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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
//"...I can't say I envy that, but I suppose it's the kind of thing we need to expect from this job. It can be a hell of a pain, that's for sure..."// Shiina scratched the back of her head with a groan. She enjoyed some parts of being a Cadet, and felt some pride in defending the city, but the danger and work that came from it were very real and very demanding. Though, it's not like she was too far up yet, so she couldn't say for sure whether this was as tough as it got. She'd keep going, if not for others then to further her own goals. //"Oh, looks like another puzzle of some kind. Let's see if this light does something; if it brings enemies to us, we can just destroy them as usual."//
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 05, 2018 11:23 pm
"No use complaining. We do what we're paid for. Just hope we get paid enough for it. To segue away from that, that light is awfully bright. It won't get in the way, will it?"
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 05, 2018 11:29 pm
"Whoo...more puzzles...Falseenthusiasm.exe is still running, cool."
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat May 05, 2018 11:37 pm
As the team approaches enters the area, they can see a mirror in the center of a wide room. It shows a reflection which is nothing new or strange. But below it are treads that connect it to the floor. It seems that the mirror can only be moved to the very extent the treads lie...
QAS EVENT: INITIATED!
>Move the Mirror Up (State # of Spaces)
>Move the Mirror Down (State # of Spaces)
>Leave
System:
You may move the mirror how many spaces up or down depending on where the space they inhabit on the map. The brown treads are the range they can move around on.
----------------------
Map Key:
Black Star -- Players
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Tue May 08, 2018 6:10 am
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Wed May 09, 2018 11:08 am