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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht attacks Jester twice with Lamina Sanctus! 153 Slash damage on each hit!
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Albrecht attacks Jester twice with Lamina Sanctus! 153 Slash damage on each hit!
1st hit:
Can't Miss Crits if 7
Random number (1,10) :
1
2nd hit:
Can't Miss
Crits if 7
Random number (1,10) :
4
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 27 Location : On the other side of the monitor
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
Action!:
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP 42 * 1.5 = 63 + 15(25%) + 9(15%) = 87 Agi damage
>The dancing couples within the area have begun to dance and stampede through the battlefield. All participants who attacked suffer 100 physical damage. >A miasma is present... [Ailments are boosted by 20%]
Exp Gained:
Albrecht -- 210
Sumi -- 220
Susan -- 200
Cecilia -- 108 Exp
Last edited by Nyarlathodai on Sat Apr 21, 2018 9:52 pm; edited 1 time in total
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
As the team made their attacks they would suddenly find themselves swarmed and trampled by the faceless masses, stepping back into tune just as the battle ended. Susan kept her weapon raised and her eyes open but they did not seem to further aggravate or show aggression. They weren't in control of their actions. They might not even be human, or demons, merely constructs, but in the case they were human caution would need to be shown. "Careful of the crowds, it seems they can be dangerous when the tempo picks up," she would observe and relay. Her teammates troubled her, they were so quick to violence without thinking beforehand. She feared that someone would do something regrettable without thinking things through. Most of them troubled her this way, with the exception of Officers Jackie and Kerrigan who seemed to stay their hands long enough to think clearly.
Susan sighed loudly, lowering her machine gun from the crowds of ballroom dancers. This would merely mean that she would have to establish herself as a voice of reason, one that could be trusted. She could trust the other Cadets to perform of course, but she in turn needed them to trust her judgement and not be so quick to fury and hatred. These people were disgusting and vile, yes, and hatred of them came naturally but it couldn't let it cloud their minds or they were no better than the terrorists were. The sharpest spear must be guided by a steady hand and sharp eye. Susan would need to be this eye if Endymion were ever to be rid of this blight of irrational slaughter and diabolical threat. She did not take this act of terror personally, and though she was horrified at the outcome she would not be disgusted by it to the point of disdain. Susan would act rationally in an effective manner in which to succeed, as she was best at.
The timid woman appeared vacant, jogging along with her teammates with Seshat battling the misasma as she communicated to the other team who apparently were having difficulties of their own.
".............the other team is engaged in combat, what appears to be a child with a knife is involved although I do not believe it is human. Please remain aware of any children you happen to see, and refrain from breaking mirrors until we learn more information. This "T" may be able to communicate through them however breaking one seems to have detrimental psychological effects."
Stats:
Level: 8 Exp: 225 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 216 / 233 - 53 (Masquerade dancers, damage was taken in Vanguard at 47% PEnd) = 163 / 233 SP: 157 / 178 + 26 (15%) = 178 / 178 PEnd: 22% MEnd: 24% PPstr: 30 PMstr: 60 Dx: 27 Lk: 65
Uses towards next Rank Up: 5
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
The party restores 15% of their SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Moving 3 left.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 3 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Cecilia moves 3 to the left and casts Media on the Party!(45% Health healed)
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 27 Location : On the other side of the monitor
"Ow ow ow ow! Quit stepping on me! ...Man, those heels can hurt. I may need some patching up in a bit. Those dancers were trampling all over me. Anyways, I'll keep that stuff in mind, Ms. Susan. Let's go break T's game!"
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
Action!:
Follow everyone else
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
At least she was making progress, they seemed to trust her insights as they should. However, their eagerness to resort to battle could be an issue. "I am unconcerned for their well-being, I can see they are not having trouble," the businesswoman states, "I am however concerned with our conduct and attitudes. I-I would like to urge restraint, the other team is suffering from a careless, violent mistake they had made and we mustn't forget there are hostages. I have no doubt in our own capabilities to fight this battle and route the enemy, b-but I fear that isn't enough. If we allow our emotions to guide our actions lives will be lost."
Stats:
Level: 8 Exp: 225 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 163 / 233 + 45% (sure more percent healing than HP I have missing, screw your math) = 233 / 233 SP: 157 / 178 + 26 (15%) = 178 / 178 PEnd: 22% MEnd: 24% PPstr: 30 PMstr: 60 Dx: 27 Lk: 65
Uses towards next Rank Up: 5
Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
The party restores 15% of their SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Moving 1 left to the QAS.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 3 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Cecilia moves 3 to the left and casts Media on the Party!(25% Health healed)
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 27 Location : On the other side of the monitor
"Huh? Oh, uh, sure. I guess I can... restrain myself. Man, did I overdo it already? But I was just getting on a roll. Just do what they say, Sumi. You can't look bad now." Sumi replied in a softer tone, a slight hint of defeat in her tone.
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
"... I'm afraid i can't do that. I must engage in melee combat for maximum effectiveness. I can hold back from fighting and follow tactics but i am going to fight with righteous rage."
Albrecht, Lvl 8:
HP: 214/214 SP: 163/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
As the team approaches enters the area, they can see a mirror in the center of a wide room. It shows a reflection which is nothing new or strange. But below it are treads that connect it to the floor. It seems that the mirror can only be moved to the very extent the treads lie...
QAS EVENT: INITIATED!
>Move the Mirror Up (State # of Spaces)
>Move the Mirror Down (State # of Spaces)
>Leave
System:
You may move the mirror how many spaces up or down depending on where the space they inhabit on the map. The brown treads are the range they can move around on.
----------------------
Map Key:
Black Star -- Players
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
The actions of her team concerned Susan in different ways as she continued to watch the fight from the other team. Ms. Sumi seemed to take it personally, Officer Frost simply scared her with his insistence. "I-I-I did not mean to offend or accuse..." she squeaked defensively, "I-I am merely pointing out that 'T' would want us to act hastily and rashly as I've evidenced from the other team shattering a mirror and suffering for it, n-not that anyone here is doing so th-though I would stress that nothing is like i-it seems and we should be cautious when making decisions, e-especially violent ones, w-we aren't even aware if these people are willing terrorists o-or even if 'T' is a-and the negativity can be used against us..."
Susan trailed off muttering as she shrunk back. She believed that succumbing to emotions in combat would lead to mistakes, though she wasn't absolutely wrong as evidenced she would be willing to admit her experience was different from others. But that could wait. As they came upon another mirror Susan also saw that it had treads like the one before it. Susan peered around. She looked down both the hallways to see dead ends, then another longer one with more crazed assailants lying in wait. "Yes, I see now....... so it will reflect this way and....... but it's in the way........"
The tiny woman continued to talk to herself as she moved the mirror upward, out of the way of the "path" she surmised the reflection to have. Checking either hallway she found this to the correct answer. "I-I have cleared a path," spoke Susan hesitantly, "B-But we must continue down this way, there are more hostile entities upcoming." The businesswoman took off at a run to ambush the terrorists, shuffling to a stop and raising her gun. "Stop, o-on the ground! This is your first and l-last warning...!"
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
The party restores 15% of their SP from Pathway of Light. Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Moving the mirror up 1 space. Moving left 2 spaces to engage the enemy.
Tension - Maria Woodsworth:
Tension Level: 50% Tension HP: 3 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.