all targets. 85 gun Damage Miss Desert Stinger on 1
Soul Skill: Stagger enemies struck by this character's Gun attacks have a 10% (20% for single-target attacks) chance to be inflicted with "Stagger" which is a physical version of the "distress" status.
Strengths Cross Fire [+] :: Character dual weilds guns, can make two dex gun attacks instead of 1, 3 in PvP Trained Sight :: Character deals extra 15% damage with gun skills Die Already :: Character deals an extra 15% damage when scoring a critical hit Licking Wounds [+] :: Character heals 10% HP when guarding It's serrated for a reason :: +15% to inflict physical ailments
Weaknesses Cross Fire [-] :: one gun in each hand; takes longer to switch weapons, switching from dual guns is one action Blood Runs Hot :: Character takes extra 15% damage from ice Oops :: Character takes extra 15% damage when hit by a critical hit Licking Wounds [-] :: Character does not heal SP when guarding Short Fuse :: +15% chance to be inflicted with Rage
Weapons **Serrated Pistols** | Twin pistols that fire intense energy rounds. They are also equipped with bladed weapons that can be used to makes slash attacks. | **Gun or Slash** | **Tier 2** |
**Fuck Off** | A large cannon weapon carried over the shoulder. Fires Cannon balls. You just pissed your pants a little? That seems like a fair response. | **Strike** | **Tier 2**
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Desert Trek [Run 1] Mon Mar 18, 2019 1:58 am
Reroll because I forgot to add Footwork to the Roos:
Miss on 1-2 (Left then Right)
Random number (1,10) :
2
Random number (1,10) :
2
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: Desert Trek [Run 1] Mon Mar 18, 2019 11:00 am
As always, it was Gun Bunny time to shine. The great gun bunny swag3huntah was on the scene in Utopia, ready to shoot the hell out of the monsters. Man, if she didn't know any better, life was great, and bullets were shooty. And with that in mind, the gun bunny did what she knew best, opening fire within her little friend.
Action:
Shooting Desert Stinger 3 times with machine gun for 107 damage per shot. Each shot misses on 1-3
Random number (1,10) :
8
Random number (1,10) :
1
Random number (1,10) :
8
Crit on 1-5 thanks to Stagger
Random number (1,10) :
9
Random number (1,10) :
4
Random number (1,10) :
10
Passives, inventory and skills:
Aeon boost: Increases gun damage and gun resistance by 15% Skill 1: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 2: Gun Master | Increases Gun based dexterity damage output by 20% | Passive | Tier 2 Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 Skill 4: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Skill 5: Heaven's Bow | Inflicts a heavy amount of Gun Damage to all enemies | 18% HP | Tier 3 Gun Game: 10% boost to gun dex attacks
3 snuff souls Machine gun – Tier 1 ranged dex gun attack with the standard gear goodies 50 x bullets - 3 for shooting = 47 x bullets Paradise Found – Tier 1 ranged weapon that deals light dex damage Paradise is Dead – Tier 1 ranged weapon that deals dark dex damage
"Move. I'll handle these alone." kiLLrito said as he walked into the battlefield calmly. Wielding his two swords, one black and one white, he glared at the creature in the middle of the two Kangaroos. A Stinger. Easy prey for someone as adept at this game as he was. Obviously these other people were hardly going to be of any assistance to him, so he might as well just do everything himself.
Weapon Slots (3/3) >Carnwennan | If this weapon is equipped in one or more of the user's slots, user can pay 20 SP to use it to attack a single additional time when performing a Dexterity based Soulbound action. | Tier 2 Slash (requires 2 Weapon Slots) >Skofnung | User recovers HP equal to 5% of Dexterity based Soulbound damage dealt by this weapon. | Tier 1 Slash
Strengths and Weaknesses:
Equipped: Carnwennan Available:
Spoiler:
Carnwennan:
Strength: Slash Weakness: Light
Arcana: Strength (+15% to Dexterity Soulbound attacks)
Skill 1: Me Patra | Removes Panic, Fear, Distress, Despair, or Sleep from all allies | 6 SP | Tier 1 Skill 2: Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Skill 3: Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 Skill 4: Sharp Student | Lowers chance of being hit with a critical by 20%. | Passive | Tier 2 Skill 5: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 Skill 6: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 7: Pathway of Light | All team members [no matter location] recover 10% of their SP every three turns during battle/dungeon crawling, and at the end of battles. | Passive | Tier 3 [PvS Phase combat exclusively]
---------------------------------- Action: Carnwennan | If this weapon is equipped in one or more of the user's slots, user can pay 20 SP to use it to attack a single additional time when performing a Dexterity based Soulbound action. | Tier 2 Slash (requires 2 Weapon Slots) -20 SP
3 Dexterity Slash attacks at Stinger with Carnwennan equipped - for 56+50%+30%+15%+10%+15% = 157 damage each
Weapon Slots (3/3) >Carnwennan | If this weapon is equipped in one or more of the user's slots, user can pay 20 SP to use it to attack a single additional time when performing a Dexterity based Soulbound action. | Tier 2 Slash (requires 2 Weapon Slots) >Skofnung | User recovers HP equal to 5% of Dexterity based Soulbound damage dealt by this weapon. | Tier 1 Slash
Strengths and Weaknesses:
Equipped: Carnwennan Available:
Spoiler:
Carnwennan:
Strength: Slash Weakness: Light
Arcana: Strength (+15% to Dexterity Soulbound attacks)
Skill 1: Me Patra | Removes Panic, Fear, Distress, Despair, or Sleep from all allies | 6 SP | Tier 1 Skill 2: Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Skill 3: Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 Skill 4: Sharp Student | Lowers chance of being hit with a critical by 20%. | Passive | Tier 2 Skill 5: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 Skill 6: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 7: Pathway of Light | All team members [no matter location] recover 10% of their SP every three turns during battle/dungeon crawling, and at the end of battles. | Passive | Tier 3 [PvS Phase combat exclusively]
---------------------------------- Action: Tarukaja on self
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Nuka hung back at first, her arms crossed as she watched the fools in her party charge forward into combat. She'd sigh and crouch down on the rock she was perched on as she observed what each of them was capable of doing. Well now, at least they weren't all completely useless, not that these enemies looked even remotely like a threat. Low tier mooks, that's all they were. Though one of her "party" members seemed like an arrogant prick, so that was great. Deciding she'd seen enough, the Lightning Bruiser would propel herself swiftly off of her elevated position throwing herself straight towards the big one in the middle, hitting it with enough force to send a shock wave of electricity outwards to hopefully catch the other two runts as well.
Arcana: Emperor: Users of this Arcana have a 15% boost in lightning based skills.
Skill 1: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 Skill 2: Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP | Tier 2 Skill 3: Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 12 SP | Tier 2 Skill 4: Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2 Skill 5: Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 12 SP | Tier 3
Soul Skill: Volt Punch Persona Name: Nuka Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Tennuka prefers to get in close and personal with her electrical attacks allowing her blows to properly connect with an enemy, increasing her static shock chance by 15%.
Special Ability:
Ability Name: Last Life Appearance while in Last Life: Sparks of electricity emanate from Nuka during Last Life. Description: When the Forgotten's health gets lower than 30% they automatically go into a powerful state called [Last Life]. This happens once per battle and powers all their moves up by 30%. Even their skills rank up a tier in damage. This mode lasts for three turns regardless if their HP recovers past the 30% mark.
Strengths:
Static Fur: Nuka cared little for the aesthetic choices of her avatar when first creating her account, instead trying to abuse the realistic nature of the game rules. An electric using avatar can generate more voltage if they're covered in fur to create more static charge. Nuka gains a +15% static shock chance.
Fixing Flaws: Knowing that her avatar is weak to ice, Nuka saw it best to try and find a way to reduce the flaw this caused, whether it be by items, weapons or equip buffs. Nuka takes -15% damage from ice attacks.
Close Quarter Expert: Nuka loves nothing more than getting in the face of her enemy when she fights, yeah she uses magic but its way more satisfying to land the blow with your own fists and she's definitely put in the hard practice for doing so. Nuka is considered to have a bonus 10 points to her luck when attacking with single target electricity attacks.
Proxy Server: Only an idiot plays massively multiplayer games like these without hiding away their IP address, you want to be hacked? Fuck that. Nuka always plays whilst connected to a proxy server to protect herself from potential hackers trying to pry information from her real life.
Opportunist: Nuka is on the constant look out for ways to improve her avatars abilities, take advantage of a situation or cheat someone if given the chance. It helps to have a keen eye for this kinda thing, let your guard slip and its not my fault you got bit in the arse.
Weaknesses:
Chilled Charge: Annoyingly, ice seems to be a major downfall to Nuka despite her best efforts to eploit the game systems anyway she can to lessen such effects. The stupid cold makes it harder to conjour up her electricity and messes with her mana pool. When Nuka is hit with an ice attack, 10% of the damage she took is lost from her SP total as well.
Exploitionist: Nuka also knows that her avatar is strong against electricity, as such she made sure any items or enchants she used if they had a downside would focus on that. Doesn't matter if she's slightly weaker to something she already resists. Nuka takes +15% damage from electricity attacks.
Exertion: Despite it being her favoured way to fight, getting in close does have its downsides. Mainly being it can be difficult to land a solid blow against a whole group if they're quick enough, not that it stops Nuka from trying. Nuka is considered to have a reduced 10 points to her luck when attacking with AoE electricity attacks.
Secretive: Nuka is extremely secretive when it comes to the techniques she uses to get more powerful in game and especially to do with anything about her real life. That ain't none of anyone elses business and she doesn't care if it comes across as rude for her telling them as such.
To the Point: Even if it does sometimes make her come across as cold, Nuka usually speaks her mind, saying exactly what she thinks about a situation and a person. There's no point lying to someone to make them feel better, if they're weak tell them. They won't bother to try if they're not told.
Inventory: Snuff Souls x3. Kitsune Agility (Tearless Loafers): Base 20% miss chance. Mark of Strength (Velvet Lenses): +50hp. Medicine x3.
Weapons: Surge Bracers: Hidden under her gloves are a pair of bracers that surge with an static current, they are capable of forming blades of electricity that protrude from her gloves to attack with, they're not as effective as her usual skills sure, but they're a good way to save some mana. - Slash/Electricity - Tier 1 Melee Weapon With Electricity Element.
Fierce Kicks: Not so much a weapon but apart of her avatar, Nuka is able to kick with some real force. Sometimes with enough strength behind it to knock the enemy out cold. - Strike - Tier 2 Melee Weapon with 25% chance to cause Knockout, a physical version of the Sleep Ailment.
Action:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 12 SP | Tier 2
70 + 50% + 15% + 25% = 150 Electricity damage to all.
Desert Stinger
Miss on 1:
Random number (1,10) :
7
Static Shock on 61-100:
Random number (1,100) :
50
Boxin' Roo Left
Miss on 1, 2, 3, 4:
Random number (1,10) :
3
Static Shock on 61-100:
Random number (1,100) :
85
Boxin' Roo Right
Miss on 1, 2, 3, 4:
Random number (1,10) :
3
Static Shock on 61-100:
Random number (1,100) :
92
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Ability Name: Viral Assembly Appearance while using Assembly: (How does your appearance change while using this ability? Do you take on any interesting traits?) Description: By harnessing the CODE they play host to, a Glitch can corrupt and manipulate the code that governs their actions. For 3 turns they can combine their skills, allowing them to cast two in a turn, paying the costs of both. Skills used in this state pierce through resistances, though their tier is lowered if this piercing effect is applied. By inflicting a bug on yourself, you may boost the tier of the skills in a combined casting. This may mean boosting the potency of effects or making a single target skill affect multiple targets if there isn't an obvious means to increase the skill's tier. You also receive a bug when the ability's duration ends. For each bug suffered, a random effect from the list below is applied for the rest of the fight, which cannot be cured except by a special item or skill. If the same bug is rolled twice, there is no effect unless otherwise stated, but you still have the bug.
Skill 1 Rapid Needle on all targets. 85 gun Damage (97 if Critical) Miss Desert Stinger on 1
Random number (1,10) :
10
Crit Desert Stinger on 5-10
Random number (1,10) :
10
Inflicts Stagger on Desert Stinger on 1-25
Random number (1,100) :
92
Miss Roo Right on 1-2
Random number (1,10) :
10
Crit Roo Right on 7
Random number (1,10) :
9
Inflicts Stagger on Roo Right on 1-25
Random number (1,100) :
59
Miss Roo Left on 1-2
Random number (1,10) :
9
Crit Roo Left on 7
Random number (1,10) :
7
Inflicts Stagger on Roo Left on 1-25
Random number (1,100) :
54
Skill 2 One Shot Kill on Roo Right for 171 damage (196 if Critical) Miss on 1-2
Random number (1,10) :
1
Crit on 1-3 (1-6 if Stagger was scored by Rapid Needle)
Soul Skill: Stagger enemies struck by this character's Gun attacks have a 10% (20% for single-target attacks) chance to be inflicted with "Stagger" which is a physical version of the "distress" status.
Strengths Cross Fire [+] :: Character dual weilds guns, can make two dex gun attacks instead of 1, 3 in PvP Trained Sight :: Character deals extra 15% damage with gun skills Die Already :: Character deals an extra 15% damage when scoring a critical hit Licking Wounds [+] :: Character heals 10% HP when guarding It's serrated for a reason :: +15% to inflict physical ailments
Weaknesses Cross Fire [-] :: one gun in each hand; takes longer to switch weapons, switching from dual guns is one action Blood Runs Hot :: Character takes extra 15% damage from ice Oops :: Character takes extra 15% damage when hit by a critical hit Licking Wounds [-] :: Character does not heal SP when guarding Short Fuse :: +15% chance to be inflicted with Rage
Weapons **Serrated Pistols** | Twin pistols that fire intense energy rounds. They are also equipped with bladed weapons that can be used to makes slash attacks. | **Gun or Slash** | **Tier 2** |
**Fuck Off** | A large cannon weapon carried over the shoulder. Fires Cannon balls. You just pissed your pants a little? That seems like a fair response. | **Strike** | **Tier 2**
[/quote]
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Desert Trek [Run 1] Tue Mar 19, 2019 12:35 am
It seemed her shock wave hadn't quite reached the gloved roo's, though the blow had hit the scorpion guy dead on. They looked weak already, but it seemed as though they wanted to fight back still anyway, hitting her back with some kind of slowing effect. Nuka would take a step back and peer over at her health bar... As she thought, these guys were super weak, having to rely on these cheep affects to even remotely stand a chance. Though it wasn't going to help them now.
... Unless one of her party members went and got himself knocked down... Great. Seeing one of the Roo's step forward to charge the small rabbit thing they had with them, the Lightning Bruiser side stepped into the way, holding one hand out to catch the blow and attempt to hold the stupid thing still as she decked him with her other hand. There was no time to let another person get knocked out and Nuka knew she could handle it, having to rely on a team was a pain.
Arcana: Emperor: Users of this Arcana have a 15% boost in lightning based skills.
Skill 1: Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1 Skill 2: Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP | Tier 2 Skill 3: Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 12 SP | Tier 2 Skill 4: Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2 Skill 5: Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 12 SP | Tier 3
Soul Skill: Volt Punch Persona Name: Nuka Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Tennuka prefers to get in close and personal with her electrical attacks allowing her blows to properly connect with an enemy, increasing her static shock chance by 15%.
Special Ability:
Ability Name: Last Life Appearance while in Last Life: Sparks of electricity emanate from Nuka during Last Life. Description: When the Forgotten's health gets lower than 30% they automatically go into a powerful state called [Last Life]. This happens once per battle and powers all their moves up by 30%. Even their skills rank up a tier in damage. This mode lasts for three turns regardless if their HP recovers past the 30% mark.
Strengths:
Static Fur: Nuka cared little for the aesthetic choices of her avatar when first creating her account, instead trying to abuse the realistic nature of the game rules. An electric using avatar can generate more voltage if they're covered in fur to create more static charge. Nuka gains a +15% static shock chance.
Fixing Flaws: Knowing that her avatar is weak to ice, Nuka saw it best to try and find a way to reduce the flaw this caused, whether it be by items, weapons or equip buffs. Nuka takes -15% damage from ice attacks.
Close Quarter Expert: Nuka loves nothing more than getting in the face of her enemy when she fights, yeah she uses magic but its way more satisfying to land the blow with your own fists and she's definitely put in the hard practice for doing so. Nuka is considered to have a bonus 10 points to her luck when attacking with single target electricity attacks.
Proxy Server: Only an idiot plays massively multiplayer games like these without hiding away their IP address, you want to be hacked? Fuck that. Nuka always plays whilst connected to a proxy server to protect herself from potential hackers trying to pry information from her real life.
Opportunist: Nuka is on the constant look out for ways to improve her avatars abilities, take advantage of a situation or cheat someone if given the chance. It helps to have a keen eye for this kinda thing, let your guard slip and its not my fault you got bit in the arse.
Weaknesses:
Chilled Charge: Annoyingly, ice seems to be a major downfall to Nuka despite her best efforts to eploit the game systems anyway she can to lessen such effects. The stupid cold makes it harder to conjour up her electricity and messes with her mana pool. When Nuka is hit with an ice attack, 10% of the damage she took is lost from her SP total as well.
Exploitionist: Nuka also knows that her avatar is strong against electricity, as such she made sure any items or enchants she used if they had a downside would focus on that. Doesn't matter if she's slightly weaker to something she already resists. Nuka takes +15% damage from electricity attacks.
Exertion: Despite it being her favoured way to fight, getting in close does have its downsides. Mainly being it can be difficult to land a solid blow against a whole group if they're quick enough, not that it stops Nuka from trying. Nuka is considered to have a reduced 10 points to her luck when attacking with AoE electricity attacks.
Secretive: Nuka is extremely secretive when it comes to the techniques she uses to get more powerful in game and especially to do with anything about her real life. That ain't none of anyone elses business and she doesn't care if it comes across as rude for her telling them as such.
To the Point: Even if it does sometimes make her come across as cold, Nuka usually speaks her mind, saying exactly what she thinks about a situation and a person. There's no point lying to someone to make them feel better, if they're weak tell them. They won't bother to try if they're not told.
Inventory: Snuff Souls x3. Kitsune Agility (Tearless Loafers): Base 20% miss chance. Mark of Strength (Velvet Lenses): +50hp. Medicine x3.
Weapons: Surge Bracers: Hidden under her gloves are a pair of bracers that surge with an static current, they are capable of forming blades of electricity that protrude from her gloves to attack with, they're not as effective as her usual skills sure, but they're a good way to save some mana. - Slash/Electricity - Tier 1 Melee Weapon With Electricity Element.
Fierce Kicks: Not so much a weapon but apart of her avatar, Nuka is able to kick with some real force. Sometimes with enough strength behind it to knock the enemy out cold. - Strike - Tier 2 Melee Weapon with 25% chance to cause Knockout, a physical version of the Sleep Ailment.
Action:
Taking the hit for littela bunneh then:
Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 12 SP | Tier 3
70 + 100% + 15% + 25% = 201 Electricity damage to Left Roo.
Boxin' Roo Left
Miss on 1, 2, 3, 4:
Random number (1,10) :
10
Static Shock on 51-100:
Random number (1,100) :
1
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: Desert Trek [Run 1] Tue Mar 19, 2019 9:45 am
Just like that, one of the team was down, another was cocky, and gun bunny was safe. Yet, the 2ft tall menace was never one to learn from mistakes, let alone other peoples mistakes. The attack was repelled? Then surely, too many attacks at once could NEVER be repelled!
Writhed in small shadows, the bunny dropped to all fours, its mouth unhinging like a snake, and its fur turning a dark red, a single gun barrel poking out from its mouth as the creature gun bunny went for the guntastic approach, screaming out. "GET FOOKED YA PANSY ASS MARSUPIALS!"
Action:
Entering shadow frenzy. Action 1: targeting Roo Left with Paradise Found for 72 light damage, missing on 1-4
Random number (1,10) :
3
Crit on 1
Random number (1,10) :
4
Countered on 1-10
Random number (1,100) :
81
Action 2: Using Mediarama to restore 40% HP to all allies. Action 3: Using Heaven's Bow to deal 92 gun damage to all foes, missing Stinger on 1
Random number (1,10) :
3
Left Roo on 1-4
Random number (1,10) :
6
Right Roo on 1-4
Random number (1,10) :
1
Crit Stinger on 1-5
Random number (1,10) :
4
Crit Left Roo on 1
Random number (1,10) :
10
Crit Right Roo on 1
Random number (1,10) :
7
Left Roo counters on 1-10
Random number (1,100) :
50
Right Roo counters on 1-10
Random number (1,100) :
5
Passives, inventory and skills:
Aeon boost: Increases gun damage and gun resistance by 15% Skill 1: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 2: Gun Master | Increases Gun based dexterity damage output by 20% | Passive | Tier 2 Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 Skill 4: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Skill 5: Heaven's Bow | Inflicts a heavy amount of Gun Damage to all enemies | 18% HP | Tier 3 Gun Game: 10% boost to gun dex attacks
3 snuff souls Machine gun – Tier 1 ranged dex gun attack with the standard gear goodies 50 x bullets - 3 for shooting = 47 x bullets Paradise Found – Tier 1 ranged weapon that deals light dex damage Paradise is Dead – Tier 1 ranged weapon that deals dark dex damage
Equipment Head | Mark of Chaos : +50 HP (PVS) : Hands | Tearless Loafers : Base dodge chance is 20% :
[/quote]
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: Desert Trek [Run 1] Tue Mar 19, 2019 10:16 am
"PEW PEW PEW!"
Action:
Still shadow frenzy. Still do the shoot shoot. Action 1: Using Paradise Is Dead on Roo Right, for 72 dark damage, missing on 1-4
Random number (1,10) :
3
Crit on 1
Random number (1,10) :
8
Countered on 1-10
Random number (1,100) :
54
Action 2: Using Arrow Rain for 60 pierce damage per hit to all enemies Missing Right Roo on 1-4
Random number (1,10) :
5
Random number (1,10) :
9
Missing Left Roo on 1-4
Random number (1,10) :
2
Random number (1,10) :
8
Crit on 1, Right Roo
Random number (1,10) :
6
Random number (1,10) :
9
Crit on 1, Left Roo
Random number (1,10) :
6
Random number (1,10) :
9
Countered on 1-10, follow order above
Random number (1,100) :
87
Random number (1,100) :
52
Random number (1,100) :
36
Random number (1,100) :
87
Action 3 if not counter crit'd to death: Using Heaven's Bow for 92 damage to all foes, missing Right Roo on 1-4
Random number (1,10) :
9
Missing Left Roo on 1-4
Random number (1,10) :
8
Crit Right Roo on 1
Random number (1,10) :
8
Crit Left Roo on 1
Random number (1,10) :
10
Right Roo counters on 1-10
Random number (1,100) :
61
Left Roo counters on 1-10
Random number (1,100) :
94
Passives, inventory and skills:
Aeon boost: Increases gun damage and gun resistance by 15% Skill 1: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 2: Gun Master | Increases Gun based dexterity damage output by 20% | Passive | Tier 2 Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 Skill 4: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Skill 5: Heaven's Bow | Inflicts a heavy amount of Gun Damage to all enemies | 18% HP | Tier 3 Gun Game: 10% boost to gun dex attacks
3 snuff souls Machine gun – Tier 1 ranged dex gun attack with the standard gear goodies 50 x bullets - 3 for shooting = 47 x bullets Paradise Found – Tier 1 ranged weapon that deals light dex damage Paradise is Dead – Tier 1 ranged weapon that deals dark dex damage