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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: The Man, The Legend (January 2019 Raid) Mon Jan 21, 2019 8:10 pm
The attack came but Unison managed to simply slip out of the way of the attack, it wasn't easy to dodge but she managed to spot an opening to take advantage of. He talks big...but it seems for all his talk he is missing something that most over look....recovery..." as she spoke she slid the Ocypete mask off as the chains formed around ehr and she gently touched the lock holding them closed, causing it to open and the chains started to unravel, and out of the whirling chains her Pawns marched forward "heal the wounded" she said to them as one started to fan her.
action:
Changing to Pawn
using Mediarama | Recovers a moderate amount of HP (105%) to all allies
stats:
HP: 225 (275) 55 hp shield SP: (220) 189 - 16 = 173 + 3 = 176 PEnd: 28% MEnd: 30% Ppstr: 42 (45 with Ocypete) Pmstr: 44 (45 with Ocypete) Dx: 53 Lk: 94 (109) (115 with Ocypete)
wearing tearless loafers
strength/weakness/passives:
Resist: Gun, Slash (Wind with Ocypete) Weak: Pierce, Fire (none with Ocypete)
Strength: Supportive Soul: increases effectiveness of healing by 15%
Weakness:Non-aggressive: -15% damage delt
Skills:
pawn:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 (Unlocked) Skill 5:Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked) Skill 6: Charmdi | Removes Charm from one ally. | 5 SP | Tier 1 (Unlocked) Skill 7: Amrita Drop | Removes all status ailments from one ally. | 15 SP | Tier 2 (Unlocked) Skill 8: Divine Grace | Healing spells recover 50% more HP | Passive | Tier 3 (Unlocked)
Fusion Attack: (The Ultimate attack between you and your Persona. When using this, your Persona gifts you with the capability of performing a powerful attack. However, once this is done you can not summon your Persona again for the remainder of the topic. The attack does Tier 3 amount of damage. If you're an Anti-Shadow Suppression Weapon this technique is replaced by your Orgia Mode. For more details on Orgia Mode, refer to the Character Types screen under Vital Information.)
Fusion Attack Name:Sacrifice Persona Name: Pawn Type of Damage: Supportive Description: Taking the Ideal of selflessness to the extreme The Pawns Sacrifice themselves to give others the strength to carry on the fight, (Fully recovers HP and grants a 15% increased resistance to negative affects for 3 rounds to all allies)
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her applying Pend and Mend but not weakness or strtength, the barrier has 20% of her max HP for this affect, the shield lasts 3 rounds
Soul Skill Name: Pawn Barrier Persona Name: Pawn Tier: Tier 2 Cost: 12 Sp Type of Damage: defensive Description: Using her own will Trinity manifests a barrier between her allies and danger, applying a barrier that takes damage before them, applying Pend and Mend but not weakness or strength, gives every member of the party a HP shield that has 35% of their max HP the shield lasts 3 rounds, can be dispelled by buff removing skill
Ocypete:
Skill 1: Intoxicating Aroma | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Skill 2: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns. | 10 SP | Tier 2
Skill 3: Twin Shot | Inflicts a moderate amount of Strike damage twice to one enemy. | 16% HP | Tier 2
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked)
Skill 5: Swift Wind | Moderate Pierce and Garu damage to a single opponent. Provides a one-turn Sukukaja to the user automatically upon use. | 22% HP | Tier 2 (Unlocked)
Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
Subject: Re: The Man, The Legend (January 2019 Raid) Tue Jan 22, 2019 4:22 pm
"Sorry boo you'll have to try better if you want to take me down."
Passives:
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Right words for right minds: Mental Aliments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Action:
Casting: Casting:Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1 83+49 (wind amp) = 132+59 (Matarukaja) = 191 wind damage Miss if 1-6
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: The Man, The Legend (January 2019 Raid) Tue Jan 22, 2019 11:10 pm
Wicked didn't even flinch at the explosion, going so far as to step into it. The fire coursed over her and it stung but she was on the other side. The witch was breathing hard but brushed the embers off her coat casually and ran a few fingers over the brim of her hat.
"Yeah dude. You Guard before the charge attack or you wouldn't of got your freakin' ass beat. Ahahaha you think I GIVE a shit? I thought you were supposed to be, like, the big boss motherfucker! And that's all you got? HAAAAAHAHAHA maybe this is YOUR boss fight! What boss guards? Are ya freakin' kiddin' me? What a little bitch! Belts is almost right, you are missin' somethin'. You've got NO BALLS!! AAAAAAHAHAHAHAHAAAAIIIIEEEE...!! I'M more of a boss than YOU! You can't even TOUCH ME!"
Wicked Taunts Teskei! Taunt | Raises one enemy's Attack by 30% 45% but lowers their defense by 50% 65% for 3 turns. | 12 SP | Tier 2
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Tarukaja: +45% Attack 3/3 HP Shield: +20% Temp HP 2/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: The Man, The Legend (January 2019 Raid) Wed Jan 23, 2019 3:19 am
As the last garu spell of the haughty Cadet chick struck home, Teskei reeled back, panting. The words of the Wicked Witch were berating his mind like the waves upon the rocks of the coast...oh, that's a good simile.
This couldn't be. He had all this power, and yet still he was losing. How could he possibly be losing? He was better than them, stronger in every way, and yet it was like the plot wanted them to win over him. Was he really the villain here? He didn't want to believe it, and yet, there was something dark stirring inside him. A darker power overseeing his movements. He heard a voice inside his head.
I thought you could win this. I thought you were worth something just because you were another version of myself. But no, you're worthless, as everyone and everything else in your world is worthless. And I shall replace your world with myself. Your life, is over. Release me.
With a pang, Teskei realized that this was never really his story from the beginning. The video audience was probably already moved to tears by his internal monologue...his terrible choice. He wasn't the shounen protag. This wasn't One Piece, this was Persona 3. And everyone knows what happens to that wildcard. Well, except the person writing this post.
Teskei shook his head. "Okay...you win, you guys. I never could win PvP anyway..." He said somberly, withdrawing a knife from inside his pocket. Bracing himself for the last pangs of death, he plunged the blade into his heart.
Dramatically, he staggered back. "Per...so...na."And with a gasp, Teskei Nami fell slack to the snowy ground.
For a moment, all was silent and calm, then the the rumbling started. The ground cracked, and the night sky grew dark and full of clouds. The pavement beneath the gathered warriors' feet crumbled until they were standing together on a rising platform of snowy earth, and the city around them was falling away. From the remains of the city, a figure rose from the darkness.
The Large humanoid creature rose above the PTs and Cadets on great wings so massive it was difficult to see the ends of them. He laughed as he pulled out his gun dramatically and flourished it about in the open air. "Are you afraid yet, little persona-pretenders? I am the face of true power. A god, a man, a Persona in my own right. I am everything. The Alpha and the Omega. You will all bow down to me, or you will perish where you stand."
"I'll give you poor ants a moment to change your (no doubt) soiled underwear before I crush you into paste."
Action 1 | God Teskei, Lord and Savior of the Multiverse is gloating
Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
Subject: Re: The Man, The Legend (January 2019 Raid) Wed Jan 23, 2019 12:49 pm
"Your transformation will not save you. We live in a society and I'm here to remind you of it, Staceys rise up, send him back to the friendzone where he belongs."
Passives:
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Subject: Re: The Man, The Legend (January 2019 Raid) Wed Jan 23, 2019 2:06 pm
The Prince frowned at the transformation and the name that popped up next to his HP and status bar. He was certain that a fellow main character aspirator would've been more showy in this regard and make use of the obvious cues, but apparently not and he had to point it out in order to assert his dominance once and for all.
He stepped forward towards the ripped off design on God Tusky. This time the guy didn't even bother recoloring himself to avoid copyright infringement. He spoke in a deadpan, appearing bored as he scratched his butt.
"Dude you shoulda named yourself 'Teskei Kami'. Wasted opportunity. Regret it for as long as you live."
—Strength Name: "You know what's even more cool than a boomerang sword? TWO boomerang swords!" —Description: Having two boomerangs is a really nice thing, you know. You can attack more swiftly and accurately, and also defend more easily against incoming assaults if you have two hanging from yo' belt. (Double Dex, also, various perks in PvP)
—Strength Name:"I know I have potential... but... Gah, shut it with these peronal questions already!" —Description: As a PWC, Frog's potential is infinite. Heck, even without being the WC, his potential is still really broad, the only problem being that he's unwilling to take advantage of it. However, being a supernatural heroic entity chosen by a god of ego to fight for what is right has its perks. (restores 5% of max SP every time Frog switches Personas)
--------------------
—Weakness Name:"S-stamina? I'd rather just stay home in my chair and play on my phone... *pout*" —Description: Stamina... ain't Frog's forte. It ain't even close to being his forte... He's only able to exert himself for short amounts of time, but when he does exert himself, he really exerts himself good. (refer to the Strenghts above) Maybe it's because he's lazy, or maybe because he eats too little, but the problem remains, and that is that he is much like a cheetah, despite being a frog at heart. (Increases Phys Skill cost by 5%)
—Weakness Name:"I-I know how to handle a gun! Y-you got the trigger... and the bullets go here... or here? I-is this really the trigger? Why won't it shoot when I pull it!?" —Description: Frog is firearm-handlingly impaired. He might think he can easily handle a gun, but he's underestimating the complexity of the system, because it was made by stupid people and he's a smart person, yes he is! To go with that, his rather squishy muscular structure makes him incapable of properly aiming with a machine gun, so there's that too. All in all, he's bad at handling guns. Very bad. (-10% Accuracy when using Gun-type weapons)
—Weakness Name:"Beards... Goddamn Beards..." —Description: Let's not go into details with this one, okay? It's really one of Frog's personal weaknesses... Bearded men, that is. He just can't... It's not fair. Why can't he have something he admires so much? And why the hell is it getting so hot in here? He is above huan pleasures! Yes, yes, he must be! But... beards... People with them are all just disgusting! Why do they make his heart twinkle!? (Atk drops by 25% and Frog becomes evergrowingly uneasy when near someone with a beard, friend or foe... but not some wannabe goatee, it's gotta be a full on manly man beard)
Equipped: Asura Available:
Spoiler:
Gen'ei - INITIAL:
Strenghts: Elec Weaknesses: Fire
Skill 1: Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1 (Must be a Tier 1 Skill)
Skill 2: Stormou | Moderate Strike and Zio damage to a single opponent. | 16% HP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 3: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns.| 10 SP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked once forming your first Social Link -N. Wild Card: Unlocked once using your Persona 15 times in PvS combat-; Must be Tier 2 Skill or Lower)
Skill 5: Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2 (Must have used your Persona 20 times in PvS combat -N. Wild Card: Unlocked once winning atleast 10 PvS battles-; Must be a Tier 2 Skill or Lower - User can now bring 4 Personas, not including their initial, into a dungeon with them)
Skill 6: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked once using your Persona 20 times in combat or having formed three rank three or more social links -N. Wild Card: Unlocked once using your Persona 20 times in combat; Must be a Tier 2 Skill or Lower - User can now bring 6 Personas, not including their initial, into a dungeon with them)
Skill 7: (Unlocked once using your Persona an additional 30 times in combat or forming two rank six social links -N. Wild Card: Unlocked once using your Persona an additional 30 times in combat; Must be a Tier 3 Skill or Lower - User can now bring 8 Persona, not including their initial, into a dungeon with them)
Skill 8: (Unlocked after using your Persona an additional 30 times in combat or maxing a single social link -N. Wild Card: Unlocked after defeating one of the NPC Velvet Attendants in combat or using your Persona an additional 30 times in combat-; Must be a Tier 3 Skill or Lower - User can now use all Personas at their disposal)
Asura - RANK 7 SUN/Brit:
Strenghts: Fire, Strike Weaknesses: Wind, Elec
Skill 1: Garudyne | Inflicts a large amount of Wind damage to one enemy. | 12 SP | Tier 3 (Social Link rank 6 or higher)
Skill 2: Gigantic Fist | Inflicts a large amount of Strike damage to one enemy. | 18% HP | Tier 3 (Social Link rank 7 or higher)
Skill 3: Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3 (Social Link rank 5 or higher)
Skill 4: Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2 (Social Link rank 3 or higher)
Skill 5: Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2 (Social Link rank 2 or higher)
Skill 7: Agidyne | Inflicts a large amount of Fire damage to one enemy. | 12 SP | Tier 3 (Social Link rank 6 or higher)
Skill 8: Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2 (Social Link rank 3 or higher)
Tsukiyomi - RANK 3 MOON/Selenus:
Strenghts: Earth Weaknesses: Ice
Skill 1: Makakaja | Raises one ally's Magic Attack by 40% for 3 turns. | 12 SP | Tier 2 (Social Link rank 3 or higher)
Skill 2: Makakunda | Lowers one enemy's Magic Attack by 40% for 3 turns. | 12 SP | Tier 2 (Social Link rank 3 or higher)
Skill 3: Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 4: Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 5: Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 6: Wind Break | Nullifies one enemy's Wind resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 7: Earth Break | Nullifies one enemy's Earth resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Vishnu - RANK 4 TEMPERANCE/Liam:
Strenghts: Dark Weaknesses: Ice, Wind
Skill 1: Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 2: Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2 (Social Link rank 3 or higher)
Skill 3: Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2 (Social Link rank 2 or higher)
Skill 5: Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2 (Social link rank 2 or higher)
Skill 7: Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1 (Social link rank 1 or higher)
Setanta - RANK 4 MAGICIAN/Gabe:
Strengths: Resists Pierce and Electricity Weaknesses: Mudo
Skill 1: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1 (Social Link rank 1 or higher)
Skill 2: Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (50% increase) if the target is knocked "Down". | 13% HP | Tier 2 (Social Link rank 3 or higher)
Skill 3: Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2 (Social Link rank 3 or higher)
Skill 4: Rakukaja | Raises one ally's Defense by 30% for 3 turns. | 6 SP | Tier 2 (Social Link rank 4 or higher)
Pixie - RANK 2 LOVERS/Trinity:
Strengths: Garu Weaknesses: Electricity
Skill 1: Dekunda | Remove stat decrease from all allies. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 2: Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Alice - RANK 3 DEATH/Cecil:
Strengths: Dark Weaknesses: Hama, Ailments
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Social Link rank 1 or higher)
Skill 3: Mudo Boost | Increases success rate of Dark magic by 25% | Passive | Tier 2 (Social Link rank 3 or higher)
---------------------------------- Action: Asura's Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2 - on everyone and everything.
Dethkruzer
Posts : 589 Join date : 2018-09-17 Age : 33
Subject: Re: The Man, The Legend (January 2019 Raid) Wed Jan 23, 2019 3:09 pm
"Okay, that's just cheating."
Stats:
Level: 8
HP: 206 / 206 (156 without Mark of Chaos) (41 HP pawn barrier) +216 SP: 139 / 153 -12 PEnd: 16% MEnd: 18% Ppstr: 18 Pmstr: 43 Dx: 33 Lk: 29 Strong: Fire, Dark Weak: Earth, Light
Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
Action:
Recovers 216 HP from Mediarama
Casts Matarukaja, the damage done by all allies is increased by 45% for 3 turns.
Tarukaja duration 0/3
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: The Man, The Legend (January 2019 Raid) Wed Jan 23, 2019 3:35 pm
Revenant looks up at Teskei's form...and groans.
"...a persona. Of course." "Alright. I can understand this. I'm certain I can even recite the words of your awakening."
He clears his throat.
"Thou art I, and I am thou..." "Thou art compensating for something, and I am the proof." "Speak my name, and call forth the shape of your meaningless act."
Revenant nods as he unslings his gun. "I believe I got the jist, you egoistic counterfeit."
Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2
Me Patra | Removes Panic, Fear, Distress, Despair, or Sleep from all allies | 6 SP | Tier 1
Soul Skill - Reaping Arms: Description: The target's weapon becomes a ghostly version of its normal form, changing its effect on those struck by it. Target's DEX attacks deal Dark damage instead of their normal damage type for the duration of the effect. Lasts for 3 turns. Cost: 6 SP Tier: 1
Relevant Strengths/Weaknesses:
—Strength Name: Romantically Uninclined —Description: "What? No, I'm not interested in anyone. If it happens, it happens, alright?" Cecil's interest in actively pursuing a relationship is very low, and he lacks any particularly strong attraction to any of the people around him. The chances of Cecil being Charmed are 15% lower than normal.
—Strength Name: A Desire to Change —Description: "This...this isn't good enough. I can do this. I want to do this! I just. Have. To do it!" There's many places Cecil's fallen short. Many places where he could do better. And despite his issues, he genuinely wants to better himself, and is more than happy to take any assistance offered in doing so. Buffs received by Cecil increase his stats by an extra 10%.
—Strength Name: Through Thick and Thin —Description: "I really don't have many good friends. Put bluntly, it sucks. So...I'm glad you're here. You put your faith in me. I'll do right by you." As one familiar to loneliness and misery, a good friend means more to Cecil than it might to others, and he has a deep appreciation for everything they do for him. It makes him a lot happier than he'd otherwise be. When Cecil receives healing from someone he has at least a Rank 3 Social Link with, he recovers 10% more health than normal.
—Weakness Name: Mounting Stress —Description: Beneath the surface, it bubbles away, a vicious cocktail of miseries and frustrations with his current existence. And he's no clue how to release them. Cecil lives with a persistent emotional tension that is often not so much relieved as it is pushed from perception. The chances of Cecil becoming Distressed or Panicked are 10% higher than normal.
—Weakness Name: Fleeting Highs, Crushing Lows —Description: "You know...I really have to be glad for the good times I have. It makes everything else a bit more bearable." As he is now, Cecil finds it hard to keep his mood up. The negativity is pervasive, that nagging awareness in the back of his mind of all that is wrong and the things he's done wrong, dragging him down further and further the longer he's in its grip. When things are bad, it just gets worse. Debuffs inflicted on Cecil reduce his stats by an extra 10%.
—Weakness Name: Broken Bottle —Description: It builds...moment by moment, the pressure builds. Higher and higher, pushing harder and harder...until eventually, the bottle breaks, and the shards fly like shrapnel. Cecil can't keep things bottled up forever. Most of his feelings are deeply suppressed, and when he's finally pushed far enough that his emotions are let loose, he gets overwhelmed from the tidal wave flowing over him. This causes him to pretty much break down. Badly. While Cecil is suffering from Rage, Panic, Distress, or Fear, he takes 10% more damage than he would normally.
Action:
Machine Gun fire - 75 Gun damage per hit.
Miss on 1-3
Random number (1,10) :
5
Random number (1,10) :
3
Random number (1,10) :
1
Miss on 1, 4, 6, 7, 9, 10
Random number (1,10) :
3
Random number (1,10) :
2
Random number (1,10) :
2
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: The Man, The Legend (January 2019 Raid) Wed Jan 23, 2019 7:25 pm
"Know that size alone does not dissuade the sharpened blade."
"...Besides, bigger size only means you have more blood and guts to lose. RIP AND TEAR!"
Matarukaja(45%) 1/3 Barachiel's Blade 1/3 Last Life 3/3
Strong: Electricity Weak: Ice
Equipments:
Tearless Loafers Mark of Chaos(+50 HP) Vest of Victory(+15 Lk)
Actions:
Albrecht attacks Teskei Nami twice with Lamina Sanctus! Deals 599 Electric Damage on each hit!
1st hit:
Miss if 1-3
Random number (1,10) :
8
Crits if 5-10
Random number (1,10) :
2
2nd hit:
Miss if 1-3
Random number (1,10) :
10
Crits if 2-7
Random number (1,10) :
1
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: The Man, The Legend (January 2019 Raid) Thu Jan 24, 2019 12:29 am
Unison looked up at the large...creature, no longer a man, just as...left over..a Fraction of what a person is, "It's amazing how much the weak will rave about how strong they are..." she said simply as she raised her hand and a barrier appeared between her allies in this fight and the remnants of a desperate individual. then the mask of Ocypete lowered to her face once more as she changed to her mask.
action:
Changing to Ocypete
using Pawn Barrier | 20% hp shield to party
stats:
HP: 225 (275) 55 hp shield SP: (220) 176 - 12 = 164 + 3 = 167 PEnd: 28% MEnd: 30% Ppstr: 42 (45 with Ocypete) Pmstr: 44 (45 with Ocypete) Dx: 53 Lk: 94 (109) (115 with Ocypete)
wearing tearless loafers
strength/weakness/passives:
Resist: Gun, Slash (Wind with Ocypete) Weak: Pierce, Fire (none with Ocypete)
Strength: Supportive Soul: increases effectiveness of healing by 15%
Weakness:Non-aggressive: -15% damage delt
Skills:
pawn:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 (Unlocked) Skill 5:Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked) Skill 6: Charmdi | Removes Charm from one ally. | 5 SP | Tier 1 (Unlocked) Skill 7: Amrita Drop | Removes all status ailments from one ally. | 15 SP | Tier 2 (Unlocked) Skill 8: Divine Grace | Healing spells recover 50% more HP | Passive | Tier 3 (Unlocked)
Fusion Attack: (The Ultimate attack between you and your Persona. When using this, your Persona gifts you with the capability of performing a powerful attack. However, once this is done you can not summon your Persona again for the remainder of the topic. The attack does Tier 3 amount of damage. If you're an Anti-Shadow Suppression Weapon this technique is replaced by your Orgia Mode. For more details on Orgia Mode, refer to the Character Types screen under Vital Information.)
Fusion Attack Name:Sacrifice Persona Name: Pawn Type of Damage: Supportive Description: Taking the Ideal of selflessness to the extreme The Pawns Sacrifice themselves to give others the strength to carry on the fight, (Fully recovers HP and grants a 15% increased resistance to negative affects for 3 rounds to all allies)
Ocypete:
Skill 1: Intoxicating Aroma | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Skill 2: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns. | 10 SP | Tier 2
Skill 3: Twin Shot | Inflicts a moderate amount of Strike damage twice to one enemy. | 16% HP | Tier 2
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked)
Skill 5: Swift Wind | Moderate Pierce and Garu damage to a single opponent. Provides a one-turn Sukukaja to the user automatically upon use. | 22% HP | Tier 2 (Unlocked)
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, the barrier has 15% of her max HP for this affect, the shield lasts 3 rounds. It can be refreshed like a buff, dekaja'd away, does not affect End, and cannot be healed over max if it diminishes before being replenished.
Soul Skill Name: Pawn Barrier Persona Name: Pawn Tier: Tier 2 Cost: 12 Sp Type of Damage: defensive Description: Using her own will Trinity manifests a barrier between her allies and danger, gives every member of the party a HP shield that has 20% of their max HP the shield lasts 3 rounds, It can be refreshed like a buff, dekaja'd away, does not affect End, and cannot be healed over max if it diminishes before being replenished.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: The Man, The Legend (January 2019 Raid) Thu Jan 24, 2019 1:30 am
"FUCK yeah! Friendship and shit! WHOOOOO!" cheered the witch as she bullied a misunderstood loner into committing suicide. She jumped and pumped her fist in the air but probably a little too soon. The ground around them cracked as the massive figure loomed up, threatening them with destruction. Patty stared slack jawed as she noticed something about it. Other than the massive size. Other than the immense power. She looked up...
...and it had a halo. Patty grit her teeth.
"FUCK! YOU!! Why'n't you just fuckin' STAY DEAD after you killed yourself, huh!?! Eat a shit and die, bitch! You think you're hot shit!?! Like you can tell me what to DO!?! You're not the only one with a God Mode...!! YOU AIN'T SPECIAL...!!!"
The witch shrieked her lungs out at the mammoth being, throwing an arm back as the pressure around her increased to a fever pitch. With one hand she took her head and whipped it into the air. Not like she needed it. Her lone, uncovered eye glowed bright yellow as the ground beneath her lit up in an enormous magic circle, pumping her pure anger, excitement, and energy into everyone around her.
Patty cackled and held her face, almost doubling over with the giggles as she completely lost it.
"Aheheh... Aheeheehaahaahaaaa...!"
She rolled her neck to look at Albrecht with a crazy, sadistic smile.
"......I'm gonna do it. ...I'm gonna punch'im right in the fucking FACE!!"
It was reckless. It was stupid. But it was gonna be totally WORTH IT. She set her sights and grinned wildly full of malice as she called on Bridgette Bishop. A pillar of ice shot up beneath her, launching her towards the "God" before shattering around her in a sharp volley towards it. This was for all the marbles, the last chance. She every ounce of her being was energized and she was gonna use it, no holding back. She'd drag him down or die trying but she wouldn't stop until she was dead. Go big or go home, dude.
Wicked's Stats:
Level: 11
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Wicked enters Persona Overdose! Auto-Mataru activates, boosting the party's attack by 45% for 3 turns. Auto-Masaku activates, boosting the party's agility by 45% for 3 turns.
Wicked casts Blizzarou on Teskei Kami for 493 Ice/Pierce damage (542 if Weak).
Miss on 2
Random number (1,10) :
3
Crit on 1-5
Random number (1,10) :
2
Persona Overdose 1/4
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Tarukaja: +45% Attack 1/3 Mind Charge: x2.5 power on next magical attack 1/1 Sukukaja: +45% Agility 1/3 HP Shield: +20% Temp HP 1/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: The Man, The Legend (January 2019 Raid) Thu Jan 24, 2019 4:42 pm
Tarukaja (+45% attack) 3/3 Pawn Barrier 3/3 +5% guard damage reduction from Martial Arts club floating strength Skill 4: Evade Pierce | Increases success rate of evading Pierce attacks by 30% [PvS Exclusive] | Passive | Tier 2 Skill 3: Hindering Gust | 10% (20% with single target skills) chance of inflicting a wind based ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Adds 20% chance of miss towards the opponent's next attack. In PvS this translates to a lower visibility thanks to wind in someone's eyes, and can cause aiming problems. Effects do not stack. | Passive | Tier 1 Strength: +10% chance to run away vs a weaker enemy Weakness: -10% aim with revolver
Action:
Casting Garu to deal 38 Wind damage, missing on a 1-6
Random number (1,10) :
8
If somehow hits, inflicts Hindering Gust on 1-2
Random number (1,10) :
10
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: The Man, The Legend (January 2019 Raid) Thu Jan 24, 2019 4:45 pm