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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 12:11 am
Susan relaxed her stance just a bit. It was a nice refreshing reprieve compared to getting shot like the other night but it rattled her a bit. Nothing happened. It was a scare tactic used to stall them and it worked. After taking defensive positions everyone would rejoin the battle to find that Serah had switched tracks and pulled the lever on the train. She waved to Susan and Taraka gave her a very rude gesture when it struck her.
They made us flinch so that they could move to the other side of the tracks. And I was the one that gave the order to defend.
She's making a mockery of me.
But rather than attack Susan would summon Seshat forth to once again rush Serah and drift its bandaged hands over her to provide more healing light. Susan glared at the brat and the demon as the oncoming train sounded its horn.
"Now's your chance, gentlemen. They think we're idiots. Could you beat that opinion from their skulls for me, please...?"
Her tone of voice may have been sweet but her words were underlaid with unbridled hatred. If Susan was cross before now she was furious, though hers was a cold fury. Icy and unfeeling. Hopefully, maybe, Officers Jackie and Hatsura would show them exactly how smart this little venture was.
Strengths: Light Weaknesses: Fire Overdose Strengths: None Overdose Strengths: None Passive Boosts: +5% boost to Support Skills Light of Latmus 2/3: +35% damage reduction
Personal Strengths —Strength Name: Professional Courtesy —Description: Some might use the words "repressed" or "vanilla" or "wet blanket", but Susan considers herself well-disciplined, polite, and composed in all circumstances. To a fault, really. Her obedient nature and adherence to structure rarely ever see her cutting loose or acting inappropriately enough so that it's ingrained into her psyche to be on her best behavior.
Charm and Rage have their success rates lowered by 15% against Susan.
—Strength Name: I'm the One in Control! —Description: During the struggle that occurs after withdrawal from Persona Overdose Seshat is still physically attached to Susan. While that means that Seshat can pull her around the opposite is true: Susan can pull back. In dire straights she can exert herself to guide a rogue attack from Seshat to somewhere more desirable.
Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Personal Weaknesses —Weakness Name: Not According to Plan —Description: While she may seem like an aloof and cold businesswoman Susan is incredibly easy to fluster. She works very poorly under pressure and isn't the best at coming up with ideas on the fly, only before or after the fact. It isn't difficult to get her to stutter and stammer at a loss for words when dealing with a situation she isn't accustomed to.
Panic and Fear have an extra 15% chance to succeed against Susan.
—Weakness Name: Rip Off the Bandage —Description: When Susan enters Persona Overdose Seshat will partially merge with her in a bid to consume her as Artificial Personas are wont to do. To free herself from Seshat's bindings Susan must struggle both physically and mentally, and the process leaves friction burns, paper cuts, bruises, and even pulled muscles in her violent fight to gain control of herself once more.
When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Actions & Position:
Track: 3 Casting Dia on Serah. Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 35% HP to Serah (+5% for Rearguard). Serah heals for 140 HP. Serah is now at 344 HP.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 12:14 am
Minor edit: Light of Latmus has ended and Susan is Taunted.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 1:56 am
Jackie stared at Serah for a moment, adjusting his sunglasses. "Initiating pursuit Additional Force will now be used on the demon. Entering Overclock." A whirring could be heard for a moment, before he dashed over to Track 1.
Jackie has moved to Track 1, and entered Orgia Mode.
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
68+50%=102 Damage aimed at Taraka x2.
Orgia Mode 1/3
Miss if 1/2 for First Garula:
Random number (1,10) :
2
Miss if 1/2 for Second Garula:
Random number (1,10) :
8
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 1:56 am
Note: Jackie's SP is still 47 due to Orgia Free-Casts
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 1:59 am
Forgot that Takara's been Sukunda'd, re-rolling
Miss if 1 for first Garula:
Random number (1,10) :
9
Miss if 1 for second Garula:
Random number (1,10) :
3
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 10:08 am
Haru would remain calm as usual as his eyes narrowed at the enemy. The enemy didn’t perform an attack making one think that perhaps it had done something to make them flinch; however, the Cadet couldn’t help, but wonder if there was more to the trick than that. Whatever the trick was the Cadet would push that out of his mind as the sound of a train came and the girl and her demon decided to redirect the train to their track...and now everyone was scattering to get out of the way.
“It will be our pleasure to crush the wiggling demon,” was the response back to Susan’s “sweet” request, but the words didn’t come from Haru. It came from his persona who spoke directly to her in rough tones that made his voice have a growl like quality to it. Haru, on the other hand, moved to the other track where the enemy and Jackie were. He had already seen the action the guy had taken, taking note of the new ability the other was displaying. Settling on the track, he would give the silent command to his persona, who vanished from track 2 and reappeared charging towards the demon.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*.15=4+30=34 Ppstr
Information Box:
Damage Taken: None Bad Status: None
Good Status: None
Actions: > Aquarius uses Blizzarou | Moderate physical (pierce) and Bufu damage to a single opponent. | 16% HP | Tier 2 Target: Taraka
”The Math”:
So the math … > HP Cost: 132*.16=21-111= 90 HP > Damage done: * Physical Calc = 34*.50=17+34=51 * Magic Calc: 22*.50=11+22=33 So: 51+33=84/2=67
67 piercing and ice damage to enemy if successful.
The Luck differences:
Back down to one thanks to Sukunda being in effect on the enemy.
Miss on 1-4 (due to evade ice):
Random number (1,10) :
7
Critic on 5:
Random number (1,10) :
8
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: 49/55 Ammo: 3/10 Battles Won: 2/10
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 10:16 am
Haru’s persona is grinning like a maniac under its full face helmet as its glow brightly. “Mine.”
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*.15=4+30=34 Ppstr
Information Box:
Damage Taken: None Bad Status: None
Good Status: None
Actions: > Aquarius uses Blizzarou | Moderate physical (pierce) and Bufu damage to a single opponent. | 16% HP | Tier 2 Target: Taraka
”The Math”:
So the math … > HP Cost: 132*.16=21-90= 89 HP > Damage done: * Physical Calc = 34*.50=17+34=51 * Magic Calc: 22*.50=11+22=33 So: 51+33=84/2=67
67 piercing and ice damage to enemy if successful.
The Luck differences:
Back down to one thanks to Sukunda being in effect on the enemy.
Miss: Cannot Miss
Critic on 5:
Random number (1,10) :
2
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Railroad Track: 3 Strengths: Fire Weaknesses: Wind
Feet: Tearless Loafers
Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
40% like usual.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Tackle | Inflicts moderate strike damage to a target. Forces the enemy to move up or down a railroad track with the user after inflicting the hit. Must be a track away to use. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 5:20 pm
The cracks are beginning to show. Serah was not laughing anymore as she remained silent, but stirring. Her hands held her head...
Environment:
>A Train is going down through Track 2 at the moment... >Trains coming down Track 1 will now go through Track 2 instead...
Serah Wilson, Level 8:
Psychos | Inflicts a moderate amount of Ailment damage to one enemy with a constant drain of 10% health for 3 turns. | 6 SP | Tier 2 -- Susan gets hit with 67 Ailment Damage.
Miss if 1.
Random number (1,10) :
10
Anchor | Being possessed by a demon, Serah can only move to other tracks if the demon moves. Must follow it. | Passive | Tier 1
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 5:21 pm
Psychos hits Jackie, not Susan. My bad.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 5:40 pm
Though Susan would be unaware of what was happening on the other side of the train she could hear maniacal laughter over the sound of the tracks rattling. She would stay silent and tap her foot impatiently, fuming that she could be outwitted by some delinquent little harlot and a filthy hellspawn. Though her subconscious would know exactly what was happening, her intuition was strong. Seshat materialized on her own and leaped over the speeding train, pouncing next to Officer Jackie.
The apparition hissed as it reached its hand inside Jackie and pulled out several words that would drift away, evaporating in the air. Words like crazy, insanity, paranoia, hilarity...
Strengths: Light Weaknesses: Fire Overdose Strengths: None Overdose Strengths: None Passive Boosts: +5% boost to Support Skills Taunt 2/3: +30% Attack, -50% Defense
Personal Strengths —Strength Name: Professional Courtesy —Description: Some might use the words "repressed" or "vanilla" or "wet blanket", but Susan considers herself well-disciplined, polite, and composed in all circumstances. To a fault, really. Her obedient nature and adherence to structure rarely ever see her cutting loose or acting inappropriately enough so that it's ingrained into her psyche to be on her best behavior.
Charm and Rage have their success rates lowered by 15% against Susan.
—Strength Name: I'm the One in Control! —Description: During the struggle that occurs after withdrawal from Persona Overdose Seshat is still physically attached to Susan. While that means that Seshat can pull her around the opposite is true: Susan can pull back. In dire straights she can exert herself to guide a rogue attack from Seshat to somewhere more desirable.
Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Personal Weaknesses —Weakness Name: Not According to Plan —Description: While she may seem like an aloof and cold businesswoman Susan is incredibly easy to fluster. She works very poorly under pressure and isn't the best at coming up with ideas on the fly, only before or after the fact. It isn't difficult to get her to stutter and stammer at a loss for words when dealing with a situation she isn't accustomed to.
Panic and Fear have an extra 15% chance to succeed against Susan.
—Weakness Name: Rip Off the Bandage —Description: When Susan enters Persona Overdose Seshat will partially merge with her in a bid to consume her as Artificial Personas are wont to do. To free herself from Seshat's bindings Susan must struggle both physically and mentally, and the process leaves friction burns, paper cuts, bruises, and even pulled muscles in her violent fight to gain control of herself once more.
When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Actions & Position:
Track: 3 Casting Patra on Jackie. Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1 Jackie is no longer suffering from the HP drain of Psychos.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 5:45 pm
"That one may have dented a consumer model, Demon-Meatbag."
He decided not to pay more attention than needed to the Apparition that pulled words out of him. He refused to be distracted on the mission...for now.
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
68+50%=102 Damage aimed at Taraka x2.
Orgia Mode 2/3
Miss if 1 for first Garula:
Random number (1,10) :
1
Miss if 1 for second Garula:
Random number (1,10) :
3
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 7:24 pm
The girl seemed to be coming out of what was making her mad as a hatter, but as she came out of that madness she seemed to be suffering. They needed to end quickly. Hm? The Cadet would see the Apparition and while it was far from comforting at least it seemed to be on their side, but more than that he could hear Cecilia over the roar of the train. She was giving them a command and sending healing their way. “Right,” he would say more to himself before looking at his persona. “Let’s try that trick you told me about.” The idol would say to it causing the winged beast to chuckle in amusement as its eyes flashed under that helmet. “Of course master.” Was the response in his head before the persona was turning into a black mist that shot towards the young man and consumed him.
While the mist was there, it would block the Cadet from view, but whatever was happening behind that veil must’ve been something horrible. There was certainly the cries of pain mixed within the laughter of that black mist, but it would quiet in seconds and the mist would go away revealing a different sort of being there. Locking its unseen eyes upon the enemy, it would raise its weapon and move forward to attack.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*2=60*.15=9+60=69 Ppstr
Information Box:
Damage Taken: None Bad Status: None Good Status: None
> Healed by Media:
The Math:
132*.40=52+89=141 HP
Actions: > Haru has gone into Tainted Mode: All stats doubled for 3 Turns. 1/3
“Guardian of the Tower Info”:
Possessed Form Name: Guardian of the Tower Persona Name: Aquarius Possessed Form Appearance:
Possessed Form:
-The Guardian of the tower remains the height and weight of Haru. He is covered from head to toe in armor that is form fitting and flexible. The only part of his face that is revealed is the lower portion of his face which consist of pale skin. The persona’s hair is black and goes down past his waist. The creature wields a weapon that mimics the pole arm that Haru wields.
Description: Aquarius becomes a black mist that sinks into Haru’s body. When the mist enters him it covers him completely blocking him from view; however, from sound alone it seems the guy is in pain. When the mist clears the Guardian of the Tower will be standing silently before foes. Unlike Haru who has some restraint and some form of humanity, this creature does not hold any mercy. Without hesitation, it moves forward to slaughter its prey.
> Guardian of the Tower uses Blizzarou | Moderate physical (pierce) and Bufu damage to a single opponent. | 16% HP | Tier 2 Target: Taraka
”The Math”:
So the math … > HP Cost: 264*.16=42-141= 99 HP > Damage done: * Physical Calc = 69*.50=34+69=103 * Magic Calc: 44*.50=22+44=66 So: 103+66=169/2=84
84 piercing and ice damage to enemy if successful.
The Luck differences:
Back down to one thanks to Sukunda being in effect on the enemy.
Miss:1-4 (due to evade Ice)
Random number (1,10) :
9
Critic on 5:
Random number (1,10) :
10
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: 51/55 Ammo: 3/10 Battles Won: 2/10
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 24, 2017 7:33 pm
“Die,” is the cold and emotionless command the Guardian gives to the demon as he raises his weapon once more.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*2=60*.15=9+60=69 Ppstr
Information Box:
Damage Taken: None Bad Status: None Good Status: None
Actions: > Tainted Mode: All stats doubled for 3 Turns. 1/3
“Guardian of the Tower Info”:
Possessed Form Name: Guardian of the Tower Persona Name: Aquarius Possessed Form Appearance:
Possessed Form:
-The Guardian of the tower remains the height and weight of Haru. He is covered from head to toe in armor that is form fitting and flexible. The only part of his face that is revealed is the lower portion of his face which consist of pale skin. The persona’s hair is black and goes down past his waist. The creature wields a weapon that mimics the pole arm that Haru wields.
Description: Aquarius becomes a black mist that sinks into Haru’s body. When the mist enters him it covers him completely blocking him from view; however, from sound alone it seems the guy is in pain. When the mist clears the Guardian of the Tower will be standing silently before foes. Unlike Haru who has some restraint and some form of humanity, this creature does not hold any mercy. Without hesitation, it moves forward to slaughter its prey.
> Guardian of the Tower uses a Dex attack.Target: Taraka
”The Math”:
76*.30=22+76=98*.15=14+98=122
122 Slash damage.
The Luck differences:
Back down to one thanks to Sukunda being in effect on the enemy.
Miss: Cannot Miss
Critic on 5:
Random number (1,10) :
4
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Railroad Track: 3 Strengths: Fire Weaknesses: Wind
Feet: Tearless Loafers
Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
40% like usual.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Tackle | Inflicts moderate strike damage to a target. Forces the enemy to move up or down a railroad track with the user after inflicting the hit. Must be a track away to use. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Target: Taraka
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Subject: Re: End of the Line [Night: Bad Girl Cadet Mission]