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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Teskei is Clearing his throat for his Monologue, and appears to be doing vocal exercises...?
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: The Man, The Legend (January 2019 Raid) Fri Jan 04, 2019 10:38 pm
Seeing the Attack being aimed at Ribbon Unison moved forward and knocked Ribbon out of the way the shot hitting her shield and sparking as the shield absorbed the force before it then struck her and knocked her back a step "A flesh wound..." she said as she backed off taking Ribbon with her and the chains swirled around her once more as she noticed that Frog had been hit as well
The chains met in front of her being held closed by a padlock, she reached out and touched it causing the lock to open and the chains to move swirling about as the pawns stepped forward "Heal the wounded" she requested of them as they nodded and ran to heal AMphibian while her own wounds were tended to by them
action:
using Mediarama
Gozai heals for 216 HP Shotaro heals for 357 HP Revenant heals for 288 HP Akuma heals for 217 HP Athena heals for 238 HP Unison heals for 288 HP Amphibian Prince heals for 200 HP Ribbon heals for 190 HP Albrecht heals for 284 HP Wicked heals for 279 HP Doctor Fate heals for 236 HP Yuri heals for 148 HP
Resist: Gun, Slash (Wind with Ocypete) Weak: Pierce, Fire (none with Ocypete)
Strength: Supportive Soul: increases effectiveness of healing by 15%
Weakness:Non-aggressive: -15% damage delt
Skills:
pawn:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 (Unlocked) Skill 5:Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked) Skill 6: Charmdi | Removes Charm from one ally. | 5 SP | Tier 1 (Unlocked) Skill 7: Amrita Drop | Removes all status ailments from one ally. | 15 SP | Tier 2 (Unlocked) Skill 8: Divine Grace | Healing spells recover 50% more HP | Passive | Tier 3 (Unlocked)
Fusion Attack: (The Ultimate attack between you and your Persona. When using this, your Persona gifts you with the capability of performing a powerful attack. However, once this is done you can not summon your Persona again for the remainder of the topic. The attack does Tier 3 amount of damage. If you're an Anti-Shadow Suppression Weapon this technique is replaced by your Orgia Mode. For more details on Orgia Mode, refer to the Character Types screen under Vital Information.)
Fusion Attack Name:Sacrifice Persona Name: Pawn Type of Damage: Supportive Description: Taking the Ideal of selflessness to the extreme The Pawns Sacrifice themselves to give others the strength to carry on the fight, (Fully recovers HP and grants a 15% increased resistance to negative affects for 3 rounds to all allies)
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her applying Pend and Mend but not weakness or strtength, the barrier has 20% of her max HP for this affect, the shield lasts 3 rounds
Soul Skill Name: Pawn Barrier Persona Name: Pawn Tier: Tier 2 Cost: 12 Sp Type of Damage: defensive Description: Using her own will Trinity manifests a barrier between her allies and danger, applying a barrier that takes damage before them, applying Pend and Mend but not weakness or strength, gives every member of the party a HP shield that has 35% of their max HP the shield lasts 3 rounds, can be dispelled by buff removing skill
Ocypete:
Skill 1: Intoxicating Aroma | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Skill 2: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns. | 10 SP | Tier 2
Skill 3: Twin Shot | Inflicts a moderate amount of Strike damage twice to one enemy. | 16% HP | Tier 2
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked)
Skill 5: Swift Wind | Moderate Pierce and Garu damage to a single opponent. Provides a one-turn Sukukaja to the user automatically upon use. | 22% HP | Tier 2 (Unlocked)
action:
Zabertooth
Posts : 149 Join date : 2018-10-17
Subject: Re: The Man, The Legend (January 2019 Raid) Fri Jan 04, 2019 11:02 pm
This guy was insanely strong. Still, he wish this guy could of been a friend rather than an enemy. He had to admit, the kid had style. He would love to 'recruit' him. But with all the chaos he was causing, they probably would have to beat him first. "You want to play games, huh? Alright then..." Dante said with a grin behind his mask. "Let's Play! Persona!!"
His roar conjured Icarus once more as the Persona charged forward! The good thing was that 'rebellion' raised the critical rate of everyone. If Akuma was lucky to hit, it would do more damage than his fire attack did. He wasn't about to be shown up by this clown.
(Action: Cast Kill Rush on Joker Miss rolls 6. Max Damage: 33 + 15% +15% for strike, +45% = +45%=58 Strike per hit.
Roll for miss 1: 1, 2, 3,5, 7, 9,
Random number (1,10) :
2
Roll for miss 2: 1, 2,4, 6, 8, 10
Random number (1,10) :
4
Rolling (4) hits for critical due to Rebellion. Roll to inflict critical hit: 3,4,5,6,
Random number (1,10) :
8
Roll to inflict critical hit: 5,6, 7,8
Random number (1,10) :
8
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: The Man, The Legend (January 2019 Raid) Fri Jan 04, 2019 11:05 pm
He took the candy! Holy shit what an idiot! It made him try to drop some peeps but whatever, he didn't scare her. "HA! Get in the white van, dumbass! Aaaaahahahahaa!" Dude this was gonna be a freakin' cakewalk, she was gonna clean her boots with his freakin' pants. Even if he was a douche it was gonna be SUPER rad wiping the floor with him. Wicked continued being loud and disruptive for the sake of getting to yell. Yelling was fun. "Your mom wanted you dead too but you survived the abortion! You was about to get stabbed, bitch! Hey knight guy! I bet if you cut his head off it'll get'im to shut up!"
Knight guy looked fun. And by fun she meant actually willing to fight this guy and not be a condescending prick about it. Wicked threw her hand back and pulsed out a color-draining wave, sucking the momentum from the very air. "SLOOOOOW DOOOOOOOOWN!!"
Wicked casts Masukunda! Masukunda | Lowers all enemies' Agility by 30% 45% for 3 turns. | 12 SP | Tier 3
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Tarukaja: +45% Attack 2/3 HP Shield: 35% HP Shield. Doesn't take Strengths or Weaknesses into account. 2/3 Rebellion: +30% Critical Hit chance 1/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: The Man, The Legend (January 2019 Raid) Fri Jan 04, 2019 11:23 pm
"Insane buffoon." It was baffling how it actually worked, but not entirely surprising, he had shown himself to be an absolute idiot by blowing up an entire district.
He grasped his word tightly, ready to attack though before he had the chance the one in Witch costume cast one of her persona spells to slow down. Great, easier to kill.
"Head? His tongue is an easier target with how much he flaps it around. Maybe i'll cut it off and break his teeth." Albrecht usually wouldn't entertain to talk with a terrorist but he ended up replying on instinct.
"...But at the end of the day i'll have your head on a pike anyways."
Tearless Loafers Mark of Chaos(+50 HP) Vest of Victory(+15 Lk)
Actions:
Albrecht attacks Teskei Nami twice with Lamina Sanctus! Deals 461 Electric Damage on each hit!
1st hit:
Miss if 1-3
Random number (1,10) :
10
Crits if 4-7
Random number (1,10) :
1
2nd hit:
Miss if 1-3
Random number (1,10) :
10
Crits if 4-7
Random number (1,10) :
8
Enigma
Posts : 4801 Join date : 2014-01-13
Subject: Re: The Man, The Legend (January 2019 Raid) Fri Jan 04, 2019 11:52 pm
"I...will never be captured....."
It was a testament of Gabe's will. He heard what the masked man in the sewers said, but it meant little to Gabe. He made a mistake, but he refused to make the same mistake for the second time. Gabe just had to be more careful.
Tearless Loafers: Equip item worn on the feet. Gives the user a 20% chance of dodging enemy attacks. Only used in PvS Phase Combat. | 5,000Vc
Velvet Lenses: Equip item worn on the head. +50 points to health when on person. Only used in PvS Phase Combat. | 3,000Vc (For Children and Shadows this item is Mark of Chaos and can also be bought)
used
Spoiler:
Hell Thrust | Inflicts a moderate amount of Gun damage to one foe with a 20% chance to reduce the enemy's defense by 30% | 15% HP | Tier 2 for 136 Gun damage
Soul Skill Name: The Crippler Persona Name: Pryoformer Shotaro Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: 20% increase to all debuffing skills.
-50 def if it hits
Miss chance
Spoiler:
miss if 1 or 2
Random number (1,10) :
10
Crit chance
Spoiler:
CRit if 2,5,9, or 10
Random number (1,10) :
10
DEbuff if spoiler] debuff if6 or 8
Random number (1,10) :
8
[/spoiler]
Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
Subject: Re: The Man, The Legend (January 2019 Raid) Sat Jan 05, 2019 3:23 am
"No matter how personas you change you're still going to look like trash and that's the real crime here"
Passives:
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Subject: Re: The Man, The Legend (January 2019 Raid) Sat Jan 05, 2019 3:51 am
re-rolling the miss chance correctly this time
miss if 1:
Random number (1,2) :
2
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: The Man, The Legend (January 2019 Raid) Sat Jan 05, 2019 7:24 am
"Yikes! Thank you, person with the tiny persona's! I would probably be dead now if not for you!"
That said, Ribbon summoned his persona proper this time, the candy trick having done its job, and now Ribbon secretly proud that it had actually worked - finally, watching the advertisements paid off.
Stats:
HP: 181 / 181 (With a 63 HP pawn barrier for 2 turns) SP: 119 / 122 (-3 for Garu) PEnd: 10% MEnd: 10% Ppstr: 15 Pmstr: 38 Dx: 12 Lk: 52
Passives:
Taru (45% attack boost) 2/3 Pawn Shield 2/3 +5% guard damage reduction from Martial Arts club floating strength Skill 4: Evade Pierce | Increases success rate of evading Pierce attacks by 30% [PvS Exclusive] | Passive | Tier 2 Skill 3: Hindering Gust | 10% (20% with single target skills) chance of inflicting a wind based ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Adds 20% chance of miss towards the opponent's next attack. In PvS this translates to a lower visibility thanks to wind in someone's eyes, and can cause aiming problems. Effects do not stack. | Passive | Tier 1 Strength: +10% chance to run away vs a weaker enemy Weakness: -10% aim with revolver
Action:
Using Garu for 55 wind damage if it hits. Misses on a 1-6
Random number (1,10) :
10
If by some miracle it hits, inflicts Hindering Gust on a 1-2
Random number (1,10) :
7
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: The Man, The Legend (January 2019 Raid) Sat Jan 05, 2019 7:58 am
"I don't know what an Igor is, but it sounds like it drives a Fake Taxi."
Cure | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Soul Skill Name: Malpractice Persona Name: Asclepius Tier: Tier 1 Cost: - Type of Damage: Light Description: Doctor Fate can cast healing spells on enemies. When he does this, the spells deal Light Damage on a tier equal to the tier of the healing spell. Does not apply to Healing Skills higher tiers than this Skill. Damage is not amplified by Boosts to Healing.
Heal becomes 38 Damage aimed at Teskei Nami.
Miss 1-6:
Random number (1,10) :
3
Yoshio
Posts : 625 Join date : 2018-06-04 Age : 23 Location : United States
Subject: Re: The Man, The Legend (January 2019 Raid) Sat Jan 05, 2019 5:50 pm
"Tsk!"
Action:
Used Snap on Teskei Nami for 105 gun dmg Miss if 1-6
Subject: Re: The Man, The Legend (January 2019 Raid) Sat Jan 05, 2019 6:28 pm
"-!" The attack hit the Prince full force. He didn't see it coming.
Damage Taken:
111*2=222-22%=174 Slash damage
Either way, the shield from Trinity was broken and the idiot got the last laugh this round. Really, everything here was going wrong, seeing as how some boring knight dude was doing the most damage out of them. A Cadet on top of that. And not the protag. As much as Teskei was stupid, the Prince kinda hoped he would somehow randomly one shot the knight Cadet with the oncoming monologue.
"Darnit does no one have Marakukaja around here!? Protect me come on!" He turned to Trinity afterwards. "Thanks btw! Not gonna forget to thank you this time!" He gave her a thumbs up.
—Strength Name: "You know what's even more cool than a boomerang sword? TWO boomerang swords!" —Description: Having two boomerangs is a really nice thing, you know. You can attack more swiftly and accurately, and also defend more easily against incoming assaults if you have two hanging from yo' belt. (Double Dex, also, various perks in PvP)
—Strength Name:"I know I have potential... but... Gah, shut it with these peronal questions already!" —Description: As a PWC, Frog's potential is infinite. Heck, even without being the WC, his potential is still really broad, the only problem being that he's unwilling to take advantage of it. However, being a supernatural heroic entity chosen by a god of ego to fight for what is right has its perks. (restores 5% of max SP every time Frog switches Personas)
--------------------
—Weakness Name:"S-stamina? I'd rather just stay home in my chair and play on my phone... *pout*" —Description: Stamina... ain't Frog's forte. It ain't even close to being his forte... He's only able to exert himself for short amounts of time, but when he does exert himself, he really exerts himself good. (refer to the Strenghts above) Maybe it's because he's lazy, or maybe because he eats too little, but the problem remains, and that is that he is much like a cheetah, despite being a frog at heart. (Increases Phys Skill cost by 5%)
—Weakness Name:"I-I know how to handle a gun! Y-you got the trigger... and the bullets go here... or here? I-is this really the trigger? Why won't it shoot when I pull it!?" —Description: Frog is firearm-handlingly impaired. He might think he can easily handle a gun, but he's underestimating the complexity of the system, because it was made by stupid people and he's a smart person, yes he is! To go with that, his rather squishy muscular structure makes him incapable of properly aiming with a machine gun, so there's that too. All in all, he's bad at handling guns. Very bad. (-10% Accuracy when using Gun-type weapons)
—Weakness Name:"Beards... Goddamn Beards..." —Description: Let's not go into details with this one, okay? It's really one of Frog's personal weaknesses... Bearded men, that is. He just can't... It's not fair. Why can't he have something he admires so much? And why the hell is it getting so hot in here? He is above huan pleasures! Yes, yes, he must be! But... beards... People with them are all just disgusting! Why do they make his heart twinkle!? (Atk drops by 25% and Frog becomes evergrowingly uneasy when near someone with a beard, friend or foe... but not some wannabe goatee, it's gotta be a full on manly man beard)
Equipped: Asura Available:
Spoiler:
Gen'ei - INITIAL:
Strenghts: Elec Weaknesses: Fire
Skill 1: Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1 (Must be a Tier 1 Skill)
Skill 2: Stormou | Moderate Strike and Zio damage to a single opponent. | 16% HP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 3: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns.| 10 SP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked once forming your first Social Link -N. Wild Card: Unlocked once using your Persona 15 times in PvS combat-; Must be Tier 2 Skill or Lower)
Skill 5: Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2 (Must have used your Persona 20 times in PvS combat -N. Wild Card: Unlocked once winning atleast 10 PvS battles-; Must be a Tier 2 Skill or Lower - User can now bring 4 Personas, not including their initial, into a dungeon with them)
Skill 6: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked once using your Persona 20 times in combat or having formed three rank three or more social links -N. Wild Card: Unlocked once using your Persona 20 times in combat; Must be a Tier 2 Skill or Lower - User can now bring 6 Personas, not including their initial, into a dungeon with them)
Skill 7: (Unlocked once using your Persona an additional 30 times in combat or forming two rank six social links -N. Wild Card: Unlocked once using your Persona an additional 30 times in combat; Must be a Tier 3 Skill or Lower - User can now bring 8 Persona, not including their initial, into a dungeon with them)
Skill 8: (Unlocked after using your Persona an additional 30 times in combat or maxing a single social link -N. Wild Card: Unlocked after defeating one of the NPC Velvet Attendants in combat or using your Persona an additional 30 times in combat-; Must be a Tier 3 Skill or Lower - User can now use all Personas at their disposal)
Asura - RANK 7 SUN/Brit:
Strenghts: Fire, Strike Weaknesses: Wind, Elec
Skill 1: Garudyne | Inflicts a large amount of Wind damage to one enemy. | 12 SP | Tier 3 (Social Link rank 6 or higher)
Skill 2: Gigantic Fist | Inflicts a large amount of Strike damage to one enemy. | 18% HP | Tier 3 (Social Link rank 7 or higher)
Skill 3: Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3 (Social Link rank 5 or higher)
Skill 4: Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2 (Social Link rank 3 or higher)
Skill 5: Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2 (Social Link rank 2 or higher)
Skill 7: Agidyne | Inflicts a large amount of Fire damage to one enemy. | 12 SP | Tier 3 (Social Link rank 6 or higher)
Skill 8: Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2 (Social Link rank 3 or higher)
Tsukiyomi - RANK 3 MOON/Selenus:
Strenghts: Earth Weaknesses: Ice
Skill 1: Makakaja | Raises one ally's Magic Attack by 40% for 3 turns. | 12 SP | Tier 2 (Social Link rank 3 or higher)
Skill 2: Makakunda | Lowers one enemy's Magic Attack by 40% for 3 turns. | 12 SP | Tier 2 (Social Link rank 3 or higher)
Skill 3: Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 4: Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 5: Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 6: Wind Break | Nullifies one enemy's Wind resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 7: Earth Break | Nullifies one enemy's Earth resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Vishnu - RANK 4 TEMPERANCE/Liam:
Strenghts: Dark Weaknesses: Ice, Wind
Skill 1: Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 2: Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2 (Social Link rank 3 or higher)
Skill 3: Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2 (Social Link rank 2 or higher)
Skill 5: Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2 (Social link rank 2 or higher)
Skill 7: Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1 (Social link rank 1 or higher)
Setanta - RANK 4 MAGICIAN/Gabe:
Strengths: Resists Pierce and Electricity Weaknesses: Mudo
Skill 1: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1 (Social Link rank 1 or higher)
Skill 2: Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (50% increase) if the target is knocked "Down". | 13% HP | Tier 2 (Social Link rank 3 or higher)
Skill 3: Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2 (Social Link rank 3 or higher)
Skill 4: Rakukaja | Raises one ally's Defense by 30% for 3 turns. | 6 SP | Tier 2 (Social Link rank 4 or higher)
Pixie - RANK 2 LOVERS/Trinity:
Strengths: Garu Weaknesses: Electricity
Skill 1: Dekunda | Remove stat decrease from all allies. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 2: Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Alice - RANK 3 DEATH/Cecil:
Strengths: Dark Weaknesses: Hama, Ailments
Skill 2: Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 (Social Link rank 1 or higher)
Skill 3: Mudo Boost | Increases success rate of Dark magic by 25% | Passive | Tier 2 (Social Link rank 3 or higher)
---------------------------------- Action: Two Dex attacks on Teskei for 54+45% = 78 Slash damage x2
Hit 1 Miss if 1-6
Random number (1,10) :
1
Crit if 1-4
Random number (1,10) :
10
---
Hit 2 Miss if 1-6
Random number (1,10) :
10
Crit if 1-4
Random number (1,10) :
6
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: The Man, The Legend (January 2019 Raid) Sun Jan 06, 2019 6:04 pm
Something about this guy's very existence was insufferable. "I am quite certain you don't even know the meaning of half the words you spout. Not in the sense of a personal understanding of the concepts - no, you simply cannot give even a basic dictionary definition. Do you even think about what you say, or does this prattle pass your lips with blind fervour that this waste refuse is a god given gift?"
He pauses.
"Don't answer that. Don't ever speak a word again, even. We would be blessed to hear no more of your drivel forevermore."
Christ, he was far too caught up in his own ego not to notice how incredibly suspicious that butterscotch was.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1
Mamudo | 60% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Dark Arts | Moderate physical slash damage with a 60% chance of instant death through Mudo to a single opponent. | 16% HP | Tier 2
Mudo Boost | Increases success rate of Dark magic by 25% | Passive | Tier 2
Mamudoon | 80% chance of instant death from the power of Darkness to all enemies. | 24 SP | Tier 2
Soul Skill - Reaping Arms: Description: The target's weapon becomes a ghostly version of its normal form, changing its effect on those struck by it. Target's DEX attacks deal Dark damage instead of their normal damage type for the duration of the effect. Lasts for 3 turns. Cost: 6 SP Tier: 1
Relevant Strengths/Weaknesses:
—Strength Name: Romantically Uninclined —Description: "What? No, I'm not interested in anyone. If it happens, it happens, alright?" Cecil's interest in actively pursuing a relationship is very low, and he lacks any particularly strong attraction to any of the people around him. The chances of Cecil being Charmed are 15% lower than normal.
—Strength Name: A Desire to Change —Description: "This...this isn't good enough. I can do this. I want to do this! I just. Have. To do it!" There's many places Cecil's fallen short. Many places where he could do better. And despite his issues, he genuinely wants to better himself, and is more than happy to take any assistance offered in doing so. Buffs received by Cecil increase his stats by an extra 10%.
—Strength Name: Through Thick and Thin —Description: "I really don't have many good friends. Put bluntly, it sucks. So...I'm glad you're here. You put your faith in me. I'll do right by you." As one familiar to loneliness and misery, a good friend means more to Cecil than it might to others, and he has a deep appreciation for everything they do for him. It makes him a lot happier than he'd otherwise be. When Cecil receives healing from someone he has at least a Rank 3 Social Link with, he recovers 10% more health than normal.
—Weakness Name: Mounting Stress —Description: Beneath the surface, it bubbles away, a vicious cocktail of miseries and frustrations with his current existence. And he's no clue how to release them. Cecil lives with a persistent emotional tension that is often not so much relieved as it is pushed from perception. The chances of Cecil becoming Distressed or Panicked are 10% higher than normal.
—Weakness Name: Fleeting Highs, Crushing Lows —Description: "You know...I really have to be glad for the good times I have. It makes everything else a bit more bearable." As he is now, Cecil finds it hard to keep his mood up. The negativity is pervasive, that nagging awareness in the back of his mind of all that is wrong and the things he's done wrong, dragging him down further and further the longer he's in its grip. When things are bad, it just gets worse. Debuffs inflicted on Cecil reduce his stats by an extra 10%.
—Weakness Name: Broken Bottle —Description: It builds...moment by moment, the pressure builds. Higher and higher, pushing harder and harder...until eventually, the bottle breaks, and the shards fly like shrapnel. Cecil can't keep things bottled up forever. Most of his feelings are deeply suppressed, and when he's finally pushed far enough that his emotions are let loose, he gets overwhelmed from the tidal wave flowing over him. This causes him to pretty much break down. Badly. While Cecil is suffering from Rage, Panic, Distress, or Fear, he takes 10% more damage than he would normally.
Action:
Hack and Slash on Teskei! 103 Slash Damage per hit! HP: 253/275
Slash 1
Miss on 1-6
Random number (1,10) :
8
Crit on 1-5
Random number (1,10) :
5
Slash 2
Miss on 1-6
Random number (1,10) :
2
Crit on 1-5
Random number (1,10) :
7
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: The Man, The Legend (January 2019 Raid) Sun Jan 06, 2019 6:27 pm
"Return to the wretched cesspit that spawned you!"
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1
Mamudo | 60% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Dark Arts | Moderate physical slash damage with a 60% chance of instant death through Mudo to a single opponent. | 16% HP | Tier 2
Mudo Boost | Increases success rate of Dark magic by 25% | Passive | Tier 2
Mamudoon | 80% chance of instant death from the power of Darkness to all enemies. | 24 SP | Tier 2
Soul Skill - Reaping Arms: Description: The target's weapon becomes a ghostly version of its normal form, changing its effect on those struck by it. Target's DEX attacks deal Dark damage instead of their normal damage type for the duration of the effect. Lasts for 3 turns. Cost: 6 SP Tier: 1
Relevant Strengths/Weaknesses:
—Strength Name: Romantically Uninclined —Description: "What? No, I'm not interested in anyone. If it happens, it happens, alright?" Cecil's interest in actively pursuing a relationship is very low, and he lacks any particularly strong attraction to any of the people around him. The chances of Cecil being Charmed are 15% lower than normal.
—Strength Name: A Desire to Change —Description: "This...this isn't good enough. I can do this. I want to do this! I just. Have. To do it!" There's many places Cecil's fallen short. Many places where he could do better. And despite his issues, he genuinely wants to better himself, and is more than happy to take any assistance offered in doing so. Buffs received by Cecil increase his stats by an extra 10%.
—Strength Name: Through Thick and Thin —Description: "I really don't have many good friends. Put bluntly, it sucks. So...I'm glad you're here. You put your faith in me. I'll do right by you." As one familiar to loneliness and misery, a good friend means more to Cecil than it might to others, and he has a deep appreciation for everything they do for him. It makes him a lot happier than he'd otherwise be. When Cecil receives healing from someone he has at least a Rank 3 Social Link with, he recovers 10% more health than normal.
—Weakness Name: Mounting Stress —Description: Beneath the surface, it bubbles away, a vicious cocktail of miseries and frustrations with his current existence. And he's no clue how to release them. Cecil lives with a persistent emotional tension that is often not so much relieved as it is pushed from perception. The chances of Cecil becoming Distressed or Panicked are 10% higher than normal.
—Weakness Name: Fleeting Highs, Crushing Lows —Description: "You know...I really have to be glad for the good times I have. It makes everything else a bit more bearable." As he is now, Cecil finds it hard to keep his mood up. The negativity is pervasive, that nagging awareness in the back of his mind of all that is wrong and the things he's done wrong, dragging him down further and further the longer he's in its grip. When things are bad, it just gets worse. Debuffs inflicted on Cecil reduce his stats by an extra 10%.
—Weakness Name: Broken Bottle —Description: It builds...moment by moment, the pressure builds. Higher and higher, pushing harder and harder...until eventually, the bottle breaks, and the shards fly like shrapnel. Cecil can't keep things bottled up forever. Most of his feelings are deeply suppressed, and when he's finally pushed far enough that his emotions are let loose, he gets overwhelmed from the tidal wave flowing over him. This causes him to pretty much break down. Badly. While Cecil is suffering from Rage, Panic, Distress, or Fear, he takes 10% more damage than he would normally.
Action:
All Out Attack! 753 Physical Almighty Damage!
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: The Man, The Legend (January 2019 Raid) Sun Jan 06, 2019 10:51 pm
That vicious assault had knocked him down. It reminded him of a time not too long ago. The reason Igor hated him. The reason why he was forced to live among shadows, being both a shadow and not a shadow at the same time. It was all very complex.
Now, as he stood up from his downed position, and dusted himself off, he decided to tap into his rather clever Chess-based mechanic, and switched his stance, giving him access to an untapped new power. These fools hadn't even seen his final form.
But suddenly something gave him pause. Surely they wanted to hear his story right? He certainly didn't have any problem telling them. Some of it was a secret, but these people wouldn't live long enough to do anything with it, right? Still...Caught at a crossroads, he wavered. They were so many. An audience. And Teskei Nami had always been a horrible public speaker despite how charismatic he was around people he considered friends.
So he decided to practice what he had always been taught growing up...to imagine everyone in their underwear. Little did Teskei know that what he imagined would become a reality. He was the only one whose perception mattered, after all. So, as he looked on with nervousness, The Psyche Terrorists and Cadets alike became dressed in nothing more than their underwear. They guys all wore the same embarrassing heart-patterned boxers, and the girls all wore what seemed to be the Iconic Spiked Bra outfit from the Persona series, a favorite of Teskei's.
Yes. He could talk like this. He laughed. "Sorry about that, just a momentary bout of Stage fright. Don't worry, though, I'm over it now. Hehe...I'm just imagining you all in your underwear." He Cleared his throat.
"So my story really began when I cheated death, you see..."
The Show Must Go On! | While Teskei Nami is giving his powerful oratory of his life and times, with sprinklings of his personal manifesto, he must pretend to see the audience in their underwear in order to allay his stage fright. Little does he know, all the Terrorists and Cadets now also see each other in their underwear, devoid of masks or disguises. A small price to pay for the honor of Teskei's monologue. Deprived of their dignity, the enemies (PT and Cadet alike) suffer a 30% penalty to Attack power, as if affected by Tarunda. This effect can be dispelled by Dekunda as normal, but refreshes each round as Teskei continues his Monologue. If not dispelled, the Tarunda effect lasts 3 rounds. | Passive/Active
Teskei casts Makarakarn! Next magical attack that hits him is reflected to the caster
Teskei casts Tetrakarn! Next physical attack that hits him is reflected to the caster
Teskei is monologuing...
Last edited by Steele on Tue Jan 08, 2019 2:19 am; edited 1 time in total
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Subject: Re: The Man, The Legend (January 2019 Raid)