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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mission: A Concerned MOM Sat Apr 07, 2018 11:53 pm
S'quiet. That's good right there, ain't seen nothin' that strikes me as wantin' my ass on a platter're on a stick. Treasure ain't too far from here, gonna get my ass movin'.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
So's I can move quicker'n most about anyone since this ain't just flat ground fer most'a it, might even be able to squeeze meself through the trees're bushes there if'n I gotta. S'dark out, perfect fer a rogue, they ain't never see me comin'. Got my eyes'n ears out too fer traps'n ambushes.
Now they might be able to smell the smoke off my pipe but we's outdoors so by the time I get close enough might not even matter. Don't think them townies'll trust me much either, if'n it comes down to it, I'm hurt, an' one'a them's the only ones what can get help I might not be seein' tomorrow.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Movin' left 1, down 2 fer the goodies there.
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Mission: A Concerned MOM Sun Apr 08, 2018 12:05 pm
Oh fuck no. Azul would take a single look at the shadowy figure beckoning towards them, and then promptly summon his sword. "Ha, no." The boy would state simply, for Onyx and the two MOMs to hear. With blade drawn, he darted forward. He wasn't getting caught off guard. Worst that would happen would be that he scared off some innocent person, best case scenario, he was prepared for whatever monster-or worse this could possibly be.
'I'll show you for walking around in a public area at night!' The boy'd think on his dash over. Let Onyx catch up, he was going to take initiative.
Onyx would give the woman a side glance. It was surprising that despite the goal at hand, that they'd be interested in chit-chat along the way. Wouldn't a lot of talking potentially alert the one they were chasing down about them being near? Assuming there wasn't more to this of course, but generally speaking, this didn't seem like a very 'cautious' search for a killer. Still, he would give her an answer of sorts. "It's a change from the daily routine, in a way. Can't say it's a bad thing to be somehow armed now that these weird situations are coming up left and right." It was also a lot of not so easy work unless you were the one that just sat down and tried their best to not get involved. To each their own, really.
Speaking of individuals...it would appear that there was someone in the area they've entered. How strange. Either this meant their search had been unusually short, or there were more dangers lurking around the area than expected. Or maybe someone was just wandering around the park at night? It was hard to tell, but seeing as the blonde had rushed forward to engage this unknown person right away, pondering was kind of useless. Onyx would follow after carefully watching the figure. "This place seems to have surprises."
Meditation Node*: Double Node Slot, Provides You With 3 SP Passive Regen Per Turn. Tier 1
Usable items:
Snuff Soul: Restores 50SP to one ally x 3 Revival Bead: Revives a fallen ally with half their HP x 1 Patra Gem: Removes 'panic', 'fear' and 'distress' from one ally x 2
Relevant Strengths/Weaknesses:
—Strength Name: Pain Endurance —Description: Onyx has a very low sensitivity to touch and physical sensation in general, and due to that, he also has a naturally high pain tolerance, allowing him to continue whatever he was originally doing more or less effortlessly even when a normal person in the same situation would have already been distracted by the pain of their injuries.
—Strength Name: Owl eyes —Description: His splicer genes have granted the man an enhanced distance vision, making him able to see things in clear and sharp detail as far as 50 meters (164 feet) away from himself.
—Strength Name: Concentration (+10% to Buffs) —Description: Being as mind oriented as he is, Onyx has mastered the art of focusing himself completely on the action he’s doing and not letting himself get distracted too easily from his task. It allows him to use his awakened powers more effectively.
—Racial Strength Name: Empathy —Description: Onyx was born with the ability to sense other people’s emotions, which is a trait appearing in about 1 in 1000 individuals of his race. This means that the man can naturally sense the current emotional states of the person/people that are around him, giving him the ability to understand them on a basic level, and be able to pick his own responses towards them more easily. (In combat, this ability allows Onyx to negotiate with enemies up to 5 levels higher than him, due to being able to be on the same wavelength as them by base)
—Weakness Name: Lack of Awareness —Description: While his near complete lack of physical sense and touch helps the man deal with normally unpleasant sensations better, it also means that he is liable to not notice something being dangerously wrong until it gets really bad. It could also let others catch him by surprise more easily, if they approach him without being seen beforehand.
—Weakness Name: Mind over Matter (-10% damage to any attacks performed) —Description: Due to his immense focus on the mental side of things, Onyx is not so great at performing actions that require a good grasp of the physical environment.
—Weakness Name: Sight Blur —Description: While his splicer genes grant him a better sight into the distance, it seems they lack the same precision the other way around, and thus Onyx cannot see very well when looking at anything close to him. Environment and any objects/people less than 5 metres (16 feet) away from him appear as rather blurry and hard to make out.
—Racial Weakness Name: Emotion Overload —Description: All good things can turn bad in excess, and if there are people with extreme emotional states, or too many people with very conflicting ones, it can cause Onyx to become disoriented due to the overload of information his mind would need to process during such situations. (Gives a weakness to ailments in combat)
"Sorry about that Kuzi... I get a little excited about small cute things." Tammy chuckled and loosened her death grip on the small pink fluff, allowing it to regain it's breath and maybe not die. She would instead listen intently to what the two Seekers had to say. If she had any concerns over the talk of powers or summoning things, she didn't show it. Instead looking blissfully content with the entire situation.
Vshnre on the other hand grimaced at the topic of conversation, turning her nose up as they apraoched their destination. "Whatever it is you mutants can do I hope you're good at it. We payed good money for you, and we expect results."
Upon entering clearing twenty two, the group wouldn't see anything to far out of the ordinary, to which Tammy would shrug."Hm... Looks like there's nothing here. Guess I still have two more chances though!"
However.
Inside bush near the back corner of the clearing, Grubby would find a seemingly hidden bag made of a patchwork material that it was a bit to dark to properly identify. The bag itself was about the size and shape of a doctor's bag, and inside the bag he would find an assortment of tools including an assortment of teeth, a large spool of plastic wire, wood varnish, a sewing kit and well worn iron dagger. The dagger was about twelve inches long from pommel to the tip of the blade. The Blade itself was thin and straight, attaching to the hilt through a simple cross guard. While damaged and dented the blade was honed to so fine that should grubby not handle it properly, he would not even feel as the blade slid through his skin.
--- -- -
As Azul and Onyx approached the figure in the distance, Dorris would let out a scream for them to slow down. Clare would simply stare in shock at the figure that exited the darkness.
The figure stumbled out of the shadows, it's left foot leaving behind a bloody footprint with each shaky step it took. The group could see it's lungs expand, it;s heart beating, it's muscles extend and contract with every motion....
Last edited by CWIS on Tue Aug 07, 2018 9:58 pm; edited 1 time in total
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 27 Location : On the other side of the monitor
Subject: Re: Mission: A Concerned MOM Sat Apr 14, 2018 7:45 pm
While Milton wanted to chuckle at the sight of such a small and fluffy creature such as Kuzi struggling against the excitable mother's tight grip, he was more focused on surveying the location Kuzi's selected client desired to go to first, noting that the bear mother's closest selected room would be within running distance just outside the door Kuzi was closest to. After he realized how cold his hands were from the chill his body had accumulated from the air somewhere along the way, he decided to change this. From within Milton's body, more centered in his torso, a light revving sound could be heard as the hum of his core reverberated through his body, warming the metal of his robotic hands that would transfer to a light warmth on his skin as he offered his now warmed hand to Kuzi.
"My apologies. Is this any better? I'm afraid that the cool air billowing on my way here must have chilled my skin layer. Thankfully, one quick adjustment can bring up my body temperature. So, your Persona specializes in Ice-based attacks with a possible side of Wind-based skills. I've worked with another Ice-powered Persona before, so I imagine we'll work well together fairly well. As to my abilities, Phobetor allows me to inflict foes with intense periods of fear and poison, regenerate part of my mental strength, and deal psychic damage to my foe. Keep these abilities in mind, and we may just be able to play off each other to enhance our attacks. I am also armed with my Zeroedge blade to slip through cracks in defense and a voltage repeater to unleash rapid fire barrages of bullets. Now then, with the setup of this area... the room in the eastern direction should lead to your room, Vshnre. Does your race possess a unique ability that would be beneficial to know? I can tell you mine if you want."
"But all this technical talk would be boring to remain on throughout this venture, so perhaps we can talk personally. I have this thought experiment on my mind and would like your opinions on how you would answer it. Familiar with either Locke's socks or the Ship of Theseus? The idea of replacing an object with patches of fabric from other socks and planks of wood respectively until none of the original fabric or wood remains on the object? Do you think the object remaining is really the same object as before, or has its original identity been replaced with what it is now?"
Vitality Node T1: Common: Single Node: Adds 10 HP to your total
Movement:
5 right, 1 down into room 28
Support - Vshnre:
Vshnre: Ppstr: 0 Pmstr: 0 Dx: 0 Lk: 5
Mama Knows What's Best l Remove a Status effect from one ally. l 50%.
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Mission: A Concerned MOM Sun Apr 15, 2018 2:51 am
"Don't worry about it!" Kuzi would reply cheerfully to Tammy's apology, shooting the mother a warm smile. "Honestly, I'm kinda used to that kind of thing by now. As long as you don't completely choke me out or like, break my ribs then no harm done. Speaking of, have either you or Vsshnre seen anything happen around here personally? Or have you just heard stories about it. More so things happening at the time as opposed to things that had already happened, though if there was anything you spotted of note that had already happened it still might be useful information to know. Hope that neither of you had to experience too much horror before now though, especially if you were on your own that'd be horrible. To be honest, I'm a little concerned about you coming with us now. It's very brave of you both to tag along, just promise me to keep yourselves safe. Okay?"
The fluff would make a quick scan of the area as they entered the first place that was mentioned, though saw very little that was out of place for now. Which Tammy admitted to as well, though at least she still sounded optimistic about things. It was good not to let a failed attempt bring down morale! "We've only just started looking, no need to be worried. We still have plenty of places to look!" The Dreedle would agree as the group began making their way towards their next destination. "So, what do you do for a living Tammy? Hope it's not as dangerous as this whole malarkey is. I'm quite impressed how confident you are about all this, I know for a fact I'd be shaken scared if I didn't know I had Denki with me to protect me!"
"Mhm!" Kuzi would chuckle before giving Milton an inquisitive look, being momentarily lost in thought as he just stared at the guy before blinking and shaking his head. "What was that you just did by the way? Your whole body started going vrrhmm then like magic your hand was all warm! Do you have like, inbuilt hand heaters? Or... Wait no, that wouldn't make sense... Unless you weren't normal. Uhm. Not meaning that in a bad way or anything, being different is cool! Being unique is a vastly underrated attribute to hold. Though I suppose it isn't as big of an issue in Junction for some people, hey? Hehe. Are you like, part machine or something? No offense meant if I'm wrong... Or if I'm right and that's still offending, if so, whoops. That'd just make the noises and the sudden hand warmening make sense!" The small creature would smile nervously, hoping he hadn't stepped foot anywhere the other wouldn't want him to before listening to the, uh, rather interesting set of powers Milton said he possessed. "Oh wow, these things can really do a whole range of things huh! It's kinda scary to think about if there is a limit to how much any one of them could do. Like, do they even have a limit I wonder? I'm fairly sure Denki's become more powerful than she was when I first ever met her, so they totally improve over time!"
"Oh, oh!" Kuzi would butt in as Milton asked Vshnre if she had any form of unique abilities that others don't. "I can do something pretty cool! Though it makes me feel suuupppeerrr hungry after doing it so I can't really show it off right now." The Dreedle would tease, purposefully not saying exactly what it was he as a Dreedle could do. It was always a fun surprise to just do it when needed, it was funny to see peoples mixed reactions to it! As for the question that he was then asked. The fluff would scrunch up his face in thought, he wasn't expecting a question like that to have to think about during a time like this. Though... "Hmm... No I've never heard of either of those examples personally. Though I think I understand what you mean. And, well. I suppose it would depend on where you stood as the observer of the situation. Like, if it was some great monument that people went to visit. If you went during a time where they were switching it out, you'd know about it and that might change your opinion. Though if you hadn't seen it before, or simply saw it before then came back after it had been changed without any knowledge it had been changed. As long as it was remade entirely the same it'd still be the same thing for them. Right? Then again, even for someone who had seen the change take place it would be up to their own opinion. It's like, the same blueprint with a new coat of paint. Ya know?"
Power Node T1: Common: Single Node: Deal an Extra 5 damage with Dex Attacks (Mission Reward)
Action:
Following Milton down 3.
Support - Tammy:
Tammy: Ppstr: 0 Pmstr: 0 Dx: 0 Lk: 3
We're All The Same l Remove all stat buffs and debuffs from one ally or enemy. l 50%
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Mission: A Concerned MOM Sun Apr 15, 2018 4:16 am
Aright, so I get to fuggen work an' I find the damn thing, the treasure there. Now I'd like to tell ya I was shocked're horrified're even fuggen surprised but I weren't. I know what we's up against. I know this sick fucko's plan is turnin' people into curtains. An' I hate to tell ya but this ain't the first time I seen something like this in all my days. Y'ever met someone that wanted to turn people into fuggen books an' not like the magic way? I'm talkin' flayin' skin fer covers, usin' blood as ink, the works. Well I fuggen have, ashamed to say more'n once. But every single damn time it ends the same: I cut the bastard's throat out. It don't surprise me no more. It's just part'a the job. An' my job fer the last twenty five-odd years been takin' out human garbage.
S'got all the tools he needs right here fer makin' a buncha poor motherfuckers into a damn blanket there. Needle, thread, got the knife fer fuggen slicin'em top to bottom there. Even the bag's made outta skin. I can't see it in the dark but I know my leather, known me a leatherworker back in the day an' I wear it all the time. Feels just like the books did. I take the knife in my hands there. S'beat to shit, means it's well used, but sharper'n the day it was forged. Run it along my fingers there... cuts right into my callus like it was made'a butter. S'good blade there. All'a this shit's useful if'n yer a rogue, bare minimum it's useful fer provin' we got the guy dead to fuggen rights. 'Lil too big to fit in my satchel but I unhook one'a my belts an' loop it through. Takin' the bag with me, can't afford not to. Hearin' voices now, voice'a Milton there an' that 'lil pink whatchamacallit along with the hens cluckin'. Damn glad it ain't me havin' to deal with'em, never was good at any a that townie stuff. They just bring me along to stick killin' irons in assholes what don't no better'n to fuck with the wrong crew. I whistle real low to let'em know it's me that's makin' the rustlin' 'fore I get movin'.
The goods are moving.
The fugya mean the goods're movin'?
I mean that one of the money pits grew legs.
So yer sayin' someone's makin' off with the goodies?
Either that or something worse. Remember what the last pile of goods was?
Sonuvabitch, that motherfucker's walkin' round now is'e?
Could be. Might be something else. I can only find the objects, I can't tell you who's got'em.
Well ain't that just peaches'n cream. Figure we should get a bead on'im. If it's the killer we're gonna have to make an ambush. If'n it ain't they got somethin' we might like to have.
Gotta get my ass movin' there. Time's a fuggen wastin'.
Arcana: +15 to Wind skills Growth Study the Mark | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Character Strengths:
-Strength Name: Quick Old Bastard -Description: I don't mean to brag but I've been around the block a few times and to even get around once ya gotta be fast. Fast to notice things, fast to move, fast to get the hell out or fast to draw yer piece. If yer slow yer gonna be slow forever cuz yer gonna be fuggen dead.
Grubby's occupation and life experiences have honed his precision and reaction times, giving him a +10% Luck bonus.
-Strength Name: Nimble Lil' Fuck -Description: Now bein' fast ain't enough if you can't get nuthin' out of it. Ya gotta stick and move, stick and move! Story time, if yer ass is gettin' chased by an Orcish Warbeast and you don't can't get yer butt over a wall yer gonna regret it for all of half a second.
Grubby is skilled at maneuvering around his environment out of necessity. While he's not physically faster in a straight run than anyone else he can get himself around obstacles with ease and is an excellent climber. Grubby's movement inside dungeons is double the normal rate.
-Strength Name: Gotdamn Sneaky Jagoff -Description: Lemme tell ya a secret. Ya wanna know the best way to survive runnin' in to an Orc patrol...? ...ya don't let'em see ya! Khaaaaaaa ha ha *hack hack wheeze*... Urgh... I gotta kick the pipe one'a these days... but yeah, I done things I ain't proud of. Things I ain't gonna talk about and no one's gonna know cuz no one saw me do'em.
Grubby is a rogue by trade, a distinction he makes between thieves and brigands on the merit that he helps do good with his talents. Old Grub knows how to travel silently, hide from anyone looking for him, pick locks and disable traps, and generally go unnoticed.
-Strength Name: Git Yer Head Down! -Description: I dunno if anyone ever told ya this, but bein' friends with a wizard is a dangerous spot to be in. Even if he's on yer side just one mispronounced word and kablooey! No more stinky gob. Slingin' fireballs here, lightning bolts there, whole place is covered in a gatdamn snow storm for some reason, there's sheep every fuggen where... You learn to keep yer head down or lose it.
Grubby has first-hand experience with attacks that hit wide areas and has learned the hard way that they hit hard and they hurt. Grub has a 10% extra chance to dodge AoE attacks by ducking at the right time. He also has a slight advantage in dodging out of the way of traps that he triggers using the same experience.
-Racial Strength Name: Rubbery Bone Structure -Description: Somethin' not a lot of people know about gobs is "How the fuck that rat bastard get in there?" or "I hit that ugly fuck as hard as I can, how come he ain't dead?" and I'll tell ya a secret: it's all in the bones. Y'see a gobs bones ain't like people bones. They're flexible like sheep stomach. So next time you see a gob contort himself through a hole the size of a tankard'a ale or get walloped by a golem and keep on chuggin' you'll know.
Grubby, as a goblin, has more ligaments interlacing in his bones than in other creatures making him incredibly flexible in addition to acting as a form of shock absorption. Just as he says he can squeeze into spaces about with a 10" diameter opening as long as he has room to maneuver his body. In addition to this when a goblin is struck by a strong force their bones bend with the strike or bounce around instead of outright breaking. A goblin can walk away from a fall at terminal velocity, and although he won't be in good shape he will indeed be walking away. They take blunt strikes better than other races too as long as their organs don't take too much pressure. This of course only applies to real-world effects.
Character Weaknesses:
-Weakness Name: Dumber'n a Box o' Shit -Description: So I got a friend named Hilderbrandt the Luminous 'n he's one o' them wizard magic folk. I know, I know, he picked it himself, I get my digs in whenever we're out havin' a pint. But yeah, he's the one that's good with the spells. I ain't even know how to read. You ain't need to read to stab a man in the gut anyway.
Grubby isn't skilled with the intricacies of magic, technology, or even that chain of logic that leads one to be capable with those tasks. True to his word, he also can't read. Grubby's PMstr is decreased by 15%.
-Weakness Name: Bad Back -Description: I been in the game a while, kid, and these old bones ain't gettin' any younger. Every time I get up in the mornin' sounds like a herd'a cattle are walkin' on acorns. When I bend down 'n pick somethin' up y'hear a crack like a whip. Holy fuggen Azmodeus I need to retire.
Grubby's an older goblin and isn't as spry as he used to be. If Grubby gets knocked down in battle he loses his Quick Old Bastard Strength and gains a 10% Luck penalty until the end of the battle or until a healing skill is used on him.
-Weakness Name: Damn Dirty Habit -Description: Uuuuooof...! *hack hack wheeze hack hack* Myaaaah... Fuck it sucks gettin' old... Been smokin' since, what, I killed my first boar? Mind you I mighta been no more than three rotations at the time. Anyway moral of this lil' story is don't ever smoke and if you do yer gonna look like me one day. Well maybe not this bad, but trust me it's gonna be ugly.
Grubby is a heavy smoker, favoring pipes and cigars and when he's not on a job he's constantly lighting up. This obviously impacts his stamina and after a long flurry of activity he might just break out into a coughing fit. The smell lingers too, and anything attempting to find him via scent will locate him more easily.
-Weakness Name: Slummy Gutter Rat -Description: Know what I can't stand? Those hoighty toity fuckers at the top that ain't ever had to have sleep for dinner. Yeah you know the type. Got their salad fork on one side and the meat fork on another and they're adjustin' their monocles and they got this scoff like Harumph! That's what they say, they say Harumph! Rich bags of floppy cocks wouldn't know what to do with themselves if the caca really hit the fan.
Because of Grub's behavior and appearance he won't find any favor in the Middle or Top Wards, or anywhere generally nice for that matter. He might not be able to gain entrance to certain facilities and security will be sure to keep him under closer watch. That is unless he's the victim, then they might just turn a blind eye.
Because people don't want Old Grub shopping in places and smelling up the store they often overprice their stock, making Grubby pay 10% from shops other than his own.
-Weakness Name: Newfangled Pieces of Crap -Description: So's I see I'm the only one totin' around a bow here. Everyone else got fancy schmancy iron boxes or wands or whatever the fuck that go "pop" and shit dies. That's swell, real fuggin' swell. You can dodge an arrow, catch it, bat it away, ya had options. How the hell do I compete with "point and go boom"? That shit ain't natural.
Grubby is easier to hit with Gun attacks by 10%.
-Racial Weakness Name: Weak Little Creatures -Description: Remember when I was talkin' about bones? ...I ain't hittin' on ya, ya goofy fuck! Now git yer dick out of yer ears! Now how we got flexible bones, know what we don't got? Strength. Orcs got strength. Dwarves got strength. Even the pinkies got strength but we ain't got nothin'. Those rubbery bones like to bend when you put too much weight on'em.
Bones are the foundation of muscle and work as the lever that muscles use to move weight. Now when those levers bend easily it's not a good thing. While goblins can squeeze into tight spaces and survive long falls they can't move a whole lot of weight, especially for their size. At a maximum Grubby will be able to lift a little over a hundred pounds with a full-body lift and that's including his own weight. Any heavier than that and his skeleton won't be able to structurally support it, his knees will buckle, his arms will bend, and his spine will snake out from under him.
Strength/Weakness Effects on RP right now:
So's I can move quicker'n most about anyone since this ain't just flat ground fer most'a it, might even be able to squeeze meself through the trees're bushes there if'n I gotta. S'dark out, perfect fer a rogue, they ain't never see me comin'. Got my eyes'n ears out too fer traps'n ambushes.
Now they might be able to smell the smoke off my pipe but we's outdoors so by the time I get close enough might not even matter. Don't think them townies'll trust me much either, if'n it comes down to it, I'm hurt, an' one'a them's the only ones what can get help I might not be seein' tomorrow.
Soul Skill - Backstab:
Soul Skill Name: Backstab Persona Name: Kesson Rel Tier: Tier 1 Cost: None Type of Damage: Passive Description: "Never any such thing as a clean fight. You get in, hit'em, and get out, but you hit'em hard and you make damn sure you hit'em so hard they never get back up again. Use distractions, get in close, and go for the little nook under the ribcage."
Grubby's all too familiar with striking an opponent's vitals in combat and due to his size and strength this is really the only way he can bring someone down. Kesson Rel is a representation of this roguish training: one who's familiar with anatomy and where to hit someone to get them to drop. Of course, you can't backstab someone if they're looking straight at you.
If Grubby has not been targeted by an attack or skill on the enemy's last turn his critical hit chance is increased by 10%. In PvP this critical hit chance will apply if an opponent cannot tell exactly where he is when he strikes or is engaged in any distracting task that will take focus away from Grubby.
Action:
Takin' the bag with me. Usin' Shadow Accel Longstrider, movin' down 4, left 10, movin' up 19 to the treasure.
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Mission: A Concerned MOM Sun Apr 15, 2018 12:19 pm
....that was certainly not an expected sight. Was that a mutilated person? Why here? Could that have been the work of this killer they were chasing? Onyx would tilt his head at the being as he activated his powers to cast an enhancing spell to get ready for the potential scruffle ahead.
Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3
Other:
Equips:
Meditation Node*: Double Node Slot, Provides You With 3 SP Passive Regen Per Turn. Tier 1
Usable items:
Snuff Soul: Restores 50SP to one ally x 3 Revival Bead: Revives a fallen ally with half their HP x 1 Patra Gem: Removes 'panic', 'fear' and 'distress' from one ally x 2
Relevant Strengths/Weaknesses:
—Strength Name: Pain Endurance —Description: Onyx has a very low sensitivity to touch and physical sensation in general, and due to that, he also has a naturally high pain tolerance, allowing him to continue whatever he was originally doing more or less effortlessly even when a normal person in the same situation would have already been distracted by the pain of their injuries.
—Strength Name: Owl eyes —Description: His splicer genes have granted the man an enhanced distance vision, making him able to see things in clear and sharp detail as far as 50 meters (164 feet) away from himself.
—Strength Name: Concentration (+10% to Buffs) —Description: Being as mind oriented as he is, Onyx has mastered the art of focusing himself completely on the action he’s doing and not letting himself get distracted too easily from his task. It allows him to use his awakened powers more effectively.
—Racial Strength Name: Empathy —Description: Onyx was born with the ability to sense other people’s emotions, which is a trait appearing in about 1 in 1000 individuals of his race. This means that the man can naturally sense the current emotional states of the person/people that are around him, giving him the ability to understand them on a basic level, and be able to pick his own responses towards them more easily. (In combat, this ability allows Onyx to negotiate with enemies up to 5 levels higher than him, due to being able to be on the same wavelength as them by base)
—Weakness Name: Lack of Awareness —Description: While his near complete lack of physical sense and touch helps the man deal with normally unpleasant sensations better, it also means that he is liable to not notice something being dangerously wrong until it gets really bad. It could also let others catch him by surprise more easily, if they approach him without being seen beforehand.
—Weakness Name: Mind over Matter (-10% damage to any attacks performed) —Description: Due to his immense focus on the mental side of things, Onyx is not so great at performing actions that require a good grasp of the physical environment.
—Weakness Name: Sight Blur —Description: While his splicer genes grant him a better sight into the distance, it seems they lack the same precision the other way around, and thus Onyx cannot see very well when looking at anything close to him. Environment and any objects/people less than 5 metres (16 feet) away from him appear as rather blurry and hard to make out.
—Racial Weakness Name: Emotion Overload —Description: All good things can turn bad in excess, and if there are people with extreme emotional states, or too many people with very conflicting ones, it can cause Onyx to become disoriented due to the overload of information his mind would need to process during such situations. (Gives a weakness to ailments in combat)
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Mission: A Concerned MOM Tue Apr 17, 2018 12:37 am
MAP UPDATE
"Th-This is some fucked up shit... I'm... I'm not the only one seeing this shit right!?" Dorris moved slightly forward, a good few feet away from the fight. She picked up a fallen stick of good size and held it tightly, looking at the creature with fearful eyes.
"C-Come on Clare! Get your head out of your ass and get over here!"
Clare could only stand in a shocked awe of the powers on display. She stared first at Tiberinus, then at Onyx's glowing wing.
"Ego..."
The creature lumbered forth hands outstretched as it tried to grasp at Onyx with it's skinnless hand, dripping with blood and puss from it's twitching muscles.
"please... Help me!"
As it grasped Onyx, his mind would fill with images of a cloaked hand pealing away his skin with a knife, speaking to him as if he were a long lost friend shooting the breeze and catching up.
Psi | Inflicts a small amount of Psychokinesis damage to one enemy. Deals 10% more damage if the enemy is suffering from a mental ailment. | 5 SP | Tier 1
27 Psi Damage
Targeting Onyx.
Miss: 5
Random number (1,10) :
8
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Mission: A Concerned MOM Tue Apr 17, 2018 1:08 am
Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1
Miss if 1:
Random number (1,10) :
2
Frostbite if 4:
Random number (1,10) :
1
Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
"What is...." Onyx would stand still for a while after the creature grabbed at him, not having been prepared for sudden flashbacks or whatever that stuff even was. A cloaked figure with a knife? Was that an image of the person they were after? That would mean this indeed was one of the victims...shaking his head to clear it, the pale man would take a slight step back, his eyes narrowing at the bleeding thing. It would seem that his comrade didn't hesitate attacking it. It wasn't the nicest thing...but they probably couldn't save this one anyway. Whatever it did also hurt, so it wasn't a safe situation either. Was this similar to that guy controlled down in the Under?
"We don't really have a way to do that. We'll find the one who did it though."
Maeiha | Inflicts a small amount of Dark damage to all enemies. | 8 SP | Tier 1 - 24 Dmg toward Plaything
Miss Chance:
Miss if 8
Random number (1,10) :
8
Other:
Equips:
Meditation Node*: Double Node Slot, Provides You With 3 SP Passive Regen Per Turn. Tier 1
Usable items:
Snuff Soul: Restores 50SP to one ally x 3 Revival Bead: Revives a fallen ally with half their HP x 1 Patra Gem: Removes 'panic', 'fear' and 'distress' from one ally x 2
Relevant Strengths/Weaknesses:
—Strength Name: Pain Endurance —Description: Onyx has a very low sensitivity to touch and physical sensation in general, and due to that, he also has a naturally high pain tolerance, allowing him to continue whatever he was originally doing more or less effortlessly even when a normal person in the same situation would have already been distracted by the pain of their injuries.
—Strength Name: Owl eyes —Description: His splicer genes have granted the man an enhanced distance vision, making him able to see things in clear and sharp detail as far as 50 meters (164 feet) away from himself.
—Strength Name: Concentration (+10% to Buffs) —Description: Being as mind oriented as he is, Onyx has mastered the art of focusing himself completely on the action he’s doing and not letting himself get distracted too easily from his task. It allows him to use his awakened powers more effectively.
—Racial Strength Name: Empathy —Description: Onyx was born with the ability to sense other people’s emotions, which is a trait appearing in about 1 in 1000 individuals of his race. This means that the man can naturally sense the current emotional states of the person/people that are around him, giving him the ability to understand them on a basic level, and be able to pick his own responses towards them more easily. (In combat, this ability allows Onyx to negotiate with enemies up to 5 levels higher than him, due to being able to be on the same wavelength as them by base)
—Weakness Name: Lack of Awareness —Description: While his near complete lack of physical sense and touch helps the man deal with normally unpleasant sensations better, it also means that he is liable to not notice something being dangerously wrong until it gets really bad. It could also let others catch him by surprise more easily, if they approach him without being seen beforehand.
—Weakness Name: Mind over Matter (-10% damage to any attacks performed) —Description: Due to his immense focus on the mental side of things, Onyx is not so great at performing actions that require a good grasp of the physical environment.
—Weakness Name: Sight Blur —Description: While his splicer genes grant him a better sight into the distance, it seems they lack the same precision the other way around, and thus Onyx cannot see very well when looking at anything close to him. Environment and any objects/people less than 5 metres (16 feet) away from him appear as rather blurry and hard to make out.
—Racial Weakness Name: Emotion Overload —Description: All good things can turn bad in excess, and if there are people with extreme emotional states, or too many people with very conflicting ones, it can cause Onyx to become disoriented due to the overload of information his mind would need to process during such situations. (Gives a weakness to ailments in combat)
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1
Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1
Miss if 1:
Random number (1,10) :
9
Frostbite if 4:
Random number (1,10) :
4
Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
Maeiha | Inflicts a small amount of Dark damage to all enemies. | 8 SP | Tier 1 - 24 Dmg toward Plaything
Miss Chance:
Miss if 8
Random number (1,10) :
1
Other:
Equips:
Meditation Node*: Double Node Slot, Provides You With 3 SP Passive Regen Per Turn. Tier 1
Usable items:
Snuff Soul: Restores 50SP to one ally x 3 Revival Bead: Revives a fallen ally with half their HP x 1 Patra Gem: Removes 'panic', 'fear' and 'distress' from one ally x 2
Relevant Strengths/Weaknesses:
—Strength Name: Pain Endurance —Description: Onyx has a very low sensitivity to touch and physical sensation in general, and due to that, he also has a naturally high pain tolerance, allowing him to continue whatever he was originally doing more or less effortlessly even when a normal person in the same situation would have already been distracted by the pain of their injuries.
—Strength Name: Owl eyes —Description: His splicer genes have granted the man an enhanced distance vision, making him able to see things in clear and sharp detail as far as 50 meters (164 feet) away from himself.
—Strength Name: Concentration (+10% to Buffs) —Description: Being as mind oriented as he is, Onyx has mastered the art of focusing himself completely on the action he’s doing and not letting himself get distracted too easily from his task. It allows him to use his awakened powers more effectively.
—Racial Strength Name: Empathy —Description: Onyx was born with the ability to sense other people’s emotions, which is a trait appearing in about 1 in 1000 individuals of his race. This means that the man can naturally sense the current emotional states of the person/people that are around him, giving him the ability to understand them on a basic level, and be able to pick his own responses towards them more easily. (In combat, this ability allows Onyx to negotiate with enemies up to 5 levels higher than him, due to being able to be on the same wavelength as them by base)
—Weakness Name: Lack of Awareness —Description: While his near complete lack of physical sense and touch helps the man deal with normally unpleasant sensations better, it also means that he is liable to not notice something being dangerously wrong until it gets really bad. It could also let others catch him by surprise more easily, if they approach him without being seen beforehand.
—Weakness Name: Mind over Matter (-10% damage to any attacks performed) —Description: Due to his immense focus on the mental side of things, Onyx is not so great at performing actions that require a good grasp of the physical environment.
—Weakness Name: Sight Blur —Description: While his splicer genes grant him a better sight into the distance, it seems they lack the same precision the other way around, and thus Onyx cannot see very well when looking at anything close to him. Environment and any objects/people less than 5 metres (16 feet) away from him appear as rather blurry and hard to make out.
—Racial Weakness Name: Emotion Overload —Description: All good things can turn bad in excess, and if there are people with extreme emotional states, or too many people with very conflicting ones, it can cause Onyx to become disoriented due to the overload of information his mind would need to process during such situations. (Gives a weakness to ailments in combat)