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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
38 Ppstr w/ boost
Information Box:
Damage Taken:
The Math:
172 -44= 128-9=119-57=62
Status: > Mapsyche: 5% of health drain 1 of 3 > Pied Piper | Leads the dancing people in the background. Every turn will be followed with dexterity strike damage to all enemies. 1 of 3
Actions: > Aquarius uses Dia | Recovers a small amount of HP (30%) to one ally. l 4 SP Target: Self
The Math:
182*.30=54+62=116
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: Use requirement met. 1 of 2 completed to rank up Ammo: 3/10 Experience: 187/1367 to Level 11 Battles Won: 5/10 (1 of 2 to rank up) Items 1 x Solid Talons +3 intelligence
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sun Jun 24, 2018 9:01 pm
Edit: Ignore the Piped Piper I translated that damage and how it worked wrong.
Hatsu is at 173 HP
Telos
Posts : 1394 Join date : 2016-05-26 Age : 23 Location : Somewhere in time and space
Using: Soul Skill Name: Council's Charge: (Scheme): Persona Name: Antenor Tier: Tier 2 Cost: 8 SP Type of Damage: None (Passive) Description: Makes the damage of Takeru's next Electrical magic attack will be 1.5 times greater in power.
PvS Double Battle Initiated:Press 'F' To Pay Respects!
Level 13, Jest Horde:
Freila | Inflicts a moderate amount of Nuclear damage to one enemy. | 6 SP | Tier 2 -- 79 Nuclear Damage on Haru, Tarunda included. Miss if 1.
Random number (1,10) :
1
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2 Hit if 1 to 25.
Random number (1,100) :
7
Random number (1,100) :
57
Random number (1,100) :
25
Random number (1,100) :
12
Random number (1,100) :
70
Pied Piper | Leads the dancing people in the background. Every turn will be followed with dexterity strike damage to all enemies for three turns. | 25 SP | Tier 2 -- 51 Strike Damage to all, Tarunda included. Miss Shiina if 1 to 3.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | Tier 2 -- 25%
Garula | Inflicts a moderate amount of Wind damage to one enemy. | Tier 2 -- 25%
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | Tier 2 -- 25%
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | Tier 2 -- 25%
Tension rises to 25%. Spending 0% Tension to use dex on the horde. 40 damage.
Miss on 1
Random number (1,10) :
1
Crit on 8
Random number (1,10) :
2
Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Fri Jun 29, 2018 9:06 am
The enemy made attack, but Haru was able to elegantly step around the attack before being smacked by another attack that made him so unsure of himself and this situation that he contemplated fleeing. It was a nasty one for sure this attack. It threw his concentration off enough that the following attack actually got him. He’d flinch under the blow, but would keep standing despite the feeling. When Shiina not only froze but took off, the Cadet was highly distressed and confused for a second, but then that feeling would turn into agitation as Joseph cast something to counter act that horrible feeling that had sunk into him.
Back to himself, he’d glare at the enemy before looking over his team. Some took a beating more than others, but it looked like everyone still present was still on their feet. The enemy had gotten a lucky turn, hopefully that wouldn’t happen again. “If you want to lead, then stay standing strong,” Haru would tell Joseph in his usual calm tones before he glanced at Aquarius, who simply “hmph” in amusement before pointing at Joseph and casting a healing spell towards him.
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. > Soulbound Does Tier 2 damage
38 Ppstr w/ boost
Information Box:
Damage Taken:
The Math:
51*.22=11-51=40*.15=6-40=34 So 173-34=139-9=130
Status: > Mapsyche: 5% of health drain 2 of 3 Actions: > Aquarius uses Dia | Recovers a small amount of HP (30%) to one ally. l 4 SP Target: Joseph
”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
Position: Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation.
Items/Use/Exp:
Uses: Use requirement met. 1 of 2 completed to rank up Ammo: 3/10 Experience: 187/1367 to Level 11 Battles Won: 5/10 (1 of 2 to rank up) Items 1 x Solid Talons +3 intelligence
Nyarlathodai
Posts : 154 Join date : 2018-03-17
Subject: Re: Masquerade Ball [Cadet Dungeon/B Team] Sat Jun 30, 2018 1:28 am
Level 13, Jest Horde:
Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2
Random number (1,10) :
2
Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2 Hit if 1.
Random number (1,4) :
1
Random number (1,4) :
1
Random number (1,4) :
3
Pied Piper | Leads the dancing people in the background. Every turn will be followed with dexterity strike damage to all enemies for three turns. | 25 SP | Tier 2 -- 51 Strike Damage to all, Tarunda included. Miss Joseph if 1.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
Human Weaknesses:
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.