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| Democide [Cadet Team 2 Dungeon Dash] | |
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+6Sheepzami Sheephara Azami Snow GioGio Joseph ViniVidiVicci 10 posters | |
Author | Message |
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Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Dec 16, 2018 10:22 pm | |
| "Hey! Are you alright, Susan??" - action:
Sukukaja 3/3 Slash dex attack on Biliken for 72 Slash damage Crit on 5 - Random number (1,10) :
- 2
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| weak: Ice | Strong: Slash Level: 8 HP: 205 / 210 (160) SP: 115 / 127 (127) PEnd: 18% (41%) MEnd: 16% (39%) Ppstr: 18 (19) Pmstr: 22 (24) Dx: 55 (60) Lk: 68 (49) |
- Skills:
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
- Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Dec 16, 2018 10:30 pm | |
| "Die already, dammit!" - Action:
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3, 205 Earth Damage to Billiken Can't Miss.
- Joseph (Vanguard), Level 9:
HP: 165/234 SP: 10/115 PEnd: 47% MEnd: 47% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 73 Tarukaja: 2/3 - Human Strengths and Weaknesses:
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Dec 16, 2018 11:29 pm | |
| - Rewards:
Everyone gets their money back except the tips taken.
Susan - 367 GioGio - 497 Isaac - 447 Joseph - 447 Alt Cast - 250
x1 Copper
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Dec 16, 2018 11:39 pm | |
| - Extra Rewards:
This was a boss fight so 3500 VC was earned as well.
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Tue Dec 18, 2018 2:42 am | |
| After the enemy fell, spilling money from its engorged pockets the bandages unwound from Susan. She stood shaking and taking shallow breaths, with blank eyes. The woman stood still for a number of moments before wagering to move. It was painful to exist in her body, she longed to empty her mind and be rid of the icy chill that nipped at her extremities as Seshat would often do for her. But as she took unsteady stepped and scooped up what she knew to be hers. And kept walking. ".............we will be collecting this essence just up ahead. And then we will be moving to egress," the short woman announced seemingly without prompt, "It might not be the best leadership trait but I will not make our situation sound better than it is. The night is drawing on but we have been close to death many times now, too many for comfort. It is a matter of time before someone is injured and I cannot guarantee anyone's safety beyond this point. It is dangerous. Dangerous and unnecessary. We have cleared out a few city blocks of these creatures, some notably strong ones at that. I will deem this satisfactory for our current combat strength. But mark my words, if we enter many more fights someone will be hurt. I will not allow that to happen without a grander objective at stake."The woman placed her gun in her shoulder as she rounded the corner. "On me, and watch our rear. We need a clear path to evacuate."- Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 112 / 328 SP: 186 / 272 + 40 = 226 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50
- Action:
Susan moves to the location on the Map.
Healing Wave Counter O / X / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Map:
Current position is the Lime Square. Moving to the Green Shard S labeled 8.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Tue Dec 18, 2018 2:44 am | |
| - Shards Gained:
+3 Punk Shards
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Tue Dec 18, 2018 3:15 am | |
| With the shard collected Susan would motion for her team to swiftly follow her to their entrance. The howls of the demons in the Full Moon echoed through the alleyways eerily as she made her exit. For those that would follow her she would address them, glossing over the previous fights and trespasses. "It was difficult and we did not get far, but... I am overall satisfied for the most part. We were able to act as an effective team and coordinate in the face of more impossible odds. Though we did not press ourselves as hard as we could have I believe us capable of doing so, but it would be unwise to do so on a night such as this." The small woman unwound the sling of her gun from over her head and took off her cap, fanning her face with it. Detestable sweatiness, she would prefer it to grow colder where she didn't need to feel sticky and disgusting after running around all night. The weariness hit her all at once, all these nights staying awake and running herself ragged, it showed in her posture. "For those of you that volunteered for ambassador duty I will see you tomorrow. Do not call me tonight unless someone is dying, I will be showering or sleeping. If you need information you may contact me after 4AM, I should be conscious and willing to answer questions by then." The businesswoman turned and started heading toward her car without so much as a "goodbye". It had been a long night. It had been a long week of them and her energy was waning. She was exhausted and sore and had absolutely no desire to interact with other people more than she was forced to. Susan finishes her patrol.- Susan's Stats:
Level 12 Strong: Light, Gun (Bulletproof Vest) Weak: Fire
HP: 278 + 50 (Mark of Chaos) = 112 / 328 SP: 226 / 272 - 30 + 80 = 272 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 39 / 50
- Action:
Susan moves to the exit at the beginning of the map. For reference this takes 2 Shadow Accels exactly.
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Fri Dec 21, 2018 6:12 pm | |
| "..." - GioGio, lvl 8:
HP: 157/245 SP: 211/211 PEnd: 33% MEnd: 33% Ppstr: 9(18) Pmstr: 11(22) Dx: 10(20) Lk: 105(75)
Rearguard
Strong:Earth Weak:Ice
- Passives:
Tearless Loafers
Invigorate 2
—Strength Name:Tactician —Description:Due to his more analytical nature Gionatan can pinpoint his allies' strengths and come up with ways to optimize their skills.(Buff skills receive a 15% boost)
—Weakness Name:Not a Fighter —Description: Gionatan's main role is to provide support to his allies, he gives a lot of focus to said role. So much focus to it, that he neglects his offense just as much.(Offensive skills deal 15% less damage)
- Action:
GioGio follows Susan out of the dungeon with shadow accel.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Fri Dec 21, 2018 6:15 pm | |
| "(Holy shit, I'm still intact and my ass is in one piece. Fuck this joint, I'm outta here.)" - Action:
GTFO of here.
- Joseph (Vanguard), Level 9:
HP: 165/234 SP: 10/115 PEnd: 47% MEnd: 47% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 73 Tarukaja: 2/3 - Human Strengths and Weaknesses:
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sat Dec 22, 2018 12:50 am | |
| Isaac followed the others out of the dungeon, as Susan had said, they had done well considering how rough the night had portended to be. He remembered Maria fussing over him about how the night would be dangerous and he should make sure he was prepared, but with Susan and the others he'd hardly needed any of the provisions he'd brought with him. Safely out of the immediate range of the demons, he stretched his arms over head and released some of the tension in his muscles. He felt a couple of satisfying pops. Hands in his pockets as they began going their separate ways, he laughed a short, rueful laugh and sighed. "Nobody going for Pizza then? Alright, maybe next time." Altogether it was a rather unceremonious exit for his new friends. He'd have to tell Maria about it when next they'd met. It'd been his first demon patrol and he'd learned a lot, felt like he was getting stronger even. With his head held high, Isaac mounted his bike and drove home. Every membrane in his body felt flexed and alive, and he knew there was no way he'd be able to go straight to bed. But he'd try. - action:
Does a follow and a leave
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