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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Scanning Serah
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 17, 2017 11:28 pm
Well he missed that one and as frustrating as that was, he wondered something. The creature with her wasn’t a persona that was for certain. So what would’ve happened if his persona had made its mark? The Cadet narrowed his eyes at the girl as his persona moved back towards him grumbling in another language about the situation as his eyes watched the girl that had been so swift on her feet.
To make matters worse, it seemed the girl would unleash some form of spell that didn’t exactly make the young man feel any better. If anything it made him feel a bit worse and even more uneasy. What was she up too? The Cadet would think on that one for only a few seconds before he heard the report on the demon from Jackie.
“Understood,” was all he would say before refocusing and giving his silent command to his persona who was thrilled once more to have a target. Just like before the persona would move forward with his weapon becoming icy.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*.15=4+30=34 Ppstr
Information Box:
Damage Taken: None Bad Status: Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. 1/3 Good Status: Light of Latmus | Raises all allies' Defense by 35% for 3 turns. 1/3
Actions: > Aquarius uses Blizzarou | Moderate physical (pierce) and Bufu damage to a single opponent. | 16% HP | Tier 2 Target: Taraka
”The Math”:
So the math … > HP Cost: 132*.16=21-111= 90 HP > Damage done: * Physical Calc = 34*.50=17+34=51 * Magic Calc: 22*.50=11+22=33 So: 51+33=84/2=67
67 piercing and ice damage to enemy if successful.
The Luck differences:
Luck: 65-40 = 25 so +1 on miss chances.
Miss on 5 or 6:
Random number (1,10) :
2
Critic on 5:
Random number (1,10) :
9
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: 41/55 Ammo: 3/10 Battles Won: 2/10
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 17, 2017 11:38 pm
Taraka Passive:
Evade Ice | Increases success rate of evading Ice skills by 30% [PvS Exclusive] | Passive | Tier 2
Re-roll with 1 as miss.
Random number (1,2) :
2
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Sun Dec 17, 2017 11:42 pm
A solid strike. Good. “Hmph.Again.” “Hehe. Of coursse.”
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*.15=4+30=34 Ppstr
Information Box:
Damage Taken: None Bad Status: Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. 1/3 Good Status: Light of Latmus | Raises all allies' Defense by 35% for 3 turns. 1/3
Actions: > Aquarius uses Blizzarou | Moderate physical (pierce) and Bufu damage to a single opponent. | 16% HP | Tier 2 Target: Taraka
”The Math”:
So the math … > HP Cost: 132*.16=21-90= 69 HP > Damage done: * Physical Calc = 34*.50=17+34=51 * Magic Calc: 22*.50=11+22=33 So: 51+33=84/2=67
67 piercing and ice damage to enemy if successful.
The Luck differences:
Luck: 65-40 = 25 so +1 on miss chances.
Miss on 5 or 6: Cannot miss.
Critic on 5:
Random number (1,10) :
2
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Railroad Track: 1 Strengths: Fire Weaknesses: Wind
Feet: Tearless Loafers
Light of Latmus (35%) (1/3) Stagnant Air (1/3)
Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
20 + 15 = 35 35 + 5 = 40 40% health recovered to all allies.
Moving to track 1.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Mon Dec 18, 2017 12:17 am
"it HUrts! it TIckLeS! aaaAahaHAhaHa!"
Sera Wilson, Level 8:
Mapsyche | Inflicts a small amount of Ailment damage to all enemies with a constant drain of 5% health for 3 turns. | 6 SP | Tier 1 -- 54 Ailment Damage to all.
Miss Joseph to Haru if 1.
Random number (1,10) :
1
Random number (1,10) :
7
Random number (1,10) :
8
Miss Cecilia if 1 to 6.
Random number (1,10) :
2
Anchor | Being possessed by a demon, Serah can only move to other tracks if the demon moves. Must follow it. | Passive | Tier 1
Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 -- 50 Strike Damage to all.
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
68+50%=102 Damage aimed at Taraka.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Mon Dec 18, 2017 9:49 am
Note: moved to Track 2, and Forgot to roll miss chance.
Miss if 1/2:
Random number (1,10) :
2
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Mon Dec 18, 2017 9:57 pm
”Thanks,” The Cadet would respond to Cecilia both for the comment and the healing before taking note of the reaction the girl had to the attacks. As he observed the behavior, his unease about the matter only grew a bit more as he heard her words. She could feel the pain...That wasn’t good. And neither was what happened next. Not only did the attack from the girl make him feel strange and achy, but that demon….that damn demon hit him hard enough to knock him off his feet! And you know that damn taunt didn’t help matters either. Reeling from the attack and barley holding his ground, he would take note the enemy had moved to another track and it seemed that Cecilia was now on the same track as himself and Joseph. Jackie had moved to follow the enemy.
Shaking his head to clear it more the Cadet would get back to his feet just in time to see Joseph attack the girl versus the demon. Tch! “Not the girl,” was all he would say to the guy, his voice a bit rougher than intended due to being a bit more stressed than usual in this situation. Despite that, he would concentrated his power on healing himself, his persona growling a bit as it complied. He still wasn’t a hundred percent, but that was alright he could still fight as he moved to the track Jackie, the girl and the demon were on.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr.
So 30*.15=4+30=34 Ppstr
Information Box:
> Healed by Media:
The Math:
132*.40=52+69= 121 HP
Damage Taken:76 total damage.
”The Math”:
54*.45=24-54= 30 Ailment damage 50*2 (due to crit) =100*.47=47-100=53*.15=7-53=46 46+30 =76 121-76=45 HP
Bad Status: > Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. 2/3 > Mapsyche |constant drain of 5% health for 3 turns. 1/3
Good Status: Light of Latmus | Raises all allies' Defense by 35% for 3 turns. 2/3
Actions: > Aquarius uses Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Target: Self
”The Math”:
So the math … > 97-4=93 SP > 132*.30=39+45=84 HP Mapsche 132*.05=6 HP So 84-6=78 HP
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: The Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Mon Dec 18, 2017 10:17 pm
Cecilia grimaced as another wave of ephemeral static struck her ears and briefly blinded her vision. Memories of the skirmish with Jezebel flashed through her head and as she slid back into reality something in her head clicked. While the demon's subsequent mockery of her clearly irritated her, she'd nevertheless ignore it for the moment and deliver a precise order in spite of the fuming scowl across her face and the insults teeming at the back of her throat.
"Don't attack Serah directly! Focus on the demon or else you're gonna kill her!"
Railroad Track: 4 Strengths: Fire Weaknesses: Wind
Feet: Tearless Loafers
Light of Latmus (35%) (2/3) Stagnant Air (2/3) Taunt (1/3)
Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
20 + 15 = 35 35 + 5 = 40 40% health recovered to all allies.
Moving to track 4.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: End of the Line [Night: Bad Girl Cadet Mission] Mon Dec 18, 2017 10:28 pm
"mORe! iS THat alL yOu Got? hA HA Ha!"
Environment:
>You hear something in the distance...
Note:
Tracks 1 and 4 are the most top and bottom tracks at the moment. I tried to say that you can only move to one track at a time closest to you. Should've stated that clearer, sorry.
Sera Wilson, Level 8:
>Using Machine-gun Dex. >Bullet Used: Rage Bullet: Causes tier 1 dex ailment damage to a single enemy with 10% chance of Rage. >Targeting Cecilia.
Miss if 1 to 6.
Random number (1,10) :
5
Crit if 1.
Random number (1,10) :
8
Raged if 1 to 3.
Random number (1,10) :
9
Miss if 1 to 6.
Random number (1,10) :
3
Crit if 1.
Random number (1,10) :
5
Raged if 1 to 3.
Random number (1,10) :
2
Miss if 1 to 6.
Random number (1,10) :
8
Crit if 1.
Random number (1,10) :
8
Raged if 1 to 3.
Random number (1,10) :
6
Anchor | Being possessed by a demon, Serah can only move to other tracks if the demon moves. Must follow it. | Passive | Tier 1