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| Winter Melancholy (Shadow Self) | |
| | Author | Message |
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Yoshio
Posts : 625 Join date : 2018-06-04 Age : 23 Location : United States
| Subject: Winter Melancholy (Shadow Self) Sat Jun 08, 2024 5:18 pm | |
| =========================== CHARACTER SHEET =========================== PLAYING THE ROLE OF A HUMAN NAMED: Winter Melancholy
ARCANA: Moon
PLAYING THE ROLE OF A HUMAN AGED: 18
APPEARANCE: - Image (click):
PLAYING THE ROLE OF A: ♂
PERSONALITY: The shadow who claims a place among humans... He always loves a good meal. It's only desire that kept his going thus far... He tries to keep a cool, calm exterior. However, despite this, even if it seems like he has warmed up to you, please keep in mind that he is not a good person by the metric of any civilised society on the face of this planet. Well, he's not quite a "person," anyways, but... As for his thoughts on others... He likes to be around the relaxed, simple-minded sort. And inversely, he strongly hates people who confuse him or hold themselves as knowledgable on, or take seriously educational subjects, such as most scientific pursuits. This is because he is uneducated, and does not think they are real. He does not know what oxygen is, only understanding that breathing air is good. If you proclaim something to him about scientific, philosophical, or moral pursuits, anything that would be above the considerations of a 16th century wheat farmer, there is a good chance he will think you are stupid and begin wanting to kill you.
BACKGROUND: Shadows are born from the desires of man. They all share that fact. As for this shadow, it has the compulsion to fulfill one desire in particular over the rest. Cursed with the sin of gluttony, it craves food. The warm blood and flesh from other living creatures. And would you look at that? There's a whole city out there, filled with delicious snacks. You can't find bounty like that in Gehenna. And so, the shadow emigrates. Watch out!
It adopted the identity "Winter Melancholy," and began feeling a new desire... To find a place in this new society. After all, it was a much more fun place than that desolate wasteland. Most shadows are one-note, but people can be more entertaining... And they're weaker, too. Thusly... the shadow could do as it pleased in this realm. Who would stop it? After all... "He" already claimed his name, and walks among us. Wearing the face of a human, he can't be sussed out. He is confident in gap between him and humanity. Can you make a leap far enough to cross that gap?
SOCIAL STATS: [Social Stats are used for skill checks of non-combat actions, such as picking a lock or sneaking around a guard. You have two +1 increases to distribute among these stats as you choose.]
Knowledge (KNW): +0 [Used for checks relying on analysis, study, or information.]
Proficiency (PRF): +0 [Used for checks relying on agility, dexterity, or craftsmanship.]
Charm (CHR): +2 [Used for checks relying on diplomacy, persuasion, or acting.]
Guts (GTS): +0 [Used for checks relying on courage, endurance, or brute force.]
Insight (INS): +0
=========================== THE POTENTIAL ===========================
POTENTIAL'S NAME: Wild Hunt
BACKGROUND: Galloping across the night, this phantasmagoric haunt spreads terror and promise of ill omen to those who bear witness to it. Should its form greet your eyes, misfortune shall come your way. To whom do these wicked hunters give endless chase? To whom do they direct their thunderous gunfire? Cast away your curiosity. Close the blinds, and snuff out all lights. Should they come riding by, give them not a glance, lest you invite doom to your soul.
APPEARANCE: - Image (click):
DAMAGE TYPE: Gun
WEAKNESSES AND RESISTANCES:
Resistances: Melee
Weaknesses: Light, Dark
COMBAT STATS: [At Character creation, you may increase a Stat of your choice by +1. If you wish to take a second +1 increase in any given stat, you have to give another stat a -1.]
Strength (Str): +0
Agility (Agi): -1
Magic (Mag): +0
Intelligence (Int): +2
SUBSTATS:
Level: 1
Hit Points (HP): 41
Skill Points (SP): 10
Inventory Points (IP): 4
Physical Defense (PD): 7
Magic Defense (MD): 10
CLASS PASSIVES: Uncanny Vitality: At the start of your turn, restore 3 HP. If you Guard, restore 3 more at the end of your turn. Shadow Frenzy: When you land a killing blow with a Special Move, restore 1 SP.
SPECIAL MOVES:
Enfeeble Cost: 1 SP per target Check: Mag or Int vs. MD Success: You apply a tag of your choice to the target. Critical: You apply a second tag.
Heal Cost: 1 SP per target Auto: Each target recovers 20 HP and removes one tag, as long as the target is not KO’d. Alternatively, if you target only one character, you may double this move’s cost to remove KO from the target before HP recovery.
Last edited by Yoshio on Wed Jul 03, 2024 6:44 pm; edited 2 times in total | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Winter Melancholy (Shadow Self) Tue Jun 11, 2024 7:40 am | |
| "Hrm... A bit troubling, but... If the higher ups gave you the greenlight to enlist, who am I to argue. Looks like everything is up to snuff. Welcome aboard, 'Winter'." - Eloy Di Stasio, April 9th, 2015.No Further Changes Required. Character Approved Entry. Welcome to the Frontlines. | |
| | | | Winter Melancholy (Shadow Self) | |
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