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| It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) | |
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Author | Message |
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Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Fri Dec 28, 2018 2:27 pm | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Sat Dec 29, 2018 12:28 am | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 8:47 pm | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 9:42 pm | |
| Soul Skill Name: Skeleton Crew Persona Name: Ghost Train Tier: Tier 2 Cost: 20% HP Type of Damage: Tactical Description: When Tamsin uses this skill she takes a step in one direction, and an identical copy of herself steps in the other direction, making it impossible to tell which is the original version of herself. The doppelganger is composed of semi-real energy, and disperses into smoke when it is killed (similar to her Lung rot skill, but without actually causing blindness). The clone has HP equal to the amount of HP used to create her, but she can not make soul bound attacks or use skills. Tamsin may have no more than two Doppelgangers in existence at a time. A single doppelganger lasts 3 turns, or until it's HP is reduced to 0, or if it is hit by a critical attack or weakness hit. Tamsin may have no more than 2 doppelgangers in existence at one time. When Tamsin Attacks or uses skills, her doppelgangers mimic her movements, making it difficult to tell which one is real.
When Tamsin is attacked by a single target skill, the attacker must roll a randomizer to determine if they hit the real Tamsin. If the attack does not hit, the effect continues. If a Doppelganger is hit, it is dealt damage by the skill as if Tamsin had been hit (sharing her weakness and luck for purposes of determining crits). If the real Tamsin is hit, she takes damage as normal, and loses concentration on the most recent of her doppelgangers, causing it to immediately disperse. If Tamsin becomes the target of an AoE skill, it is rolled to hit each doppelganger separately, as well as Tamsin. This effect of a buff/debuff skill, ailment skill, or healing skill effects only the real Tamsin, as the doppelgangers do not have enough substance to be effected by them.
Outside of PvS Combat, the Doppelganger can move around on it's own, but only under directions from Tamsin. She can not see through it's eyes, and it can not relay information to her. It can only follow simple instructions such as "stay," "go that way," or "stand over there." These instructions are issued mentally. In PvP, the Doppelganger can not attack, as specified before, but they can take attacks for Tamsin or be used to confuse the enemy. The Doppelganger(s) can be up to 1 meter (or 1 square) away from Tamsin per 50 points of Max HP that Tamsin has.
Last edited by Tamsin Ferrell on Tue Jan 01, 2019 10:09 pm; edited 1 time in total | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 10:04 pm | |
| - Quote :
When Tamsin is attacked by a single target skill, the attacker must roll a randomizer to determine if they hit the real Tamsin. If the attack does not hit, the effect continues. If a Doppelganger is hit, it is dealt damage by the skill as if Tamsin had been hit (sharing her weakness and luck for purposes of determining crits). If the real Tamsin is hit, she takes damage as normal, and loses concentration on the most recent of her doppelgangers, causing it to immediately disperse. If Tamsin becomes the target of an AoE skill, it is rolled to hit each doppelganger separately, as well as Tamsin. This effect of a buff/debuff skill, ailment skill, or healing skill effects only the real Tamsin, as the doppelgangers do not have enough substance to be effected by them. So roll a randomizer 3 out of 10? - Quote :
- The Doppelganger(s) can be up to 1 meter (or 1 square) away from Tamsin per 25 points of Max HP that Tamsin has.
Make it up to 50 points of max HP. Also do you have to pay 20% HP per clone? | |
| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 10:08 pm | |
| 1) Randomizer would be depending on how many Doppelgangers are active. If it's just Tamsin and one Doppelganger it's an even 2, if there is a second Doppelganger it would be out of 3. or some variation thereof. Probably like so: - Doppelganger target:
1 - Doppelganger A 2 - Tamsin 3 - doppelganger b - Random number (1,3) :
- 2
2) Alright, I can do that 3) Yes, 20% per Clone, it's two castings of the same skill, so setting up an additional clone would be another turn as well. | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 10:40 pm | |
| I hate to do this to you, but I'm not gonna lie that this is a pain in the ass skill to grade.
Because of the absolute potential to be broken after talking about it with another mod. It would sharply decrease the chances of Tamsin being hit at all with a single target skill. And even being potentially better in that it can't be dispelled normally like buffs.
As it is, it forces DMs to heavily favor AoE attacks which would negatively impact any team you fight in. I'm going to have to ask you to further simplify it. It's too complicated to come up with a solution that doesn't unfairly gimp you or make it tough for any one to DM a suitable challenge unless they do some crazy stuff.
There's also the fact that it's covering way too much. Dungeon, PvS, PvP, and potentially PvS Skirmish. You'll need to simplify a whole lot. | |
| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 11:50 pm | |
| Soul Skill Name: Locomotive Charge Persona Name: Ghost Train Tier: Tier 2 Cost: 16% Type of Damage: Pierce Description: Tamsin rushes forward at three times her normal speed, aiming a staggering kick at her opponent. The attack does not trigger skills such as counter that reflect/block physical attacks, and has an increased crit modifier of 10%.
In PvP this attack travels the same distance as Shadow Accel, and deals damage to targets or objects in it's path.
In Dungeon movement, this skill works as Shadow Accel, but Tamsin can't be ambushed by using this skill to initiate combat.
Last edited by Tamsin Ferrell on Wed Jan 02, 2019 12:00 am; edited 1 time in total | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 01, 2019 11:55 pm | |
| I'm okay with this. But will it have any effects in dungeon travel? | |
| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Wed Jan 02, 2019 12:00 am | |
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Wed Jan 02, 2019 12:01 am | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Mon Jan 21, 2019 4:15 pm | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Mon Jan 21, 2019 4:16 pm | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 22, 2019 12:07 am | |
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| | | Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
| Subject: Re: It's Not That I'm Keeping Score, Or Anything...(Tamsin's Compendium) Tue Jan 22, 2019 3:51 pm | |
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