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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Another engagement and another victory. As the bandages gently slipped from Susan's limbs she could feel a resonance in her mind, an empty echo that left her mind at ease. She took a deep breath. She felt... powerful. But more importantly she knew the secret to that power, how to use it and how it should be used. The key was strategy, having a clear focus and a goal in mind. To know more than your enemy and to exploit their weaknesses, that was power more than raw strength. She would use this power not to survive but ensure that dangerous situations could not happen in the first place. With enough of this breed of power she would never need to run again. She would never fail anyone again.
Susan took off her cap and fanned herself with it a little. Back to reality, with all this sweaty running around and dreadful physical activity. "Pheeewwww... Excellent work again, Jackie. I'm not certain what it is, but you seem to be on the ball today," she complimented with a distracted smile as she simultaneously ran the area map through her head. Picking a new location her smile would fade to her typical serious expression.
"I don't believe we could have done better that time. Let's keep this momentum. On me."
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Shadow Accel to move to the space indicated on the Map.
Pathway of Light restores 15% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 15% of SP for each party member being supported. | Passive | Tier 3
Healing Wave Counter O / X / X
Map:
Using Shadow Accel to move to the Green Star labelled 10.
Zooming to the next location, Susan could hear more activity around the corner. ...but this was about the way they came, they had already cleared a section. If anything any other Cadet on patrol would take care of this one as they arrived. Cut the weeds, don't salt the earth. Rome wasn't built in a day. But they had managed to discover more crystalline essence. "...we're turning back. I recall a stop along the way with more of this essence, it would not be wise to allow other demons to absorb it or allow it to fall into the wrong hands." With little more pleasantries Susan took off yet again.
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Shadow Accel to move to the space indicated on the Map.
Pathway of Light restores 15% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 15% of SP for each party member being supported. | Passive | Tier 3
Healing Wave Counter O / O / X
Map:
Using Shadow Accel to move to the Green Star labelled 8.
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Shadow Accel to move to the space indicated on the Map.
Healing Wave restores 20% HP to the party.
Pathway of Light restores 15% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 15% of SP for each party member being supported. | Passive | Tier 3
Healing Wave Counter O / O / O Healing Wave | All team members [no matter location] will recover 15% 20% of their HP every three turns during battle/dungeon crawling and 15% 20% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]
Map:
Using Shadow Accel to move to the Red Square specified on the map.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Coming to a full halt before an intersection more noise and movement could be heard around one of the corners. Susan took to a lower, stealthier crouch and walked forward slowly to press up to the corner as she had done several times before. With a wave of her hand to signal she swept outward, clicking the safety off her firearm, going through the motions.
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Moving to the location indicated on the Map.
Pathway of Light restores 15% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 15% of SP for each party member being supported. | Passive | Tier 3
Jackie gave a small smile, and nodded at Officer Groves. He had to admit, he was doing better than his average tonight. Jackie walked like a normal fucking person and engaged.
These enemies were quite different than the ones before, being... well... not dead. Save for the ghost. Not undead. ............not rotting mindless heaps of flesh. There, that is accurate enough. But the bigger threat loomed before them and she quickly put together a strategy as Maria took to slowing it down. "Focus on the larger one, until we know more about the smaller one it's more of a visible threat! We will begin setting it up for the fall! Seshat...!" Her black ghost appeared behind her with a sharp hiss to lunge upward toward the knight with glowing, ethereal claws.
Maria uses Sukunda on the Dark Knight. Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Tension Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Pierce Dexterity -- 0%
Machine-Gun Dexterity -- 0%
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Kouga against Dark Knight for 150 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (1/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.
Head:Mark of Chaos Shades of Ordog Body: Tsurinai's Trophy
Auto-Tarukaja (45%) (1/3)
Role:
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Regenerate 1 | Recovers 2% 7% of max HP on each user turn | Passive | Tier 1
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Regenerate 3 | Recovers 6% 11% of max HP on each user turn | Passive | Tier 3
Soul Skill Name: Nihil Blade Persona Name: Fisher King Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: The strength and damage of all Slash skills are boosted by 20% 30%. In addition, they have a 5% 20% chance to inflict the ailment Fear upon successfully struck targets, although it'll only last for one turn instead of the usual three.