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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
1 - Stat Booster - Retrieve three stat points for one of your stats randomly.
2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.
3 - Broken Card - Retrieve nothing for battle complete.
4 - Soul Recovery - Recovers 15% of both HP and SP.
5 - Broken Card - Retrieve nothing for battle complete.
6 - Gold Hand Encounter - A Gold Hand will spawn on the map. If you locate and defeat it before it escapes, you will gain double experience and a rare item. These enemies are strong, and will attempt to run away from you. Be sure to chase it down quickly or miss your opportunity for great rewards.
Random number (1,6) :
5
Laughing_Rogue
Posts : 266 Join date : 2017-09-06
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Nov 19, 2018 12:19 pm
"YIKES. You really saved our asses, Wicked." He chuckled a bit, those ice spikes the lady was throwing got really close of skewering him. That would have been nasty.
"Well, the show must go on, ladies and gentleman."
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Nov 19, 2018 2:04 pm
"Mmn..." The first thing Tamsin saw when she came to was fire as the last of the demons burned away into oblivion. Wicked was standing in front of her, facing her prey. "W...Wicked...?" She mouthed, surprised when her voice actually worked. She felt drained and insubstantial, like something had sucked all the life out of her. And she was in pain. She eaten dirt hard, and now she was barely even conscious.
damn.
Slowly she made her way to her feet, supporting herself with her hands on her knees. "Sorry guys I..." Her serious expression pulled together in a mask of self-directed anger. "I wasn't strong enough." Surely they would tell her to leave, to go home because she was a child playing at war.
Even if they didn't, she'd follow along behind them silently, dragging her feet through her exhaustion and pain. She'd get stronger or die trying.
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Nov 19, 2018 9:50 pm
*Tamsin uses a Snuff soul on Rory
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Nov 19, 2018 9:59 pm
Cure | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
50% heal X2
Following.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Mon Nov 19, 2018 10:15 pm
Rampage sighs as she pulls herself off the ground and then feels the healing powers of Doc make her feel quite a bit better "Thanks doc" she said as she looked to the short girl "Don't worry to much, they got me too, important part is we made it through, so don't get all down on yourself" she said as she pats the smaller girl on the head
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Nov 20, 2018 1:23 am
Cernunnos is weak to Strike. However...
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Reap What You Sow | Each turn the first time Cernunnos is downed by an attack his assailant will be downed instead. This will not grant him a Once More, but it will cost the opponent theirs and leave him still standing, though they will recover and regain their footing before his turn (meaning his attacks will still have a miss chance against them). | Passive | Tier 2
Reroll for Second Hit Miss if 1-6
Random number (1,10) :
7
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Nov 20, 2018 2:51 am
"Ah a Demon....excellent, now I can take some of my frustration out on something" Rampage said as she cracked her knuckles and dashed forward to strike the demon.
action:
using charge Crush on Cernunnos for 69 strike damage
Passive Boosts: 15% boost in physical-based skills and 15% defense boost against slash skills.
Weaknesses: Ice, Wind
Skill 1: Counter | 10% (+15% = 25%) chance of repelling Physical attacks Skill 2: Strike Master | Increases Strike based dexterity damage output by 30%
Strength) Bulls Endurance: Her Joined shadow and her natural training have made Isabelle one tough nut to crack, resulting in a 15% increase HP.
(Strength) Powerful Blows:Isabelle is quite powerful and does 15% more damage with Strike Based attacks
(Strength) Battle Rush:Due to her training she is able to launch an impressive number of punches allowing her to attack with her Demon weapon an additional time
(Weakness) Spiritually drained: Due to her Demon sustaining on her spiritual energy Isabelle doesn't gain much for herself, reduces SP by 15%
(Weakness) Conductive: Due to her focus on the Physical, and her Demon also focusing on the physical Isabelle takes 15% more damage from Lightning skills
(Weakness) Costly Rush: Due to her over extending, and her Demons eagerness for battle mixed with her own, Isabelle's physical skills all cost an additional 5% HP
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 (unlocked)
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Nov 20, 2018 3:01 am
Full Moon Boost (Stackable 15% to Attack, Defense, and Agility) (--) Evade Strike Shroud of Sheol (0/2)
Action:
Shroud of Sheol | Makes user resistant to Light skills for the next two turns. If attacked with them then the skill and its effects are reflected back at the sender with halved damage. | 20 SP | Tier 2
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1
Targets Rampage. Successful on 1-25.
Random number (1,100) :
81
Laughing_Rogue
Posts : 266 Join date : 2017-09-06
Subject: Re: Mischief Night [Neutral Dungeon Dash] Tue Nov 20, 2018 3:27 pm