True Form Name: Winter
Shadow's Arcana: Empress
True Form Appearance: When in her true form, Arctic takes on the form of a small leopard like creature
sporting gold and silver bangles around her wrists and ankles and having a similar fashion gold and silver
necklace that contains a huge gleaming sapphire. She still has her same light blue eyes with white fur covering her body with black prints in the same style as that of a leopard. She has all the features of a usual leopard, baring paws, claws, animalistic ears and a tail. Within this form she stands at a mere 2'8", roughly half her usual size and weighing around half the size as well at 62 pounds. Within this form she is also so light that she can use her own power to float in the air.
- True Form Appearance:
Form Background: The shadows powers it inherits are brought forth from Arctics love of her brother and desire to protect him and keep him safe. Due to this her true form takes on the abilities of keeping others healthy and safe.
Strengths: Ice, Ailments
Weaknesses: Fire, Wind
Passive Boosts: Personas of the Empress Arcana are often Personas excelling in Ice-based attacks with healing powers also relatively common. Users get a latent 15% boost in
ice-based skills or healing skills.
Shadow Skill List: ((Skill List can be found
here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))
Skill 1: Charmdi | Removes Charm from one ally. | 5 SP | Tier 1
Skill 2: Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2
Skill 3: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 (Unlocked once defeating ten Demons/Shadows; Must be Tier 2 or below)
Skill 5: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3 (Must have used your Shadow Frenzy ability to defeat atleast three enemies in one battle or used your True Form 35 times in PvS combat; Must be Tier 3 or lower)
Skill 6: Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3 (Unlocked once defeating thirty additional Demons/Shadows and using your True Form 35 times in PvS combat; Must be Tier 3 or lower)
Skill 7: Spell Master | Halves the SP cost for all magic skills. | Passive | Tier 4 (Unlocked once using your True Form to defeat a Boss above your Level or using your True Form 45 times in PvS combat; Must be a Tier 4 Skill or Lower)
Skill 8: Salvation | Recovers all HP to all allies and removes all status ailments from all allies. | 60 SP | Tier 4 (Unlocked after defeating 60 Demons/Shadows in combat and using your True Form 45 times in PvS combat; Must be a Tier 4 Skill or Lower)Special Ability:Ability Name: Shadow Frenzy
Appearance while in Frenzy: Eyes glow red and the sapphire on the necklace turns to a ruby colour.
Description: The Shadow Selves have a special ability called the "Shadow Frenzy" allowing them to cast skills at half the price, and link Tier skills like a chain. For Example: If a Shadow Self were to go into a Frenzy, they could cast a Tier 1 skill and immediately follow that Tier 1 skill with a Tier 2 skill in the same post. The only requirement is that the skills being chained must be the same type, such as Garu to Garula, or Magaru to Magarula. Also you can only link up to three skills total. This Shadow Frenzy only lasts for three (3) turns, and once it ends it can not be used again the entire topic and all following skills will be weaker by 50% (unless a special item is used).
Human Skill Name: Winter Jewel
Persona Name: Winter
Tier: Tier 1
Cost: 6 SP
Type of Damage: Single Target Buff
Description: Arctic channels energy through the huge sapphire her true form has on her necklace, building up an aura of energy that can be projected out to an ally to give them one of three random boosts.
Roll a D3 and the targeted ally gets the resulting buff.
- Roll:
1. Boosts allies attack by 15% for three turns.
2. Boosts allies defense by 15% for three turns.
3. Boost allies agility by 15% for three turns.