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| Mischief Night [Neutral Dungeon Dash] | |
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+6Steele Moogle Azami Sosina Tamsin Ferrell ViniVidiVicci 10 posters | |
Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Dec 11, 2018 8:55 pm | |
| - Exp Gained:
Archibald - 312 xp Tamsin - 310 xp Jackie -310 xp Sosina - 290 xp Alt Cast - 300 xp
- VC Gained:
3500 VC
- Item Gained:
1x Sock of Coal
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 13, 2018 7:56 pm | |
| - Shards Gained:
3x Little Kid
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 13, 2018 8:53 pm | |
| When the cat died the group would be met with muted clapping and whistling of all things. "WHOOOOO! Ahahaha you guys are kicking some major ass!" cheered the witch. Seriously they were fighting pretty good, Patty wasn't worried at all for whatever demon scared away all the others. These things were going down left and right, so it was great! Except she was freakin' MONDO bored. Patty wanted to bust shit up, she got to for a little while but it wasn't nearly enough. "Hey! Let's go get that other one! Hehehehehaha we're gonna purge this place! WE'RE the demons tonight, bitches! WHOO!"- Wicked's Stats:
Level: 10
Strong: Fire, Ice Weak: Electricity, Dark
HP: 229 / 229 SP: 199 / 220 PEnd: 30% (1/12 to increase) MEnd: 30% (12/12 to increase) Ppstr: 42 - 15% (Weakness) = 35 Pmstr: 105 + 15% (Strength) = 120 Dx: 42 Lk: 86 (Tearless Loafers)
Uses to next Rank: 24 / 30
- Action:
Moving to the location on the map.
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
- Map:
Current position is the Orange Square. Moving to the Red X.
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 13, 2018 8:58 pm | |
| "Yo yo Jingles, tag me in! Like don't get me wrong, it's SUPER fun watching you guys kill literally everything but like I'm getting antsy. I really REALLY wanna blow somethin' up, I gotta practice for tomorrow night."- Wicked's Stats:
Level: 10
Strong: Fire, Ice Weak: Electricity, Dark
HP: 229 / 229 SP: 199 / 220 PEnd: 30% (1/12 to increase) MEnd: 30% (10/12 to increase) Ppstr: 42 - 15% (Weakness) = 35 Pmstr: 105 + 15% (Strength) = 120 Dx: 42 Lk: 86 (Tearless Loafers)
Uses to next Rank: 24 / 30
- Action:
Moving to the location on the map.
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
- Map:
Current position is the Orange Square. Moving to the Red X.
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| | | Laughing_Rogue
Posts : 266 Join date : 2017-09-06
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 13, 2018 9:10 pm | |
| "Thank god! My arm was getting tired with all the stabbing. You think i could get a massage after this is all over? Oh, and a margarita too!" He laughed as he switched places with the witch. | |
| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Thu Dec 13, 2018 9:28 pm | |
| "Zip, zop, zoobity-bop." - Stats:
HP: 210/210 SP: 115/150-6 PEnd: 16% MEnd: 16% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 58
Equipment: Velvet Lenses
Level 9-Rank 5
Uses: 0
- Actions:
Using Haste on self, following.
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 14, 2018 12:33 am | |
| Amused and a little bewildered as always at the witch's constant wells of energy, Tamsin shook off the tension from the fight and followed. She looked at the doc as they sped along quickly. "What does that even mean?"- action:
Following
- Stats:
Level: 8 Exp: 597 / 1205 Uses: 0 Wk/str: Earth/Strike HP: 215 / 215 (165) SP: 128 / 128 (142) PEnd: 18% MEnd: 18% Ppstr: 41 Pmstr: 22 Dx: 18 Lk: 59 VC: 13,900 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 14, 2018 7:24 pm | |
| Looking at all the things that had happened up to this point Rampage had to wonder why the moon had such an effect, even she herself still felt energetic, something she had noticed previously, and it seemed to have affected Rogue as well, and maybe to an extent Wicked? she definitely seemed different tonight that was for sure. was this because of their powers and her own ties to a demon? Questions for another time perhaps she did know a demon she could ask about all this though, she remembered the people at the playhouse mentioning a demon by the name of Larsinny so maybe he could help clarify some of this, after all better to get the information from someone that may know already. As they walked though the others seemed to be focusing on things....well Wicked kind of was, but Mage was apparently babbling, honestly she would have expected that from Rogue not the guy that constantly told them they would owe him money for his help, Honestly it made sense but at the same time if he wanted allies that would help him out maybe demanding money from them was a bit much, though honestly as he didn't seem to push the issue her was probably joking. Walking along with them she looked down at her own body as well, honestly the first time she changed she felt....right...like this is what she was, but looking at herself now she had to wonder why she even looked like this, though she could hear Astarte answering in her mind "That would be because this is closer to my form" and Rampage nodded a bit, she remembered a bit about what Astarte was before they were forcefully joined. Honestly she should be freaking out that her body was being changed by a demon, but at the same time it helped her fight demons that wanted to hurt her, and whether due to self preservation or wanting to help her in the end it resulted in the same. She was much taller, she was much stronger, she could out right punch demons into submission, and she had..fur...horns...a tail...hooves...yeah she couldn't walk around normally like this but hey at night when she had to fight demons? sure why not, least the two? guys with them weren't making eyes at her, and the two girls were not ether...though she had to wonder if she wanted them too or not it seemed she herself was more focused as well? Ether way she simply contemplated this as they walked along as a group. - action:
following party
- stats:
Level:9 HP: 161 + 15% = (185+50 (lenses)) = (235) - 42 = 193 SP: 137 -15% = (117) - 6 = 111 PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
Tarukaja | Raises one ally's Attack by 30% for 3 turns (1/3)
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Fri Dec 14, 2018 10:11 pm | |
| - OOC:
Everyone "Following" is following Wicked, I just couldn't post first and wanted to get movement posts out of the way while I was on my trip. "OH MY GAWD you don't know about the zoop guy?" Patty exclaimed, "He was like this comedian, like this OLD comedian and he did some shows and sold some pudding or whatever but he'd say that all the time! Y'know, then it came out that he was like raping people and stuff which wasn't cool but like seriously you didn't know?" Wicked knew the zoop guy, Bing Crosby or whoever he was. Most of what was surrounding him was honestly more funny than she ever thought he was. Prison jokes about pudding, it was kind of hilarious. "Drinks sound fun!" the witch crowed over Jingles, "I'm gonna go get wasted when all this is over, haha! Like victory drinks!" Patty was happy, or at least she sounded like it. And she pretty much was but that didn't change that she was out here and causing mayhem because she was sad. But that's what you did when you felt horrible, you found something to do so you didn't have to be miserable anymore. She was talking though, and wanted to keep talking so that meant that the skinny chick should probably talk about that one guy the other night. "Okay so that one red guy though, you weren't here for that, chica. Like he was this guy that showed up to help us track down like these drugs that turned people into demons? It's called Giddy and it makes your hair green and your veins do some shit, don't talk to those people, they're crazy. But yeah like he turned into one of'em at one point but so that's not the problem. He got picked up last night." The witch would be quiet for a minute and scan her glowing eye over her friends to let it sink in. "Yeah, like arrested. That was that whole sewer explosion shit that happened people are talking about, he went out and got his'self caught, DON'T ask me how but like he did. But that's not even the most fucked up, he was filming us. So like Bridgette Bishop tells me what people can do and she told me that everything he saw was getting recorded to his phone AND THEN HE GOT CAUGHT LIKE NOT EVEN AN HOUR AFTER. How fucked up is that?!" It was seriously twisted, like how could you even be that much of a fuckup? Did you not even care? Like she'd do whatever she wanted but she didn't screw over other people by acting like an idiot. But maybe he was just bad. He showed up to kill people he didn't like and didn't think was people, she hoped he was getting his butthole stretched by a buff guy named Cindy in prison right now. "I never liked him, he was jacked up but ALL of use could of gone down for this. Just be careful of who shows up to this stuff tryna get their hands on Giddy, like new people aren't your friends until they've shown you they can be cool, right?" But that was enough talking, as they kept going Wicked could see movement in the dark. "Yo yo yo we got more, hahaha! Let's waste'em!" The witch broke into a dead sprint, eagerly rushing to the next future piles of ash. - Wicked's Stats:
Level: 10
Strong: Fire, Ice Weak: Electricity, Dark
HP: 229 / 229 SP: 199 / 220 PEnd: 30% (1/12 to increase) MEnd: 30% (10/12 to increase) Ppstr: 42 - 15% (Weakness) = 35 Pmstr: 105 + 15% (Strength) = 120 Dx: 42 Lk: 86 (Tearless Loafers)
Uses to next Rank: 24 / 30
- Action:
Moving to the location on the map.
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
- Map:
Current position is the Orange Square. Moving to the Red Enemy E labeled .
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 15, 2018 12:15 am | |
| PvS Battle Initiated: Press "F" To Pay Respects! - Plant-Weeping Horde, Level 10:
HP: ??? SP: ??? PEnd: 25% MEnd: 35% Ppstr: 60 Pmstr: 45 Dx: 45 Lk: 77 Full Moon Boost - 15% Heat Riser
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 15, 2018 12:38 pm | |
| Holy crap there was A LOT of them! Patty stuck her tongue out past her teeth. Her eyepatch began to resonate and the scratch marks glowed faintly as echoes drew over the demon horde. "Oooohohohoh ma-ha-ha-ha-an this is gonna be siiiiiiiick! Yo Doc! Stay healthy!" With a crash of her handcuff on her left wrist Bridgette Bishop appeared with a similar smirk and drew a magic circle around Doc with a wave of her staff. - Wicked's Stats:
Level: 10
Strong: Fire, Ice Weak: Electricity, Dark
HP: 229 / 229 SP: 199 / 220 + 3 - 6 = 196 / 220 PEnd: 30% (1/12 to increase) MEnd: 30% (10/12 to increase) Ppstr: 42 - 15% (Weakness) = 35 Pmstr: 105 + 15% (Strength) = 120 Dx: 42 Lk: 86 (Tearless Loafers)
Uses to next Rank: 25 / 30
- Action:
Blind Instinct triggers, revealing the Weaknesses of one random enemy. Because there's only one enemy the Plant Horde's Weaknesses are revealed!
Invigorate 1 restores 3 SP.
Wicked casts Rakukaja on Dr. Fate! Rakukaja | Raises one ally's Defense by 30% 45% for 3 turns. | 6 SP | Tier 2
- Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 15, 2018 1:03 pm | |
| Tamsin broke her shackles out in front of her, and her Persona emerged from behind her, barreling forward to destroy any plant creatures in her way. "Ghost Train, sheer them off at the roots!" - action:
Heat Wave! 80 damage! Hits twice because horde! Misses on 1-3 - Random number (1,10) :
- 7
- Random number (1,10) :
- 2
Crit on 7
- Random number (1,10) :
- 4
- Random number (1,10) :
- 3
- Stats:
Level: 8 Exp: 597 / 1205 Uses: 0 Wk/str: Earth/Strike HP: 215 / 215 (165) SP: 128 / 128 (142) PEnd: 18% MEnd: 18% Ppstr: 41 Pmstr: 22 Dx: 18 Lk: 59 VC: 13,900 Counter: 10%
- Str/Wk:
Strengths:
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 15, 2018 1:04 pm | |
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| | | Sosina
Posts : 2291 Join date : 2016-05-22
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sat Dec 15, 2018 7:07 pm | |
| Rampage looked at the large group of enemies and a red aura started to glow around her once more "Well then looks like I may have to put more effort into this" she said as she could feel more of Astarte's power flow into her body - action:
Tarukaja on self
- stats:
Level:9 HP: 161 + 15% = (185+50 (lenses)) = (235) SP: 137 -15% = (117) 111 - 6 = 105 PEnd: 18% MEnd: 16% Ppstr: 36 Pmstr: 22 Dx: 36 Lk: 65 (+15 (vest))= 80
Also wearing Tearless loafers
Tarukaja | Raises one ally's Attack by 30% for 3 turns (0/3)
- strength/weakness/Passives:
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
- Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Mischief Night [Neutral Dungeon Dash] Sun Dec 16, 2018 5:43 pm | |
| "Shouldn't I be telling you that?" - Stats:
HP: 210/210 SP: 109/150+5-6 PEnd: 16% MEnd: 16% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 58
Equipment: Velvet Lenses
Level 9-Rank 5
Rakukaja 1/3
Haste 1/3
Uses: 1
- Actions:
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Haste | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Used on self.
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